• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Super Mario Run Release Dec 15th, Price 9.99

I think I've never bought a mobile game, but $10 seems pretty... steep for a mobile game, right? I honestly didn't expect more than 5$. Maybe not even that, seeing as how apparently it has micro-transactions, etc. In fact, I'd have expected $0.99 with the majority of revenue coming from the coin sales etc.
 
I think I've never bought a mobile game, but $10 seems pretty... steep for a mobile game, right? I honestly didn't expect more than 5$. Maybe not even that, seeing as how apparently it has micro-transactions, etc. In fact, I'd have expected $0.99 with the majority of revenue coming from the coin sales etc.
$0.99 to $4.99 is the most common range, kind of how $5 to $20 is for PC indie games
Then, some go higher, $5.99 to $9.99, usually for ports and bigger mobile games. (The $20 to $60 equivalent on PC)
Fewer still go higher than $9.99
 
I think I've never bought a mobile game, but $10 seems pretty... steep for a mobile game, right? I honestly didn't expect more than 5$. Maybe not even that, seeing as how apparently it has micro-transactions, etc. In fact, I'd have expected $0.99 with the majority of revenue coming from the coin sales etc.

It does not have micro-transactions.

I'm looking forward to seeing how far they can take this concept. The run button is pretty much always pressed in Mario, so getting rid of it is smart, and the free-running feel looks to be preserved.
 
The game is designed heavily with micro-transaction gameplay elements, like a Tycoon mode and bubbles to keep you from dying; hopefully its better than Sonic Runners.
 
Hopefully it does well, because that's pretty steep for a mobile game. It looks fun enough but I probably won't buy it. I've had more than enough NSMB so this just looks boring to me. Won't be an issue for the non-Nintendo phone audience it's aiming at, though.

hopefully its better than Sonic Runners.

Not a very high standard to be quite honest
 
Hopefully it does well, because that's pretty steep for a mobile game. It looks fun enough but I probably won't buy it. I've had more than enough NSMB so this just looks boring to me. Won't be an issue for the non-Nintendo phone audience it's aiming at, though.



Not a very high standard to be quite honest


Its kind of a weird spot. On the one hand there is not a paid game anywhere in the top 100 grossing apps. On the other hand, Nintendo probably cannot justify the cost of development at $0.99 and F2P Skinner boxes probably have a ton of reputational risk for a family friendly company.
 
I think I've never bought a mobile game, but $10 seems pretty... steep for a mobile game, right? I honestly didn't expect more than 5$. Maybe not even that, seeing as how apparently it has micro-transactions, etc. In fact, I'd have expected $0.99 with the majority of revenue coming from the coin sales etc.

No, it hasn't.

My god, did you guys watch the trailer or read the PR? Because there are tons of misinformation going on here...
 
$0.99 to $4.99 is the most common range, kind of how $5 to $20 is for PC indie games
Then, some go higher, $5.99 to $9.99, usually for ports and bigger mobile games. (The $20 to $60 equivalent on PC)
Fewer still go higher than $9.99

It does not have micro-transactions.

I'm looking forward to seeing how far they can take this concept. The run button is pretty much always pressed in Mario, so getting rid of it is smart, and the free-running feel looks to be preserved.

Did you just made that up in sake of having a point?

It has no microtransactions.

My bad, hmm could've swear I read somewhere it had something similar. A soon-to-be mainstream and popular mobile app without any form of micro-transactions. That's rather... uncommon.

I suppose that without it a price more than $1.99 is acceptable. Still think $10 is rather steep. $5 would feel more like a sweet spot.

No, it hasn't.

My god, did you guys watch the trailer or read the PR? Because there are tons of misinformation going on here...

If a lot of people are confused about whether or not this has micro-transactions, I think the PR team isn't doing its job very well.
 
If a lot of people are confused about whether or not this has micro-transactions, I think the PR team isn't doing its job very well.

When they unveiled it on stage they said then it would have no IAP.
When they discussed it post-show with press they reiterated that it would have no IAP.
Now today with the release date unveiled it says both on Nintendo's and the games dedicated website that there are no IAP.

Any confusion speaks to the fact that people are fucking idiots rather than any kind of PR failure.
 
If a lot of people are confused about whether or not this has micro-transactions, I think the PR team isn't doing its job very well.

If there's something I've learned all these years is that no matter how crystal clear your message is or how hard you try to explain something, there's always going to be that one person that simply won't understand and/or will hear what they want to hear.
There's so much the PR team of any company can do about that.
 
When they unveiled it on stage they said then it would have no IAP.
When they discussed it post-show with press they reiterated that it would have no IAP.
Now today with the release date unveiled it says both on Nintendo's and the games dedicated website that there are no IAP.

Any confusion speaks to the fact that people are fucking idiots rather than any kind of PR failure.

Pretty much
 
This game is going to put every other iphone game to shame.
Not even by a long shot. Oh, it'll be a great auto-runner, but so many mobile games already do more than a Mario runner could ever hope to do. Check out stuff like Device 6, 80 Days/Sorcery series, Hadean Lands, A Dark Room, 868-Hack and Imbroglio, and many others
 
Not even by a long shot. Oh, it'll be a great auto-runner, but so many mobile games already do more than a Mario runner could ever hope to do. Check out stuff like Device 6, 80 Days/Sorcery series, Hadean Lands, A Dark Room, 868-Hack and Imbroglio, and many others

Yeah. I'm sure it will be fun; but this seems more like a cheap cash-in to the market as opposed to something like the Rayman games.
 
This is expected. Not to sound fanboy-sh, but Nintendo is the one developer on the planet that does not screw over its customers with IAP. I recall there being a rumor that Iwata was insistent that Nintendo should under no circumstance make gouging children their business model, but I'm too lazy to look it up.

Even their games that have IAP-like features (like Pokemon Picross) treat it more like a buy-this-game-over time option, and the game completely opens up once you've sunk $30 or so into it.
 
I will not bet against this game, my only concern is when will it appear on Google Play since I do not have an IOS device atm

I wish I could play on my MacBook
 
Once they make a bazillion dollars, hopefully they'll want to port it to android for the rest of us.

The price isn't bad. Square and Rockstar proved that if you can charge a higher price if it's a good product.
 
I'll download the free version and try it out. I don't really have qualms with spending $10 if I enjoy it enough.
It doesn't matter what other mobile games cost
 
$10 is bold but I like it.

Hope the game is good. NSMBU was a fun game but I'm not sure if the fun translates well to an autorunner. Rayman games worked well because they are much faster paced than Mario.
 
Hope this uses Nintendo id for login and has my nintendo rewards/missions.

Nintendo's lack of universal and pervasive online systems integration is such a missed opportunity.
 
Huh. I might pick it up when it's cheaper. $5 CAD is impulse buy; anything more than that and I'd rather do other stuff on my phone when I want a distraction.
 
I think I've never bought a mobile game, but $10 seems pretty... steep for a mobile game, right? I honestly didn't expect more than 5$. Maybe not even that, seeing as how apparently it has micro-transactions, etc. In fact, I'd have expected $0.99 with the majority of revenue coming from the coin sales etc.

The only company who gets away with games over $5 is Square Enix Eidos with their RPG ports.
 
Is it not?

It has levels, so it eventually ends. This thread seems to be a lot of confusion about what is an endless runner. Some people seem to think it is a game where the AI runs for you (which is what Mario is) while others use the title to describe games like that which never end and are strictly score/run based. We need a better defined term for it, maybe auto-runner? Mario is an auto-runner, not an endless runner.
 
$10 is bold but I like it.

Hope the game is good. NSMBU was a fun game but I'm not sure if the fun translates well to an autorunner. Rayman games worked well because they are much faster paced than Mario.

I thought the autorun stages in NSMB2 were pretty fun.
 
It has levels, so it eventually ends. This thread seems to be a lot of confusion about what is an endless runner. Some people seem to think it is a game where the AI runs for you (which is what Mario is) while others use the title to describe games like that which never end and are strictly score/run based.

So essentially, no one knows enough about the game to formulate a proper description of it, but enough a perception to argue against an opinion of it.
 
I'd say we have a very proper description. It's an auto runner with bespoke stages to conquer which have branching paths; and then to replay in a score attack challenge, taking on the high scores of friends. It's timing based and just involves taps and holds
 
We are finally getting more quality games with more robust content and polish on mobile and what does GAF cry about? 10 bucks holy shit!
 
$10 is fine... as long as it's free to start

I mean, it's basically NSMB Mobile. nsmb is a huge money maker given the platform's adoption
 
I'm pretty positive on iOS gaming (see: Severed, 80 Days, Horizon Chase, Super Hexagon, Squeidos' GO series, XCOM, Invisible Inc, etc) and I'm put off by the price. The Rayman games are really polished auto-runners that take advantage of most mechanics in the console series (jump, wall jump, hover, etc), with discrete levels built around them, they're pretty good, and they're only $3.

Now, I understand that Mario is a much, much bigger IP and console Mario games are generally seen as better than console Rayman games. I think the issue is that when both games are pared down to one button controls, that quality gap shrinks because, frankly, I only think there's so much you can do with auto-runners. I'm struggling to think of anything that Nintendo could do in Super Mario Run that would really be creative or push it over the edge over competing games. A lot of the fun of 2D Mario is exploration and light puzzle-solving, or pixel-perfect speedrun-esque levels - the former will be difficult due to auto-running/1-button controls, and the latter is already covered by games like Rayman.

Now, will it sell poorly because of the premium price? I don't want to underestimate the Power of Mario, but I think they're certainly losing some customers who will instantly balk at that price, myself included. All I can say based on the footage I've seen is that there's nothing to make me think it would command a $7 premium over competing titles.
 
Top Bottom