Bomber Bob
Banned
guys geometry is nothing compared to texture / audio / FMV etc
and besides, do they even do surround or hi-res textures?
and besides, do they even do surround or hi-res textures?
Art style
That would be a good point if Galaxy didn't do exactly the same thing.
Super Mario Galaxy was 3.28GB, 2 was 1.3GB, and we know that the original had a bunch of unused assets.
Seems roughly in line with this. The textures are sharper, sure, but on an absolute scale they're still pretty simple and thus not terribly high resolution.
Super Mario Galaxy was 3.28GB, 2 was 1.3GB, and we know that the original had a bunch of unused assets.
Seems roughly in line with this. The textures are sharper, sure, but on an absolute scale they're still pretty simple and thus not terribly high resolution.
It comes down to how many people working on the game and how many work hours they put into it. I have no idea how many people who worked on Super Mario 3D World or how many hours it took to make the game.So can I say that Mario games cost about 1/30th of what it take to make AAA games (assuming most of them are 50gigs)?
Out of curiousity, do you have any examples of what is a bloated mess?Bloated mess compared to efficient game design. Yes the cost difference is probably huge, but to say that based on file size is nonsensical.
So can I say that Mario games cost about 1/30th of what it take to make AAA games (assuming most of them are 50gigs)?
guys geometry is nothing compared to texture / audio / FMV etc
and besides, do they even do surround or hi-res textures?
So can I say that Mario games cost about 1/30th of what it take to make AAA games (assuming most of them are 50gigs)?
It comes down to how many people working on the game and how many work hours they put into it. I have no idea how many people who worked on Super Mario 3D World or how many hours it took to make the game.
Out of curiousity, do you have any examples of what is a bloated mess?
I know, right? No cinematic pre-rendered cutscenes in a Mario game. What ever will we do?
So it probably wont have pre-rendered cutscenes but will have story cutscenes right? I loathed how 3D land had next-to-no story. All-in-all though 3D World looks great I can't wait to play it, I just the levels are longer than 3D lands, and there is some music variation in the levels.Can't wait to play through the game as Rosalina though, got to get them Green Stars first! ;P
So that's how you are supposed to do this? I've done it wrong for my entire life. I just used the cannon 4-5x to shoot me through all rings. Damn, I feel stupid now...
Get the physical. It's better.Great news; but I do find myself torn between the physical version and the digital version. I bought NSMBU on the eshop but miss being able to have a physical disk and box.
Get the physical. It's better.
Maybe Koizumi managed to sneak in some light story, but I woudnt bet on it.
Not really a surprise. No cutscenes, voice acting or ridiculously high resolution assets will do that to ya.
Heh, the name of the mission is Mario Wings to the Sky. The rings are all lined up but the last 2 require you to fly up from the last ring.
https://www.youtube.com/watch?v=ExRHEwXJbfY
I know right. I would have forgiven 2.5GB but only 1.7? What were they thinking ... needs more commented code.
I don't know, be okay with the least minimum every single time?
Saying EEPROM ROM is a bit redundant don't you think?
I see what you mean. Sometimes it could be worth investing into having extra features though, but it could be unnecessary as well, that is true.Most AAA games that tack on every feature in the book. The last Tomb Raider for example that had multiplayer.
Well, it never looked like a fullfledged WiiU production anyway. So...uh, surprise?
Hopefully EAD Tokyo is putting all their effort into their next game, so we can soon forget about this misery.