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Super Mario Run |OT| Dash, Jump, Switch

Anyone know how you get the credits/ending? I.e. how to beat the game? I'm guessing it's related to the "A Kingdom Past" image you can view if you tap Peach's castle. I've matched all the houses and decorations of that image but nothing's happened.

If it helps, my current progress on Toad Rally is: at 1900 Toads, got at least 250 of each, 700 red Toads.

I'm guessing you need all 5 rainbow bridges (I'm at 4) and your kingdom at a level which removes the last remaining debris around Peach's castle?
 
one castle away from half of the levels having all the coins collected, progressing slowly but its been a real challenge to get all the coins in a stage before moving on.
 
Saw some people asking questions about tickets. Once you build the ? blocks, Toad Rally tickets should be no issue. The small one gives you +5 tickets every few hours, the wide one is +30, and I'm guessing (because I don't have it yet) the big one will be at least +50 tickets. Your tickets max out at 99. I'm glad Nintendo didn't monetize this through a F2P model, because it would've been a downer if I had to grind tickets through the bonus games or daily achievements to get them once I ran out.
 
Finished the three trial levels and got all coin sets. I guess that's all there is to do without paying? It's a solid runner. Hit boxes seem a little wonky sometimes (on koopa paratroopers especially). And I really really really dislike that some coins are hidden in blocks. It's not at all fun to restart levels over and over again just to jump into everything that might have a coin. It's much better to see the coin, and then figure out how to get it. More fun to test skill and planning than it is simply bumping into things and hoping for the best.
 
Rally is really fun but GAF kicked my ass like 6 times and I wanna know who he/she was becuase bravo.
 
My GF has an iPhone & iPad.

if she buys this, it will be accessible on both devices right? Can we both have our own profile to go through the worlds or will it just be one user?
 
Finished the three trial levels and got all coin sets. I guess that's all there is to do without paying? It's a solid runner. Hit boxes seem a little wonky sometimes (on koopa paratroopers especially). And I really really really dislike that some coins are hidden in blocks. It's not at all fun to restart levels over and over again just to jump into everything that might have a coin. It's much better to see the coin, and then figure out how to get it. More fun to test skill and planning than it is simply bumping into things and hoping for the best.

Try using the bubble to go back, it was literally a game changer and the pink/purple coin sets stopped feeling like a test of trial and error for me since if I did genuinely miss one I could freely go back and "rewind" the level for it.
 
Try using the bubble to go back, it was literally a game changer and the pink/purple coin sets stopped feeling like a test of trial and error for me since if I did genuinely miss one I could freely go back and "rewind" the level for it.
Yeah, did that a few times. Felt like cheesing it. I don't have a problem missing coins and needing to go back. The bubbles are a nice way to retry for missed coins. Unless I overlooked something there still is no easy way to reveal where hidden coins are, though. You wouldn't know if you missed a coin in a block. You wouldn't know to go back and hit it.
 
Saw some people asking questions about tickets. Once you build the ? blocks, Toad Rally tickets should be no issue. The small one gives you +5 tickets every few hours, the wide one is +30, and I'm guessing (because I don't have it yet) the big one will be at least +50 tickets. Your tickets max out at 99. I'm glad Nintendo didn't monetize this through a F2P model, because it would've been a downer if I had to grind tickets through the bonus games or daily achievements to get them once I ran out.

Tickets max out at 99? Glad I know I have almost 80 barely touch toad rally guess I'll play that more :X
 
Haven't got to try the game yet. Disregarding the extremes "it's the most amazing thing" and "this trash is $10."

A more moderate opinion I heard is a "it's okay, but does what other games have done, maybe better than this, before."

With these opinions and outside looking in, my mind jumps straight to Rayman Jungle Run, game that had no free trial, but launched much cheaper was extremely well put together and well received, but obviously doesn't have the Mario brand power.

Because my mind when this game showed up went straight to Rayman* and have yet to stumble upon a post (not saying it's not out there) comparing these.

For people who played both this and one of the Rayman runners. How do you think this game compares? It seems very similar in what it does. Not to say more of same well put together games, which you buy in a complete package aren't welcome...


*even adjustments made for mobile like the wall jumps which I think have been in Mario before but I don't think many people see them as a staples of the series. (played or seen very little of Nsmb series)
 
I saw somebody before in this thread saying the same thing. I wonder what most people struggle with here. Took me like 10 minutes to claim them.
It was me. To be fair I've been using Toad since unlocking him and he's faster than Mario so I might actually be making things harder on myself, but I'm afraid that I'm so used to him now that if I switch back to Mario I'll fuck up even more.

one castle away from half of the levels having all the coins collected, progressing slowly but its been a real challenge to get all the coins in a stage before moving on.
Same here, I can't play a new level until the last one is 100% cleared. Memorizing the level layouts and where the coins appear is a huge help though so for me it makes more sense to clear each level 100% before moving on, if I did it the other way (clear them all then go back) I'd forget the layouts and it'd be even harder.

Yeah, did that a few times. Felt like cheesing it. I don't have a problem missing coins and needing to go back. The bubbles are a nice way to retry for missed coins. Unless I overlooked something there still is no easy way to reveal where hidden coins are, though. You wouldn't know if you missed a coin in a block. You wouldn't know to go back and hit it.
There are certain parts of the levels where you can see they were designed specifically around killing yourself to bubble backwards, though, so it's definitely not cheesing it.

For example on 2-4, there's a ? Block with a bubble in it right before the road splits. The bottom path has a coin and the top path has an Invincibility Star. You're supposed to get the bubble, go down for the coin, die, bubble backwards and then take the top road to get the star.

*even adjustments made for mobile like the wall jumps which I think have been in Mario before but I don't think many people see them as a staples of the series. (played or seen very little of Nsmb series)
I haven't played Rayman so I can't comment on the rest of your post but Mario has been wall jumping since Mario 64. I can't think of a single game since then that he hasn't had that ability, it's definitely a staple by now.
 
I haven't played Rayman so I can't comment on the rest of your post but Mario has been wall jumping since Mario 64. I can't think of a single game since then that he hasn't had that ability, it's definitely a staple by now.

Good to know, I knew the move was used in 3D games and even existed in 2D. Was thinking about the 2D ones mainly when I said that. And maybe that's just due to the little I've watched and played both those games and Mario Run.

Got this (maybe wrong) impression that they were forcing the verticality to be achieved through side by side walls, more than they would otherwise design in a 2D mario game, in which you would usually jump through plats etc, which is of course made easier because you control the character's horizontal movement as well.
 
For people who played both this and one of the Rayman runners. How do you think this game compares? It seems very similar in what it does. Not to say more of same well put together games, which you buy in a complete package aren't welcome...

From another thread:

Yes, it [Rayman] is indeed more linear. Run's levels have more depth and variety. Fiesta is about executing the developer's intended "perfect run" along a clearly marked path. Run leaves you more room to refine your runs and discover new layers of level design.

I would definitely say Run is the better game.

I don't think it's [Rayman] better. My first impressions of Mario Run made me think Rayman was better, but it isn't. I think Rayman is a more natural fit for your responses when you first start playing an auto-runner. You see, both Rayman Origins and Legends are about momentum, not nuance, a lot of their levels focus on pushing forward and jumping where necessary, with the odd diversion hidden off in a DKC: Returns sort of way. Rayman physics don't have a lot of depth to them, he's a really controllable character but there's far less to master outside of zooming through levels faster and faster. Modern 2D Rayman is a terrific "momentum" platform game.

2D Mario has always had a lot more nuance to it, and that shows in Super Mario Run. You have to work much harder to be skilled and good at it, and it wasn't until I was at the end of world 2 where it all started to click with me and having a lot of fun constantly bettering my high scores on levels, nabbing all the coin sets and beating other players at Toad Rally. It's undeniably a deeper experience than the Rayman games, and the best part of it is like the normal 2D platformers, 2D Mario offers something still tangibly different to Rayman. So it's well worth playing both. They are both good and worthy complements to their traditional forebears.
 
Good to know, I knew the move was used in 3D games and even existed in 2D. Was thinking about the 2D ones mainly when I said that. And maybe that's just due to the little I've watched and played both those games and Mario Run.

Got this (maybe wrong) impression that they were forcing the verticality to be achieved through side by side walls, more than they would otherwise design in a 2D mario game, in which you would usually jump through plats etc, which is of course made easier because you control the character's horizontal movement as well.

Nah, there are a lot of vertical levels in Mario games. Mario 64 has Tick Tock Clock, Mario Sunshine has Pinna Park, Mario Galaxy 1 & 2 have several, as do Mario 3D Land and World. In fact in Mario 3D World there are several levels where the gameplay goes almost strictly 2D and the level scrolls upward. Pretty sure the New! series has several too but while I've played them all I couldn't tell you what they were. Not that they're bad games or anything they just.. don't really leave an imprint in my memory.

Even Captain Toad has a ton of vertical levels, though that's not a core Mario game.
 
Holy crap this game is so fun. Honestly, I think it's substantially better than any NSMB I played.

PS: picking the right character for the right level makes getting black coins / winning rally races much easier.
 
I love Rayman on iOS, it's beautiful and super fluid. It's also more casual than this Mario. Nintendo made a deep, technical game. It requires more skills, but also memorization, which I don't like as much. These 2 games are the two highlights of the genre on smartphones, as far as I know (I haven't played many games on iOS these last 2 years).
 
Did no one on gaf go for 100 lums in the mobile rayman games? I swear "Rayman takes no skill you just go fast and beat the level!" is the new "In Sonic you hold right to win"
 
Finished the three trial levels and got all coin sets. I guess that's all there is to do without paying? It's a solid runner. Hit boxes seem a little wonky sometimes (on koopa paratroopers especially). And I really really really dislike that some coins are hidden in blocks. It's not at all fun to restart levels over and over again just to jump into everything that might have a coin. It's much better to see the coin, and then figure out how to get it. More fun to test skill and planning than it is simply bumping into things and hoping for the best.
You can infer their relative position and go over the same area with bubbles.
 
Is it just me or does Toadette not have any special abilities? I noticed that she runs slower than Toad, and the game description doesn't really sort things out either.
 
Any advice on getting the 2nd black coin in 4-1? I broadly know what I'm trying to do, but I don't think I have the right route from the P switch to the coin.

Quoting myself as I still need some pointers on this one, please.
 
This game is super polished and a lot better than I expected. I guess I shouldn't be surprised, but I'm still really impressed overall. I may even be enjoying this better than the NSMB series of games. Pretty addicted to Toad Rally so far

Loving the game so far, but my biggest complaint is how everything pauses when you get a mushroom or enter coin rush in rally mode. It can really throw off my rhythm especially if it happens while I'm in mid air. I've missed quite a few jumps due to it.

Yeah I came to say this. My only gripe so far. I hate how it just freezes...
 
Am I missing something here? I have an iphone and an ipad. Bought the game on iphone and linked it to my nintendoID and created a child account linked to the same nintendoID on my ipad so my daughter could play it. I use the same appleID on both devices but the game is not unlocked on the iPad?
 
Is it just me or does Toadette not have any special abilities? I noticed that she runs slower than Toad, and the game description doesn't really sort things out either.
I think she's just Mario without being able to grab power ups

Basically a challenge character I guess. She's the last character unlock, so that makes sense I guess.
 
Was kind of disappointed they went with another "Peach is kidnapped" plot. I would have hoped 3D World would have marked the end of that trope.

But I'm glad they at least made her playable, so much for that dumb "We didn't know how to animate her dress" excuse from NSMB Wii using two Toads.
 
Is it even possible to get all the Black Coins on 3-3 with either Mario or Toad? There's one strip where I cannot see how it's possible without something like Peach's hover ability, a couple Goombas on a floating strip of spike mines. I can't seem to figure this level out and have only managed to clear it with 2 Black Coins despite being well aware of where they all are *boggle* :S
 
Was kind of disappointed they went with another "Peach is kidnapped" plot. I would have hoped 3D World would have marked the end of that trope.

But I'm glad they at least made her playable, so much for that dumb "We didn't know how to animate her dress" excuse from NSMB Wii using two Toads.
Now that we have Toadette, there's no excuse for NSMB Switch to go back to two Toads. Mario, Luigi, Toad, Toadette as the core four players, with Peach, Yoshi and Nabbit as unlockables for NSMB Switch
 
Is it even possible to get all the Black Coins on 3-3 with either Mario or Toad? There's one strip where I cannot see how it's possible without something like Peach's hover ability, a couple Goombas on a floating strip of spike mines. I can't seem to figure this level out and have only managed to clear it with 2 Black Coins despite being well aware of where they all are *boggle* :S

Yep, did it with Mario. Time a big leap just off the slope, small bounce off first goomba then big bounce off second.
 
Will this game ever come to Apple TV? Seems perfect for it.

Considering they load the level content separately, it wouldn't take a whole lot to put on the Apple TV. But...probably unlikely. I think Nintendo would see it as too much direct competition with the Switch.

Yep, did it with Mario. Time a big leap just off the slope, small bounce off first goomba then big bounce off second.

Those small bounces are easy to forget about. In some ways, due to the precision of touch control taps versus a physical button, SMR is a very technically precise platformer, possibly the Mario game that requires the most exacting input.
 
Hit boxes seem a little wonky sometimes (on koopa paratroopers especially).

I've noticed this too. I died an embarrassing amount of times trying to jump off of the first paratroopa facing towards you in 1-3, when I never have this problem playing console New Super Mario Bros games or with any other enemies in this game either. It looked like I landed on the head, but then I died.
 
Is it just me, or is this one of the HARDEST Marios ever, in terms of doing the special coin collection? Timing needs to be absolutely perfect, and I can't seem to attain solid consistency, especially for the wall jump and spin moves. It's extremely frustrating for some coins. But kudos- this is a deeper game than I originally suspected. It's going to take me a long, long while to get all the coins.
 
Am I missing something here? I have an iphone and an ipad. Bought the game on iphone and linked it to my nintendoID and created a child account linked to the same nintendoID on my ipad so my daughter could play it. I use the same appleID on both devices but the game is not unlocked on the iPad?
Probably needs to be the same NAcc. And only one of you will be able to play at any given time.
 
Is it just me, or is this one of the HARDEST Marios ever, in terms of doing the special coin collection? Timing needs to be absolutely perfect, and I can't seem to attain solid consistency, especially for the wall jump and spin moves. It's extremely frustrating for some coins. But kudos- this is a deeper game than I originally suspected. It's going to take me a long, long while to get all the coins.
It's definitely one of the hardest side-scrolling Mario games... I love that it really makes you learn level structure due to the various challenges too. As much as I think highly of NSMB Wii & U, this is the first side-scrolling Mario game since SMW/YI where I remember the stage layouts in minute detail, thanks mainly to those black coins.
 
Is it just me or does Toadette not have any special abilities? I noticed that she runs slower than Toad, and the game description doesn't really sort things out either.
Apparently, when the scores are being tallied in Toad Rally, she "steals" a few Toads from your opponent's "crowd" (around 15-25% of them), slightly boosting your final score.
 
Is it even possible to get all the Black Coins on 3-3 with either Mario or Toad? There's one strip where I cannot see how it's possible without something like Peach's hover ability, a couple Goombas on a floating strip of spike mines. I can't seem to figure this level out and have only managed to clear it with 2 Black Coins despite being well aware of where they all are *boggle* :S
I will just add this as another way to solve this. I usually kick the shell of that green koopa which appears a bit before the arrowed ground, take a big leap from that first arrow, land on/take a big leap from the green shell from before which takes me to the goomba and take another big leap to the arrow block in the air just to make one more jump to reach the black coin.
 
I will be extremely disappointed if Toadette stops being playable in future 2D game. She's a great character.

I'm not talking about Gamplay wise. She's just awesome.
 
Playing a lot of this. More than I would like to admit.


Playing it way less than I could have ever imagined. Super surprised at how much I don't like it. I'm a major Mario fanboy and really like mobile games when done well. I expected a homerun, especially at the price.
 
Apparently, when the scores are being tallied in Toad Rally, she "steals" a few Toads from your opponent's "crowd" (around 15-25% of them), slightly boosting your final score.

Oh wow that's pretty crazy actually. That combined with the fact that the lack of power-ups means she gets 5 coins from shrooms probably makes her outclass Mario if you're actually good! Also outclasses Mario for the regular game too...

As for Toad vs Toadette, there are some cases where Toad's high speed sorta screws him over. For example, when testing Toad out in the Desert Toad Rally, I've noticed that Toad runs so fast that he actually will miss some red coins that other characters easily get.
 
I'm trying to match the picture as well for some reason lol

I have the picture completely matched in terms of buildings but my castle still isnt finished. Itd be nice to know what toad levels actually advance the castle so I have something to work towards in Toad Rally other than the last Rainbow Bridge
I do think it's just a sample, but you never know. Started trying to match as well, lol. The front house is placed between two slots, so that won't work for us anyway.
 
Is it just me, or is this one of the HARDEST Marios ever, in terms of doing the special coin collection? Timing needs to be absolutely perfect, and I can't seem to attain solid consistency, especially for the wall jump and spin moves. It's extremely frustrating for some coins. But kudos- this is a deeper game than I originally suspected. It's going to take me a long, long while to get all the coins.

I agree. This game is much harder than I thought it would be.... And we're working against the clock. I've lost games mere steps away from the final flag with five black coins. I was pissed, but the feeling is so rewarding once you finally get all the coins and make it.

This is the most hardcore Mario game I've played.
 
I played this yesterday and it was a lot of fun. At first I was playing it like a normal Mario game but once I realized how acrobatic Mario is in this game it got to be really fun. It seems a speed run like approach is best for enjoying SMR instead of more careful platforming.
 
this is a great podcast-linstening game if you're into perfecting runs and collecting stuff (I am).
 
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