Had you said Demon's Crest, I would have agreed.
But not SGnG.
first post wins
Had you said Demon's Crest, I would have agreed.
But not SGnG.
My first MM (first video-game actually) was MMX on the PC, and I couldn't figure out which keys switched weapons, nor did I figure out you could charge shot (I was very young at the time). That playstyle just stuck and it's still the way I go through the games.
yuuupI don't want to be a difficulty snob here, but I find it a bit hard to take your opinions on action platformers seriously here when you admit to not being able to get past the first stages of either game without cheats. A lot of what makes both games (and games in this genre in particular) great is learning each game's intricacies and I feel like using cheats to bypass those doesn't really put you in a position to (properly) criticize the games from a design standpoint.
Just a fun fact I suppose - I don't use either charged shots or boss weapons on most of my Mega Man playthroughs. My first MM (first video-game actually) was MMX on the PC, and I couldn't figure out which keys switched weapons, nor did I figure out you could charge shot (I was very young at the time). That playstyle just stuck and it's still the way I go through the games.
I would actually normally use non-charged shots because, usually, I could get more normal shots off in the amount of time it would take to charge a shot. I would charge a single shot during the portion of the boss's attack routine where I had to dodge, and then, the moment I would have my attack windows open, I'd hit him with a charged shot then spam normal shots.
My fucking man. I have the PC version of MMX. To this day, the SNES version sounds weird to me, the Soundblaster versions of the songs are the "right" versions.
My copy of MMX came with the capcom PC Fighter 6 pad, though.
this is the MMX music I remember:
https://www.youtube.com/watch?v=HRTeuYTrDWs
I don't want to be a difficulty snob here, but I find it a bit hard to take your opinions on action platformers seriously here when you admit to not being able to get past the first stages of either game without cheats. A lot of what makes both games (and games in this genre in particular) great is learning each game's intricacies and I feel like using cheats to bypass those doesn't really put you in a position to (properly) criticize the games from a design standpoint.
omg. I loved that gamepad. <3
I still have mine. It still works. In fact, I have MMX installed on a 486 right now in front of me.
My fucking man. I have the PC version of MMX. To this day, the SNES version sounds weird to me, the Soundblaster versions of the songs are the "right" versions.
My copy of MMX came with the capcom PC Fighter 6 pad, though.
this is the MMX music I remember:
https://www.youtube.com/watch?v=HRTeuYTrDWs
Mine came with a surprisingly awesome six button gamepad tho. I wish I knew what happened to it. :<
omg. I loved that gamepad. <3
Well I can evaluate the level design, the graphics, the boss encounter design, the music, the pacing, etc. all while using cheats. The only thing I cannot measure is the level of frustration each game provides having to play the same areas over and over again. In fact, I did end up playing through SGG twice and found that I would rather go through it a 3rd and 4th time before I would want to go through MMX a 2nd time.
Well I can evaluate the level design
the boss encounter design
the powerup design
the combat design
the pacing
MMX on PC came with a GamePad? You all were GamePading it up while I was doing jumps and dashes on the arrow keys?
Neogaf ruined my childhood:3 just kidding, arrow keys were badass
Since when has anyone ever compared SGnG to MMX?
Mega Man X is a hard game? That's just baffling.
I agree that SGnG is hard (very hard!), but MMX? That game is cakewalk. You want a hard Megaman? Go play MM1.
I'll concede obvious presentation aspects like graphics and music, but level and boss design are the kinds of things that cheats can definitely obscure the finer aspects of.
What kinds of cheats did you use? I feel like that would probably be important here.
Speaking of which a homage to Ghost and Goblins was just released for PC. Free download link in the youtube description.
https://www.youtube.com/watch?v=yTNwrLmYOoo
eeehhh, it isn't. i fucking love it, but X is on another level. the music, the bosses, the upgrade system, and just the FEEL of the platforming is all more appealing to me
One of my favorite things about MMX is that they made it 4 times - Once on SNES, once on PC, once on Gameboy Color, and then a big remake on the PSP.
And each are different and worth playing. It's awesome because it's one of my favorite games ever, and there are so many versions of it I can play that it doesn't get old. There is so much MMX1 content out there. It fucking rules!
Nope. It's not.
I've played both extensively, although I'll admit it's been much longer since I've played SG&G.
But Mega Man X not only excells in creating some of the most memorable gameplay of all time, but it also has possibly my favorite video game soundtrack ever made. Also, Megaman X always felt fair, where there were times in SG&G it felt like bullshit.
Ahh, so that explains the hassling. It's just gonna be some salt, so not really interested in your opinion.
Ahh, so that explains the hassling. It's just gonna be some salt, so not really interested in your opinion.
What I like about MMX's movements is how in control I feel like I am at any given moment thanks to the dask and how liberal the game is with letting you grab onto walls and scale them.
Levels like Storm Eagle's stage is awesome because it's huge and very vertical, letting you choose how you tackle the stage.
Never played any of the G&Gs games but I want to pitch in that I think X2 is better than X1.
Had you said Demon's Crest, I would have agreed.
But not SGnG.
My fucking man. I have the PC version of MMX. To this day, the SNES version sounds weird to me, the Soundblaster versions of the songs are the "right" versions.
My copy of MMX came with the capcom PC Fighter 6 pad, though.
this is the MMX music I remember:
https://www.youtube.com/watch?v=HRTeuYTrDWs
Ahh, so that explains the hassling. It's just gonna be some salt, so not really interested in your opinion.
This sounds way too "clean".
I always liked the Ghouls N Ghosts games but was never a big Mega Man fan. I can enjoy and very much appreciate them, though... especially that music, my gawd.
G&G definitely has some archaic flaws and sometimes rough arcade sensibilities, but for my money the whole motif, art style and play is just way more my thing, and always compelled me more to get good at it too. I really think it just comes down to what you like most as a theme... fantasy v scifi more or less.
Mega Man X doesn't really have the problems G&G games do and does some things extremely well that all games should do.
Agree, and they should try a 3d version of this game (for once, still prefer 2D)
ha, to me, the SNES versions sound too "muffled"
Actually, coming out of a real soundblaster, it doesn't quite sound like that, either. You're right that it sounds "too clean" because that is running through an emulator like dosbox and sounds off.
I should record the original soundtrack off my 486 sometime.
Whats funny about the PC version of MMX is that the levels have slight differences. Like, the robots suits in the SNES version? They're omitted completely in the PC version. I didn't even know the game had robot suits until years later.
Regardless of the differences we grew up with, I think we can both agree on the fact that it's a fucking great soundtrack. I'm listening to the one you linked and I don't dislike it at all. It's just weird to me.
I remember one of my close friends in elementary school having X and X3 on his PC. Blew my mind. The cinematics X3 had on PC were great.
I am still trying to wrap my head around the love for Mega Man X. It got a PSP remake and has a big following. Is it just Mega Man fanboyism or nostalgia? It just wasn't that good at all.
Well I can evaluate the level design, the graphics, the boss encounter design, the powerup design, the combat design, the music, the pacing, etc. all while using cheats. I still play as if I don't have the cheats on and do the best I can. The only thing I cannot measure is the level of frustration each game provides having to play the same areas over and over again. In fact, I did end up playing through SGG twice and found that I would rather go through it a 3rd and 4th time before I would want to go through MMX a 2nd time.