Omegasquash
Member
Ratings, how do they work?
Parents, don't let your kids play games that are over their heads (so to speak).
Parents, don't let your kids play games that are over their heads (so to speak).
I guess I think there is a lot of normal, good kids, who's parents have no reason to worry about the games their kid is playing. So is it really fair to disparage such parents? If there's no good reason for a parent to micromanage their kids media intake... I don't think that makes you a bad parent for not doing it.Agreed. Ratings are very general things. The parent needs to know the kid, and what is appropriate for the kid. They also need to be involved with the game. Learn about the game and what it involves.
Unfortunately, most parents are really, really ignorant about games. The least they could do is keep little 9 year old Bob from playing Knifegun of Duty: Stabby, stabby, gibs, sexy edition, rated M.
That's not an excuse to avoid being knowledgeable about what you're kid consumes, but it's better than nothing.
No one is stating otherwise.I am not disagreeing with the findings of this study. I am telling everyone relating it to age ratings that they are wrong to do so, and that parents concerned about aggressive behaviours need to know that it isn't about preventing your kids from playing M rated titles, but games with lots of violence NO MATTER THE AGE RATING.
I am also pointing out that these findings have no baring on possible legislation limiting the sale of M rated games to minors, because these findings were taken as given by the supreme court when they ruled such laws unconstitutional. That's more of an aside though.
But one final thing, aggression not violence. Violent games make children more aggressive, but not more violent. Aggression is not inherently negative. Where it becomes a problem we should hope parents would understand the things that may be contributing to the child's behavior. All of he things.
children with neglectful parents have much greater problems than violent video games, and equating a parent that lets their child play violent games to a neglectful parent is frankly offensive, given that in many cases there is no harm at all in doing just that, and many of the parents that let their children play GTA5 well below the age of seventeen are closely monitoring their child for behavioral problems.
if a calm eleven year old getting good grades in school and socializing normally has parents that buy him any M rated games he wants, that in no way shape or form makes them bad parents.
"Main Outcomes and Measures The final outcome measure was aggressive behavior, with aggressive cognitions (normative beliefs about aggression, hostile attribution bias, aggressive fantasizing) and empathy as potential mediators.
Results Longitudinal latent growth curve modeling demonstrated that the effects of violent video game play are mediated primarily by aggressive cognitions. This effect is not moderated by sex, prior aggressiveness, or parental monitoring and is only slightly moderated by age, as younger children had a larger increase in initial aggressive cognition related to initial violent game play at the beginning of the study than older children. Model fit was excellent for all models."
Doesn't specify what are the aggressive behaviors. We also don't know what variables they controlled. Maybe kids these days watch the news more.
I guess I think there is a lot of normal, good kids, who's parents have no reason to worry about the games their kid is playing. So is it really fair to disparage such parents? If there's no good reason for a parent to micromanage their kids media intake... I don't think that makes you a bad parent for not doing it.
My parents let me play whatever I wanted because I never gave them any reason not to. They weren't bad parents at all.
studies so far have shown the level of effect is basically the same. Not to say improved studies that look more closely at the issue mightn't find otherwise... And again I'm not saying an M rated game doesn't bring with it other wholly separate concerns... I just haven't seen any evidence that GTA5 makes kids more aggressive than Infamous Second Son, say.
I guess I think there is a lot of normal, good kids, who's parents have no reason to worry about the games their kid is playing. So is it really fair to disparage such parents? If there's no good reason for a parent to micromanage their kids media intake... I don't think that makes you a bad parent for not doing it.
My parents let me play whatever I wanted because I never gave them any reason not to. They weren't bad parents at all.
It's not that simple really. Even if they don't become criminals (not that likely I'd imagine) there are a million other consequences (very indirect of course, just as them becoming criminals - it's all about subtle effects and combinations of multiple factors). Dozens of millions of people in the US for example have things like depression, anxiety, panic disorders or whatever. In an individual level these are nasty things, but they are also pretty nasty things in a society level because they can be very expensive.
And to clarify, no I'm not saying video games are the reason for such things, but I think they can certainly be one factor. And you can be very "normal" person to get them.
But yes, good parenting is the thing to remember always.
Agreed. Ratings are very general things. The parent needs to know the kid, and what is appropriate for the kid. They also need to be involved with the game. Learn about the game and what it involves.
Unfortunately, most parents are really, really ignorant about games. The least they could do is keep little 9 year old Bob from playing Knifegun of Duty: Stabby, stabby, gibs, sexy edition, rated M.
That's not an excuse to avoid being knowledgeable about what you're kid consumes, but it's better than nothing.
Why? That's what I don't get. If your child isn't exhibiting any ill effects from their media consumption why should you monitor their media? Its like saying every parent should monitor everything their child eats even if the kid is in perfect physical health.You don't have to micromanage it...you just have to oversee it and make decisions in the best interest of your child's development. Well, you OUGHT to anyway.
Aren't ratings there for this specific reason?
I mean, are we supposed to get that it's totally A-OK that underage kids play CoD and GTA unsupervised?
Further research, the study authors said, should include information gathered from parents, teachers, and researchers own observations.
Aren't ratings there for this specific reason?
I mean, are we supposed to get that it's totally A-OK that underage kids play CoD and GTA unsupervised?
Usually violent games have a age rating ranging from teen to adult, kids shouldn't be playing them. Rather than questioning the medium, how about the parenting.
Many parents don't really care. They see video games as cartoonish anyway. Anyone who has worked in game retails knows this.
Before the thread kicks off into overdrive, here are answers to some of the questions we will encounter:
1) Nobody is suggesting we ban anything. It's a study.
2) It's important to do this kind of research to discover more about how our behavior is formed in childhood.
3) This kind of research has already been done on other forms of media, it's not uniquely fingerpointed at gamers.
Now...continue.
This commercial isn't so far from reality as one might think. Really, it's funny because it's true.
The studies must not have involved Viva Pinata then.
Thanks bud, I see my children as my future ,just like all children are all of our future and need to be educated to the highest degree possible, so that each generation hopefully gets better than the last. IMO. =)
It's great to have watchful and caring parents but not every child has that privilege and not every parent is responsible or even cognizant of what good parenting entails. Some are downright selfish and destructive.
I understand this and as truly depressing as your point is, it is ultimately still the parents responsibility to over see and educate their child, I just think censorship is never the correct or appropriate response.
The whole "Blame violent video games!" and "Blame violent movies!" is nothing more than scapegoating. Bad parents don't want be called "bad parents" so they shift the blame onto something else. "Me? It can't be ME, I'm a GOOD parent! Don't question MY parenting skills! It's... the video games! Yeah, the video games and horror movies and aggressive music! No me, but those! I'm a GOOD parent!". Really, whether they like it or not, parents have a responsibility to society. The kid they are rearing will eventually be turned loose into the world.I understand this and as truly depressing as your point is, it is ultimately still the parents responsibility to over see and educate their child, I just think censorship is never the correct or appropriate response.
It's great to have watchful and caring parents but not every child has that privilege and not every parent is responsible or even cognizant of what good parenting entails. Some are downright selfish and destructive.
And you don't think that that is a far more detrimental factor in a kids development then ANY amount of violent or sexual media the kid is exposed to?
A kid who grows up in an environment like that will have a hard time coming out OK even if all they have is Seseme Street.
An important thing I think this study demonstrates is that sexual themes can also have a negative impact on children. It introduces sexual themes to them before they know what it is, and if they're the geeky kids who spend most of their time alone, these video games can often be one of the only sources of "contact" they have with the opposite sex, thus forming early (and thus lasting) impressions about the opposite sex. Kids' brains are VERY impressionable. That's been demonstrated numerous times.
I bring this up because every time sexual themes in games comes up people say "well games are violent and they don't affect people, so why should sexual themes do that?"
Well that reasoning is sound. Problem is, violent games do affect people. So following the reasoning with the proper facts in mind, what do we conclude about sexual themes?
Same deal with language issues. Studies have shown, if I'm not misremembering, that listening to foul language a lot will influence you. Same with music, even when you're an adult.
I'm not going to say that every child with bad parents ends up with problems. That's probably not the case, but you're right, it is likely.
That said, there is no one kind of 'bad parent'. Some are ignorant, and others are distant. Some are abusive and others are careless. So it's impossible to say under what circumstance the child will not be as affected by violent media as he is by complacent or violent parents.
In the absence of responsible and vigilant parents, which we know exist, rating systems need to be enforced better than they currently are.
Not at all surprised. I see a lot of gamers like to use their own gaming history as some kind of defence for violence in games, but what most of us grew up with doesn't at all resemble the realism video games offer today.
I don't think the rating system enforcement is the problem. I think people not taking responsibility for their actions and trying to blame the media in our country is the problem. People significantly ignore the greater impact real life interactions and people have on a child.
A child growing up with good examples of women and a father and other male figures who respect women will most likely grow up to respect women as well. No amount of rap music or James Bond will really change that. Not to mention the experience of disrespecting a women and getting a poor response would also deter this kid.
Even if a child has poor examples of human beings at home they have friends, neighbors and other people who act as examples. These people and their acceptance are far more influential then video games, movies, etc.
If you don't monitor their media, then how do you know what is or is not having negative effects?Why? That's what I don't get. If your child isn't exhibiting any ill effects from their media consumption why should you monitor their media? Its like saying every parent should monitor everything their child eats even if the kid is in perfect physical health.
For me, it all boils down to one question: If a child has irresponsible parents, do we as society turn our back on that child and allow whatever tendencies there are to manifest themselves through exposure to violent media? Or should we try harder at better enforcing the laws in relation to suggested rating systems?
Violent video games are like peanut butter, Christopher J. Ferguson, of Texas A&M International University said of that research. They are harmless for the vast majority of kids but are harmful to a small minority with pre-existing personality or mental health problems.