Unreal Engine 5 and MetaHumans both in use in this game (albeit the Early Access version of the toolkit.) That's rich tech employed (not necessarily better than you could do already with UE4, but better than you'd expect from what's likely a small studio making its first game... would have been nice if that rain hoodie wasn't plastered onto the model, but cloth-physics leather isn't easy,) and the results are nice and at good framerate in what is apparently engine footage "captured directly from game." They'll have more about the project and development, I'm curious to hear more about UE5 projects like this one.
I think this tiny snippet may be from the same game? (Or a designer on it maybe? It's linked in the game's Twitter.)
Also, an earlier screen, looking a little less good, but it's all early.