I feel like every single thread about Steam active accounts turns into the same discussion.
Anyone who made an account that one time to grab a free game counts as active unless they go into their startup programs and remove steam. Most people have no idea how to do that. So basically, if you have turned on your computer and been online in the past 30 days you are active.
I can buy signage in stores to raise awarness and have sales me mention/incentivize my titles with pre order swag at retail... i can't do any of that on Steam
Yeah, I see the same silly downplaying of the numbers in every thread.
I feel like every single thread about Steam active accounts turns into the same discussion.
That's a lot of titles publishers have to compete against.
That's a lot of cheap titles publishers can't afford to compete against.
Why compete against 1300 titles/indie publishers, when I can compete against 5 publishers and maybe 15 titles per month at retail?
Anyone who made an account that one time to grab a free game counts as active unless they go into their startup programs and remove steam. Most people have no idea how to do that. So basically, if you have turned on your computer and been online in the past 30 days you are active.
Anyone who made an account that one time to grab a free game counts as active unless they go into their startup programs and remove steam. Most people have no idea how to do that. So basically, if you have turned on your computer and been online in the past 30 days you are active.
Does Steam even default to always starting on startup?
Does anyone know when Valve updated the Steam installer and started disabling auto-start with Windows after first install? I have installed Steam and Windows like 2-3 times this last two months and each time, I have to enable it to start when the PC is turned on
This this why Sony and MS don't reveal gold/ps+ numbers anymore?
Made a post about this back in June:
So summary:
Google Play Games: 100 million - in 6 months (June 2014)
Steam: 75 million - 30 day active users (Jan 2014) / 186 million total (Arstechnica Crawler estimate April 2014) [65 million 30 day active Oct 2013]
PSN: 110 million accounts (undefined - July 2013)
Xbox Live: 48 million accounts (undefined - may 2013)
Why does PSN has so many more accounts than Live? Was most of that just because multiplayer was free on PS3?
Made a post about this back in June:
So summary:
Google Play Games: 100 million - in 6 months (June 2014)
Steam: 75 million - 30 day active users (Jan 2014) / 186 million total (Arstechnica Crawler estimate April 2014) [65 million 30 day active Oct 2013]
PSN: 110 million accounts (undefined - July 2013)
Xbox Live: 48 million accounts (undefined - may 2013)
Why does PSN has so many more accounts than Live? Was most of that just because multiplayer was free on PS3?
Why does PSN has so many more accounts than Live? Was most of that just because multiplayer was free on PS3?
Made a post about this back in June:
So summary:
Google Play Games: 100 million - in 6 months (June 2014)
Steam: 75 million - 30 day active users (Jan 2014) / 186 million total (Arstechnica Crawler estimate April 2014) [65 million 30 day active Oct 2013]
PSN: 110 million accounts (undefined - July 2013)
Xbox Live: 48 million accounts (undefined - may 2013)
I feel like every single thread about Steam active accounts turns into the same discussion.
All Valve needs to do now is release the big hit exclusive that's probably the king of all exclusives. The one that even puts console exclusives to shame. Make it happen pls.
Meanwhile the highest concurrent users didn't get such a drastic increase.
Dota 2 is their one big hit exclusive that's king of all exclusives.
Even the number 2 and 3 games on Steam, CS:GO and TF2, while technically available on consoles, are more or less exclusives since they have a bunch of extra free content not available on console versions.
I feel like every single thread about Steam active accounts turns into the same discussion.
Concurrent users is total users per second, while active is total unique users per month.
It would make sense how the former metric would increase at a slower pace.
And it does. But with a 33% increase you'd expect concurrent users to at least reflect that.
That's a lot of titles publishers have to compete against.
That's a lot of cheap titles publishers can't afford to compete against.
Why compete against 1300 titles/indie publishers, when I can compete against 5 publishers and maybe 15 titles per month at retail?
I can buy signage in stores to raise awarness and have sales me mention/incentivize my titles with pre order swag at retail... i can't do any of that on Steam
That's a lot of titles publishers have to compete against.
That's a lot of cheap titles publishers can't afford to compete against.
Why compete against 1300 titles/indie publishers, when I can compete against 5 publishers and maybe 15 titles per month at retail?
I can buy signage in stores to raise awarness and have sales me mention/incentivize my titles with pre order swag at retail... i can't do any of that on Steam
Wasnt there a dev a few weeks ago that mentioned, by rounding the percentage of peoples who play his games on steam, basically 0% plays the game, yet he's making a living out of it. say its 0.1%, its still 100k copies.
Wasnt there a dev a few weeks ago that mentioned, by rounding the percentage of peoples who play his games on steam, basically 0% plays the game, yet he's making a living out of it. say its 0.1%, its still 100k copies.
100 million refers to unique active monthly users, while total Steam users is much higher than that.
That's a lot of titles publishers have to compete against.
That's a lot of cheap titles publishers can't afford to compete against.
Why compete against 1300 titles/indie publishers, when I can compete against 5 publishers and maybe 15 titles per month at retail?
I can buy signage in stores to raise awarness and have sales me mention/incentivize my titles with pre order swag at retail... i can't do any of that on Steam
Nope.
This is ACTIVE accounts, which Steam considers anyone who has purchased games and were active online within the past 30 days.
The INSTALL base is MUCH larger, and that's more representative of the hardware numbers. Same goes for sales, as the ARS article on Steam sales strongly suggested.
It used to be about 140 million accounts, it's probaly up to 180-200 million by now.
As far as this "active" statistic goes, I don't think it's accurate as a comparative metric when analyzed alongside competing gaming platforms such as Microsoft's XBL or Sony's PSN.
That's right, there are about 190 million total Steam accounts now, which can be confirmed by the 32bit SteamID format. However, the install base for unique devices (not including mobile) is likely around just 90 million unique computers. This assumes the average number of Steam accounts created per user is 2.1 (190x10^6/2.1). I suspect the minimal average is 1.7, likely 2.0 +/- .1, and possibly even as high as 2.3
That's right, there are about 190 million total Steam accounts now, which can be confirmed by the 32bit SteamID format. However, the install base for unique devices (not including mobile) is likely around just 90 million unique computers. This assumes the average number of Steam accounts created per user is 2.1 (190x10^6/2.1). I suspect the minimal average is 1.7, likely 2.0 +/- .1, and possibly even as high as 2.3.
As far as this "active" statistic goes, I don't think it's accurate as a comparative metric when analyzed alongside competing gaming platforms such as Microsoft's XBL or Sony's PSN. Such a comparison of "active accounts" is of more relevance when comparing Steam to the likes of similarly free social applications such as MSN or Facebook. I'd like to know how many unique Steam users there were in August (determined by unique IP address and/or email address) that played greater than five hours from the first to the last day of the month (five hours a month equates to about 10 minutes per day, a relatively low threshold). I would extrapolate from my 90 million unique device estimate that there are approximately 45 million maximum(+/- 10%) Steam users who play games for longer than five hours per month. I suspect half of all Steam users signed in at any given time don't spend a significant (>5hrs/month) amount of time playing games, rather they just sign-in to chat or, perhaps, have Steam set to automatically run and sign in on boot up.
PC only has so many users, and among that audience there are certainly some that exclusively play MMOs, League of Legends, or use Blizzard's Battle.net. There's probably a small but significant share of the market that uses Origin exclusively, too. I believe at this point Valve won't be able to significantly grow Steam in terms of gaining new customers unless PC gaming itself becomes more popular. Valve has already carved out their slice of the "pie" that is the PC gaming market, now the pie itself needs to grow in order for Steam to grow.
PC only has so many users
Steam might not have the curation of a console, and in fact I don't think it ever will get close, but it's miles away from the mess that is the App Store, or whatever Google's Android store is called, so it's hard to take this too seriously.
Everyone in Japan pls.You would think so. Arcsys pls ;_;
I understand where you're coming up with the total accounts but where are you getting number of unique PCs and the rest of the numbers you're stating here? Even if you want to discount the active account number, we can see just based on concurrent players of the games in the actual games list that the numbers are growing.
That has to be a joke post.
It's hard to take the fact seriously that as a publisher with costs that are massive higher than an indie pub who pays himself and a few friends, who has to keep his software value high, to put more resources against competing with 5 publishers at retail vs 1300 separate ones on digital?
And who was talking about the App Store at all? This thread is about Steam and the post I was replying to was for major publishers. The App Store Sells different content then Steam and has different models anyway.
That said... It's not like I'm speculating
It's hard to take the fact seriously that as a publisher with costs that are massive higher than an indie pub who pays himself and a few friends, who has to keep his software value high, to put more resources against competing with 5 publishers at retail vs 1300 separate ones on digital?
And who was talking about the App Store at all? This thread is about Steam and the post I was replying to was for major publishers. The App Store Sells different content then Steam and has different models anyway.
That said... It's not like I'm speculating