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Super Smash Bros. for 3DS & Wii U DLC |OT| Mewtwo Strikes Back

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LAST CHANCE RANBAT SIGNUP - QUOTE TO REVEAL LINK. I WILL CLOSE THE SIGNUPS IN TWO HOURS WHEN I GO TO MAKE THE BRACKETS




Checked Flux's Twitter, and it was a self requested ban. Not sure how long it'll last; sounds like it'll probably lift right before E3 happens.
The man could at least tell folks. -_-
 
Guys , I need some custom movesets to make use of.

What is good for like Yoshi , Ness , Pit/Dark Pit Palutena , Zelda , Ike , GAW and ZSS?

Doesn't matter really if you mention character to me that I didn't name , I will gladly take your recommendations.
Maybe others are gonna be more familiar with some but from my experience. Yoshi can make use of that Neutral B that spits enemies far away to counter edgeguards if you're feeling lucky or against very bad recoveries like Mac. Ness can use the purple pk thunder that doesn't evaporate in hit to get a better recovery and harrass people and PK vacuum to have an extra tool against non plasma projectile characters.
For Pit personally, I use the augmented reflector. It's crazy powerful and it breaking easily can be a good thing because it can save you from a smash attack and leave you with time to react. Doesn't push away though. I've seen some people use the guiding arrows which are amazing for offstage harrasment and are great for gimping bad recoveries. I like his regular up b but you could try experimenting with the others.

Palu has amazing customs (which are unlocked by default). Light weight is GOAT and super speed is fantastic as well. Her neutral b and up b is preference based. Jump glide is very good for attacking but it will limit your vertical recovery.

With Ike, definately use close combat, his side b. Clashes with projectiles and goes through shields. Deals less damage and momentum doesn't carry after it's doné limiting recovery a lil bit. Other customs are preference based. I go with the windbox b for gimps, and some people swear by the diagonal aether but less vertical recovery is a no no for me.

Maybe somebody else can go in detail th Zelda, GW and ZSS
 
Yeah, Flux joined the ranbats this season, but he will be fine.

Hmm. If we got 4 More people, then I could even out the brackets. Otherwise the bottom bracket will have 2 extra.

I will post the signup link one last time, because I know some folks said they wanted to sign up, but didn't.

LAST CHANCE RANBAT SIGNUP - QUOTE TO REVEAL LINK. I WILL CLOSE THE SIGNUPS IN TWO HOURS WHEN I GO TO MAKE THE BRACKETS

 
Guys , I need some custom movesets to make use of.

What is good for like Yoshi , Ness , Pit/Dark Pit Palutena , Zelda , Ike , GAW and ZSS?

Doesn't matter really if you mention character to me that I didn't name , I will gladly take your recommendations.
The current best Palutena uses light speed, jump glide,auto reticle, and super speed. You can do different variations if you like. Light speed gives you access to confirmed kills and super speed gives you insane mobility (and access to kills). Jump glide would be one of the best recoveries if it's vertical distance wasn't mediocre, but that gives you insane horizontal recovery and gets you out of a lot of off stage shenanigans. Jump glide can be cancelled into attacks too. TLDR, until customs are banned use customs with Palutena. The day they are banned from the metagame, RIP Palutena.
 
Something that has always bothered me with Shulk is that Buster in Smash does what Enchant is supposed to do, buff your damage (with the added benefit of allowing other to damage Mechon).
 
It will forever be a mystery why Palutena's default moveset is so dull.

Who's looking to play?
It is pretty crazy. Her default moveset is worse variations of existing moves.. Her counter is the worst in the game (super slow start up, terrible kill potential, weird range that whiffs a lot). I think even if she just had light weight for her down b (which would replace her terrible counter), she'd be mid tier because she could actually get kills and play off stage. I'd be fine with just light weight...
 
Yeah, Flux joined the ranbats this season, but he will be fine.

Hmm. If we got 4 More people, then I could even out the brackets. Otherwise the bottom bracket will have 2 extra.

I will post the signup link one last time, because I know some folks said they wanted to sign up, but didn't.

LAST CHANCE RANBAT SIGNUP - QUOTE TO REVEAL LINK. I WILL CLOSE THE SIGNUPS IN TWO HOURS WHEN I GO TO MAKE THE BRACKETS

Am I too late? Gonna try anyways
 
Yeah, but that was a long time ago. It is like how I wasn't ever able to get a single win off of Tipster with the 3DS and early Wii U version, but I was able to win the previous ranbats. Who knows how we compare now.
Yoshi's potential is endless
kappa
. But yah that's pretty good to have taken down Tipster,I can barely take a game off him.. Except when he plays little mac and I throw his recovery counter off the stage...
 
I WILL TAKE TWO MORE ENTRIES FOR THE RANBATS SO THE BRACKETS CAN BE EVEN. QUOTE FOR THE LINK BELOW


Here is me being a choke artist at locals and losing with Mewtwo against Yoshi and (sigh) Zelda:

https://youtu.be/vPPVvMI9JCQ

I should have won vs. Zelda. I don't know why I am so goddamn Shadow Ball happy vs. Yoshi. Nami knows I am normally not like that at all. Nami, I think your Yoshi is better than this guy's, and I should have been able to take him. What do you think?


So basically the matchup must be a nightmare for Mewtwo I take it.
I can't figure it out at all. Trela, who is the best Mewtwo I have seen, swapped characters against a Yoshi in Top 8. :/

It will forever be a mystery why Palutena's default moveset is so dull.

Who's looking to play?
Because Super Speed is like Kong Cyclone. It is a dumb move that makes the character completely revolve around one input and its setups. Lightweight is okay, though the 70% throw kills are pretty salt-inducing. It is really just Palutena's down B that is extremely lame. A counter, really?

Am I too late? Gonna try anyways
I just woke up, so you are in - haha.

Yessir. I believe you won that set...?
Nami used to be free to my Bowser. I actually wondered how he got to Bracket 1. That was ages ago, though. Stuff changes, and now Nami gives my Bowser lots of trouble. People practice and get better - I wouldn't reference the past like that if it isn't relevant anymore.
 
I don't think you can prepare for anything as Yoshi other than not getting hit by forward air. Some people play pretty differently from each other even if Yoshi seems like a straightforward character. And then people take a very promising and flexible character like Diddy and do nothing but throw banana up throw up air. It's another mystery.

Who is looking to play?
 
ONE MORE FOR RANBATS. I WILL MAKE THE BRACKETS IN HALF AN HOUR

I think with Mewtwo we have to practice the art of shieldgrab.
His grab is so shitty. I actually have two other tools I am practicing, but don't use enough.

Block > Dtilt - punishes anything that lands near Mewtwo outside of grab range, best on characters that have a little landing lag, but still works otherwise.

Block > Fair - remember that shields are jump-cancelable, so Mewtwo can Fair immediately after blocking an attack. I think this is good against floaty, spacey characters. This is how I think I might be able to punish Yoshi's Fair. The startup is only 4 frames, jump is 3 frames, so the question is this: can my opponent hit me, and then get out of Fair range, in 7 frames (a little more than a tenth of a second)? My hypothesis is "no", but I need a skilled Yoshi to help me prove that.

That's not Kurst in the stream, doesn't seem legit.
Lol. I scolded the TO about that.

I don't think you can prepare for anything as Yoshi other than not getting hit by forward air. Some people play pretty differently from each other even if Yoshi seems like a straightforward character. And then people take a very promising and flexible character like Diddy and do nothing but throw banana up throw up air. It's another mystery.

Who is looking to play?
I think I might have a way to punish all of Yoshi's aerial advances, but I need to test it. My wife made me feel someone certain, but her Fair spacing is inconsistent. It is hard as hell to do, too.
 
Must resist switching against dong bending. I... must... resist...

Me neither. That's why I did the taunt, since I never knew it could spike before.
 
God, I'm getting exasperated by the free spinning kongs. It even gets stupid super armor on top of wind that nearly covers Battlefield completely? Having to work until the mid-late 100s to stand a chance of scoring a KO is bad when against heavyweights. Not only are their punishes bad enough against Pac-Man as-is, but the high damage boosts their power even more!

Default or the custom Meteor Trampoline?

Meteor, but it was the very first hit right as DK was below me.
 
God, I'm getting exasperated by the free spinning kongs. It even gets stupid super armor on top of wind that nearly covers Battlefield completely? Having to work until the mid-late 100s to stand a chance of scoring a KO is bad when against heavyweights. Not only are their punishes bad enough against Pac-Man as-is, but the high damage boosts their power even more!

Never take airbender kong to Battlefield. It also has frames without armor between the two hits during which you could potentially hit him out of it. Alternatively you could also just air dodge out between hits too.
 
It certainly wasn't fun to see the upB spam, which guaranteed some awful moments even if I could stay away from it most of the time, and that got me in a particularily bad mood that was severely counterproductive to making good decissions. Hence the one match where I basically taunted whenever I got an opening.
Kappa

Seriously, I felt like I could try and get you several times, but Pac-Man's lack of reliable kill moves always put me at a disadvantage, because I was giving you rage that made upBs and all your KO moves even more powerful.
 
I WILL TAKE TWO MORE ENTRIES FOR THE RANBATS SO THE BRACKETS CAN BE EVEN. QUOTE FOR THE LINK BELOW


Here is me being a choke artist at locals and losing with Mewtwo against Yoshi and (sigh) Zelda:

https://youtu.be/vPPVvMI9JCQ

I should have won vs. Zelda. I don't know why I am so goddamn Shadow Ball happy vs. Yoshi. Nami knows I am normally not like that at all. Nami, I think your Yoshi is better than this guy's, and I should have been able to take him. What do you think?

Nami used to be free to my Bowser. I actually wondered how he got to Bracket 1. That was ages ago, though. Stuff changes, and now Nami gives my Bowser lots of trouble. People practice and get better - I wouldn't reference the past like that if it isn't relevant anymore.

The guy did some good stuff. He actually did a jab cancel to an fsmash, which I never do. It can also be done with usmash, too. I don't think either is guaranteed. He used dair a bit, which I see a lot of good Yoshis use. I need to use that more. He also did a low egg throw to approach, which I don't use much, but is really good. Other than that, his spacing wasn't the greatest. He was also too smash happy. You were also running into things left and right and weren't shielding very obvious approaches, so it wasn't your best game.

Bracket 3 Season 1 of Ranbats was an interesting place. The other seasons have been pure luck, with me only actually winning 1 match in each.

ONE MORE FOR RANBATS. I WILL MAKE THE BRACKETS IN HALF AN HOUR


His grab is so shitty. I actually have two other tools I am practicing, but don't use enough.

Block > Dtilt - punishes anything that lands near Mewtwo outside of grab range, best on characters that have a little landing lag, but still works otherwise.

Block > Fair - remember that shields are jump-cancelable, so Mewtwo can Fair immediately after blocking an attack. I think this is good against floaty, spacey characters. This is how I think I might be able to punish Yoshi's Fair. The startup is only 4 frames, jump is 3 frames, so the question is this: can my opponent hit me, and then get out of Fair range, in 7 frames (a little more than a tenth of a second)? My hypothesis is "no", but I need a skilled Yoshi to help me prove that.

I think I might have a way to punish all of Yoshi's aerial advances, but I need to test it. My wife made me feel someone certain, but her Fair spacing is inconsistent. It is hard as hell to do, too.

Don't know where you're going to find one of those >.<

It certainly wasn't fun to see the upB spam, which guaranteed some awful moments even if I could stay away from it most of the time, and that got me in a particularily bad mood that was severely counterproductive to making good decissions. Hence the one match where I basically taunted whenever I got an opening.
Kappa

Seriously, I felt like I could try and get you several times, but Pac-Man's lack of reliable kill moves always put me at a disadvantage, because I was giving you rage that made upBs and all your KO moves even more powerful.

Yeah, I started to do it a lot towards the end. I am really bad at cancelling it, though, so it is a free punish. You really just have to keep spamming air dodge to beat it.

You rely too much on the key. It doesn't do much at low %, and it doesn't kill until really high % on Donkey Kong. You also dash attacked a lot, and I eventually learned to grab you out of it. You still threw me off a lot with all your moves as I have no idea the amount of lag they have (not a lot!).

Good games.
 
ONE MORE FOR RANBATS. I WILL MAKE THE BRACKETS IN HALF AN HOUR


His grab is so shitty. I actually have two other tools I am practicing, but don't use enough.

Block > Dtilt - punishes anything that lands near Mewtwo outside of grab range, best on characters that have a little landing lag, but still works otherwise.

Block > Fair - remember that shields are jump-cancelable, so Mewtwo can Fair immediately after blocking an attack. I think this is good against floaty, spacey characters. This is how I think I might be able to punish Yoshi's Fair. The startup is only 4 frames, jump is 3 frames, so the question is this: can my opponent hit me, and then get out of Fair range, in 7 frames (a little more than a tenth of a second)? My hypothesis is "no", but I need a skilled Yoshi to help me prove that.

Depends on how many frames you have to act. Shield won't give a +7 advantage like Bowser's Jab 1.
 
I just fought someone in Marth dittos on For Glory who I had played before. Last time, we played about 6 matches, won none of them and got 2-stocked twice. Now, I won every match and 2-stocked them in the last game.

Feels good yo!
 
ONE MORE FOR RANBATS. I WILL MAKE THE BRACKETS IN HALF AN HOUR


His grab is so shitty. I actually have two other tools I am practicing, but don't use enough.

Block > Dtilt - punishes anything that lands near Mewtwo outside of grab range, best on characters that have a little landing lag, but still works otherwise.

Block > Fair - remember that shields are jump-cancelable, so Mewtwo can Fair immediately after blocking an attack. I think this is good against floaty, spacey characters. This is how I think I might be able to punish Yoshi's Fair. The startup is only 4 frames, jump is 3 frames, so the question is this: can my opponent hit me, and then get out of Fair range, in 7 frames (a little more than a tenth of a second)? My hypothesis is "no", but I need a skilled Yoshi to help me prove that.


Lol. I scolded the TO about that.


I think I might have a way to punish all of Yoshi's aerial advances, but I need to test it. My wife made me feel someone certain, but her Fair spacing is inconsistent. It is hard as hell to do, too.

Was a super late entry. Hope I made it!
 
Yeah, I started to do it a lot towards the end. I am really bad at cancelling it, though, so it is a free punish. You really just have to keep spamming air dodge to beat it.

You rely too much on the key. It doesn't do much at low %, and it doesn't kill until really high % on Donkey Kong. You also dash attacked a lot, and I eventually learned to grab you out of it. You still threw me off a lot with all your moves as I have no idea the amount of lag they have (not a lot!).

Good games.

I don't think I actually relied on the key all that much, but it's just that it was the one fruit that would give you the least amount of time to shield or do any kind of countermeasure against it. I didn't use that exclusively, though, as I do remember nagging you with the apple's quirky trajectory several times (in a row, at times), and also sharing the love among oranges and strawberries (maybe not enough galaxians and bells?).

Yeah, dash attack is cool in that the final hit has no cooldown at all, but the delay between each individual hit is long enough that it's really easy to punish on block. Also, most of Pac's aerials except for bair and nair have really low knockback, which I still can't capitalize on for anything but simple fair-nair combos I picked up from Abadango. I wish there were more famous Pac-Man players I could watch...

I agree that part of Pac-Man's strength is that nobody knows what the heck he can do, but once you learn what his tools are it starts to become an uphill battle for him, since he has limited KO setups and that means he will build your rage in order to try and score a KO.
 
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