• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Suda51 Interview on The 25th Ward, Travis connections, and an FSR remake?

cj_iwakura

Member
DKOKVzYUQAE5oaY.jpg

I selected the choice excerpts, more at the link.


http://gematsu.com/2017/09/interview-25th-ward-silver-case-suda-51-nobutaka-ichiki-tgs-2017

Since you announced the remake of The 25th Ward: The Silver Case at A 5th of BitSummit, there hasn’t been a ton of information. Can you talk about how you’re remaking the game?

Goichi Suda: “The game was originally for old Japanese cell phones, and it’s at a point where no one can really play on those anymore. So for this one, the story and the art was already there. However, this a chance for them to go in and do a lot more with everything else.”

Nobutaka Ichiki: “Aside from additional new bits at the beginning, the story is not greatly changed. For the last 20 years I’ve thought ‘If I can do a remake, I could do this and this.’ All these ideas I’ve been building up inside me these years can finally be realized, especially since we were able to remake The Silver Case. I thought, ‘This is the chance; we can finally approach The 25th Ward as well.'”

C-YA6RAVYAAvDWt.jpg


The original release of The 25th Ward: The Silver Case was split into five episodes. It recently came out that a sixth episode was planned, but never happened. Is that going to be one of the new scenarios?

Goichi Suda: “We had originally planned for there to be six episodes, since the game was released episodically, but we were able to finish everything in five. So it’s not that anything was cut then, just that we were able to fit the story we wanted to tell into five episodes. However, yesterday we did find three illustrations that have never been used that I didn’t even know existed. So we thought maybe we can do something with this.”

DKuy_SpVwAcSx2w.jpg


Your recently announced Travis Strikes Back: No More Heroes has some collaborations with indie games, but would you consider any collaborations with your own games, namely The Silver Case or The 25th Ward?

Suda: “There will probably be something, just not really sure what right now.”



Now that the you’ve remastered and localized both The Silver Case or The 25th Ward, do you have any ideas about potentially remaking the last game set in the same universe—Flower, Sun, and Rain—since it only released on DS in the west while it was originally a PlayStation 2 title in Japan?

Suda: “The idea is definitely there. We’re working with Active Gaming Media, who is doing the programming and development of The Silver Case and The 25th Ward, as well as NIS America who publishes things. If there is a way we can all get together and make it work I definitely want to do it. It is a fully open-world game, so it’s all about money at that point (laughs).”
 
Those are some exciting quotes! Can't wait to see how 25th Ward comes out, and I wonder what kind of ideas he's had over the past 20 years that he wanted to implement.
As for FSR, I'd be happy with a remaster of the PS2 version. The game was never that much of a looker, but I think the aesthetic is there, and would come out nicely upscaled.
And... last game? *ahem* I think we're all still waiting on that killer7 HD remaster, thank you very much
Capcom
!
 
Those are some exciting quotes! Can't wait to see how 25th Ward comes out, and I wonder what kind of ideas he's had over the past 20 years that he wanted to implement.
As for FSR, I'd be happy with a remaster of the PS2 version. The game was never that much of a looker, but I think the aesthetic is there, and would come out nicely upscaled.
And... last game? *ahem* I think we're all still waiting on that killer7 HD remaster, thank you very much
Capcom
!

The DS version had more features like three new puzzles everyday that used the book and unlocked models as well as unlockable costumes such as:

8-Travis.png
 
I'm going to note here that an FSR remake should at least have a portable version (Switch, mobile, whatever). I've played the DS version several times already while on vacation - the setting, mystery aspect, music and the 'boring' segments make it a very pleasant and relaxing game for a holiday. I really don't see myself replaying it while stuck in front of a TV screen.
 
The DS version had more features like three new puzzles everyday that used the book and unlocked models as well as unlockable costumes such as:

8-Travis.png

Yes, I’m aware. I’m not saying that they shouldn’t implement those additions, but at the very least they should use the PS2 version as the base.

Speaking of the book, if they ever did work on a rerelease, I hope a potential Collector’s Edition would mean a reprint of the Losspass Guidebook.
 
I'm going to note here that an FSR remake should at least have a portable version (Switch, mobile, whatever). I've played the DS version several times already while on vacation - the setting, mystery aspect, music and the 'boring' segments make it a very pleasant and relaxing game for a holiday. I really don't see myself replaying it while stuck in front of a TV screen.
I enjoyed FSR PS2 a lot. Amazing OP, too.
 
Top Bottom