Up until now, the largest barrier to the acceptance of mods was convincing the larger audience to muck about with their game files or download third-party mod managers. By making the process this simple and putting a database of mods basically right within the game client via Steam Workshop, I think this could be the start of a huge spike in growth for the mod community in terms of users and quality of mods. What do you think?
Will users embrace mods from the Steam Workshop?
Could its ease of use encourage other developers to release mod support or toolkits with their games?
What do you think about the limitations that this method brings about (possibly less ability to edit core game files, size limitations so mods can sync to Steam Cloud, Valve controlling content - will mods with adult themes be removed from the Workshop?) Is this moving toward a "walled garden" approach to mods, and if so, is it the best way forward for mod users and creators?
http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/
Will users embrace mods from the Steam Workshop?
Could its ease of use encourage other developers to release mod support or toolkits with their games?
What do you think about the limitations that this method brings about (possibly less ability to edit core game files, size limitations so mods can sync to Steam Cloud, Valve controlling content - will mods with adult themes be removed from the Workshop?) Is this moving toward a "walled garden" approach to mods, and if so, is it the best way forward for mod users and creators?
http://www.joystiq.com/2012/02/01/skyrims-creation-kit-available-soon-on-pc-latest-vid-offers/