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Super Mario Bros 1 is hard as shit

I went back to SMB3 recently and the level near the end where you are on the tank/train and having to constantly avoid bullets was INSANE.

Now see that part is ridiculously easy for me. Same with the level soon after that when you have to jump from little rocket ship to little rocket ship. No P Wings.
 
Nearly everyone's played this game, but I don't think I've ever met anyone who beat it. How about you, gaf? Beat SMB1? How old were you?

What is going on with these LTTP SMB1 threads lately? Influx of junior JUNIOR members?

Yeah, I beat it. When I was seven. In 1987.
 
Beat it as a kid using warp zones. I also beat Contra without the Konami code. My friends thought I was full of shit until I did it in front of them.

Games were merciless back then, and somehow still $50-60 (in '80s money!). In my house, you only had a few games so you'd better get your goddamn money's worth.
 
I beat it a ton of times as a kid. It's a hard game, but you need to remember that when that game came out it was so amazing and everybody was so hooked... once you master the timing and jumping the whole game just opens up and becomes so easy.

"Can most of you honestly say that you beat SMB1 w/o using warps or save states in one sitting?"

Yes you can... to me it's easier to play all the way through instead of using warps.. if you're good you can end up with almost infinite lives by the time you get to the end.
 
It had challenging sections as a kid, but once I mastered I was killing it. I still have the muscle memory to speed run with ease.
 
I've played it since I was little, but don't remember beating it until this past Christmas. I did it without warp zones. I would consider beating the game with warp zones a cheat, since those are, I believe, intended to be save points.

Anyway, the trick is to not speedrun levels and to actively get coins. If you're collecting all the coins, you're going to have 10+ lives going into World 7 and 8. Some of the hardest levels in 7/8 have a green mushroom right before the hardest part, so you're never losing a life if you die repeatedly at that point. 8-3: you can speedily run under and over hammers with ease. The hardest parts are probably figuring out the mazes in the castles, especially the last one. After a long amount of frustration in the 8-4 castle, and not wanting to use the internet, I ended up asking my older brother who still had the game memorized from when he was a child.

My brother beat SMB1 the day I was born, he was 6, and as a reward my parents bought him a SNES.
 
What is going on with these LTTP SMB1 threads lately? Influx of junior JUNIOR members?

Yeah, I beat it. When I was seven. In 1987.

You only need to be 13 to get a GAF account. There are theoretically GAF members who were born after the Playstation 2 was released.
 
Now see that part is ridiculously easy for me. Same with the level soon after that when you have to jump from little rocket ship to little rocket ship. No P Wings.
It may have been that I was playing the GBA version on a Gameboy Micro, so it was a little tougher to see what was actually happening, haha.
 
Maybe i'm older (36?). But I didn't know anyone who couldn't beat it. It had a steep learning curve but most people could beat it in about 15 minutes with warp zones. Also abusing the turtle on the stairs in 3-1 to get a 100+ dudes made it easier to trial and error your way through 8-1 through 8-4 for the first few times.




Beating Mike Tyson in punchout was a much bigger accomplishment in my circle of friends. I was the only one who could do it, people used to invite me over and have all the neighborhood kids there watching.
 
I beat 1, lost levels, 2 and 3 all without warping on the Mario collection for SNES. Every gamer should have to do this
 
Super Mario Bros 1 isn't hard, but the design mechanics are obtuse and unforgiving.

No continues? Fuck that noise, that's why I vastly preferred the NES megaman games. Can most of you honestly say that you beat SMB1 w/o using warps or save states in one sitting?

If you hold down A and press Start on the title screen after you die, it'll put you back at the beginning of the world you died on

Edit: Beaten
 
I thought this was about beating SMB1 without warp pipes... And it wasn't that hard, shame on you OP.

I could still beat it in a sitting...
 
I beat the game when I was about 4 or 5 years old. It's not really that difficult once you get the controls down.

And this is coming from a person who is terrible at games in general and always plays on the easiest setting. :p
 
Out of interest, how does Super Mario Land on the Game Boy compare to the difficulty of Super Mario Bros on the NES? I remember I used to be able to beat Super Mario Land quite easily when I was like 8 years old. Just googled it's release date, it would have been closer to 5.

Super Mario Land is cakewalk. I used to bring my Gameboy to school, and would beat SML 2-3 times a day without dieing once.

SMB 1 gives me trouble in parts. 8-3 causes me difficulty when you fight the hammer brothers on the ground near the end.

And the last boss is hard if you're small.

But really, I tried playing SMB a year ago. I couldn't get past 8-3 no matter how much I tried. Timer would either expire or the hammer brothers would take me out. And the one time I almost beat it, I fucked up on the jumps and died at the end :/

Edit - Keep going! You'll get it. All Mario takes is persistence. Keep trying and you will succeed.
 
I only have beaten these via the Allstars version, which allows you to save every world. It's not too different from the NES approach which allows you to continue from the last world you died anyway. I don't have any real problems for world 1-7 anyway though, but the world that gave me headaches was World 8, or especially World 8-3. The difficulty rises up significantly before getting easier in the last level.
But I just played through this game about 2 times, so I will get better with each subsequent playthrough anyway.
 
Super Mario Bros 1 isn't hard, but the design mechanics are obtuse and unforgiving.

No continues? Fuck that noise, that's why I vastly preferred the NES megaman games. Can most of you honestly say that you beat SMB1 w/o using warps or save states in one sitting?
I do, I can still do it.
 
Damn, I had no idea. Not gonna use that shit though!

6th world castle right now without dying, my best run so far. I keep missing the damn third warp zone though.

What third warp zone? If you just want to beat the game, use the warp from 1-2 to 4-1, then the warp from 4-2 to 8-1. You don't even need to enter a castle except for the last one.

Although if you want to try for the millions of 1-ups trick, you'll need to visit world 3.
 
I beat it for the first time (without using warp zones) when I was 8, back in 1987. I've done it a few times since then, and probably still could if I felt like it.

It was challenging (at times), but not frustratingly so. Castlevania was a much harder game which I still managed to beat, and there were far harder games that I never could finish (I'm looking at you, Battletoads!)
 
The only really challenging part for me is the stupid castle mazes.

Other that obtuse crap, the rest of the game has aged amazingly well and the difficulty level is almost ideal for a game of its type
 
One more trick for the trade:
In 8-1, there's a certain jump that you have to be very precise on in order to land without falling in the pit, due to the really thin block in the middle of the pit.

The easy way past it is to make the jump in walking mode, not running. If you do it in walking mode, you'll land on the safe block every time, and just do one more jump after that. Just make sure you're in full walking speed instead of half-walking-speed.
 
It's pretty average in terms of difficulty.

On a side note, I decided to try out the first DKC on SNES for the first time and I'm surprised just how hard it is. I mean, I knew it was harder than Mario, but it's like on-par with some of the more difficult games of that era period IMO. Maybe some of the mechanics just don't click with me that well I guess.
 
I beat it when I was 8 years old, my brother did it at 4 years old (he watched me play incessantly and caught on quickly). It was tough then as I remembered, but turned into the easiest game in my small NES library due to a few things:

-It was the only NES game I had for TWO YEARS (screw people who complain games are too expensive these days or balk at paying $5-$10 for anything on Virtual Console or the PSN store. You think you have it bad? Try growing up as a vidoegame fan as a kid in the 80's in a family with very little 'spare' income)

-I had HOURS of time as a kid to do nothing but play the game when I wasn't outside (God, days lasted 48hrs and weekends took a whole week to pass as a kid).

-Muscle memory carried the day in the end. I haven't played the game for more than a few minutes in years, but I can guarantee you that I could run through it in about 20 min just off muscle memory alone.

SMB1 was the defacto easy game for all my friends and school chums.

I'm 32 now. Kids these days...you don't know how good you have it now.
 
I think the original SMB is pretty hard as well. SMB2 too. SMB3 is pretty easy in comparison and World is even easier.

It's pretty average in terms of difficulty.

On a side note, I decided to try out the first DKC on SNES for the first time and I'm surprised just how hard it is. I mean, I knew it was harder than Mario, but it's like on-par with some of the more difficult games of that era period IMO. Maybe some of the mechanics just don't click with me that well I guess.

That's probably because you played SMB to death when you were younger, because DKC is a whole lot easier than the original SMB. Getting through all stages in SMB without warps is even harder than fully completing DKC.
 
Super Mario Bros 1 isn't hard, but the design mechanics are obtuse and unforgiving.

No continues? Fuck that noise, that's why I vastly preferred the NES megaman games. Can most of you honestly say that you beat SMB1 w/o using warps or save states in one sitting?

nothin' obtuse about having "Game Over" mean "Game Over"
 
I hate how easy it is to get 1-ups in recent Mario games. Especially since you can save and continue if you run out of lives anyway, Mario might as well be invincible.

After I finished the first normal 8 worlds of 3d Land I hade 47 lives left. I couldn't believe it. I'm not even that good at video games either...
 
One more trick for the trade:
In 8-1, there's a certain jump that you have to be very precise on in order to land without falling in the pit, due to the really thin block in the middle of the pit.

The easy way past it is to make the jump in walking mode, not running. If you do it in walking mode, you'll land on the safe block every time, and just do one more jump after that. Just make sure you're in full walking speed instead of half-walking-speed.

Ooh thanks. Yeah I had a bit of trouble there
 
I beat it for the first time (without using warp zones) when I was 8, back in 1987. I've done it a few times since then, and probably still could if I felt like it.

It was challenging (at times), but not frustratingly so. Castlevania was a much harder game which I still managed to beat, and there were far harder games that I never could finish (I'm looking at you, Battletoads!)

Now THAT is a game that took me YEARS to get through. For 6 months I couldn't get past the turbo tunnel. After that, the furthest I got was the pipes stage with the killer gears chasing you. I finally got to the last stage only ONCE (well after I had a SNES at that point) and beat the game on an emulator years later.

I've never played a game since that was simultaneously so frustrating because of the challenge, but so fun due the variety in gameplay and silly combat. Earthworm Jim 1 actually reminds me of it the most.

Kids across the world today would wilt at Battletoads.
 
Now THAT is a game that took me YEARS to get through. For 6 months I couldn't get past the turbo tunnel. After that, the furthest I got was the pipes stage with the killer gears chasing you. I finally got to the last stage only ONCE (well after I had a SNES at that point) and beat the game on an emulator years later.

I've never played a game since that was simultaneously so frustrating because of the challenge, but so fun due the variety in gameplay and silly combat. Earthworm Jim 1 actually reminds me of it the most.

Kids across the world today would wilt at Battletoads.

I tried to beat Battletoads last year using save states and I couldn't do it. I got sick of saving mid-death or milliseconds before certain death.
 
I tried to beat Battletoads last year using save states and I couldn't do it. I got sick of saving mid-death or milliseconds before certain death.

The chasing/vehicle stages were the worst. It was like playing 10 min long Super Meat Boy levels without infinite continues. The precision and reflexes it demanded were insane! The game was 99% muscle memory, 1% luck.
 
I bet it a bunch of times. The one that stand out though is when I was a kid and I was playing and my dad was playing tell someone came over and then he stop to talk to them, but I still wanted to play and he made me a bet. Bet me if I could beat it with only one life he would play it again, well it took a few hours and was probley using the start off point at the title screen if you reach world 8 but I finely beat it with onyl 1 life and told him about it and he still didnt play. I remember that b/c it made me a better gamer.
 
Now see that part is ridiculously easy for me. Same with the level soon after that when you have to jump from little rocket ship to little rocket ship. No P Wings.

Mario 3's controls are so good that it was hard to find the game frustrating, even in really hard parts. Going back and playing Mario 1 after 3/World is really quite an adjustment.
 
Was it SMB1 or SMB2J that had the castle where you had to run along the correct path in one of the castles? That annoyed me to no end as a wee child. Besides that I can't recall any egregious stuff.
 
beating SMB requires good muscle memory, like with alot of classic games.

i never beat it as a kid but i did on VC a few years ago. one of the fire arms right before final bowser missed me by a hair as small mario... one of the biggest OH SHIT moments in my gaming life
 
Was it SMB1 or SMB2J that had the castle where you had to run along the correct path in one of the castles? That annoyed me to no end as a wee child. Besides that I can't recall any egregious stuff.

Levels like that are in both games. Mario 2 even has "maze" levels like that that aren't set in castles.
 
Some users making fun and stuff, but going back to ANY of the classic Mario games after getting used to the NSMB series is hard as hell.

The NSMB series is way too forgiving with wall jumps and loads and loads of power-ups. Then you go back to any Super Mario Bros. and if you bad time a jump you are dead. No wall jump to save you. No other power up waiting for you after every challenge. That being said, NSMBU is awesome, and the NSLU DLC too.

But I still prefer the difficulty and the more precise, also known as less floaty, platform of the classic Marios, for sure.
 
I still haven't beaten it. No matter how many times I tried, I simply cannot get past 8-3. Having to start the entire game over again is really a mood killer for trying again. Not to mention that coming from the other 2D Mario games, Mario in SMB1 controls really awkwardly.

I found SMB2 to be MUCH easier.
 
Fuck all y'all. I beat this game for the first time this year (without the warp zone) and basically had to save state my way through Worlds 7 and 8.

People have already admitted that SMB1 and Lost Levels are the most difficult Mario platformers.
 
( A ) + [ START ] puts you back at the first level of the world you got game over in. With only 4 levels pr world, I wouldn't call that hard at all.
 
I suck at all 2D Mario platformers for some reason though. The first one I completed was the original NSMB on the DS, and even then I only completed it this year after dying a shitload of times on World 8. A while ago I tried out NSMBWii and got my ass kicked on 1-2.

I'm planning to try out SMB3 and then World but I don't know how that's gonna turn out.
 
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