At least half of them are Dota 2 & CSGO smurfs and VACation accounts.
Can't tell if hipster or joking
Definitely not hipster
At least half of them are Dota 2 & CSGO smurfs and VACation accounts.
Can't tell if hipster or joking
A 25 million increase and still no Xrd, Disgaea, Persona, or Tales of. PC gaming is a joke.
Aren't PC sales declining overall though? Kind of weird that Steams blowing up so much in spite of that.
Aren't PC sales declining overall though? Kind of weird that Steams blowing up so much in spite of that.
125 million people who don't care about really owning games.
Steam can learn a lot from XBL.
Aren't PC sales declining overall though? Kind of weird that Steams blowing up so much in spite of that.
Not in terms of gaming. High end GPUs are having record breaking sales numbers
Aren't PC sales declining overall though? Kind of weird that Steams blowing up so much in spite of that.
Starting to think these numbers are worthless if it went up 25 million since September.
My friend has like 10 accounts alone that he rotates through for DOTA 2.
4500 games, 80% of them crap, and 125 million active accounts, a third of them on at any moment and less than a third of that actually doing anything other than just being online.
Great time to be a PC gamer.
So this is really just 12.5M. Valve always lies!
BTW, Steam doesn't automatically launch with Windows anymore. Not on new installs, anyway.
125 million people who don't care about really owning games (=no property rights).
I'd imagine that people who buy gaming computers are taking up more and more of the overall PC market then to compensate for the overall lower sales, which would explain the growth
Why?
Starting to think these numbers are worthless if it went up 25 million since September.
125 million people who don't care about really owning games (=no property rights).
125 million people who don't care about really owning games (=no property rights).
Because people will try to downplay this, as always - active account = logged in within the last month
Because people will try to downplay this, as always - active account = logged in within the last month
Steam does tend to try to start up when you reboot.
Aren't PC sales declining overall though? Kind of weird that Steams blowing up so much in spite of that.
So this is really just 12.5M. Valve always lies!
Was it not the last 3 months?
I would say the Golden Age of PC gaming was the 90s.
This is the Renaissance Era.
A 25 million increase and still no Xrd, Disgaea, Persona, or Tales of. PC gaming is a joke.
I look forward to reading pages and pages of people trying to find reasons as to why the numbers aren't as positive as we might be led to think.
I look forward to reading pages and pages of people trying to find reasons as to why the numbers aren't as positive as we might be led to think.
I look forward to reading pages and pages of people trying to find reasons as to why the numbers aren't as positive as we might be led to think.
List a bunch of niche Japanese titles to measure a platform's worth. Current gen console are also a joke if we go by this.
Too quick. I'm curious to understand the impact of 25 million new users in 5 months.
I would like to understand what's the "attach ratio" or average user spending.
It is all your fault!Pshhh. And people are concerned I'm giving away 10,000 keys.
Please.
I would be more interested if active accounts = played a game from a steam library in the last month.
Steam does tend to try to start up when you reboot. A lot of PC users now rarely reboot, but do so more than once a month. If they quit steam straight away (as I do), that would count as an active user.
Pshhh. And people are concerned I'm giving away 10,000 keys.
Please.
Started almost instantly.
The funny thing is that Valve's numbers are the most well-defined of any of the major players. You'll never see Microsoft or Sony give anything resembling a user count from the last ~30 days.
"Last 30 days logged in" is not well defined.
How many have an active CC on file?
How many own more than one game that they paid money for?
How many own games or have paid for content that are not TF2, Dota, or CSGO?
A 25 million increase and still no Xrd, Disgaea, Persona, or Tales of. PC gaming is a joke.
You do not have to spend a single dime to make valve money. You also don't even have to play a single game. Watch their lecture on embracing ugc to see how they turn raw active account numbers and cross-game trading into real revenue by inflating value of auctions between users.