Fallout-NL
Member
Good, cause I definitely need some convincing.
BenjaminBirdie said:I just said to wait until they're finished.
Thunderbear said:I agree with that partJust bringing up Spiderman as an example was a bit odd to me, but all good.
BenjaminBirdie said:I just said to wait until they're finished.
Jube3 said:Im really looking forward to this, especially the inclusion of online multiplayer. If it is in fact the offline game with 8 people in a deathmatch theres a lot of fun to be had. All the stuff blowing up in slow mo with 8 friends could be a blast. If they dont mess it upI wish they would show some videos of multiplayer.
BobFromPikeCreek said:This was made by the Psi-Ops folks, right? I have high hopes for this.
BobFromPikeCreek said:This was made by the Psi-Ops folks, right? I have high hopes for this.
AgentOtaku said:umm...was under the impression this is SP only =/
Thunderbear said:I'm not expecting much but I am looking forward to it as well, it just looks like simple arcadey fun and sometimes it's really nice to just chill out, shoot stuff and feel like you're doing it in a kick ass way.
Popcorn games.
AgentOtaku said:exactly
...look at Oblivion, yes it took a year (probably a small team working on it no?), but clearly the definitive console version......
...just saying that, even when its a techically acclaimed dev (starbreeze, etc.), doesn't mean you can just blindly expect flawless results across the board....
AgentOtaku said:umm...was under the impression this is SP only =/
Thunderbear said:Definitely a lot of factors play into it. I'm surprised Starbreeze didn't incorporate at least motion blur on the PS3 version... it's not very hard or all that expensive. The AA factor I can understand a bit more.
At least Sony is working with Epic to make UE3 run great. Maybe that affected Stranglehold in a positive way?
All that said, I'm leaning towards getting the Xbox360 version just for rumble. Though the inclusion of Hard Boiled on Blu-ray is nice...
BenjaminBirdie said:I've always liked CliffyB's approach to what makes straight up fun games and I know he's really liked this one for a while, so I'm looking forward to it.
Jube3 said:Theres a multiplayer mode as well, why the sad face this means more to do after you beat the SP portionWhat we know of the multiplayer is that its 8 players and supports bullet time and all of the special moves and destruction of the single player game. I get hyped up thinking of all the craziness that COULD take place in multiplayer if they do it right.
FlyinJ said:Multiplayer bullet time eh?
I can't imagine how that would work.
AgentOtaku said:Yeah, I'm really hoping this happened as well for future UE3 titles (ie: Turok, etc.)
In Stranglehold, you play an unstoppable hero - the kind of big screen icon who can walk alone into a room full of bad guys and not only defeat them all without suffering a scratch, but make the whole affair look ridiculously easy. But what happens when eight action heroes walk into a room?
During a recent demo of the John Woo-inspired shoot 'em up, we quizzed our handler about Stranglehold's multiplayer. He confirmed that up to eight players can blast away at each other - and the map's destructible environments - online. Plus, characters besides Chow Yun-Fat's Inspector Tequila will be selectable... random Hong Kong Thug #3, anyone? The developers also plan to make new, downloadable maps available after the game's release in late August.
Most importantly, we were told that all eight players could trigger the game's slow motion at any time. Moreover, they can all perform the story mode's Tequila Bomb maneuvers like Precision Aim (manually control the path of a single bullet), Barrage (unleash a physically impossible torrent of gunfire in the matter of a few seconds) and Spin Attack (kill everything in your surroundings with one ballerina twirl).
We're still scratching our heads, however, over exactly how this slow-motion-for-everyone plan will work. What if two players engage it at the same time? Do they see each other moving at normal speed? If all eight players turn it on, will everything cancel out and play like normal? If your opponent has slow motion and you don't, does he appear to move faster than you? And do you still have any chance of dodging?
Luckily, we'll have our answers soon, as we expect to see Stranglehold's multiplayer in action in early August. Check back for full details and honest impressions. Until then, watch the latest trailer here and see the newest screens here.
BenjaminBirdie said:I've always liked CliffyB's approach to what makes straight up fun games and I know he's really liked this one for a while, so I'm looking forward to it.
Fallout-NL said:Yeah, except Cliffy was always emphasizing the importance of (the feeling of) weight in the gameplay (like slamming your shoulder into cover), but Stranglehold looks floaty as hell. So Im not sure wether to trust him on this or not.
kanugo said:Believe.
Wario64 said:http://xbox360.ign.com/articles/811/811262p1.html
John Woo movies are known for bloody shootouts full of diving heroes, slow motion gunplay, and flocks of doves. It makes sense, then, that a videogame with John Woo's seal of approval would feature all of the elements that made the Hong Kong director famous. The new Stranglehold demo (available this Wednesday on Xbox Live Marketplace and later this month on PC) shows that Midway's upcoming action title has everything you could want from a Woo shoot-em-up.
Ah yeah.
Wario64 said:http://xbox360.ign.com/articles/811/811262p1.html
John Woo movies are known for bloody shootouts full of diving heroes, slow motion gunplay, and flocks of doves. It makes sense, then, that a videogame with John Woo's seal of approval would feature all of the elements that made the Hong Kong director famous. The new Stranglehold demo (available this Wednesday on Xbox Live Marketplace and later this month on PC) shows that Midway's upcoming action title has everything you could want from a Woo shoot-em-up.
Ah yeah.
The marketplace is random. Some times things are up early in the morning, other times they're late in the day.traveler said:What time tomorrow will it be up? (Late tonight, early tomorrow morning, tomorrow night, etc.)
BenjaminBirdie said:I just said to wait until they're finished.
It wasn't always that floaty though. I was surprised that the game looked pretty arcadey compared to an older build when The 1UP Show recently had a preview of it.Fallout-NL said:Yeah, except Cliffy was always emphasizing the importance of (the feeling of) weight in the gameplay (like slamming your shoulder into cover), but Stranglehold looks floaty as hell. So Im not sure wether to trust him on this or not.
Stitch said:http://media.xbox360.ign.com/media/748/748381/vids_1.html
you can see the multiplayer at the end of the demo sizzle clip :O
i think there's a john woo playermodel in there :lol![]()
Goreomedy said:That "sizzle" video is the best footage yet.
Xdrive05 said:IGN seems bent on saying the PC demo will be the end of the month, while other sources are saying it's tomorrow. Is the IGN thing confirmed by the devs?
Mojovonio said:That looks awesome.
But somehow, I think this demo will be delayed.
bigswords said:In the midway forum, the mods have already confirmed that the xbox 360 version of the demo WILL launch tomorrow. No word on the pc demo![]()
God, I hope this is good....Wario64 said:http://xbox360.ign.com/articles/811/811262p1.html
John Woo movies are known for bloody shootouts full of diving heroes, slow motion gunplay, and flocks of doves. It makes sense, then, that a videogame with John Woo's seal of approval would feature all of the elements that made the Hong Kong director famous. The new Stranglehold demo (available this Wednesday on Xbox Live Marketplace and later this month on PC) shows that Midway's upcoming action title has everything you could want from a Woo shoot-em-up.
Ah yeah.
Mojovonio said:Yeah, but the same has happened before, where the publisher thinks the demo will be released, and it gets stuck in certification.