Truespeed
Member
echoshifting said:Shatter - favorite game of the sale so far
So true. If only more high end games from PSN and Xbox live would come to steam.
echoshifting said:Shatter - favorite game of the sale so far
Morbid Angel said:Is Riddick worth it? The game looks interesting but I'm not sure about the DRM.
Devil Theory said:Amazing games that are very underrated, but if any game has DRM skip them, and go for the 360 version that comes with the updated old one plus the new one.
kamspy said:Worst case scenario it's $6 for a 3-4 year rental. I bought it for about the same from Newegg a few installs ago and I haven't had a problem yet.
http://www.filefront.com/16696483/atioglxx.rar
(take it out of the archive and then)
put this file in your cod1 folder (works fine also with all other opengl's games that has the same problem. but i don't know how fix quake live that has corrupted textures...)
is not necessary revert to ccc 10.4 if you try this.
I've never seen someone locked out as much as you. At least these last few times you've only gotten buying disabled, not logging into your account completely, right?speculawyer said:Yeah! . . . This fixed my Call of Duty problem:
Boo . . . Steam locked me out from buying things again. And strangely, I'm locked out of both my account and my daughters account. :-(
I don't understand that. And I know the paypal account has the money to buy. WTF?
I guess it is a little kiddy in terms of the penguin. It's just a puzzle game, and towards the end I've heard it gets complicated. I haven't gotten that far myself. You might be able to find videos on youtube or something.unagisensei said:Can someone sell me on Tori Toki? It seems like tons of u guys are buying it but it looked a bit kiddy from the screens I just checked out.
Mrbob said:Defense Grid is awesome. Pick it up!
unagisensei said:Can someone sell me on Tori Toki? It seems like tons of u guys are buying it but it looked a bit kiddy from the screens I just checked out.
It may look kiddy, but you can unlock the guns and gore as early as the second level if you play your cards right. Make no mistake, this is a mature, visceral, cutting edge, fluffy animal murder simulator.unagisensei said:Can someone sell me on Tori Toki? It seems like tons of u guys are buying it but it looked a bit kiddy from the screens I just checked out.
your avatar looks "kiddy"unagisensei said:Can someone sell me on Tori Toki? It seems like tons of u guys are buying it but it looked a bit kiddy from the screens I just checked out.
no problems so far5il3nc3r said:Is Red Faction a good port? I saw Red Faction (PS3) in the bargain bin for $10 but Steam has for $5. I usually prefer to play these open world games on a console but for only $5...
Fredescu said:Make no mistake, this is a mature, visceral, cutting edge, fluffy animal murder simulator.
It's an awful game you should avoid it at all costs and buy something like Nikopol instead.unagisensei said:Can someone sell me on Tori Toki? It seems like tons of u guys are buying it but it looked a bit kiddy from the screens I just checked out.
Yeah, just locked out of buying. Which is probably a good thing. :lolBlizzard said:I've never seen someone locked out as much as you. At least these last few times you've only gotten buying disabled, not logging into your account completely, right?
unagisensei said:Well, if that's the case, I'm in, haha. I actually I'm just going to buy it and check it out after realizing that it's only $2.50...for some reason though $5 was the sale price before I double checked.
IrishNinja said:this is the last day of the sale, right? help me out here, GAF.
I'm thinking of getting The Void at $10 (@#$% missed the $5...new to steam, can i use fan mods/patches? i hear this game goes a lot better if you do), debating Aquaria at $10, mebbe Audiosurf for $5, and...is Machinarium good/worth ten?
throwing around Tales of Monkey Island complete, just gotta see how much it costs on wiiware first.
Yeah, I had this problem when the game first came out. I got pissed and quit the game. The UI, server browser, configuration, etc. for the PC version was piss poor.TheFatOne said:I still can't play Borderlands online. I have been trying top play online for an hour already. I can join public games, but I can't make a public or private game with my friend. I tried forwarding my ports but that didn't work. is anyone else having problems with Borderlands?
speculawyer said:Yeah! . . . This fixed my Call of Duty problem:
Boo . . . Steam locked me out from buying things again. And strangely, I'm locked out of both my account and my daughters account. :-(
I don't understand that. And I know the paypal account has the money to buy. WTF?
Well I'd be completely shocked if Monkey Island stuff was cheaper on the Wii so buy it on the PC.IrishNinja said:sorry to bump, GAF...console fanboy giving PC gaming a shot once my backlog's tied up, was looking for ya'lls input. holla!
Yep. It was awful when it came out, and I got a pack on release and basically regretted it, not to mention my aversion to paid DLC.TheFatOne said:I still can't play Borderlands online. I have been trying top play online for an hour already. I can join public games, but I can't make a public or private game with my friend. I tried forwarding my ports but that didn't work. is anyone else having problems with Borderlands?
I <3 Memes said:
speculawyer said:Yeah, I had this problem when the game first came out. I got pissed and quit the game. The UI, server browser, configuration, etc. for the PC version was piss poor.
I assume they've fixed at least some of that stuff by now. Then again, the fact that there is a Borderlands config editor program tells me that they just let a lot of that shit stay kinda shitty.
Locked out from purchasing games from both accounts.LovingSteam said:Locked out as in your account is disabled or only locked out from purchasing games for both accounts?
Thanks for sharing! It's great to know the sale truly helped some studios.Mario said:So, I have a clear picture of the sales figures for Shatter now. During the day of the sale, looks like we sold ~250% of the total units sold up until the sale. In other words, on the day of the sale we sold 2.5 times the number of units more than the total number of units sold during the entire 4 month period since release combined.
Revenue wise, by offering a 75% discount the take per unit was a lot less. So we only did about 64% or 2/3 of the revenue that we had otherwise collected to date. However, important to remember this was one day, so we basically boosted our LTD revenue by 64% in a single day event.
We also had a little spike on streaming and sales of the soundtrack on sale day and beyond. Noticable though not very meaningful in terms of revenue (worth maybe a few hundred dollars to us). We had some modest increases in our Facebook and Twitter followers too.
As for ongoing unit sales, it remains to be seen what the longer term impact is. There is certainly a modest elevated daily sales number, though we kicked off an online advertising campaign on 1 July which may be contributing to that.
All in all, decent revenue spike, and a lot more people playing and enjoying the game. A great result and one we are very happy with.
Mario said:So, I have a clear picture of the sales figures for Shatter now. During the day of the sale, looks like we sold ~250% of the total units sold up until the sale. In other words, on the day of the sale we sold 2.5 times the number of units more than the total number of units sold during the entire 4 month period since release combined.
Revenue wise, by offering a 75% discount the take per unit was a lot less. So we only did about 64% or 2/3 of the revenue that we had otherwise collected to date. However, important to remember this was one day, so we basically boosted our LTD revenue by 64% in a single day event.
We also had a little spike on streaming and sales of the soundtrack on sale day and beyond. Noticable though not very meaningful in terms of revenue (worth maybe a few hundred dollars to us). We had some modest increases in our Facebook and Twitter followers too.
As for ongoing unit sales, it remains to be seen what the longer term impact is. There is certainly a modest elevated daily sales number, though we kicked off an online advertising campaign on 1 July which may be contributing to that.
All in all, decent revenue spike, and a lot more people playing and enjoying the game. A great result and one we are very happy with.
DigitalSoul said:Also, for some weird reason steam is showing games in my list that I never purchased(I mean seriously, I never purchased them). So my game count should be about 54, but its showing I have 72.
CecilRousso said:Any chance of the PC version enhancements being included in a PS3 version patch?
Mario said:So, I have a clear picture of the sales figures for Shatter now. During the day of the sale, looks like we sold ~250% of the total units sold up until the sale. In other words, on the day of the sale we sold 2.5 times the number of units more than the total number of units sold during the entire 4 month period since release combined.
Revenue wise, by offering a 75% discount the take per unit was a lot less. So we only did about 64% or 2/3 of the revenue that we had otherwise collected to date. However, important to remember this was one day, so we basically boosted our LTD revenue by 64% in a single day event.
We also had a little spike on streaming and sales of the soundtrack on sale day and beyond. Noticable though not very meaningful in terms of revenue (worth maybe a few hundred dollars to us). We had some modest increases in our Facebook and Twitter followers too.
As for ongoing unit sales, it remains to be seen what the longer term impact is. There is certainly a modest elevated daily sales number, though we kicked off an online advertising campaign on 1 July which may be contributing to that.
All in all, decent revenue spike, and a lot more people playing and enjoying the game. A great result and one we are very happy with.
thats great! just wanted to let you know i bought your game on releaseMario said:So, I have a clear picture of the sales figures for Shatter now. During the day of the sale, looks like we sold ~250% of the total units sold up until the sale. In other words, on the day of the sale we sold 2.5 times the number of units more than the total number of units sold during the entire 4 month period since release combined.
Revenue wise, by offering a 75% discount the take per unit was a lot less. So we only did about 64% or 2/3 of the revenue that we had otherwise collected to date. However, important to remember this was one day, so we basically boosted our LTD revenue by 64% in a single day event.
We also had a little spike on streaming and sales of the soundtrack on sale day and beyond. Noticable though not very meaningful in terms of revenue (worth maybe a few hundred dollars to us). We had some modest increases in our Facebook and Twitter followers too.
As for ongoing unit sales, it remains to be seen what the longer term impact is. There is certainly a modest elevated daily sales number, though we kicked off an online advertising campaign on 1 July which may be contributing to that.
All in all, decent revenue spike, and a lot more people playing and enjoying the game. A great result and one we are very happy with.
Thanks for the information. I was wondering whether the reduced price meant you didn't make enough, but I suppose 64% meant at least a decent revenue spike. Good luck with the studio!Mario said:So, I have a clear picture of the sales figures for Shatter now. During the day of the sale, looks like we sold ~250% of the total units sold up until the sale. In other words, on the day of the sale we sold 2.5 times the number of units more than the total number of units sold during the entire 4 month period since release combined.
Revenue wise, by offering a 75% discount the take per unit was a lot less. So we only did about 64% or 2/3 of the revenue that we had otherwise collected to date. However, important to remember this was one day, so we basically boosted our LTD revenue by 64% in a single day event.
We also had a little spike on streaming and sales of the soundtrack on sale day and beyond. Noticable though not very meaningful in terms of revenue (worth maybe a few hundred dollars to us). We had some modest increases in our Facebook and Twitter followers too.
As for ongoing unit sales, it remains to be seen what the longer term impact is. There is certainly a modest elevated daily sales number, though we kicked off an online advertising campaign on 1 July which may be contributing to that.
All in all, decent revenue spike, and a lot more people playing and enjoying the game. A great result and one we are very happy with.
Jirotrom said:Really wish Culdcept Saga would be released on PC
For what it's worth, I've recommended the game to my brother and will do so to anyone who has a system it can be played on. Was going to gift it to him on PC but he spends more time on his PS3 now. I'm sure that at least half those who bought it would gladly recommend it to friends, even if it is full price (which is a drop in the ocean anyway... I recently told someone to just shut up and buy it because he missed it on sale :lol).Mario said:All in all, decent revenue spike, and a lot more people playing and enjoying the game. A great result and one we are very happy with.
K.Jack said:Oops, I was talking about Star Wolves... were you?
Audiosurf is great, goes on sale cheap from time to time. If the sale has not ended I would just get audiosurf now because it is playable in single song bursts.IrishNinja said:sorry to bump, GAF...console fanboy giving PC gaming a shot once my backlog's tied up, was looking for ya'lls input. holla!