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Super Smash Bros Wii U Review Thread

Well, yeah, I don't know what the point of a truly objective review would be. It'd stop being a review and start being a list of specifications or something, right?

Is it safe to say then that there's no such thing as an objectively valid complaint? I know this is tangential and it's probably pedantic but it seemed like a request for something impossible.

No, there are definitely objectively valid complaints, such as "this game has too long loading times", however then you'd need a proper method of comparing them with other games and how frequently they appear, because of course what is "long" is subjective, while "this game has longer loading times than the average game" is objective. That's not a real review though, more of a technical comparison.
 
Agreed. At the same time, do you think online being off was a move against player bases cropping up in areas where smaller retailers that might break the street date?

This is exactly why it was done like this. They know that the street date will be broken.
 
Online is important and it should have been turned on days ago.

In the event that it's not, reviewers are doing the smart and it's-actually-about-ethics-in-game-journalism thing and holding back scores. If the game doesn't function online, that is important.
Yeah, thinking about it they are doing the right thing.
I would like reviews to not give a single score for everything though.
I rather they break it down on SP perspective vs. MP perspective for games that have both. Like I could care less about Uncharted MP or Garden Warfare SP.
 
Smash Run takes too long to go through with little reward.
Smash Tour's biggest problem, from reviews, seems like that it is too chaotic to be enjoyable.
Orders seems to have no negative opinions though. So that is one new mode that isn't terrible.


I forgot that the initials of D/S changed when talking about time. Thanks!
Still though, it seems the servers come up one hour before digital release. So reviews will not matter at all if they do not go up today.

if the ptach is tomorrow at 9pm pst then its not an hr before launch its at launch as that would be a 3hr difference from the east coast its also most likely the same patch for the people that pre-loaded the game.
 
Dénouement;139547314 said:
Why can't they just bring back Adventure mode from Melee? ... Or was it just me who thought it was fun? >__>
I dunno everyone seems happy without them, but this really leaves a bad taste in my mouth...
 
Agreed. At the same time, do you think online being off was a move against player bases cropping up in areas where smaller retailers that might break the street date?

Nah. I think they just didn't turn the servers on because of preloading and MK8 DLC and they were being dumb and overly-cautious that neither of those things tore the infrastructure down.
 
No, there are definitely objectively valid complaints, such as "this game has too long loading times", however then you'd need a proper method of comparing them with other games and how frequently they appear, because of course what is "long" is subjective, while "this game has longer loading times than the average game" is objective. That's not a real review though, more of a technical comparison.

But...you just explained why it can't be objective. "Long" isn't objective and nor it can be. The only thing that can be is the exact number, with no judgement of it.
 
Well, I don't even really mean in this context. I don't know if I could answer if someone asked me to provide an "objectively valid complaint" about something because for whatever reason I don't know how to determine whether a complaint is objectively valid. Maybe I'm dumb, I dunno. :)
Don't worry, it's not a real thing haha. I couldn't tell you what one was, and neither could GreyWolf. It's just ridiculous when you see people critizice reviewers for giving a game a lower score because the reviewer didn't like something about the game. That's the whole point of doing a review haha.

It's like if you saw a MCC review that gave it a low score because of the not-functioning online and said "I don't even care about online, I play single player only. I can't believe he didn't give this game a 10/10 for such a nitpicky complaint. Nobody even likes Halo for the multiplayer!" It's silly.
 
Stopped reading the destructoid review after reading "3DS version" more than once, we get it we understand that there was a 3DS version we are not stupid. I hate reviews like that.
 
How in earth does something completely optional detract from the experience?

Because it took development time away from other potentially useful features and modes. Resources are finite. Imagine if they decided to include a new character or two instead of Smash Tour. Would anybody be upset? I don't think so.

Stopped reading the destructoid review after reading "3DS version" more than once, we get it we understand that there was a 3DS version we are not stupid. I hate reviews like that.

I think that's a fair critique considering that both versions were in development at the same time. The 3DS hardware held the Wii U version back because somebody at Nintendo, be it Sakurai, Iwata, or Miyamoto, insisted on having version parity.
 
Smash Tour doesn't seem like a game changer but it does look like a fun aside. I actually had fun with Smash Run, don't know what I'll think about Tour. Having a bunch of people over during the weekend of the release though so I'll look forward to trying it.

As an aside I kind of doubt the online will be straight up bad. The 3DS is mostly functional when it comes to 1v1. Hopefully the Wii U hardware will fix the problems the game has when multiple players are involved.
 
Dénouement;139547314 said:
Why can't they just bring back Adventure mode from Melee? ... Or was it just me who thought it was fun? >__>

Nah, Melee's Adventure Mode was definitely fun. Wouldn't mind seeing something like that again.

Smash Run is just kind of boring, in my opinion.
 
Because it took development time away from other potentially useful features and modes. Resources are finite. Imagine if they decided to include a new character or two instead of Smash Tour. Would anybody be upset? I don't think so.

You think they could have just not done Smash Tour and instead included two brand new characters?
 
No, there are definitely objectively valid complaints, such as "this game has too long loading times", however then you'd need a proper method of comparing them with other games and how frequently they appear, because of course what is "long" is subjective, while "this game has longer loading times than the average game" is objective. That's not a real review though, more of a technical comparison.
So complaining the loading times are longer than past games is a valid complaint (even when "nobody even cares" about loading times), but complaining about a significantly less number of new stages when compared to past games is "nitpicky"? Just to be sure, this is what you're saying right?

Or should we compare the loading times in Smash WiiU to the loading times in DKCTF or Super Mario 3D World? Because SM3DW has wayyy more stages than this game.
 
Nah. I think they just didn't turn the servers on because of preloading and MK8 DLC and they were being dumb and overly-cautious that neither of those things tore the infrastructure down.

Actually this sounds more like it. Very Nintendo.

Ugh, looking at that quote I really need to stop making one post then Frankensteining in an alt take at the last second. :lol
 
Because it took development time away from other potentially useful features and modes. Resources are finite. Imagine if they decided to include a new character or two instead of Smash Tour. Would anybody be upset? I don't think so.

That's not how coding works.

You don't know who made the extra modes and their skill sets and manhours may not have been taken from anywhere else or, more likely, put elsewhere. If other development pipelines are already filled to efficient capacity, throwing more in is just throwing time away to diminishing returns.
 
Because it took development time away from other potentially useful features and modes. Resources are finite. Imagine if they decided to include a new character or two instead of Smash Tour. Would anybody be upset? I don't think so.

There's a shitload of characters already man. And I don't think a secondary game mode took much development time. Is not like Sakurai ever hyped this mode, other than a casual announcement.
 
You think they could have just not done Smash Tour and instead included two brand new characters?

Probably, not, no. Characters take a lot more time to develop. It's the idea that Smash Tour took away resources from something else that other people may have enjoyed more. You know, maybe something that had online compatibility.
 
Because it took development time away from other potentially useful features and modes. Resources are finite. Imagine if they decided to include a new character or two instead of Smash Tour. Would anybody be upset? I don't think so.

I would. Smash is one of the few fighting games that actually has a robust single player experience.
 
To chime in on this character discussion -- as a 32 year old, I am absolutely overwhelmed by the new characters. You may call me old, but there are so many changes / new chars that I could not care less about new ones just yet. I'd accept them via DLC though, which is apparently what they're planning to do.
 
Is the assumption that every single person working on the game was just a general all-arounder and could easily bounce from, say, making a different mode to designing a character

If so, Namco-Bandai may actually be the best video game developer in the world, because they hire literal game development ubermensch
 
It's great that after quite a while, the WiiU is getting the love it deserves. It might not have a pile of games, but the great games it does have are stunning and are polished beyond compare. I wouldn't wanna miss it for the world.
 
『Inaba Resident』;139549426 said:
Honestly, i doubt creating Smash Tour equaled the work load of a new character or two.
Pretty much. Smash Tour was probably created within a week or two.
It does not seem that complex.
I would imagine creating a fighter would take much more effort and time.

Although honestly I rather they would bring back "Break the Targets" than a board game.
 
Is the assumption that every single person working on the game was just a general all-arounder and could easily bounce from, say, making a different mode to designing a character

If so, Namco-Bandai may actually be the best video game developer in the world, because they hire literal game development ubermensch

You can tell that they've hoarded all of their best developers for this one single game looking at every other game they've released recently :V
 
What the fck is going on with IGN and all their reviews in progress?! This is the 4th game where they cant deliver a review on time
 
Pretty much. Smash Tour was probably created within a week or two.
It does not seem that complex.
I would imagine creating a fighter would take much more effort and time.

Although honestly I rather they would bring back "Break the Targets" than a board game.

It would be hard to conceptualize and make Break the Target stage to almost 50 characters. Unless you want Brawl-style BTT :p

I think that's the real trade-off of having too many characters in Smash.
 
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great start
 
What the fck is going on with IGN and all their reviews in progress?! This is the 4th game where they cant deliver a review on time

It's not because it's not on time, they are waiting to test out the online before giving a score. Which isn't on yet for this game.
 
What the fck is going on with IGN and all their reviews in progress?! This is the 4th game where they cant deliver a review on time

In this case, the online mode wasn't available for them to play by the time the embargo lifted. It makes sense for them not to score it when a rather significant mode wasn't available for play.
 
Embargoed? I thought the online portions just weren't present to be reviewed.
It seems like if you click Online it gives an error of "Server not available" and boots you back to main title.
Servers are not going to be online until the release of the game digitally.

I can see it preventing people who break street date to go online and I think that is why Nintendo did it. I guess this new future means no more early online access for Nintendo games.
 
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