Admittedly this is pretty much a vent thread about something specific, so I've tried to make it a bit of a broad topic so hopefully there can be some good posts.
So pretty much, this is about things from games where you're still baffled. Something that's just so mindboggling and confusing that it still racks your brains about what they were thinking.
In such case, I'll go on about the boss fights in Sonic Lost World. Because these are easily the worst boss fights I've ever seen in a game. You talk about basic boss fight clichés, hit the boss three times, obvious weak spots, attacks we've seen a million times. Lost World takes it to a whole new level.
The attacks patterns are as basic as they come and on top of that, practically all the bosses move incredibly slow, so half the time it's a case of waiting for the boss to come to you rather than actually running from the boss. In some cases there'll be times where it's better to just pummel the boss right there in their attack rather than waiting for their "Now I'm weak and you can hit me" moment. Doesn't help the attacks are all the same stuff we've seen before, there's pretty much no originality whatsoever in any of the fights.
And it gets worse. In some cases there'll be times where you can be put at a disadvantage. The attack where the boss attack leaves you stunned or a puzzle boss fight where you need to find where the boss is hiding. In any normal game failing at this would mean taking a hit, but in Lost World the boss does nothing. You're in a bad state from failing something and the boss just either stands there or runs away rather than attacking you. So you'll have boss fights you can't lose because the boss will sometimes never attack you in that pattern!
Lastly is how it seems like Sonic Team knew how bad their boss fights were, so rather than overhaul them or fix anything, they decided to pad out the fights with overly long drawn out transition segments of the boss running away or hiding and the only way to continue the fight is to go through some kind of segment or something in order to continue. Sometimes it means using some dumb wisp power to do something to get the boss to come back or going through some easy platforming section, which is not only mind numbing since it's not challenging at all, all it does is pad out an already easy and not fun boss battle.
So yeah, there's my vent. Like I said, easily the worst boss fights I've ever seen in a video game, like there is no redeeming ones at all, even the final boss fight is lackluster at best. I have no idea what was going through their minds when they made them, and now it's over to you. Post stuff in games that still baffle you to this day and you can't give over no matter how long goes by.
So pretty much, this is about things from games where you're still baffled. Something that's just so mindboggling and confusing that it still racks your brains about what they were thinking.
In such case, I'll go on about the boss fights in Sonic Lost World. Because these are easily the worst boss fights I've ever seen in a game. You talk about basic boss fight clichés, hit the boss three times, obvious weak spots, attacks we've seen a million times. Lost World takes it to a whole new level.
The attacks patterns are as basic as they come and on top of that, practically all the bosses move incredibly slow, so half the time it's a case of waiting for the boss to come to you rather than actually running from the boss. In some cases there'll be times where it's better to just pummel the boss right there in their attack rather than waiting for their "Now I'm weak and you can hit me" moment. Doesn't help the attacks are all the same stuff we've seen before, there's pretty much no originality whatsoever in any of the fights.
And it gets worse. In some cases there'll be times where you can be put at a disadvantage. The attack where the boss attack leaves you stunned or a puzzle boss fight where you need to find where the boss is hiding. In any normal game failing at this would mean taking a hit, but in Lost World the boss does nothing. You're in a bad state from failing something and the boss just either stands there or runs away rather than attacking you. So you'll have boss fights you can't lose because the boss will sometimes never attack you in that pattern!
Lastly is how it seems like Sonic Team knew how bad their boss fights were, so rather than overhaul them or fix anything, they decided to pad out the fights with overly long drawn out transition segments of the boss running away or hiding and the only way to continue the fight is to go through some kind of segment or something in order to continue. Sometimes it means using some dumb wisp power to do something to get the boss to come back or going through some easy platforming section, which is not only mind numbing since it's not challenging at all, all it does is pad out an already easy and not fun boss battle.
So yeah, there's my vent. Like I said, easily the worst boss fights I've ever seen in a video game, like there is no redeeming ones at all, even the final boss fight is lackluster at best. I have no idea what was going through their minds when they made them, and now it's over to you. Post stuff in games that still baffle you to this day and you can't give over no matter how long goes by.