Sir Alemeth
Member
Damn. Oh well still good.I think you misunderstood. Those numbers in the OP are how many stages and exits the original games had, just to compare to what's being shipped in Super Mario Maker.
Damn. Oh well still good.I think you misunderstood. Those numbers in the OP are how many stages and exits the original games had, just to compare to what's being shipped in Super Mario Maker.
Ugh so you can't play through levels with a pro controller? That would suck if true.
It took me so long to realize that these numbers were the levels counts for the original games. I kept thinking "this doesn't add up to 100!"
OP should clarify![]()
At the very least the Wiimote is usable as we saw it being used during one of the treehouse demos.
I'm under the impression that you can use the Pro Controller. In the Treehouse Live stream, they mentioned that the person with the GamePad can play the role of a Stage DJ of sorts, while another person can play on another control.
Keep in mind that games like Tipping Stars have had weekly levels released for months after release. I'll bet they support this game well past launch day.
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.
This treehouse stages from NWC were hilarious.
Scouring through the community's contributions for the few really good maps is going to be a pain. Is there going to be any sort of curation (beyond blatantly offensive content being removed and sorting by user rating/date)?
Super Mario World is all I fuckin need. Muh god in my veins now!
Seriously, what an incredible game. I think this is revolutionary actually.
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.
Count NSMBU and NSLU separately. Disingenuous to count then together.Eh, given that this is a kind of All-Stars collection...
It's got fewer than All-Stars, as well as fewer than NSMB + NSLU.
That's a comparison list of the number of courses in other games.
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.
Do we know what kind of co-op it has? 4 person offline only? 2 person?
It's criminal that SMB2 isn't represented in the game. I keep seeing comments that it's "too different", but why? Because you can pull up things and ride on top of enemies? I don't see those as insurmountable problems.
Before you guys get too excited, some - or a lot - of those courses may be like the ten/fifteen second challenges we saw at e3
I don't think we're getting 100 full fat courses here
So... ¿Does that make it the Super Mario game with more levels? ¿Or has any of the others more than 100? I don't remember the specific numbers except for SMW (96).
Before you guys get too excited, some - or a lot - of those courses may be like the ten/fifteen second challenges we saw at e3
I don't think we're getting 100 full fat courses here
Great.
Think we'll ever get a 3D Mario Maker or would it be too difficult to make it easy to use?
Kinda hoped for more, though I suppose Nintendo will have quite a bit of DLC down the road.
Still...
STOKED.
Numbers in OP list levels for all 2D Super Mario games
I'm interested in the pricepoint. Have they confirmed it?
Not because """""Nintendo games can't possibly deserve $60 pricepoints""""" or """"It's a platformer, they can't be full priced!"""""--I'm not saying it should be $40--but rather because Nintendo has shown a willingness to spotlight certain titles with a $40 pricepoint. I think the reason they have done so is two-fold: 1) Because the games themselves are perceived as a risk or 2) because in light of Wii U challenges, offering a sweetener can't hurt.
The other unusual thing about first party Wii U software is that the print runs have been tiny, leading to software prices to stay the same or go up after release in many cases.
No slopes :/
The main focus is on shared levels, wouldn't you agree? To me this is just "Too lazy to make a level yourself? Here, have a some of levels we made up, might inspire you to make something"
You must be fun at parties.
Hope there are more based on SMB3 than anything else.
I think that more than the gameplay, is because of the additional animations for Mario.It doesn't play anything like the others and wouldn't work with any of the shared elements in the editor. You can switch between games on the fly for the other four games and still have a beatable level (outside of requiring a specific powerup or wall jumps), SMB2 would be a completely different story.