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Super Meat Boy for WiiWare cancelled.

enzo_gt said:
One or a few (possibly) good game doesn't mean it's a great platform for downloadable content/games.

When I think of WiiWare, I think of C grade content and ROM dumps.

Cause XBLA and PSN dont have a lot of C grade content, right? There are good games on WiiWare, theyre just not advertised down your throat like on XBL.

It's hard to discern the difference between the good games and the bad games, and its definitely not helped by the fact that the gaming media goes out of their way to ignore the service. Fluidity is probably as good as Super Meat Boy but it doesn't even get a lick of attention due to being on WiiWare.

Oh and WiiWare doesn't have ROM dumps...its the VC. Don't understand how anyone can make this mistake if they own a Wii.
 
NIN90 said:
Releasing a super hardcore 2D platformer on the Wii probably wasn't such a good idea in the first place..

Yah, I can't think of any successful 2D platformers on the Wii :lol
 
AndyMoogle said:
Yes, but that's the way it is and they can't do much about it.
Yeah, the whole thing wasn't that well thought out from the beginning.
Technically they could allow games to be executed from SD cards, but their security system is well... stupid.

User33 said:
It could also have to do with Nintendo wanting mainly non-violent games on their system. The first level of Super Meat Boy probably has more blood than every other game on the system put together
smh
 
[Nintex] said:
Nintendo has all these awesome games on their online services and they sell like shit because
A) Nintendo's online services and storage suck
B) They do next to nothing to improve WiiWare services in terms of updates or a better shopping interface
C) They started promoting these titles with e-mail newsletters since last year or something

They really went out of their way to create the worst online experience ever.

I agree with A and B, but I'm not sure what you mean with C. Nintendo does a good job of getting the word out downloadable games with weekly E-mails, and they've certainly been doing it for more than a year. I've got E-mails about WiiWare games from over 2½ years ago.

I'd also add that they need to release many more demos on WiiWare if they want to spur sales.

bernardobri said:
Why would they release a retail version for the Wii when they can't do the same for the PC or the X360 version?

Why can't they? I've seen several well-known downloadable games on both PC and Xbox 360 make the jump to physical discs at retail.
 
Lyphen said:
Can you think of any successful hardcore ______ on the Wii? Laugh laugh laugh.
Wait, so Metroid Other M, Kirby, New Super Mario Bros., Donkey Kong Country are 2D "casual" games now? Less complicated than other games is one thing, but not "hardcore"?

User33 said:
It could also have to do with Nintendo wanting mainly non-violent games on their system. The first level of Super Meat Boy probably has more blood than every other game on the system put together
So are we back to 1996? FMVs are the bomb too and Nintendo can't do those neither.
 
User33 said:
It could also have to do with Nintendo wanting mainly non-violent games on their system. The first level of Super Meat Boy probably has more blood than every other game on the system put together


Yeah... no

Can you think of any successful hardcore ______ on the Wii? Laugh laugh laugh.

NSMB was pretty hardcore brah.
 
Volcynika said:
Well they are making a limited edition boxed release of the PC version.

About how many units is that LE?

Why can't they? I've seen several well-known downloadable games on both PC and Xbox 360 make the jump to physical discs at retail.

They can't do a regular retail distribution on PC or 360 (revisions that clearly has more features than the ones that could been made on Wiiware, and arguably already a solid fanbase). Then, why would they release a retail version for Wii, which has been already stated with several bottleneck factors? Publishers would essentially put their money on the wrong platform.

Although I think it's more easier to get Super Meat Boy on a retail arcade compilation on 360 with other games, but there's a lot of factors on that matter, I guess.
 
Agent X said:
I agree with A and B, but I'm not sure what you mean with C. Nintendo does a good job of getting the word out downloadable games with weekly E-mails, and they've certainly been doing it for more than a year. I've got E-mails about WiiWare games from over 2½ years ago.
E-mails? Really? You think having to subscribe to a newsletter is a good way to contact Wii owners about WiiWare games? I'm willing to bet less than 25% of Wii owners are subscribed to Nintendo's WiiWare/DSiWare newsletters.
That isn't a good way to get the word out, don't delude yourself.


Oh man, bringing up Nintendo games to prove a point about games selling well on the Wii. Good thinking, guys (and Other M isn't selling well).
 
fernoca said:
Wait, so Metroid Other M, Kirby, New Super Mario Bros., Donkey Kong Country are casual games now? Less complicated than other games is one thing, but not "hardcore".

1. Super Meat Boy is a different kind of hardcore
2. Nintendo mascots
 
NIN90 said:
You mean like the ones without a plumber? Yeah, I can't think of any either.

Donkey Kong? I agree tho that this particular title probably wouldn't have set the world on fire. Can't say it would have been a disaster either on the Wii.
 
Best game of the year but probably for the best. They were gonna have to gimp it to get it fit onto the service. No compromises ftw.

Everybody got a PC that can run this bitch, buy it on Steam.
 
NIN90 said:
1. Super Meat Boy is a different kind of hardcore
2. Nintendo mascots
I've played Super Meat Boy, but semantics now? Not hardcore enough? :p
Super Meat Boy also has a ton of cameos and references from many games.
 
Rush2thestart said:
Cause XBLA and PSN dont have a lot of C grade content, right? There are good games on WiiWare, theyre just not advertised down your throat like on XBL.

It's hard to discern the difference between the good games and the bad games, and its definitely not helped by the fact that the gaming media goes out of their way to ignore the service. Fluidity is probably as good as Super Meat Boy but it doesn't even get a lick of attention due to being on WiiWare.

Oh and WiiWare doesn't have ROM dumps...its the VC. Don't understand how anyone can make this mistake if they own a Wii.

Maybe if the DRM wasn't stuck in 1975 where the games are tied to the system only and not the account that purchased them people would give the WiiWare more respect. I purposely ignore all WiiWare games because I know it's like throwing money down a pit. If something happens to my console, the game is gone and I have to purchase it again to get it back.
 
fernoca said:
I've played Super Meat Boy, but semantics now? Not hardcore enough? :p
Super Meat Boy also has a ton of cameos and references from many games.

Cameos and references don't sell videogames I'm afraid. Certainly not on Wii.
 
So, how well do games sell on Wii Ware? I honestly have no idea.

Of course there would be some that sell very little, like all the other digital distribution services, but do some games sell decently?
 
Poimandres said:
So, how well do games sell on Wii Ware? I honestly have no idea.

Of course there would be some that sell very little, like all the other digital distribution services, but do some games sell decently?
Well World of Goo was the top selling Wiiware game for like...twelve months straight, I kid you not. I have no idea of the actual numbers though.
 
In the Shop Channel it already tells you how much space you'll have left after you download something. Anyone who's downloaded anything from the Shop Channel should know how it works. I don't see why upping the limit would be a problem as long as people are still warned about what they're getting into, space-wise.

I happen to really enjoy using Nintendo's download service, but it certainly does need a fair amount of tweaking in order to be more effective and customer/developer-friendly. Of course, I don't see any significant changes happening until Wii2.
 
NIN90 said:
Cameos and references don't sell videogames I'm afraid. Certainly not on Wii.
Neither on any console. And the game didn't sell on that on the 360; but because is an excellent game.

Good games bomb on all consoles; there are always outside factors.
Yet, WiiWare got two Lost Winds game,s the Bit.trip series, the games from Shin'en.
Maybe is because of the size of their team (i.e. 2 guys) and was too much work to scale down their concept when they probably have other bigger ideas.

But the Wii not being "hardcore" enough? For 2D "hardcore" games? :p
 
Lyphen said:
E-mails? Really? You think having to subscribe to a newsletter is a good way to contact Wii owners about WiiWare games? I'm willing to bet less than 25% of Wii owners are subscribed to Nintendo's WiiWare/DSiWare newsletters.
That isn't a good way to get the word out, don't delude yourself.

It is a good way to get the word out--not the only way or even the best way, but it's certainly not a bad thing for them to do this.

I can think of many other things that they can and should be doing to promote WiiWare games beyond sending E-mails. For example, if they had an official blog (similar to what Sony does for their systems with PlayStation.Blog, not sure if Microsoft has an equivalent) to give developers and publishers a more direct way of communicating with the userbase, then that would be a great step forward. Some kind of weekly podcast would be nice, too. Of course, releasing more demos would be a great way for Wii owners to get a first-hand taste of the games.
 
Amir0x said:
I find the aesthetic to be pleasing. I like pointing at the screen. I like the music. It does feel like I'm shopping! What?

XBLA feels much more streamlined, though. That's where I got Super Meat Boy myself. Worst thing about that service is the points system. Same problem with Ninty. Just let me buy points by the single dollar if I need to. Sheesh.
 
Rash said:
I find the aesthetic to be pleasing. I like pointing at the screen. I like the music. It does feel like I'm shopping! What?

XBLA feels much more streamlined, though. That's where I got Super Meat Boy myself. Worst thing about that service is the points system. Same problem with Ninty. Just let me buy points by the single dollar if I need to. Sheesh.
One of the few things the PS3 got right from the start.
 
This was the version I planned on buying, but I'm glad it got held up for so long, because that extra time allowed me to realize that I don't want to support the developers. Sucks that it got cancelled, though, for anyone that still wanted to buy it on that platform.
 
Picked this up in the Steam Sales, so I'm not too fussed on a personal level - I get to play a great version of the game, and the devs get my money.

I am a little surprised at how this has played out though, and the poster above who noted that Team Meat would have been well aware of the 40MB limit when they started - and throughout - development has a good point.

It's a shame to see the game end up missing its original platform entirely, and I think Nintendo are going to have to look at games like this as massive missed opportunities. Thanks to their own inability to meet dev requirements/demands, coupled with Microsoft's aggressive pursuit of compelling content, they are missing out on great games that would have been a boon for the platform.
 
Sharkington said:
This was the version I planned on buying, but I'm glad it got held up for so long, because that extra time allowed me to realize that I don't want to support the developers. Sucks that it got cancelled, though, for anyone that still wanted to buy it on that platform.

did the developer shoot yer dog?
 
Rash said:
I find the aesthetic to be pleasing. I like pointing at the screen. I like the music. It does feel like I'm shopping! What?

XBLA feels much more streamlined, though. That's where I got Super Meat Boy myself. Worst thing about that service is the points system. Same problem with Ninty. Just let me buy points by the single dollar if I need to. Sheesh.
Eh, I agree with the points you mentioned, but the fact that everything takes so long to load and the fact that there are barely any truly exceptional games on the service make the overall thing feel weak to me.
 
Sharkington said:
This was the version I planned on buying, but I'm glad it got held up for so long, because that extra time allowed me to realize that I don't want to support the developers. Sucks that it got cancelled, though, for anyone that still wanted to buy it on that platform.

I'm guessing you're a member of PETA?
 
Cat in the Hat said:
only thing that would make sense.

I was just google searching the team to see if they've said any, like, controversial statements. But they seem to be a remarkably lighthearted group of people who are actually really up front and honest about their intentions and have gamer's best interests in heart. Making SMB cheaper at the start, for example, which is really amazing considering how much content it has and how damn good it is. And being steadfast that they don't want to just make a sequel, because "they think they've done everything that needs to be done with the concept." I like their philosophy.
 
Sharkington said:
This was the version I planned on buying, but I'm glad it got held up for so long, because that extra time allowed me to realize that I don't want to support the developers. Sucks that it got cancelled, though, for anyone that still wanted to buy it on that platform.

Yeah fucking 2 man dev team not being able to compress the every living shit out of this game to make it fit into arbitrary file size limit. WHO DO THEY THINK THEY ARE?!
 
Amir0x said:
:lol :lol. Never thought i'd see someone legitimately try to argue that 40MB should be "enough for everyone". Marvel after marvel on neoGAF.

My post was part sarcasm (enough for everybody) and part curiosity, because I would really like to know why they couldn't fit the game in 40MB. Honestly I can only think of something sound-related because that's not easily compressed.
 
Amir0x said:
I was just google searching the team to see if they've said any, like, controversial statements. But they seem to be a remarkably lighthearted group of people who are actually really up front and honest about their intentions and have gamer's best interests in heart. Making SMB cheaper at the start, for example, which is really amazing considering how much content it has and how damn good it is. And being steadfast that they don't want to just make a sequel, because "they think they've done everything that needs to be done with the concept." I like their philosophy.
Yep, got my SMB for 10 bucks on steam. A full 5 bucks cheaper than normal, that was pretty fuckin cool of them to do.
 
60_gig_PS3 said:
I have a Mac, a PS3, an iPod, and a Wii how do I play this game?

You buy it on Steam and play it on the PC you typed that post on.

edit: oh yeah it comes out on Mac next year
 
Sharkington said:
This was the version I planned on buying, but I'm glad it got held up for so long, because that extra time allowed me to realize that I don't want to support the developers.

Why don't you want to support the developers? When did you realize that and why?
 
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