• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Super Mario Maker comes with 100 courses on the disk

That's insane. Guess it gives you something to play while people wait for the good level creators to make some truly unique stuff.
 
Ugh so you can't play through levels with a pro controller? That would suck if true.

I'm under the impression that you can use the Pro Controller. In the Treehouse Live stream, they mentioned that the person with the GamePad can play the role of a Stage DJ of sorts, while another person can play on another control.
 
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.
 
Keep in mind that games like Tipping Stars have had weekly levels released for months after release. I'll bet they support this game well past launch day.
 
Amazing! I didn't expect too many premade levels at all, but this is even more awesome than I could have hoped for! YESSSS! Definitely getting this Day 1 now, this is gonna be like the greatest thing ever for me, it's going to be fun to play the crazy levels people make, even if I suck at creating things (so I probably won't mess much with it haha)

Keep in mind that games like Tipping Stars have had weekly levels released for months after release. I'll bet they support this game well past launch day.

Oh hell yes! Also is Tipping Stars fun and worth it?
 
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.

I don't even consider that a Mario game. I don't want them wasting any time or resources on it.
 
the community will make some awesome maps, but mostly shitty do-or-die maps, probably

quality DLC levels will be well recived, and will probably add extra objects
Might actually only be extra objects as DLC
 
Super Mario World is all I fuckin need. Muh god in my veins now!

Seriously, what an incredible game. I think this is revolutionary actually.
 
lhjhbB9.gif
 
Scouring through the community's contributions for the few really good maps is going to be a pain. Is there going to be any sort of curation (beyond blatantly offensive content being removed and sorting by user rating/date)?

Of course there is.

LBP had 9 million levels a year or two into LBP2 and I could go on and find TONS of levels worth playing easily. Nintendo is dumb but not that dumb.

Super Mario World is all I fuckin need. Muh god in my veins now!

Seriously, what an incredible game. I think this is revolutionary actually.

It's literally Little Big Planet. Mario -> LBP -> Mario.
 
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.

Maybe not insurmountable but certainly not worth the effort, SMB2 is so much more different than the other games that it would be a pain in the ass to try and implement it. Don't forget that you have to be able to switch styles on the spot when making your stage, almost everything SMB2 has is unique to that game.
 
Eh, given that this is a kind of All-Stars collection...

It's got fewer than All-Stars, as well as fewer than NSMB + NSLU.



That's a comparison list of the number of courses in other games.
Count NSMBU and NSLU separately. Disingenuous to count then together.

As others have said the game is its own dlc. 100 levels packed in is more than nearly every other Mario game ever made.
 
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.

That's probably because it's not actually a Mario game. Plus they'd have to add in a ton of unique enemies, level aspects, and mechanics for it to be functional. It'd be much more work to add in than any of the other games included.

Do we know what kind of co-op it has? 4 person offline only? 2 person?

The website says it's 1 player. I wouldn't expect any form of co-op.
 
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.

It doesn't play anything like the others and wouldn't work with any of the shared elements in the editor. You can switch between games on the fly for the other four games and still have a beatable level (outside of requiring a specific powerup or wall jumps), SMB2 would be a completely different story.
 
Before you guys get too excited, some - or a lot - of those courses may be like the ten/fifteen second challenges we saw at e3

I don't think we're getting 100 full fat courses here
 
I was worried the game will come with just like, 10 levels to try out but omfg 100!?? This game keeps getting better and better. Super Mario Maker is now like the Photoshop of videogames. Full suite of tools with top notch edit features.
 
So... ¿Does that make it the Super Mario game with more levels? ¿Or has any of the others more than 100? I don't remember the specific numbers except for SMW (96).
 
Before you guys get too excited, some - or a lot - of those courses may be like the ten/fifteen second challenges we saw at e3

I don't think we're getting 100 full fat courses here

The main focus is on shared levels, wouldn't you agree? To me this is just "Too lazy to make a level yourself? Here, have a some of levels we made up, might inspire you to make something"

So... ¿Does that make it the Super Mario game with more levels? ¿Or has any of the others more than 100? I don't remember the specific numbers except for SMW (96).

Numbers in OP list levels for all 2D Super Mario games
 
I'm interested in the pricepoint. Have they confirmed it?

Not because """""Nintendo games can't possibly deserve $60 pricepoints""""" or """"It's a platformer, they can't be full priced!"""""--I'm not saying it should be $40--but rather because Nintendo has shown a willingness to spotlight certain titles with a $40 pricepoint. I think the reason they have done so is two-fold: 1) Because the games themselves are perceived as a risk or 2) because in light of Wii U challenges, offering a sweetener can't hurt.

The other unusual thing about first party Wii U software is that the print runs have been tiny, leading to software prices to stay the same or go up after release in many cases.
 
This changes things for me as I don't expect to make any stages. I wasn't expecting that many levels to be included I may have to pick this up now.
 
Great.

Think we'll ever get a 3D Mario Maker or would it be too difficult to make it easy to use?

Actually, I think something using a system of construction by blocks should allow to create levels like this without much trouble:

super-mario-3d-world-13.jpg


It would be great to have a Super Mario 3D Maker on NX.
 
I'm interested in the pricepoint. Have they confirmed it?

Not because """""Nintendo games can't possibly deserve $60 pricepoints""""" or """"It's a platformer, they can't be full priced!"""""--I'm not saying it should be $40--but rather because Nintendo has shown a willingness to spotlight certain titles with a $40 pricepoint. I think the reason they have done so is two-fold: 1) Because the games themselves are perceived as a risk or 2) because in light of Wii U challenges, offering a sweetener can't hurt.

The other unusual thing about first party Wii U software is that the print runs have been tiny, leading to software prices to stay the same or go up after release in many cases.

Pre-order is listed as 60. And it comes with a book! Yoshi is 50 I believe.
 
No slopes :/

For a while I was worried about this feeling like a huge loss but considering the amount of gimmicks Mario Maker has that are practically exclusive to itself I think the lack of slopes can be forgiven (even though it's weird that they omit them since a majority of the games represented have them and SMB1 could just replace them with steps).
 
The main focus is on shared levels, wouldn't you agree? To me this is just "Too lazy to make a level yourself? Here, have a some of levels we made up, might inspire you to make something"

Absolutely. I'm incredibly stoked by the prospect of both creating my own courses and trying other peoples.

You must be fun at parties.

Just managing expectations lol

OP makes it sound like there's the equivilent of a full mario game attached to the editor which I distinctly suspect is not the case.

Hope there are more based on SMB3 than anything else.

It'll be either SMB3/SMW for sure
 
It doesn't play anything like the others and wouldn't work with any of the shared elements in the editor. You can switch between games on the fly for the other four games and still have a beatable level (outside of requiring a specific powerup or wall jumps), SMB2 would be a completely different story.
I think that more than the gameplay, is because of the additional animations for Mario.

For example, Super Mario Bros. 3 on Game Boy Advance had those eReader levels and like one or two had Mario, in custom SMB3 levels...picking vegetables and throwing them. But! That game had a same sprite from Super Mario Advance, which was based on Super Mario Bros. 2. Maybe because there's no equivalent to that animation in SMB and SMB3 sprites, they decided to leave some stuff for another release.

Is not like it would be an impossible or even hard task, but it seems that their focus was on more "traditional" Mario gameplay for this.

Same way the original SMB was a training of sorts for other games, Maker could be for other Maker games.
 
Top Bottom