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Stranglehold Demo Coming to Xbox LIVE and PC in Early August

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BenjaminBirdie said:
I just said to wait until they're finished.

I agree with that part :) Just bringing up Spiderman as an example was a bit odd to me, but all good.
 
BenjaminBirdie said:
I just said to wait until they're finished.

exactly

...look at Oblivion, yes it took a year (probably a small team working on it no?), but clearly the definitive console version......

...just saying that, even when its a techically acclaimed dev (starbreeze, etc.), doesn't mean you can just blindly expect flawless results across the board....
 
Im really looking forward to this, especially the inclusion of online multiplayer. If it is in fact the offline game with 8 people in a deathmatch theres a lot of fun to be had. All the stuff blowing up in slow mo with 8 friends could be a blast. If they dont mess it up :( I wish they would show some videos of multiplayer.
 
Jube3 said:
Im really looking forward to this, especially the inclusion of online multiplayer. If it is in fact the offline game with 8 people in a deathmatch theres a lot of fun to be had. All the stuff blowing up in slow mo with 8 friends could be a blast. If they dont mess it up :( I wish they would show some videos of multiplayer.

umm...was under the impression this is SP only =/
 
BobFromPikeCreek said:
This was made by the Psi-Ops folks, right? I have high hopes for this.

I'm not expecting much but I am looking forward to it as well, it just looks like simple arcadey fun and sometimes it's really nice to just chill out, shoot stuff and feel like you're doing it in a kick ass way.

Popcorn games.
 
Thunderbear said:
I'm not expecting much but I am looking forward to it as well, it just looks like simple arcadey fun and sometimes it's really nice to just chill out, shoot stuff and feel like you're doing it in a kick ass way.

Popcorn games.

I've always liked CliffyB's approach to what makes straight up fun games and I know he's really liked this one for a while, so I'm looking forward to it.
 
AgentOtaku said:
exactly

...look at Oblivion, yes it took a year (probably a small team working on it no?), but clearly the definitive console version......

...just saying that, even when its a techically acclaimed dev (starbreeze, etc.), doesn't mean you can just blindly expect flawless results across the board....

Definitely a lot of factors play into it. I'm surprised Starbreeze didn't incorporate at least motion blur on the PS3 version... it's not very hard or all that expensive. The AA factor I can understand a bit more.

At least Sony is working with Epic to make UE3 run great. Maybe that affected Stranglehold in a positive way?

All that said, I'm leaning towards getting the Xbox360 version just for rumble. Though the inclusion of Hard Boiled on Blu-ray is nice...
 
AgentOtaku said:
umm...was under the impression this is SP only =/

Theres a multiplayer mode as well, why the sad face this means more to do after you beat the SP portion :D What we know of the multiplayer is that its 8 players and supports bullet time and all of the special moves and destruction of the single player game. I get hyped up thinking of all the craziness that COULD take place in multiplayer if they do it right.
 
Thunderbear said:
Definitely a lot of factors play into it. I'm surprised Starbreeze didn't incorporate at least motion blur on the PS3 version... it's not very hard or all that expensive. The AA factor I can understand a bit more.

At least Sony is working with Epic to make UE3 run great. Maybe that affected Stranglehold in a positive way?

All that said, I'm leaning towards getting the Xbox360 version just for rumble. Though the inclusion of Hard Boiled on Blu-ray is nice...

Yeah, I'm really hoping this happened as well for future UE3 titles (ie: Turok, etc.)
 
BenjaminBirdie said:
I've always liked CliffyB's approach to what makes straight up fun games and I know he's really liked this one for a while, so I'm looking forward to it.

Didn't know he'd commented on it, that's cool.

Seems most people's impression from E3 were pretty positive. Hopefully it'll be a sleeper hit for Midway. Other than Unreal Tournament Midway don't really publish a lot of quality titles.
 
Jube3 said:
Theres a multiplayer mode as well, why the sad face this means more to do after you beat the SP portion :D What we know of the multiplayer is that its 8 players and supports bullet time and all of the special moves and destruction of the single player game. I get hyped up thinking of all the craziness that COULD take place in multiplayer if they do it right.

Multiplayer bullet time eh?

I can't imagine how that would work.
 
AgentOtaku said:
Yeah, I'm really hoping this happened as well for future UE3 titles (ie: Turok, etc.)

Is Turok UE3? Didn't know that. That's another arcadey type game I'm really looking forward to.

Wonder if Bishop would be allowed to say anything about that (if he's checking this thread) ?

I think Microsoft made a really good move with the antialiasing RAM solution, because no matter the quality of the developer it's so easy to implement.

Aliasing really bothers me and I really thought we were past that this generation...
 
This is the article from gamesradar on the MP. Its not much but the only thing Ive been able to find on it :(


In Stranglehold, you play an unstoppable hero - the kind of big screen icon who can walk alone into a room full of bad guys and not only defeat them all without suffering a scratch, but make the whole affair look ridiculously easy. But what happens when eight action heroes walk into a room?

During a recent demo of the John Woo-inspired shoot 'em up, we quizzed our handler about Stranglehold's multiplayer. He confirmed that up to eight players can blast away at each other - and the map's destructible environments - online. Plus, characters besides Chow Yun-Fat's Inspector Tequila will be selectable... random Hong Kong Thug #3, anyone? The developers also plan to make new, downloadable maps available after the game's release in late August.

Most importantly, we were told that all eight players could trigger the game's slow motion at any time. Moreover, they can all perform the story mode's Tequila Bomb maneuvers like Precision Aim (manually control the path of a single bullet), Barrage (unleash a physically impossible torrent of gunfire in the matter of a few seconds) and Spin Attack (kill everything in your surroundings with one ballerina twirl).


We're still scratching our heads, however, over exactly how this slow-motion-for-everyone plan will work. What if two players engage it at the same time? Do they see each other moving at normal speed? If all eight players turn it on, will everything cancel out and play like normal? If your opponent has slow motion and you don't, does he appear to move faster than you? And do you still have any chance of dodging?

Luckily, we'll have our answers soon, as we expect to see Stranglehold's multiplayer in action in early August. Check back for full details and honest impressions. Until then, watch the latest trailer here and see the newest screens here.
 
BenjaminBirdie said:
I've always liked CliffyB's approach to what makes straight up fun games and I know he's really liked this one for a while, so I'm looking forward to it.


Yeah, except Cliffy was always emphasizing the importance of (the feeling of) weight in the gameplay (like slamming your shoulder into cover), but Stranglehold looks floaty as hell. So Im not sure wether to trust him on this or not.
 
Fallout-NL said:
Yeah, except Cliffy was always emphasizing the importance of (the feeling of) weight in the gameplay (like slamming your shoulder into cover), but Stranglehold looks floaty as hell. So Im not sure wether to trust him on this or not.

Well, I was thinking more about his general approach, such as his commentary on Condemned.
 
I wish this game came out earlier. Probably going to be to wrapped up in Bioshock to get it and then with everything else coming out I probably won't play it till next year.
 
kanugo said:

http://xbox360.ign.com/articles/811/811262p1.html

John Woo movies are known for bloody shootouts full of diving heroes, slow motion gunplay, and flocks of doves. It makes sense, then, that a videogame with John Woo's seal of approval would feature all of the elements that made the Hong Kong director famous. The new Stranglehold demo (available this Wednesday on Xbox Live Marketplace and later this month on PC) shows that Midway's upcoming action title has everything you could want from a Woo shoot-em-up.




Ah yeah.
 
Wario64 said:
http://xbox360.ign.com/articles/811/811262p1.html

John Woo movies are known for bloody shootouts full of diving heroes, slow motion gunplay, and flocks of doves. It makes sense, then, that a videogame with John Woo's seal of approval would feature all of the elements that made the Hong Kong director famous. The new Stranglehold demo (available this Wednesday on Xbox Live Marketplace and later this month on PC) shows that Midway's upcoming action title has everything you could want from a Woo shoot-em-up.




Ah yeah.

HOLY FUCKING SHIT!

:D :D :D :D :D :D :D :D :D
 
Wario64 said:
http://xbox360.ign.com/articles/811/811262p1.html

John Woo movies are known for bloody shootouts full of diving heroes, slow motion gunplay, and flocks of doves. It makes sense, then, that a videogame with John Woo's seal of approval would feature all of the elements that made the Hong Kong director famous. The new Stranglehold demo (available this Wednesday on Xbox Live Marketplace and later this month on PC) shows that Midway's upcoming action title has everything you could want from a Woo shoot-em-up.




Ah yeah.

Sweet Christmas
 
What was the point of showing us this model (way back when)?

showpost.php


The screenshots aren't bad, but they're certainly not showing that level of detail.
 
traveler said:
What time tomorrow will it be up? (Late tonight, early tomorrow morning, tomorrow night, etc.)
The marketplace is random. Some times things are up early in the morning, other times they're late in the day.
 
Fallout-NL said:
Yeah, except Cliffy was always emphasizing the importance of (the feeling of) weight in the gameplay (like slamming your shoulder into cover), but Stranglehold looks floaty as hell. So Im not sure wether to trust him on this or not.
It wasn't always that floaty though. I was surprised that the game looked pretty arcadey compared to an older build when The 1UP Show recently had a preview of it.
 
Cant wait to play this - last great Midway game I played was Psi-Ops, hoping this is just as fun.
 
Looks like there's turret action in the game. Saw a part in the video where you shoot a machine gun from a helichopter, sorta like GRAW but in first person

Haha, 1 handed shotgun + slow mo dive with rocket launcher for the win. This game is gonna rock


Multiplayer actually looks awesome too
 
Stitch said:
http://media.xbox360.ign.com/media/748/748381/vids_1.html
you can see the multiplayer at the end of the demo sizzle clip :O

i think there's a john woo playermodel in there :lol :D

HOLY FUCKING SHIT!!!! IT IS JOHN WOO! :lol

...DAY ONE PURCHASE!

138.gif



...on a side note, just watching that sizzle trailer, I could tell that these devs just completely "got it" when it came to getting things right ya know....these cats watched ALOT of HK Cinema :D
 
Goreomedy said:
That "sizzle" video is the best footage yet.

not to mention that that it didn't look like the person controlling during the capture was playing like shit, which is what alotta footage has had as of late....
 
IGN seems bent on saying the PC demo will be the end of the month, while other sources are saying it's tomorrow. Is the IGN thing confirmed by the devs?
 
Xdrive05 said:
IGN seems bent on saying the PC demo will be the end of the month, while other sources are saying it's tomorrow. Is the IGN thing confirmed by the devs?

Which sources said the PC demo is coming out tomorrow (I want! I want!) ? The demo coming out tomorrow is for xbox 360 :(
 
Mojovonio said:
That looks awesome.

But somehow, I think this demo will be delayed.

In the midway forum, the mods have already confirmed that the xbox 360 version of the demo WILL launch tomorrow. No word on the pc demo :(
 
bigswords said:
In the midway forum, the mods have already confirmed that the xbox 360 version of the demo WILL launch tomorrow. No word on the pc demo :(

Yeah, but the same has happened before, where the publisher thinks the demo will be released, and it gets stuck in certification.
 
Wario64 said:
http://xbox360.ign.com/articles/811/811262p1.html

John Woo movies are known for bloody shootouts full of diving heroes, slow motion gunplay, and flocks of doves. It makes sense, then, that a videogame with John Woo's seal of approval would feature all of the elements that made the Hong Kong director famous. The new Stranglehold demo (available this Wednesday on Xbox Live Marketplace and later this month on PC) shows that Midway's upcoming action title has everything you could want from a Woo shoot-em-up.




Ah yeah.
God, I hope this is good....
 
A demo tomorrow would be nice.

So far the only game I'm buying at full price this month is Bioshock. Hopefully Stranglehold can change that.
 
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