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Study claims downloading games isn't eco-friendly, contested methodology

I don't understand how this makes sense. The internet will always be on anyway, and speeds keep getting faster and faster so the carbon footprint won't be as big in the future. The infrastructure is laid out already. I don't see how that will be a bigger carbon footprint than manufacturing the discs, burning them, labelling, packaging, shipping from the warehouse to the distribution centers, then to the stores.
 
This reminds me of that old article saying that even doing a simple search in google produces the same CO2 as boiling a kettle lol
 
Here's why their study is totally flawed in one graph:

sustainability-graph-2014-2.jpg
 
The hell really? That sucks but does it also factor in the potential waste saved from discarded cases? That might count for something I dunno

included in the article. Disposal is negligible.

They didn't even spell blu-ray correctly so I'm definitely inclined to believe this

the journalist does, not the academics. Which is funny considering he could have just ctrl-c the thing.

OK, but don't I have to walk to GameStop to use less carbon than digital?

quoting the article:

The carbon emissions of games distributed by BDs are highly sensitive to the energy used by consumers traveling to shops. If consumers purchase games along with many other items during a major shopping trip (e.g., 100 items), or use public transport to travel to the shops, the carbon emissions of BD production and distribution are between one quarter and one third lower. On the other hand, if consumers drive to the store specifically to buy a game (e.g., following a new game launch), then emissions for BDs fall between lower and upper estimates for downloading. To put this in context, games of 5.40 to 19 GB (figure 5) purchased as the sole item during a shopping trip would have carbon emissions in the same range as that for a download (i.e., too close to call).

So yes, if you use a car that would be the case. (I don't see their average estimate on driving distance though, but oh well).
 
When you are using energy from the grid to distribute games, you are using whatever form of power generation the government chooses, i.e. nautral gas, solar, wind, nuclear. When you distribute games via. trucks, you are limited to what trucks use, combustion engines.
 
I don't understand how this makes sense. The internet will always be on anyway, and speeds keep getting faster and faster so the carbon footprint won't be as big in the future. The infrastructure is laid out already. I don't see how that will be a bigger carbon footprint than manufacturing the discs, burning them, labelling, packaging, shipping from the warehouse to the distribution centers, then to the stores.

one bit = one bit of information, and of required energy to transport it.

"speeds keep getting faster and faster". Multiply bits with speed.

There's your logical problem, cap'ain.
 
Well, in the UK, that is. UK has 0.508501975 kg CO2/kWh emissions for electricity production. I live in Sweden which has 0.023033883 kg CO2/kWh. Source: Electricity-specific emission factors for grid electricity (Matthew Brander et. al 2011).

Apply this to their data and instead for the 8.8GB game we have a lower bound of 0.10 and an upper bound of 0.36, as compared to the physical estimate of 1.20, meaning digital distribution within Sweden emits between 8.3% and 30% of what physical distribution does. The cutoff would be at somewhere between 29 and 106 GB. (Except you can't hold that much on a bluray.)

I, however, did not factor in differences in the quality and speed of Internet connections between the UK and Sweden.

That is, even if I buy all of their assumptions, which I don't really do. Still, I'll be sleeping sound tonight on my bed of digital games. Norweigans will have an even softer sleep. Americans may want to stay awake (but their bed time isn't for a while anyhow.)
 
I feel like studies such as this one is the reason why a pretty decent chunk of the population don't care about the environment.
Uhh. no. People are just shortsighted, selfish dickwads who don't give a fuck if their actions are destroying the planet and see very little effort in trying to find ways how they can live while spending less. You obviously have no idea how hard it is to get a research published. Sometimes stuff like this research get through and there are lesser quality publications that have worse quality control but most of the time if some research has shoddy premises, then no reputable publication will want to publish it.

Very few Research these days is ever proven to be fact or backed up by enough evidence to at least make the research plausible.
Well that's just BS. Science tries to find plausible explanations but they very rarely state anything as the kind of facts that have no chance of being disproven, there's always room for error one way or the other and that's why everything is studied so thoroughly and they go deeper and deeper into a lot of study subjects.
 
Uhh. no. People are just shortsighted, selfish dickwads who don't give a fuck if their actions are destroying the planet and see very little effort in trying to find ways how they can live while spending less. You obviously have no idea how hard it is to get a research published. Sometimes stuff like this research get through and there are lesser quality publications that have worse quality control but most of the time if some research has shoddy premises, then no reputable publication will want to publish it.

Well that's just BS. Science tries to find plausible explanations but they very rarely state anything as the kind of facts that have no chance of being disproven, there's always room for error one way or the other and that's why everything is studied so thoroughly and they go deeper and deeper into a lot of study subjects.

You're making a lot of assumptions about people in general with that first comment. Of course there are people like that but how can anyone who actually does care about keeping up with maintaining an eco-friendly lifestyle do so when new research is constantly proving and disproving previous research? I'm sure it'll make some people who used to care just not care anymore because they don't know what to believe. It's not exclusive to this type of research but all research.

Aren't you proving my point in the bolded? That's what I'm getting at. There's nothing wrong with undergoing research that could very well be disproven in the future because eventually it may lead to the truth that the researchers are searching for to begin with. My point being is when this is publicized as it being true when the research itself doesn't even state itself as truth. Most people don't read full publications of research let alone the whole thing. Hence, those crazy headline attention grabbers you see all the time.
 
The reason I buy everything on Steam isn't because I care about eco-friendly. It's 10x more convenient.

Even if this study is completely true, it wouldn't change how I feel
 
This is asinine.

Sure, if you had to setup the infrastructure every time you wanted to buy a game. They are not taking into account that once the infrastructure is setup, it can be be used almost infinitely and is used for many other tasks than gaming.
 
Will someone rerun the calculation using the power consumption of a Wii U, PS4 or Xbox one. The PS3 was never very efficient at pretty much any task.
 
This is just sad, people believe anything they read nowadays...

Of course it's a mere coincidence that many people would rather have the old retail business model which their livehood depended on.
 
Let me download more games and throw my garbage out the car window while smoking a non-filtered cigarette in my SUV and actual zebra skin interior and whale-skin hubcaps.
 
Makes sense. Global warming raises the sea-level. Who's on the sea? Pirates! Who's downloading games? Pirates! They are downloading games so they can get to new places to do their pirate things.
 
Are they only comparing the delivery to store to downloading? Or everything else that it takes to make and get a phyiscal game. Printing, boxing, materials, consumer driving to the store and back, etc. and on the other side as well as cost to build and maintain a networked infastructure?
 
Makes sense. Global warming raises the sea-level. Who's on the sea? Pirates! Who's downloading games? Pirates! They are downloading games so they can get to new places to do their pirate things.

This makes much more sense than the logic behind this "study".
 
*Brought to you by the Video Game Retailers Association. Visit your local video game retailer... today!

Edit: I have no idea who funded this study.
 
My problem with digital is because of these damn bandwidth caps given by ISPs. Just downloading Forza 5 alone for the free live gold weekend is 40 gigs. I believe my cap monthly is like 300. The month just started. Fuck.
 
Wouldn't energy sources other than coal lessen the impact? There's hydroelectric, wind turbines, solar power panels, and nuclear. We obviously can't use coal forever
 
Luckily, there are other benefits to digital distribution.

Such as losing the rights to play your games. Not being able to sell your games. Not being able to loan out your games. Game prices hardly every dropping in price.

Yes, so many.
 
Heh. I'm sure everyone claiming that this is "completely flawed" can provide a much better analysis. Seems like many didn't bother reading any of it too.

I was just about to ask who on earth would fund such a study.

Well, there's no funding info, but I doubt it's retailers.

Kieren Mayers is presently Head of Environment and Technology Compliance at Sony Computer Entertainment Europe. The article is written in his private capacity as a researcher at INSEAD. The research does not necessarily reflect the views of Sony, and no official endorsement should be inferred.

Kieren Mayers is an executive in residence at the INSEAD Social Innovation Center in Fontainbleau, France.

Jonathan Koomey is a research fellow at the Steyer-Taylor Center for Energy Policy and Finance at Stanford University in Stanford, CA, USA.

Rebecca Hall, at the time of writing, was an M.Sc. student at the Center for Environmental Strategy, Guildford, UK.

Maria Bauer, at the time of writing, was an environmental officer at Sony DADC, Austria.

Chris France is a professor of environmental technology and associate dean for postgraduate research students at the University of Surrey, Guildford, UK.

Amanda Webb is a research engineer at the Center for Environmental Strategy at the University of Surrey, studying the energy use of games consoles working with Sony Computer Entertainment Europe, London, UK.
 
Such as losing the rights to play your games. Not being able to sell your games. Not being able to loan out your games. Game prices hardly every dropping in price.

Yes, so many.

What?! I share games all the time with family. And there are sales every day on Steam and GMG with 20-25% off unreleased games.
 
Not being able to sell your games. Game prices hardly every dropping in price.

Personally, the average price I've paid for a digital game this year is around $0.85, a little lower if you include mobile. As a result, I'm not super concerned about being able to recoup that.
 
They are probably leaving out a lot, which seems pretty much inevitable. One thing which doesn't seem to get mentioned is the on time it takes to install from a disc -- with the system quite possibly using more power during this time it could actually compensate for most of the power spent downloading. Then of course, there's background downloading, which they seem to at least mention and maybe account for in their study up to a point, but don't make it clear how that assumption is factored into their data.

One thing that really jumps out is that pretty much the entire environmental cost they calculate for a disc based game is based on the cost of the consumer traveling to buy the game.

For example, they set the overall cost for a disc game at 1.2 kg CO2 equivalents. But then they say that if the same consumer traveled specifically to buy a game, and not to also go shopping for ten other items, the cost would increase to 5.04! And if the consumer traveled by public transit, the total cost would decrease to .895.

So, if you think most people travel to a game store specifically to buy a game, the disc cost should actually be four or five times higher than what they calculate in the study.

If you think most people buy a game when they're already out because they're shopping for other things as well, the number becomes four or five times lower. Either way, it's enough to completely change the findings of the study.

As far as I can tell, they don't go into any detail on how they calculate what the average person does. They seem to have picked an arbitrary number -- that people are buying an average of ten things every time they go out to a game store and purchase a game. And then they divide the total environmental cost of driving to the game store by ten (I think?) because of the multitasking.

There's also this interesting paragraph relating to disc game distribution costs in the united states:

Weber and colleagues (2010) estimate that carbon equivalent emissions of compact disc (CD) production and distribution in the United States is almost 3 times that of PS3 BD production in Europe. The higher emissions for optical disc production in the United States are mainly the result of the differences in transport and also differences in the carbon intensity of energy production and fuel use. Assuming BD production would be similar to CDs, carbon equivalent emissions for BDs in 2010 would only fall categorically below downloading for files above 11 GB in the United States (based on lower bound intensity).

So, in parts of the world with different transport costs the data changes completely. They don't specify whether they're also thinking about the the added environmental cost for the consumers traveling to and from the game store in this paragraph, which as mentioned before makes up the majority of the overall disc cost in their model.


As mentioned by a couple people, rapidly increasing download speeds probably make data from 2010 counterproductive to think about at this point anyway. But I had fun reading it, thanks!
 
Personally, the average price I've paid for a digital game this year is around $0.85, a little lower if you include mobile. As a result, I'm not super concerned about being able to recoup that.

This. Since I've gone to PC gaming last month I have bought over 75 games with the average being just over $1.50. That's about two console games at retail.
 
Surely the speed at which you download is also important?

At my folks while I was there I was downloading at 19MB/s, well above the UK average so I was saving polar bears AND downloading Divinity Original Sin at the same time.

You seem like a great person. The earth thanks you.

edit: and the polar bears. Especially the coca-cola polar bears.
 
Luckily, there are other benefits to digital distribution.


Like higher prices (unless you're on PC and/or wait 18 months for a decent console dd sale price).
Fucked up ownership rights
Bandwitdth caps
Service outtages
Can't sell or lend when done

SOUNDS GREAT!!!
 
Personally, the average price I've paid for a digital game this year is around $0.85, a little lower if you include mobile. As a result, I'm not super concerned about being able to recoup that.

How can you live knowing those games may never drop to $0.84???
 
Thought the study/research would show that when more people start downloading games, more physical servers would be needed, and all that.
 
No matter what we do, someone will come telling us how we're damaging Earth. If they can come up with a solution to the problem or some help at least, cool. If it's just to point out something... eh... no thanks.
 
No matter what we do, someone will come telling us how we're damaging Earth. If they can come up with a solution to the problem or some help at least, cool. If it's just to point out something... eh... no thanks.
Pointing out problems is a part of working out solutions.
 
Such as losing the rights to play your games. Not being able to sell your games. Not being able to loan out your games. Game prices hardly every dropping in price.

What. Have you heard of these things called steam or green man gaming?
 
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