disappeared
Banned
Nintendo is definitely good at efficiency. And efficacy. Pretty much all the eff words.
Fucking Nintendo.
lol
Nintendo is definitely good at efficiency. And efficacy. Pretty much all the eff words.
Fucking Nintendo.
I know that's supposed to sound impressive, but there was very little spoken dialogue in Zelda.
Some people will see this as amazing. I kind of see it as a huge limitation for games. But I am sure the game itself will be great.
Actually only one texture has been confirmed, the cloud texture. The rest of them are reusing the clouds.
I admit it was a bit uncalled for. I just expect a gaming enthusiast forums to have a bit better understanding of elemental game tech. It's not like those advanced graphics stuff. Just plain compression which every computer users will get in touch of.
Imagine one 8k texture that has many textures in it. Every time you expand/zoom, its a new texture.
Nintendo is definitely good at efficiency. And efficacy. Pretty much all the eff words.
Fucking Nintendo.
how is it a limitation again
How is AA related?It means he thinks that because Nintendo works to make everything so compressed to work at such a small size that it'll be detrimental to a point on the game like having a lower official resolution, no AA tricks, and using less high quality textures.
So it's clouds all the way down, then, right?
Many games these days are bloated and needlessly large for no other reason than incompetence, lazyness or just a perverted believe that bigger games mean more inherent value to consumers.
I'm sorry to tell you but there is very little reason why first person shooters, fighting game, racing games and sport games to have over 50GB file sizes. I can make a demo of a level in unity with nothing more than several polygons and no textures but the file size come out to over 100MB. That to me means game engines these days are purposely wasteful or very poorly optimized.
Maybe that's why it's 720p?
Maybe that's why it's 720p?
I get your point but the fact that Galaxy 2 and 3D World are both half the size of Galaxy 1 does mean there is a lot of compression going on in those two games, does it not?Third party devs have all the excuses but some people will never listen or accept. Because they won't understand a thing.
Granted I don't have a lot of experience on how to optimize Unity pack size but you know what? That Unity game I worked on 3 years ago only takes 50MB for ~20 levels.
But this goes back to the budget problem.
Situation 1. If you don't see the need to optimize (my game fits on a 50GB bluray) then there won't be work to do.
Situation 2. If your game was supposed to get a 32GB card, but then DENIED for whatever reason. Then you have two choices: one to optimize the hell out of it to get to 16GB or two put stuff on SD card?
Actually your line manager will STOP you from working on over-optimization because they want you to work somewhere else!
In the end I cannot state this enough: every perceived problem of laziness in this industry is always actually about budget.
Resoultion also plays a part in size in regards to which assets the game can be shipped with. I guess thats what he means, if the game runs at 720p, they dont need 1080p+ textures etc..?
Most of Nintendo's games are small in size. Resolution has nothing to do with it.
It means he thinks that because Nintendo works to make everything so compressed to work at such a small size that it'll be detrimental to a point on the game like having a lower official resolution, no AA tricks, and using less high quality textures.
Custom characters?Okay can someone please explain to me how the fuck that nba game can have a 5GB save file!? That's ridiculous!
You live in Australia?My copy comes on a card in the bundle anyway, but this is great for those going with digital
Some people will see this as amazing. I kind of see it as a huge limitation for games. But I am sure the game itself will be great.
You live in Australia?
High compresion could be counterproductive for the visuals and loading times.
Let's see.
Wait, I thought the bundle had a code in all markets. Is Australia getting a card in the bundle?
Wait, I thought the bundle had a code in all markets. Is Australia getting a card in the bundle?
5GB per save file, which is stored on Switch internal memory and has no cloud saves and can not be stored on an SD card.
wait whoa what just hold on a second
why is the digital version 10 more expensive than the physical? what's going on here?
https://www.amazon.de/Super-Mario-Odyssey-Nintendo-Switch/dp/B01MUBNPYP
You're joking right? A basketball game takes 5GB for a save file? WTF is going on?!
whew excellent, that's a reliefThat's just Amazon.de. The eShop version will also be just EUR 59.99