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Strauss Zelnick: "Generative AI has zero part in what Rockstar Games is building" with GTA 6

IbizaPocholo

NeoGAFs Kent Brockman

Take-Two Interactive CEO Strauss Zelnick has told GamesIndustry.biz that the company is making extensive use of AI and "always has", but said it was deployed in tools rather than creativity, and "generative AI has zero part in what Rockstar Games is building" for GTA 6.

He was speaking ahead of the release of the company's Q3 financial results, which followed a week in which the company's stock price plunged to an 11-month-low following Google's announcement of experimental AI "playable world" tool Project Genie. He'd previously told CNBC that "there is no creativity that can exist by definition in any AI model, because it is data-driven."

"On the topic of AI, I've been enthusiastic since the very beginning," he told GamesIndustry.biz. "This company's products have always been built with machine learning and artificial intelligence. We've actually always been a leader in the space, and right now we have hundreds of pilots and implementations across our company, including within our studios. And we're already seeing instances where generative AI tools are driving costs and time efficiencies."

"That said, do I think tools by themselves create great entertainment properties? No, there's no evidence that that's the case and it won't be the case in the future. Specifically with regards to GTA 6, Generative AI has zero part in what Rockstar Games is building. Their worlds are handcrafted. That's what differentiates them. They're built from the ground up, building by building, street by street, neighborhood by neighborhood. They're not procedurally generated, they shouldn't be. That's what makes great entertainment."

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That's good. But I'm still scared of the future of gaming when generative AI becomes more normalized in game making. I hope companies stay strong in handcrafted worlds.
 

The CEO of the company that publishes the Grand Theft Auto franchise added that he was "stunned" by the market's reaction to these new GenAI tools being unveiled, presumably NVIDIA's recent unveiling of DLSS 5, which has caused a defiant reaction from many within the gaming community and industry.

"The history of our industry is that we've always used technology to create great entertainment. So, an advance in technology that allows us to do things better and quicker is great for us. I was kind of stunned by the market's reaction, because its reaction was somehow seeing it as a threat to what we do, when it's quite obvious that creation tools are beneficial for our industry," said Zelnick

Zelnick recognized the threat many are calling out when it comes to Gen AI tools being used to create entertainment, saying the thought that entertainment companies will be replaced by AI tools and the initiative of an everyday person "doesn't stand to reason".

Adding, "These tools may help you create assets, but that won't help you create hits. There are loads of assets out there now. It doesn't matter if you push a button to create an asset, or it takes you six weeks, at the end of the day, you have an asset...you can create assets that might look like a big release, that might look like NBA 2K or EA Sports FC. But creating a hit of that magnitude is a completely different animal and does require human engagement and creativity."

Zelnick was asked if a tool such as Google's Project Genie could be used by an individual or a small team to create a hit title such Grand Theft Auto, Zelnick responded, "Not even the littlest bit."

"There's already plenty of technology out there that allow people to create video games, and as a result, thousands of video games are created every year, and yet the hits all cluster among the large entertainment companies, almost entirely, and now and then, an indie, which is generally speaking well-funded and pretty robust in and of itself."

"The notion that somehow new tools would allow an individual to push a button and generate a hit and bring it to millions of consumers around the world, it's a laughable notion. It's just never been the case with entertainment. Right now [in music] there are programs that allow you to put out a prompt and get a professionally recorded song spit back out at you. It sounds like a song, but I defy you to listen to it more than once. It's great to send as a greeting card to your partner on their birthday, but that's about it," said Zelnick
 
PR release to appeal to luddites and dodge controversy for their big release.

I'm sure it will be fully incorporated as soon as the hysteria dies down. AI is our future and the future is bright.
 
Nobody cares if they code via AI

They care if the final product is made by the AI

One is a tool, the other is slop
When games in the future launch with bugs they can't fix because they don't know wtf the AI wrote, I hope you have the same opinion again. And again, that is generative AI, even if you think is right
 
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When games in the future launch with bugs they can't fix because they don't know wtf the AI wrote, I hope you have the same opinion again. And again, that is generative AI, even if you think is right
...AI is awesome for debugging....
That's good. But I'm still scared of the future of gaming when generative AI becomes more normalized in game making. I hope companies stay strong in handcrafted worlds.
AI could help with level design in large world.

We've been discussing level design in the other thread and CD. With a world so large it is almost impossible to fully furnish it by hand with bespoke level design. In such circumstances AI would be very beneficial.

AI is needed to do the large piles of less glamorous work. The humans still create the magic.

In a business there are a few big creative decisions then a lot of hard work. The AI helps with the hard work. It can generate a lot more of it so things like large open world level design could become possible at scale. Imagine a gameworld much larger than we have now. AI can also help at the concept level. And the writing. Let's talk about writing. AI doesn't write for you, you upload the script and it checks for plotholes. It finds them you fill them. It checks for continuity. Game of Thrones last few seasons could have used a continuity AI pass. See when it is used as a tool it becomes helpful not hindering.
 
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When games in the future launch with bugs they can't fix because they don't know wtf the AI wrote, I hope you have the same opinion again. And again, that is generative AI, even if you think is right
The AI fixes it, dummy :)

But really, AI best works when you DO know what you want it to write, and it does it far quicker than you can, while you do other things. While you can make it code things you would never know how to do (my son ported DOOM to PowerShell, he's 11...). The best coders use it to be even better.
 
It's also the most expensive game ever made, has been in production for like a decade, and has been delayed twice.

I don't want games to be fully AI generated, but I think entirely snubbing a tool that could help to address the budget and timeline bloat of modern AAA development is silly.
 
The AI fixes it, dummy :)

But really, AI best works when you DO know what you want it to write, and it does it far quicker than you can, while you do other things. While you can make it code things you would never know how to do (my son ported DOOM to PowerShell, he's 11...). The best coders use it to be even better.
Yet, is generative AI by definition. You can use image generative AI like tool too.
 
Not if it's NVIDIA DLSS that makes the decision instead of the developers
Who said DLSS? Stable diffusion has been highly criticized because it's a generative AI, but can be a tool too for artists. People is accepting coding via AI is good but using image/video/audio generative AI is the evil itself.
 
I'm sure that's only because AI tools were not mature when they formed their current pipelines.

It wouldn't make sense to inject AI into their workflows now. Happy accident so they can be the good guy for ten minutes.

Make no mistake, every single AAA developer will be using AI in some capacity by the end of the decade.
 
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