So far, it's the third major SM64 mod, and I must say it is the best.
The first one is the missing stars, back when it was not possible to import levels into SM64 and it looks boring, but has a night/day system, several nice modifications like showing you the stars collected in each area and a nice inprovement over the orginal Bowser fight - instead of throwing him into bombs, you defeat him by getting the fire flower suit and spitting fire (not perfect, but it works). He even changes his strategy after 5 or 6 hits.
The second one is Super Mario 74. 150 Stars and it is really romhacking-like with lots of places where many platforms are tiny and the difficulty becomes really insane. But there are some great ideas, like wall-jumping over a huge pit or climbing up slopes by long jumping from one side to another (the last Bowser level is quite awesome).
This hack, Super Mario Star Road, shows that Skelux put a lot of thought into his levels. They are well designed, as far as someone with no previous experience in 3d level design could do it. And yes, it is insanely difficult, especially for a game which "have its own rules". Most of the stars are easy to get, but some of them are either really hard or the solution to get this star is so strange that you don't know how you are supposed to know that. But still, it is a good game, lots of fun and it shows that he put some time in this game.
I personally are also making a SM64 mod, but I'm not that far. It won't be really bug, 70, maybe 80 stars. It's not that difficult, there is a tool to import levels with Wavefront .obj-files and one tool to put the objects into the levels.
butter stick said:
Got bored of it quickly, mainly because the camera is so terrible. Don't know if it was this bad in the original.
It was better in the orginal, and it is a known problem. The thing is, each level in the SM64 orginal has hardcoded camera settings. It is really recommended that you switch to Mario perspective, then zoom out. I do that automatically now.