Strike Suit Zero |OT| Wing Commander x Macross

this looks absolutely awesome

the mech design is really cool, but i'm slightly worried about it being a gimmick. like what is the point of it? you basically turn into a turret?
In a combat situation it eliminates the need to fly past your target and do a time wasting turn - you simply attack your target, fly past, and then pop into mech and spin around in a 180. Or, you know, shoot down/dodge missiles that are chasing you, and so on.

There's a lot of uses for it based on what I've seen - it's not just a gimmick. Definitely part of the core gameplay.
 
In a combat situation it eliminates the need to fly past your target and do a time wasting turn - you simply attack your target, fly past, and then pop into mech and spin around in a 180. Or, you know, shoot down/dodge missiles that are chasing you, and so on.

There's a lot of uses for it based on what I've seen - it's not just a gimmick. Definitely part of the core gameplay.
that sounds cool, thanks for the infos.

pre-ordered!
 
Despite not having a PC that can play this game (have an old PC that still runs XP), I impulse bought this just from the idea of a cool looking space mech game. Maybe I'll be able to play on my laptop...
 
Looking at reviews the game seems to be an acquired taste, might jump on it at $15 though.
Sadly so :( I think I'll wait and see what the developer support is like. The great thing about indies is that the community may get involved, and if the developer is willing, polish the rough-cut stone.
 
GamesRadar Review

Even though it borrows heavily from past games, SSZ tries to be more than just a rehashing of an old genre. Its inclusion of a multiple-objective system adds difficulty and depth to its missions, even if they do get repetitive and tiresome at times. Piloting the Strike Suit, however, is the highlight of the game and the reason why you'll want to play it. It may not be very innovative, but SSZ offers plenty of challenge and fun that make it worth revisiting the space combat genre.

Inc Gamers Review

Strike Suit Zero is without a doubt a fun game, and it’s pretty challenging. Challenging enough to keep you sitting there and thinking “right, I am going to get this mission done,” and before you know it you’re either weeping at the amount of times it took to complete a mission or just eager to crack on to the next. You also can’t fault the art style and overall visuals, it’s pretty looking game with some great effects on the missiles and explosions.

Despite a few faults, Strike Suit Zero is a game well worth taking a look at. The space combat genre needs a new title, and at the £15.00 price point, you’re going to get your money’s worth of entertainment, especially if some decent DLC is released in the future.
Edit:

Found one more.

DigitalSpy Review

The game also has a nasty tendency to crash more than it probably should, though thankfully when it does happen it is between missions so no progress is lost.

Genre fans may find that not everything has aged as well in reality as in their memories, as archaic checkpoint design and borderline unfair enemy odds tend to be more frustrating than fun. But when the game does work it works very well, as you spray a barrage of missiles while zipping between objectives.

Strike Suit Zero feels very much like a product of the time when space combat games flourished on PC. Your enjoyment will greatly depend on whether you think of that as praise or a condemnation.
They really slammed the game throughout the entire review with very little on the positive side.
 
I love mecha games I didn't know this existed. The demo track sounded good but just in case I am going to need a good playlist for this game: Macross, ZOE, Gurren and some Battlestar off the top of my head.
 
Oh hell I didn't even realize this was coming out so soon. I'm already in thanks to the kickstarter which made me instantly throw money at my computer screen just based on the premise. I didn't even read the page, I just bought it right there.
 

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Official GAF Bottom Feeder
I'm wondering how much re playability it will have. Are there difficulty settings or challenge modes?
There are optional objectives in each mission (ala Tie Fighter) that unlock extra stuff. There are also multiple endings and apparantly some choices to make throughout the game.

It's also not 3 hours long, according to most it's closer to 6-8 hours.

I wish steam would put it up for pre-purchase already. I love anything to do with giant robots, hopefully it isn't too much money.
$20 on Steam. If you preorde on GMG (which nets you a steam code) with the coupon in the OP you can get it for $15.
 
Strike Suit Zero feels very much like a product of the time when space combat games flourished on PC. Your enjoyment will greatly depend on whether you think of that as praise or a condemnation.
How could that ever be a condemnation?

Honestly, some people.
 
Updated the 3 hour bit of my previous post with JaminEatWorld's more accurate info, in case it was still causing some confusion.

Anyhow, looking forward to some more impressions. From EG, RPS and gaf dewds. (Even though bits of the GR review sound pretty good.)

And yeah, got a question Jamin: did you guys ever consider the story an important part of the game or is it just there to give context to the battles? Also, does it all happen in the form of transmissions, or are there any cutscenes?
 

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Official GAF Bottom Feeder
Hey JaminEatWorld, what kind of graphics options are running on this? I notice it's DX11 so will we have some real, non post processing AA solutions?
 
Escort missions of any kind are always a bloody nightmare. I will send the fires of hell to any developer that includes them.
Escort missions are a staple of the genre. Having to choose between attacking the fighters on your tail and shooting down inbound proton torpedos/bombs in TIE Fighter is actually kind of awesome.
 
Holy fuck, the Green Man Games site isn't lying about some banks flagging their site as a gambling / fraud site. I got an email from my bank minutes after making my purchase letting me know that my card had been limited and to call the fraud hotline.

Fucking christ.

Then they asked me random questions like... name some cross streets and nearby landmarks. Naturally, I work from home and don't drive so I was like... um, I have no idea. Ask me something related to my account lol. That was an awkward phone call.
Use PayPal and set PayPal to draw directly from your bank account and this should get around the stupid credit card company restrictions. That's what works for me and yeah my CC got frozen once for a GMG transaction myself before I started doing this.
 

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Official GAF Bottom Feeder
Is there some OT claiming thread somewhere that I am unaware of? Again if somebody had a hard on for making this thread they are welcome to do it up, I really don't care if this gets closed.

I figured since the game was coming out in a day that if there was going to be a thread, it'd have been posted already.
 
There is, actually.

http://www.neogaf.com/forum/showthread.php?t=450653

(I also wasn't aware of it until around mid-2012)
If the person that's supposed to actually put up the OT doesn't do it in a timely fashion then it's really open game, though. I'm glad this one went up cause I wouldn't have known about the game or purchased it otherwise.

So, basically, you suck at OT's Cystm. Try to get it up on time if you're going to claim one in the future, otherwise you forfeit your rights to it.
 
If the person that's supposed to actually put up the OT doesn't do it in a timely fashion then it's really open game, though. I'm glad this one went up cause I wouldn't have known about the game or purchased it otherwise.

So, basically, you suck at OT's Cystm. Try to get it up on time if you're going to claim one in the future, otherwise you forfeit your rights to it.
Sounds fair, guy was probably going to make the OT for SSZ the day before launch!
 
My gallery was updated to include screenshots I took from my play-through (spoilers...I guess? Just a warning). These were grabbed via Steam so yeah they are compressed.

Its a really looking game and for the most part I'm hitting 60 fps with everything on its highest setting (Radeon 6870).

Honestly I don't even know when my review is going to be posted.
 
And yeah, got a question Jamin: did you guys ever consider the story an important part of the game or is it just there to give context to the battles? Also, does it all happen in the form of transmissions, or are there any cutscenes?
Narrative is something we consider very important. We always wanted your choices in game to have a dramatic effect on the outcome of the story, and to that extent we have multiple endings in the game There's a real sense of action and consequence.

In terms of delivery, yeah, it all happens in the form of radio chatter. You're a pilot in the fleet, and this is exactly how any wider sense of understanding would be conveyed if you were sat in the cockpit.

Hope that helps shed some light on things.

--

Strange question, but did you by chance work at videogamer.com some time ago? I recall someone called Jamin which was part of the Podcast .. although if memory serves me right he left to become part of Doublesix.
That would be me!

....and doublesix became Born Ready Games. So you made the right link!

I'll be sure to check this thread regularly over the launch period, but if you have any other questions, do hit me up on Twitter and I'll get back to you.
 
Narrative is something we consider very important. We always wanted your choices in game to have a dramatic effect on the outcome of the story, and to that extent we have multiple endings in the game There's a real sense of action and consequence.

In terms of delivery, yeah, it all happens in the form of radio chatter. You're a pilot in the fleet, and this is exactly how any wider sense of understanding would be conveyed if you were sat in the cockpit.

Hope that helps shed some light on things.
Alright, sounds good. Thanks!
 
If the person that's supposed to actually put up the OT doesn't do it in a timely fashion then it's really open game, though. I'm glad this one went up cause I wouldn't have known about the game or purchased it otherwise.

So, basically, you suck at OT's Cystm. Try to get it up on time if you're going to claim one in the future, otherwise you forfeit your rights to it.
Turns out not everyone has an abundance of time on their hands. One of the reason's why |OT| |OT| is so useful. But thanks for the info, mod. Oh, wait. You are not a mod. So, basically, you should chill out.

Real thread inc. THANKS FOR YOUR PATIENCE.
 
Turns out not everyone has an abundance of time on their hands. One of the reason's why |OT| |OT| is so useful. But thanks for the info, mod. Oh, wait. You are not a mod. So, basically, you should chill out.

Real thread inc. THANKS FOR YOUR PATIENCE.
So, 3 OT's? Really? We're 144 (now 145 posts) into this thread. You should just concede that you failed to post this in time and try again next time.

Personally, I don't give a shit about you at this point and your OT can go fuck off.
 
Turns out not everyone has an abundance of time on their hands. One of the reason's why |OT| |OT| is so useful. But thanks for the info, mod. Oh, wait. You are not a mod. So, basically, you should chill out.

Real thread inc. THANKS FOR YOUR PATIENCE.
Calm the fuck down bro. I made an OT too (i didn't see this one) and you don't see me throwing a hissy fit. Get over yourself.
 
What the actual fuck. Get over myself? I just claimed a thread and want to post it. It's not exactly on the 7 days before the game releases limit but, the official site says that it releases on the 24th, and while yeah, it could have been released sooner, I wasn't aware that it NEEDED to be released exactly 7 days before launch or it's "GTFO MY WAY I AM DOING THIS SHIT."

I PM'd some mods, they will make the call, right 1stStrike?