2017 is in the running for the greatest year in gaming all time. From PUBG to BotW to Destiny 2 to Horizon Zero Dawn. This year has been insane.
Come on people where are the indie mentions when people namedrop amazing games this year.
2017 is in the running for the greatest year in gaming all time. From PUBG to BotW to Destiny 2 to Horizon Zero Dawn. This year has been insane.
the gnashing of teeth and rending of garments
Exactly. Games are fanfuckingtasticat the moment. There's so much variety and options that if you can't find something fun maybe the issue is you and not the medium.2017 is in the running for the greatest year in gaming all time. From PUBG to BotW to Destiny 2 to Horizon Zero Dawn. This year has been insane.
Come on people where are the indie mentions when people namedrop amazing games this year.
This is the worst timeline. Time to welcome our AAA $60 early access p2w loot box overlords.
Goodbye complete single player experiences.
You can do the math yourself from reading financial reports and will come to the conclusion the reasons the AAA 3rd party pubs are profitable right now is in large part due to digital spend on DLC and MT's. You subtract that revenue and suddenly profit margins don't look too hot
There have definitely been so many legitimately great indie releases this year. Hollow Knight, Pyre, Cuphead, A Hat in Time, Night in the Woods, Divinity OS 2, and probably others I'm forgetting. A fantastic year for indies indeed.Come on people where are the indie mentions when people namedrop amazing games this year.
I can see it now: Reviews are going to slam games like Super Mario Odyssey and Xenoblade Chronicles 2 because Nintendo doesn't want to "get with the times" and add loot boxes and microtransactions.
Can someone educate me as to how this is actually a bad thing? I mean it seems like many are saying that they're "hating" this direction, so it must be something bad, but what I see is that a practice where one game will have its lifespan extended by immeasurable amount of time with devs continually releasing content updates and such.
How is that bad?
There have definitely been so many legitimately great indie releases this year. Hollow Knight, Pyre, Cuphead, A Hat in Time, Night in the Woods, Divinity OS 2, and probably others I'm forgetting. A fantastic year for indies indeed.
Can someone educate me as to how this is actually a bad thing? I mean it seems like many are saying that they're "hating" this direction, so it must be something bad, but what I see is that a practice where one game will have its lifespan extended by immeasurable amount of time with devs continually releasing content updates and such.
How is that bad?
Can someone educate me as to how this is actually a bad thing? I mean it seems like many are saying that they're "hating" this direction, so it must be something bad, but what I see is that a practice where one game will have its lifespan extended by immeasurable amount of time with devs continually releasing content updates and such.
How is that bad?
Right, and housing prices are going to keep rising forever! Right guys?
When publishers skew their systems in the game to encourage people to buy lootboxes instead of being able to earn the in game content by playing the game. It hasn't happened yet in any substantial way, but the paranoia and possibility is strong. Personally, I would rather have LB than higher game prices, but I also will never buy a loot box of any sort.
Half the people in here seem to think GaaS mean loot boxes for some reason, so that's probably why
I don't want to play 10 games a year anymore. I want like 3 that get consistent updates and 1 or 2 linear story-based games to sprinkle in. GaaS are on to something.
I'll take false equivalences for 500 Alex!You can buy this house but keep in mind we will provide the doors in a later date.
Come on people where are the indie mentions when people namedrop amazing games this year.
All things have their golden age and dark ages.
With this we are witnessing the beginning of the dark era of the video game industry. Next-gen is going to be awful.
You won't be able to purchase games, in fact, every publisher will have a lootbox website where you can attempt to obtain the game you want.
Works for GoG!
Can someone educate me as to how this is actually a bad thing? I mean it seems like many are saying that they're "hating" this direction, so it must be something bad, but what I see is that a practice where one game will have its lifespan extended by immeasurable amount of time with devs continually releasing content updates and such.
How is that bad?
I'm not surprised, but I hate this direction.
Can someone educate me as to how this is actually a bad thing? I mean it seems like many are saying that they're "hating" this direction, so it must be something bad, but what I see is that a practice where one game will have its lifespan extended by immeasurable amount of time with devs continually releasing content updates and such.
How is that bad?
PUBG?
There have definitely been so many legitimately great indie releases this year. Hollow Knight, Pyre, Cuphead, A Hat in Time, Night in the Woods, Divinity OS 2, and probably others I'm forgetting. A fantastic year for indies indeed.
Divinity Original Sin 2 is at 95 or 96 metacritic, sold more then 800K copies, its 2nd highest reviewed game this year (after Zelda BotW), and it is one of the best RPGs ever produced (top 10 PC RPGs ever reviewed). If that's "so-so" then your standards are incredibly high.dear video game industry,
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yeah, MP GaaS game. There's no difference - indie or AAA. It's all the same now.
^ all those games are "so-so" even compared to what we had in 90s from big publishers.
2017 is in the running for the greatest year in gaming all time. From PUBG to BotW to Destiny 2 to Horizon Zero Dawn. This year has been insane.
Divinity Original Sin 2 is at 95 or 96 metacritic, sold more then 800K copies, its 2nd highest reviewed game this year (after Zelda BotW), and it is one of the best RPGs ever produced (top 10 PC RPGs ever reviewed). If that's "so-so" then your standards are incredibly high.
...
^ all those games are "so-so" even compared to what we had in 90s from big publishers.
Bullshit, Hollow Knight is legitimately one of the best Metroidvanias of all time up there with the classics, and games like Pyre and Night in the Woods are wholey unique experiences.
Only if you didn't play old games.
This is almost as bad a prediction as me predicting the Switch to bomb in its first year.I can see it now: Reviews are going to slam games like Super Mario Odyssey and Xenoblade Chronicles 2 because Nintendo doesn't want to "get with the times" and add loot boxes and microtransactions.
I'm still waiting to see from indie devs games like System Shock 2, Thief, Metal Gear Solid, RE, Heroes of MM, Jagged Alliance, Silent Hill, Half-Life, Oddworld, etc. - i.e. games with fresh ideas + high production value.
No, it's not. Yes, Divinity Original Sin 2 is a good game, but that's it. The main issue for me (with indies) I don't see any originality in them. Some people are saying "don't like AAA MP/GAAS, buy indies". But most indies games just use the same old ideas with new skins (like Stardew Valley, for example, or Shovel Knight, or Cities: Skylines, etc.).
I'm still waiting to see from indie devs games like System Shock 2, Thief, Metal Gear Solid, RE, Heroes of MM, Jagged Alliance, Silent Hill, Half-Life, Oddworld, etc. - i.e. games with fresh ideas + high production value. And all I got from indies now - just "copy-cats" mostly.
And don't get me wrong - I love indie games, I buy a lot of them. But they're not a replacement.
I need not keep reminding everyone it was plenty of enthusiasts on GAF and elsewhere who strongarmed MS into stopping their "Xbox One as a Service" venture.