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Super Smash Bros. for 3DS & Wii U DLC |OT| Mewtwo Strikes Back

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Give Ness a half decent recovery and I'll ditch the villager. I mean, it's sort of fun that you have to hit yourself in the ass with thunder to get back on the stage and all, but yeah..

Does he have better custom up Bs btw?
 
Do we know if codes will be sent at the same moment across the world ?
I don't really want to wait tommorow in the evening :l
 
nerf Mewtwo :P
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Give Ness a half decent recovery and I'll ditch the villager. I mean, it's sort of fun that you have to hit yourself in the ass with thunder to get back on the stage and all, but yeah..

Does he have better custom up Bs btw?

They're all thunderbolts with different properties. I don't think any offer better recovery.
 
Anyone else in Sweden/Norway? I bought both games, I want the DLC. There's no Club Nintendo here, no way to register?
 
Give Ness a half decent recovery and I'll ditch the villager. I mean, it's sort of fun that you have to hit yourself in the ass with thunder to get back on the stage and all, but yeah..

Does he have better custom up Bs btw?

His regular pk2 is greatly improved from previous games. He has a custom pk2 that is Lucas esq and won't be cancelled by some projectiles, and will go through characters. Distance may be slightly longer
 
Actual wishlist:

- Robin dash speed improved. Maybe to, like, Kirby-level groundspeed.
- Endlag on Arcthunder and Arcfire slightly reduced, although that's unlikely.
- Get rid of the deadspot on f-tilt.
- Grab range increased. It doesn't need to be a major buff, but please at least give Robin a shield-grab worth a damn.

Increasing shield-stun across the board would be a nice passive buff to Robin, as well. I can't actually think of what else I'd change (that could be reasonably changed, at least), though. Robin's aerials are good. Tilts aren't so much, but they're disjoints, and they're not terrible. Special moves are all pretty good in general, though Arcfire is limited by how predictable the arc is. Robin just needs better mobility to take advantage of their set-ups, and get more escape options against like... the entire top tier, and I think the character would be set.
 
Buff Falco and Palutena since those are who I use

but some characters I wanna see buffed just to be more viable are Samus, Robin and Metaknight lol.
 
I don't know what to expect with the patch, so I'm keeping my expectations very low.

Hoping Zelda gets another 0.7% damage increase on her u-tilt though.
 
Increase Luma respawn timer to 30 seconds.

100% serious

Speaking of which, I haven't played against Rosalina in a long time so I don't know if they already changed that, does hitting Luma cause any damage yet? I remember it was annoying Luma could hit and inflict damage but it couldn't be the same the other way around.
 
Speaking of which, I haven't played against Rosalina in a long time so I don't know if they already changed that, does hitting Luma cause any damage yet? I remember it was annoying Luma could hit and inflict damage but it couldn't be the same the other way around.

Nope. He's still mama's little meat shield.
 
Speaking of which, I haven't played against Rosalina in a long time so I don't know if they already changed that, does hitting Luma cause any damage yet? I remember it was annoying Luma could hit and inflict damage but it couldn't be the same the other way around.

Luma has it's own hit points and it does take damage. It's just separate from Rosalina's percentage.
 
I forgot to register my 2 games :(. If you want, gimme the code and I will purchase you mewtwo when you get your 3ds fixed :)

If you buy for my sister I'll do it since she wants mewtwo as well and I can buy it for myself later on, it will be north america code. We'll be playing the wii u version so she could wait a few weeks.
 
Guh....so tempted to change my Mii Brawlers up B to that Tornado kick move. But I love Axe kick waaaaay too much, especially when I land it on a shielding opponent.
 
My wishlist:
1. Universally increase the range of swordsmen, they absolutely should not have less range than characters like Diddy.
2. Universally decrease the size of blast zones
3. Half shield regeneration time
4. Make Mii Fighters playable in random online, showing default Miis on opponents' consoles
5. Add in an additional mode between regular and custom, allowing custom moves to be used but not any of the equipment
6. Make it possible to quickly and easily choose a custom move set from the CSS
7. Allow custom moves online, promising a balance patch for them at a later time once more data has been taken
8. Allow custom moves in all modes, including All-Star
9. Add in an easy way to unlock custom moves, such as purchasing them from a shop or earning them after online matches
10. Remove the ability to get duplicate custom moves
11. On Wii U, have the last used profile save during your session so you don't have to repick your name every time you return to the CSS
12. Save last used battle options between sessions
13. Add in "alpha" versions of stages that remove hazards/traveling and walkoffs
14. Allow certain "alpha" stages to be used in For Glory online (such as Battlefield or Smashville)

Literally none of this will happen
 
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