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Super Mario Kart - and the rest was shit

I wouldn't necessarily call any of them 'shit'. They're all good...for what they are(Party-racers intended for a mainstream audience).


But yes, I agree. The only one I give a damn about is the original Super Mario Kart. With that game, you could play it like a serious racer. Or, if you have buds over, you could choose to play it like a party game. Battle mode was always fun. It worked both ways.

All of the other Mario Karts that followed were mostly just party game fodder.

Also, SMK is the only one that 'felt' like you were going fast. It felt like there was so much going on around you, it always felt frantic. Racing the courses really got your adrenaline going. There was a sense of urgency.

The sequels, at least in regards to the console versions, have always felt more sluggish.
 
TheOneGuy said:
More fun > less fun

???



Exactly.

But seriously a couple of dungeons made me think hard in Lttp, whereas LA was pretty obvious what needed to be done at every point(not having a go at LA but it pales in comparison to Lttp in everything except story/tone).
 
SonicMegaDrive said:
Also, SMK is the only one that 'felt' like you were going fast. It felt like there was so much going on around you, it always felt frantic. Racing the courses really got your adrenaline going. There was a sense of urgency.

The sequels, at least in regards to the console versions, have always felt more sluggish.
Did you play MK64 on 150cc? Possibly the fastest MK experience to be had. I felt the game was too fast.
 
Mario Kart 64 was fantastic on both the single player and battle mode. I felt track design was pretty nifty on that version. And the music was fucking bad ass. It captured the spirit of the SNES MK pretty well, in my opinion. The AI was bad, but not as bad as the SNES version. Shoot that turtle sell to your rear and having 2nd place guy jump over the shell? 2nd place racer using items at will (Mario for instance using star power all the time)? Yeah, okay.

Mario Kart Double Dash I hated at first. In my eyes its still the worst Mario Kart and thats because of the track design. Very uninspired. The game DID shine when you were playing with casual friends though. But it wasn't like the other two former Mario Karts on the consoles where I could enjoy the single player just as much as I could enjoy the multi player.

GBA MK > you

MK DS was fan fucking tastic and was a return to form of the series. This would be my number one Mario Kart if it weren't for the snaking issues online (I could still contend regardless because I knew how to snake just as well, but it ruined the game regardless), but still it was truly a fantastic MK from top to bottom.

I hear the Wii MK is pretty good too. It seems like it! I have this shit pre ordered day one.
 
Cerebral Assassin said:
Exactly.

But seriously a couple of dungeons made me think hard in Lttp, whereas LA was pretty obvious what needed to be done at every point(not having a go at LA but it pales in comparison to Lttp in everything except story/tone).
I'm gonna go with no Zelda game has ever really challenged my puzzle skills. It certainly pretends to, but... uh...

Besides you get a pet Chain Chomp in LA. Which means LA > LttP

QED
 
i can think of moments in o.g. zelda, both oracle games, minish cap, link to the past, ocarina of time, majora's mask, and twilight princess where i was stuck. i'm no genius, but i'm no dope either--i think some people really give the average person too much credit where zelda puzzle solving is concerned. most people are getting a decent little brain workout when they play these games, even if you're zipping right through them.
 
TheOneGuy said:
I'm gonna go with no Zelda game has ever really challenged my puzzle skills. It certainly pretends to, but... uh...

Besides you get a pet Chain Chomp in LA. Which means LA > LttP

QED


Not even the water temple in OoT? Dungeons 5+6 in Lttp? Respect. As for the chain chomp that would mean TP wins, Links a freaking Wolf!
 
CloudV said:
+1 for the original Mario Kart, I completely agree with the op.
If anything, the original battle mode is by far the best of any mario kart. I would play course 4 with my friends for hours, power sliding around corners to fire off a green shell that would angle off the wall to smash into someone else. You just couldn't do that in MK64, and I actually quite hate mkds's battle stages, with them being too open and with crappy new weapons.

In the end, all I want is SMK for the VC, throw some internet connectivity into that sucker Nintendo, and you've got a winner. Of course, it seems pretty obvious that they won't do that, since they'd rather have everyone by the new mario kart...

Exactly... :D

And WTF at all this fucking Link's Awakening/Link to the Past talk? Who gives a shit, take it to another thread!
 
M3wThr33 said:
Double Dash is my favorite.

Super Circuit was too difficult and the screen was messy as hell.
MK64's multiplayer was GARBAGE. (No sound with 4 players? COME ON)
DS is a joke. Online is useless.

Actually, I prefer Jak X to most of the Mario Kart games

So Double Dash is better because Super Circuit was too "hard" (:lol ) and the scren was.. messy (what does that even mean?) and there was no sound in the 4 player mode in MK64.

I do hope this is a joke post, because that's probably the worst opinion ever.

And wait, the DS version is a "joke" because you didn't like online mode?

So you just kind of ignore the 8 player offline multiplayer with the best battle mode in the series? Please.
 
Cerebral Assassin said:
Not even the water temple in OoT? Dungeons 5+6 in Lttp? Respect. As for the chain chomp that would mean TP wins, Links a freaking Wolf!
Well okay maybe the water temple. But I think that may have been frustration and broedom at constantly having to swim around and lower and raise the water levels. I can't safely say that it was actually DIFFICULT. Just boring. \:

It's been a long time since I played LttP (when GBA port first came out), but I don't remember those being too hard. Even as a kid.

Wolves are sweet, but friggin' chain chomps, dude.

...

Chain chomps are also awesome in Mario Kart! (I am the king of segues.)
 
A Black Falcon said:
LttP's dungeons may be longer, but LA's are better designed. Things like mid-bosses and midpoint warps worked wonders.

I dunno, amigo. We can usually agree on things, but this is one thing LttP seems to have the advantage in.

SCReuter said:
But getting back to the inventory system for just a second, it basically comes down to the fact that you can only carry 2 items in LA as opposed to the 5 in ALttP (sword, gloves, boots, shield, Y item), and that the Power Bracelet and Roc's Feather must be manually selected every time a vase, stone or hole is blocking your path (which is quite often, in those linear, sometimes claustrophobic environments). It's pretty similar to the common boot switching complaint you hear about with Ocarina of Time's Water Temple actually.

Heh, that's so true, actually. I'm surprised that most of the detractors that keep complaining about having to switch items in OoT wouldn't have any issues with doing it ALL THROUGHOUT THE GAME in LA.
 
Oblivion said:
Heh, that's so true, actually. I'm surprised that most of the detractors that keep complaining about having to switch items in OoT wouldn't have any issues with doing it ALL THROUGHOUT THE GAME in LA.

I think it has to do with everything, including menu transitions and what have you, being exponentially more instantaneous in LA and its 2d followups. As you know I've argued before, Ocarina is just so anemic by comparison, especially during the aforementioned Water Temple.

A Black Falcon said:
Well yes, definitely true on both counts. The awesome overworld is one of the greatest things LA has over LttP, a game with a very dull overworld. LttP... Grid of nine large squares... each square is a zone... big, open, and empty... and boring. LA's overworld isn't just tighter (for instance: Compare sprite sizes. LttP trees are FOUR TIMES larger than LA trees in pure size, compared to the size of Link's sprite. A lot of things are like that.), it's much more mixed up and varied in design, as well. LA has a great, great overworld. LttP really does not. It's just far too empty... LA does things better with a smaller, but much more carefully designed and varied, overworld.

Being able to actually control your jumping is also really, really awesome, and is definitely another feature that LA and Oracles benefit greatly from having. In the list of features that LA has that LttP didn't have, I'd put jumping very close behind the LA's much larger and better sword swing animation in importance. The Roc's Feather is one of the best Zelda items ever, really.

I totally agree. The 9-square mini-areas could be annoying, same with the tree clusters. Wastes of game real estate they were.

Link's Awakening and its followups also had combat that felt more challenging, arguably due to the tightness of the areas, but in a good way. You had enough space to move around provided you acted quickly.
 
cartman414 said:
I think it has to do with everything, including menu transitions and what have you, being exponentially more instantaneous in LA and its 2d followups. As you know I've argued before, Ocarina is just so anemic by comparison, especially during the aforementioned Water Temple.

Exponentially? There's like probably half a second more loading time in OoT . Hardly a gameplay killing aspect, especially in one area of the game. I know I'd trade LA's equipment mechanic in a second with OoT's.
 
733mrsm.gif
 
Cerebral Assassin said:
That, tighter tracks, the speed boost from coin-collecting, no blue shells, the feather etc.

The handheld ones are good though, its just the Console ones that aren't up to scratch.

Yes. Mario Kart DS still is a good game. I also had some fun with the GBA one.
 
People need to stop saying that the original MK did not have rubberband AI, go back and play it on 150 class again, that shit was notorious. And while it did not have the blue shell, the item system was still just as rigged, except that the question marks didn't respawn, which made the CPU's ability to pull a red shell out of its ass whenever it wanted even more powerful.

The original was finally dethroned by the content overloaded DS version, just accept it already.

Speevy said:
Same with Starfox and Kirby's console outings.
Kirby's Adventure (NES) completely destroys the handheld Kirby games. Except for maybe Canvas Curse.
 
Oblivion said:
Exponentially? There's like probably half a second more loading time in OoT . Hardly a gameplay killing aspect, especially in one area of the game. I know I'd trade LA's equipment mechanic in a second with OoT's.

It adds up though. And what you missed or overlooked me alluding to the overall slowness of OoT in other regards as well, which was what I was including in my argument. Long story short: Link's Awakening is a far better paced game.
 
Us Nintendo fans can't even agree amongst ourselves which game is the best out of their respective Nintendo series! From Zelda to Mario Kart it won't ever end!

How are we to retard the ridicule of the other gamers if we cannot support each other on the proof of Nintendo's majesty?

Woe is me, woe for a Nintendo fanboy.

=(
 
cpro said:
And, ironically, that race will be waged in Diddy Kong Racing, which is better than any of the Mario Kart games.

Oh noes.

I love Diddy Kong Racing on N64, but nuttin' touches SNES Super Mario Kart...nuttin'.

Besides, if that's the direction we're headed, then I'm going to ask for an exception and allow Beetle Adventure Racing to be considered as well. Played very much like a cart racer, and it's still one of my all-time favorite titles.
 
Flavius said:
Oh noes.

I love Diddy Kong Racing on N64, but nuttin' touches SNES Super Mario Kart...nuttin'.

Besides, if that's the direction we're headed, then I'm going to ask for an exception and allow Beetle Adventure Racing to be considered as well. Played very much like a cart racer, and it's still one of my all-time favorite titles.

I kid, I kid. I was just trying to defuse the tension.
 
I must say I do feel the need to promote 2d mario kart over the not-as-amazing 3d ones. I never had smk until a year ago, but I got the gba one when it came out. I love both, I love the skill part of smk. It seems so much harder with less items, it makes it practical to practice! Anyways, you have inspired me to replay smk: super circuit this week! I will probably play smk on my snes but not as much because of time, its easier on the go for me.

Thank you good sir!
 
SA-X said:
People need to stop saying that the original MK did not have rubberband AI, go back and play it on 150 class again, that shit was notorious. And while it did not have the blue shell, the item system was still just as rigged, except that the question marks didn't respawn, which made the CPU's ability to pull a red shell out of its ass whenever it wanted even more powerful.


Perhaps you should go back and play it again; as in SMK the CPU only used its "own" weapons not standard stuff like red shells.
 
nerbo said:
The OP pretty much nailed it. All I really ever want out of Mario Kart is a straight up port of the original that is online enabled, true to form.

/\/\/\This.

Wishfull thinking I know but I'm hoping/praying that SMK is included in MK on the Wii as a hidden extra, but moddified for 4/8 player online play.
 
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