WHAT...
Yep. That's how played it the first time haha! didn't turn my GameCube off for 3 months!
WHAT...
Until you beat the first 85 levels and the game pulls a 3D Land.85 bonus levels revealed as the stamp book turns a page revealing an entire additional set of stamps to collect.
Yep. That's how played it the first time haha! didn't turn my GameCube off for 3 months!
In the same way that next Killzone has ps1 roots and latest GTA has ps2 roots yes.This game has 3DS roots. There is really no need to deny this. Doesn't mean it will be any less fun, but it is what it is technologically.
Wait.. what..
I edited my trolling comment out of my last post but sorry gonna be reinstating it now. Seriously how is that a tiny number. 1 is a tiny number, 13 is a smallish number, 85 is not tiny in any sense of the word, its hyperbolic if anything.
Do you get free trolling rights on this forum once your a member or something?
This wouldn't surprise me at all, haha. Right down to the "second page". It's so Nintendo.
Well, it never looked like a fullfledged WiiU production anyway. So...uh, surprise?
Hopefully EAD Tokyo is putting all their effort into their next game, so we can soon forget about this misery.
Not really a surprise. No cutscenes, voice acting or ridiculously high resolution assets will do that to ya.
Even if it's 1 per level, 85 levels is still a tiny number.
You need to PM someone to get a free trolling card. It comes with some amazing perks, you should get one.
Also, Animal Crossing on the Gamecube is 18mb. It's so small that the entire game loads into RAM on boot. You can take the disc out and never need it again as long as you don't reset.
I'm really confused here.
Are people really equating the size of a download with the quality of a game?
So you haven't watched a single trailer of this game?
Please go away, you are embarassing yourself.
A Little off topic but does the Wii U tablet controller have to be used for Wii U games (Such as all 1st party games) or can you use the Wii mote and classic controller for majority of Wii U games?
It's 2013 and people are still judging games by their file size
smh the snes/jaguar/genesis war is over, you can go home now
unless you developed the game yourself, you have absolutely no idea what you're talking about.LOL, you're telling me a WiiU game is the size of Pokemon X/Y?
That means compressed non-orchestrated music (probably MIDI), no cutscenes (which Pokemon has and they're gorgeous), limited HD assets, etc.
They are not wizards people, they're just not using many things on this game after all. Oh well, whatever makes Nintendo the big buck, right?
Wouldn't even consider 85 average. If every stage took four minutes to beat, on average. we'd have 5.6 hours of fun!Stop telling him about gaf gold.
He doesn't need to know.
Also you're completely off base on the level count.
In what universe is 85 considered disappointingly low?
Average, okay but low? Not even close.
LOL, you're telling me a WiiU game is the size of Pokemon X/Y?
That means compressed non-orchestrated music (probably MIDI), no cutscenes (which Pokemon has and they're gorgeous), limited HD assets, etc.
They are not wizards people, they're just not using many things on this game after all. Oh well, whatever makes Nintendo the big buck, right?
unless you developed the game yourself, you have absolutely no idea what you're talking about.
I was making a joke
I'm super excited about the game. Tokyo EAD is my among my favorite developers and Mario Galaxy 2 my favorite game of last generation.
Don't be so defensive!
LOL, you're telling me a WiiU game is the size of Pokemon X/Y?
That means compressed non-orchestrated music (probably MIDI), no cutscenes (which Pokemon has and they're gorgeous), limited HD assets, etc.
They are not wizards people, they're just not using many things on this game after all. Oh well, whatever makes Nintendo the big buck, right?
Uncompressed soundtrack,
HD assets.
I'd expect a bit more then 1.7 gigs
how about you go watch a trailer and come back?
The new PS4 Killzone started out as a Vita project. Just throwing it out there, I mean there is a Killzone on the Vita after all that kinda has the same art style. Do we need more proof than that?
I'm surprised Nintendo didn't go with a mini Blu Ray disc player this gen
They did?
It's just NotBluray (tm) to avoid fees.
LOL, you're telling me a WiiU game is the size of Pokemon X/Y?
That means compressed non-orchestrated music (probably MIDI), no cutscenes (which Pokemon has and they're gorgeous), limited HD assets, etc.
They are not wizards people, they're just not using many things on this game after all. Oh well, whatever makes Nintendo the big buck, right?
Aww, and I was looking forward to this. I can't really enjoy games with file size lower than 2.9 gigs. Maybe next time Ninty.
Haha, sorry then.
My sarcasm meter is not yet calibrated for NeoGAF![]()
Nintendolife said:How has Nintendo managed to cram so much goodness into such a small download? We're not sure, but The Legend of Zelda: The Wind Waker HD was also quite a manageable size. Perhaps it's the Nintendo difference at work?
completely unnecessary rant
Really!? I mean, really!?! Is this website run and paid for by Nintendo viral marketers?
Actually they're probably just a bunch of blind, clueless fankids with absolutely no grasp on how videogames are actually made. I mean, what more can you expect from a website called Nintendolife? It just screams amateurism.
Hey guys... hey yes you guys at Nintendolife! I'm throwing this one out there as a freebie: Could the difference between Sonic and Mario games *PERHAPS* be due to the fact that Sonic games are typically ridden with shittons of cutscene voiceovers and FMVs, which are localized in multiple languages, two things notorious for taking up massive disc space, and coincidentally two things which Nintendo uses extremely scarcely?
Didn't that occur to you? Well... probably not. Stick to the "Nintendo difference". Fucking losers.
Angry over-serious rant about a tongue in cheek comment on a video game website
Really!? I mean, really!?! Is this website run and paid for by Nintendo viral marketers?
Actually they're probably just a bunch of blind, clueless fankids with absolutely no grasp on how videogames are actually made. I mean, what more can you expect from a website called Nintendolife? It just screams amateurism.
Hey guys... hey yes you guys at Nintendolife! I'm throwing this one out there as a freebie: Could the difference between Sonic and Mario games *PERHAPS* be due to the fact that Sonic games are typically ridden with shittons of cutscene voiceovers and FMVs, which are localized in multiple languages, two things notorious for taking up massive disc space, and coincidentally two things which Nintendo uses extremely scarcely?
Didn't that occur to you? Well... probably not. Stick to the "Nintendo difference". Fucking losers.
Really!? I mean, really!?! Is this website run and paid for by Nintendo viral marketers?
Actually they're probably just a bunch of blind, clueless fankids with absolutely no grasp on how videogames are actually made. I mean, what more can you expect from a website called Nintendolife? It just screams amateurism.
Hey guys... hey yes you guys at Nintendolife! I'm throwing this one out there as a freebie: Could the difference between Sonic and Mario games *PERHAPS* be due to the fact that Sonic games are typically ridden with shittons of cutscene voiceovers and FMVs, which are localized in multiple languages, two things notorious for taking up massive disc space, and coincidentally two things which Nintendo uses extremely scarcely?
Didn't that occur to you? Well... probably not. Stick to the "Nintendo difference". Fucking losers.
Good compression?
Really!? I mean, really!?! Is this website run and paid for by Nintendo viral marketers?
Actually they're probably just a bunch of blind, clueless fankids with absolutely no grasp on how videogames are actually made. I mean, what more can you expect from a website called Nintendolife? It just screams amateurism.
Hey guys... hey yes you guys at Nintendolife! I'm throwing this one out there as a freebie: Could the difference between Sonic and Mario games *PERHAPS* be due to the fact that Sonic games are typically ridden with shittons of cutscene voiceovers and FMVs, which are localized in multiple languages, two things notorious for taking up massive disc space, and coincidentally two things which Nintendo uses extremely scarcely?
Didn't that occur to you? Well... probably not. Stick to the "Nintendo difference". Fucking losers.
I know right. I would have forgiven 2.5GB but only 1.7? What were they thinking ... needs more commented code.
I really hope this is the case. The levels at in 3d land are very short and I'm worried it carries over here.Not really a surprise. No cutscenes, voice acting or ridiculously high resolution assets will do that to ya.
In the same way that next Killzone has ps1 roots and latest GTA has ps2 roots yes.
e : and 85 lvls? that would be 10 less than NSLU/NSMBU, right?
If every line isn't commented I won't play it.