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Super Mario Odyssey DIRECT FEED (Area you can only enter with Mario Maker Outfit)

That looks much better. Can it be played with traditional controls only (no shaking to accelerate or similar)?

I can only imagine there must be a traditional controls only scheme, considering it'd be a little weird to shake my entire Switch to throw my cap when playing in handheld mode.
 
That looked terrible. Level looks sparse, empty, lifeless. Player sucks, but that didn't really matter. The whole world felt sterile.

Seems like there's tons of hidden secrets and little levels like that packed into New Donk City. I think it'll end up a good world based on what I've seen, but this footage has me echoing some of the aesthetic complaints for the first time. The thing that really gets me is the 30fps pedestrians, I don't really mind the whole city angle personally but the 30fps characters just fuck with me. Also not a big fan of the 'towers poking through clouds' look that some of the little platforming gauntlets have. That's the most sterile looking part of the level to me - ground-level isn't too bad because I've seen some of the shit that's hidden away just out of view, like the rooftop/underground/indoors areas.
 
I think I'd be much more hyped for this game if New Donk City just didn't exist. Not a fan of some of the darker color choices (the grass doesn't even look as vibrantly green as I feel it should). The animation LoD is also pretty disappointing and makes the experience seem less premium when you notice it.

I had hoped they'd be able to change my mind with this latest showing and some improvements, but I feel much of the same way about it as I did before E3.
 
I'm excited for the game and there are some really cool looking levels but new donk city looks really off-putting and bad. I wish it wasn't such a central area to the game. It would be tolerable as just a single level but as the main hub it looks really drab and the pseudo-realistic style really doesn't mesh well.
 
I'm excited for the game and there are some really cool looking levels but new donk city looks really off-putting and bad. I wish it wasn't such a central area to the game. It would be tolerable as just a single level but as the main hub it looks really drab and the pseudo-realistic style really doesn't mesh well.
New Donk City is not a hub.

New Donk City is not this game's Peach's Castle/Delfino Island. It's a world (Metro Kingdom) just like Wooded Kingdom and Cascade Kingdom. The Hat Ship seen at the beginning of this video is the hub that takes you from world to world.

Not trying to be a dick, just reposting this helpful png for visibility

odysseyiiyc3.png



I'm seriously left wondering how this particular bit of FUD ended up being proliferated as widely as it did. I get that it was the first and only bit of the game that Nintendo really showed, but I don't get why so many of you jumped to assume it was a hub world, considering there's absolutely nothing about New Donk City that suggests it's a hub, considering how it would make no sense at all as a hub considering what we know about the game (what, do you think you get to the Dinosaur Kingdom by taking an elevator or something?), and considering that the hat ship, which is so incredibly obviously how you get from place to place in this game, was there in the first trailer too.
 
I think I'd be much more hyped for this game if New Donk City just didn't exist. Not a fan of some of the darker color choices (the grass doesn't even look as vibrantly green as I feel it should). The animation LoD is also pretty disappointing and makes the experience seem less premium when you notice it.

I had hoped they'd be able to change my mind with this latest showing and some improvements, but I feel much of the same way about it as I did before E3.

It's kind of a bummer that these small snippets of New Donk City are coloring some people's expectations of this Odyssey so thoroughly. That's on Nintendo for putting so much focus on NDC without communicating how this strange and unfamiliar world enables anything like the 64 style of gameplay that people have come to expect from this game. As someone who doesn't have much of a problem with Donk City, I can certainly understand the complaints, but having seen this world from multiple angles, I can assure you that there's no shortage of things to do or see in NDC. Every building has shit on top of and around it, there's many hidden areas underneath man-holes, tucked inbetween or inside buildings, etc. there's a lot going on there. Can't do much to dispute aesthetic criticism, but NDC doesn't look like a bad world to me from a gameplay-oriented perspective.

With that said, there's so much more footage from E3 beyond New Donk City that I think anyone willing to give this game a shot should check out more. I post these two videos specifically because they alleviated my concerns, which echo many of the ones shared in reaction to these New Donk City snippets. See if this footage from E3 has you feeling any different on the game:

https://www.youtube.com/watch?v=axlkzlLwxTg - huge map, colorful world, myriad gimmicks and traversal options, 'goal' Moons that levels are based around alongside hidden moons. Skilled player. Note how the first platforming sequence alone is almost the size of the entire Thwomp's Fortress level from 64.
https://www.youtube.com/watch?v=f8cyFpns0IE - 64-like progression through a gigantic and layered map

^^ Both of those videos are in more visually appealing worlds, each bearing a sense of scale that dwarfs anything we've seen in a 3D Mario game up to this point, and each painting a clearer picture of what to expect from this game and why it merits comparison to 64 at alll.

I can't imagine that anyone who's a fan of 3D Mario could come away from watching those two videos feeling that this game isn't going to rank alongside Nintendo's best Mario games.
 
I can only imagine there must be a traditional controls only scheme, considering it'd be a little weird to shake my entire Switch to throw my cap when playing in handheld mode.

It's already been confirmed that you can play the game with traditional controls. I think the hat actions are mapped to Y.
 
Is nobody here going to point out that the so-called Mario Maker outfit comes from Wrecking Crew?

PS_3DSVC_WreckingCrew.png


Wrecking_Crew_%2798-title.png


The Odyssey design takes after the Maker colours, mind you, but the lineage here is worth mentioning.

As for the rail segments and more linear/urban courses like what we're seeing here, it should be interesting to see how well they stack up against the Splatoon 2 campaign.
 
To everyone here talking about how much the person playing sucks, you suck.

Doubtful. Being able to problem solve and learn from mistakes is a HUGE part of gaming. After one, MAYBE two instances of "Oh ok if I touch those guys on the wire they hurt me" you should not continue to plow through them to get past those segments. So even if you miss the very obvious puzzle in the first wire area that teaches you to avoid them, you should know by the time you get to the second area NOT to touch the little black things on the wire, and maaaaaaybe pay attention to the fact that the wires split into different paths that don't have enemies on them.

Watching someone make the same mistake multiple times in a row for six and a half minutes is frustrating and indicates the person playing isn't paying attention or trying to learn the gameplay mechanics. I feel like even someone who has never played a Mario game in their life would figure out eventually not to just force their way through the bad guys after touching them a few times, let alone someone who is part of a gaming channel.
 
I'm excited for the game and there are some really cool looking levels but new donk city looks really off-putting and bad. I wish it wasn't such a central area to the game. It would be tolerable as just a single level but as the main hub it looks really drab and the pseudo-realistic style really doesn't mesh well.

New Donk City is not the game's hub world. It's a level.
 
I noticed some frame rate / sluggish animeation / jitter ? when moving around the camera . I hope they fix it its very annoying.
 
Doubtful. Being able to problem solve and learn from mistakes is a HUGE part of gaming. After one, MAYBE two instances of "Oh ok if I touch those guys on the wire they hurt me" you should not continue to plow through them to get past those segments. So even if you miss the very obvious puzzle in the first wire area that teaches you to avoid them, you should know by the time you get to the second area NOT to touch the little black things on the wire, and maaaaaaybe pay attention to the fact that the wires split into different paths that don't have enemies on them.

Watching someone make the same mistake multiple times in a row for six and a half minutes is frustrating and indicates the person playing isn't paying attention or trying to learn the gameplay mechanics. I feel like even someone who has never played a Mario game in their life would figure out eventually not to just force their way through the bad guys after touching them a few times, let alone someone who is part of a gaming channel.

I mean, I may be wrong, but it looks like you can't reverse direction once you've started moving on the wire. One mistake on the timing leaves you forced to crash into them. It's not like he wanted to keep hitting them.

The crucial thing I think he was missing was that you can stop at the little bulbs along the wire and wait instead of moving nonstop.
 
Am I the only one who still isn't 100% impressed and still scared that this is all that Odyssey has to offer? Small, very small areas with maybe one little gimmick behind it like the 2D walls and all you do is jumping into this unimpressive mini level and go to the end to collect the 382th moon. This is not the "Mario 64 like Mario game" that I was expecting to be honest.

I don't know.

Yep, can't sleep at night, it's affecting my job, relationship, everything, especially as the developers have seemed clueless till now.
Living hell.
 
I mean by this point we've seen like 4 other worlds out of more than 9, and yet you guys think this is the main level?

A lot of people are willfully ignorant and when you point out that they're wrong, they simply ignore it. Happens with every major Switch release prior to launch. No towns in Zelda, five characters in ARMS, Splatoon 1.5, Odyssey is primarily New Donk City and of course it's super bland because of one sub-level.

I wager a lot of it is concern trolling.
 
Am I the only one who still isn't 100% impressed and still scared that this is all that Odyssey has to offer? Small, very small areas with maybe one little gimmick behind it like the 2D walls and all you do is jumping into this unimpressive mini level and go to the end to collect the 382th moon. This is not the "Mario 64 like Mario game" that I was expecting to be honest.

I don't know.

You know they'll show more of the game the closer we get to the release date right?

All it takes is a well cut launch trailer to turn opinions like this around.
 
Also, wire surfing like this wasn't in previous 3D Mario games. It's a new mechanic that the person playing obviously didn't understand at first. If you watch the whole video, they actually get better.

It's the exact same mechanic as sliding through the clear pipes in Super Mario 3D World, lol.
 
I think the city part of New Donk City looks fine; it grew on me, but the visuals in these outside platforming sessions are pretty bland.
 
This is such an awful gameplay video to start a thread for lol.

It's a pretty dull looking section of that kingdom played by someone who doesn't know what they're doing.
 
Am I the only one who still isn't 100% impressed and still scared that this is all that Odyssey has to offer? Small, very small areas with maybe one little gimmick behind it like the 2D walls and all you do is jumping into this unimpressive mini level and go to the end to collect the 382th moon. This is not the "Mario 64 like Mario game" that I was expecting to be honest.

I don't know.

...All these levels look significantly larger than anything in 64. Go back and play any level in that game and I think you'll see that the levels aren't as expansive as you remember.

Edit- on another note, it looks to me like the reflections in the glass of the buildings is improved here compared to what we saw in E3. Anyone else notice or am I just remembering incorrectly?
 
I haven't been following this game as closely as I should've been so I have a quick question. How exactly do you recover health in this game since it seems that coins don't you heal you anymore?
 
This city world looks really bland and the art style is too at odds with itself. I hope they don't use it much in marketing because from what I've seen of other areas it's definitely the worst of the bunch. This for example looks so much more appealing.
 
Kii. And people in the other thread were saying NES is a good console for people new to games to start with. As hand-holdy as the Wii era was, it was a necessary evil for a good amount of players who didn't grow up playing games. This person is absolutely horrible :(. Mario looks so awesome in this outfit at least and hope it becomes a mainstay
 
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