• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Survival Horror games that should be rebooted/remade

Anyone who knows me knows that my favorite game genre is survival horror. I absolutley love this genre. Started with Resident Evil (even before Resident Evil 2 came out) and moved on to Silent Hill. I think a few games deserve the REmake treatment. What do you guys think? My big one is DEEP FEAR. This could be like Dead Space meets the abyss. The possibilities are limitless.

1277007689-00.jpg


And then, The Thing, which is one of the games i will jump on if Ps4 gets disc bc:
bestoftrek+026.JPG


sega-dreamcast-carrier.jpg
 
Eternal Darkness. Just keep it away from Dyack, everything he touches nowadays turns to shit.

I also wouldnt mind a HD re-release of the Resident Evil REmake, I was suprised it didn't come out with the HD versions of Resi 4 and Code Veronica. I think it would have held up better than either in HD.
 
Clock Tower just needs a fucking port, and it'll still be better than the shit being released today.

Clock Tower and Haunting Ground. Maybe The Suffering
 
51I9Q3EnacL.jpg


Fear Effect needs to be remade. Keep the anime-ish art style, the filmic aesthetic, the gratuitous violence and uber-creepy ambiance, but do away with the archaic tank controls and cumbersome inventory system.

Hnng, what I'd give.
 
There are many, most of which will probably not happen unless the market becomes huge for horror games again.

Deep Fear isn't a bad one. It has an interesting enough story behind it, location, and has a pretty great soundtrack. Though there was kind of a spiritual successor to Deep Fear in the game Cold Fear (for Steam, Xbox, and PS2), which had some of the people who worked on Deep Fear involved, takes place on the sea, several characters have the same names as characters in Deep Fear, the main character looks near identical to the main character in Deep Fear, and is also a RE clone. They're different but yai, I kind of view Cold Fear as an unofficial sequel to Deep Fear.

I'll have a longer post coming.
 
I'll add to the chorus of ClockTower requests. Also Haunting Ground would be cool. I'd be happy enough if they both just hit PSN though.

Is also like to see Illbleed revisited. Never gonna happen but it had a cool premise. Also, somebody needs to bring CarnEvil home at last.
 
While not Survival Horror I would love to see another Lifeline game.
Because a voice controlled only game could for one easily be made into a scary experience. Since the less control a player has the scarier something can seem. Plus for MS it would show off the kinect even better.

If they really wanted to go all out the could combine the game with Night Trap in the sense that you have acess to all of the cameras and such in the facility. So perhaps you're trying to escort survivors away from a monster and you have to keep tabs on them and the monster.
 
Clock Tower just needs a fucking port, and it'll still be better than the shit being released today.

Clock Tower and Haunting Ground. Maybe The Suffering

There's a game that's been a passion project for a while that is being developed for WiiU and PC for the last four years that started as a fan remake of Clock Tower 1, and has evolved into its own thing, known as Remothered. Keep an eye on it, it has a lot of Clock Tower influence.

http://www.remothered.com/

Gameplay of the really old version of the game that's since been replaced.

1380820_10151668998526604_1396541598_n.png
1208726_10151574382481604_583962450_n.jpg
1001794_10151463326271604_418527516_n.png
 
The only way 'The Thing' can work as a scary game is if they make it an RPG/adventure where you interact with a dozen or so people, any of which might be infected, with your actions and suspicions deciding the outcome.
 
Illbleed and Cold Fear.

I also wouldn't so no to a remake of Blue Stinger. That game was the shit back in the day.

Is also like to see Illbleed revisited. Never gonna happen but it had a cool premise. Also, somebody needs to bring CarnEvil home at last.

Actually, a remake of Illbleed and Blue Stinger were originally supposed to come out for the Xbox, with improved gameplay and both would include a new level, but unfortunately the director died before it got too far, and the team disbanded right before this, so it will probably not happen.
 
Eternal Darkness. The concept of playing the different eras (plus the gothic art direction) was great and it's still unique/underused, even though people always rather talk about the sanity effects.
 
I would love if someone made a working version of Call of Cthulhu: Dark Corners of the Earth. Perhaps with an option for a fov higher than 55.
 
Does Manhunt count?

I'd love to see that remade. I can't think of many games that had such an oppressive and grim atmosphere (reminds me of John Carpenter's Prince of Darkness, for some reason), nor made you genuinely question your every action with each step. Genuinely fucking chilling, especially because it's essentially a slasher movie where you play the slasher.

Hugely underrated in my book.
 
While not Survival Horror I would love to see another Lifeline game.
Because a voice controlled only game could for one easily be made into a scary experience. Since the less control a player has the scarier something can seem. Plus for MS it would show off the kinect even better.

If they really wanted to go all out the could combine the game with Night Trap in the sense that you have acess to all of the cameras and such in the facility. So perhaps you're trying to escort survivors away from a monster and you have to keep tabs on them and the monster.

Didn't Sony make Lifeline?
 
I want a new Alone in the Dark game with old-ass Edward Carnby with a Watson stache and a lantern and a colt pistol, fighting evil spirits and lovecraftian abominations in a themed location.
 
Would love to see a new Dino Crisis. The original was great fun, the second should be erased from existence.
The only Dino Crisis that deserves to be erased is the third. The second game being nothing like the original was in no way a bad thing, and arguably did more to define the franchise as its own thing than its predecessor.
 
I just can't see it happening given that Rockstar struggled to get it by the ESRB even with low poly models from the PS2 gen. Just imagine what the game would look like now.

Yeah, that's a given and I remember the controversy (and a gimped Manhunt 2 which had to be tampered with to get closer to it's original vision), but it's still what I'd like to see more than anything in a perfect world of hypothetical manifestation.

I don't even acknowledge that sequel's existence. The first one really did feel like a blood crazed John Carpenter had directed The Running Man.

Yeah, the concept must have played out great on paper but besides a couple of improved features, Manhunt 2 was not well executed (pun intended).
 
Silent Hill
Let it rest for 5-10 years until the bad taste that the last games have left is completely gone and then reboot it from scratch.Keep the basic concept but no more Pyramid Heads,Nurses and other things that have been so overexposed over the years that they have become cliche.
And give it to a Japanese studio or develop it internally at Konami.

Resident Evil
Return to basics.Keep the combat style as it is but make ammo VERY scarce and a means to reward the player for exploration.Make the player feeling intimidated by the monsters and zombies.Bring back the survival aspect of having to avoid enemies in order to save ammo.Bring back typewriters,save rooms (and their iconic music) ,puzzles and the claustrophobic atmosphere from the old games.
 
I would love if someone made a working version of Call of Cthulhu: Dark Corners of the Earth. Perhaps with an option for a fov higher than 55.

I just looked it up on PCGamingwiki and WSGF, it is very rare to see a game without some kind of patch or INI tweak to get native wide screen resolutions.

What a shame.
 
Wow, i have never heard of Remothered. Mind=blown! VR you guys say? Ask yourselves this... Would you want to play a game like Outlast, Silent Hill, or Fallout 3 where it feels like you are actually there? Sadly, i do believe that VR survival horror games will be relegated to this.
RiseOfNightmares.jpg
 
Yeah, that's a given and I remember the controversy (and a gimped Manhunt 2 which had to be tampered with to get closer to it's original vision), but it's still what I'd like to see more than anything in a perfect world of hypothetical manifestation.

I'd definitely love to see them do it. Manhunt received a lot of criticism for how violent it was but, it was actually a rather unique take on survival horror. It was a different hype of horror, but it definitely worked.
 
Here's a few I've played I don't expect others to mention unless I bring it up.

Firstly, let's get two of the scariest games I've ever played personally out of the way.

Capture.png

WhiteDay: A Labyrinth Named School: A obscure (but less obscure these days, I try to make sure of it) old Korean PC game that released in 2000. Was ahead of its time and had combatless horror way before it was popular. Also does it a lot scarier in my opinion than things like amnesia or Slender or the like. The game was so scary, with so many sending emails to the developers they couldn't complete the game due to fear, that the developers released a patch to scale scare level to difficulty. Game has random elements, on-top of scripted moments, and features you in a school that's getting continually more abstract and twisted as the night goes on. There's a deranged janitor going through the facility you can hear coming from a jingling from his keys, but hiding from him isn't much better as evil things lurk in the dark... One of the scariest games I've played personally, and one I'd be interested to see what it'd be like with updated visuals and the like.

hell-night-ps1-rom.jpg

Hellnight (aka Dark Messiah): An old PSX game that released in Japan and parts of Europe. Another game way ahead of its time. It has some adventure game, RPG, and point'n'click elements, but its main gameplay is wandering around an underground city under a future Tokyo, exploring and solving puzzles, with only a single monster, some kind of robot, as a threat. But this robot is constantly evolving and becoming more and more dangerous. Game scares the bejeezes out of me. Also had a perma-death mechanic where you had four party members that join you in the course of the game, but if you get hitt they're dead for good and that changed the story (basically you get hit, they die first, get hit again, you die). Here's a clip of one of my worst scare reactions in a while, if curious. The game has a bad habit of having no sign of the guy for long periods of time (sometimes even like an hour or so) only for him to suddenly appear rampantly. He's somewhat randomized though.

Kuon.jpg

Kuon: This game was interesting, it was a PS2 horror game that took inspiration sort of from Fatal Frame and was made by the people who would later go on to make the Demon/Dark Soul games. It had flaws, but had some interesting and unique elements and moments in it, but had a lot of potential to improve with a sequel. Shame that'll probably never come to be. It was a horror game that dealt heavily with Japanese mythology and had a combat system involving using magic and sealed spirits.

2233555-en2.png

Echo Night: The last Echo Night game is probably the most famous one, Echo Night: Beyond (the horror game set on the moon). However, there were three games, they were rather unique first-person horror games with a bigger emphasis on narrative and exploration, but still some frantic mechanics and interest horror twists. It involved you having to put spirits to rest, through various means that become like puzzle solving (some you need to lay to rest, others are optional). Some require fast wits and survival, others are a puzzle or require you to find an item or another soul, and the like. Some teleport you to another place in a memory and are kind of like a level away for you to experience their story. Was an interesting and unique game that I am saddened never continued beyond Beyond.

250px-Residentevildeadaim.jpg

Resident Evil: Dead Aim: No, not the RE games, specifically this game. I think a lot of people pass on Dead Aim, I know I originally did, but I played it earlier this year and I'm convinced it's one of the most underrated entries in the franchise. It was the fourth Gun Survivor game, and the third Gun Survivor game based on Resident Evil. The first two weren't very good. However, I feel Dead Aim was the first Gun Survivor game that actually hit it out of the park. A shame it also was the last one. It's one of the truest examples I've ever seen of a game that's equal parts horror and action. The game has gunplay, intensity, and is rather difficult, with a follow-behind camera when running around and a first-person camera when aiming and shooting. However, there's also a strong survival element here, as well as an actually really thick and effective atmosphere in places, a few well-done scares, and twisted and unique monsters that really challenge the player (two of my favorites being a Leer, which is a type of Hunter which is smaller but has multiple small little red eyes that watch you from the darkness silently before it attacks) and the boss of the Underground segment (a giant blind beast you have to sort of silently dispatch or else he becomes really difficult and he has a very precise-to-shoot weakpoint that can be tricky to get as he roams around). I wish the RE series had more ambitious smaller entries like this, or other entries blended horror and action as well as this title does.

There's a lot of others, but thought I'd go for some less likely to be mentioned ones here.
 
Resident Evil needs a CLEAN reboot. Especially after the garbage that was RE6.

Silent Hill doesn't really need a reboot, but it needs to be given back to Japan, I feel. They just KNOW horror. At least better than most IMO.

And Yes, I think Kojima can do it some good, at least as a producer.
 
I'd definitely love to see them do it. Manhunt received a lot of criticism for how violent it was but, it was actually a rather unique take on survival horror. It was a different hype of horror, but it definitely worked.

The genius was how it interacted with the player on a meta level. You were rewarded and orgasmically jeered on to commit the most gruesome and unpalatable executions, but it made you feel really dirty and wrong for it. Such an odd, contradictory sensation and one that I've never seen repeated nearly as successfully. Really clever stuff.

The way they used the mic was awesome too; the enemies would react to you breathing or making a sound, which would either get you spotted or you could use to get their attention. So freaky.
 
dino crisis anyone????

the first one of course.

the second was more of a shooter. i havent played the third one, but a lot of reviews stated that it turned into a pile of turd.

would really love to see a new game, but capcom being capcom :/
 
While not Survival Horror I would love to see another Lifeline game.
Because a voice controlled only game could for one easily be made into a scary experience. Since the less control a player has the scarier something can seem. Plus for MS it would show off the kinect even better.

If they really wanted to go all out the could combine the game with Night Trap in the sense that you have acess to all of the cameras and such in the facility. So perhaps you're trying to escort survivors away from a monster and you have to keep tabs on them and the monster.

I need to get back to playing Lifeline sometime. It's interesting, but was actually really frustrating to play. XD; But I do plan to finish it sometime.

This would be sweet as a digital only game
Run_Like_Hell_Coverart.png

Technically Dead Space is sort of a remake of this (seriously, Dead Space ripped so much off from this game), but seeing a proper RHL redone may be interesting.

The thread's title should end with "for VR".

No, no, NO. I am excited for VR, but that more puts it to first-person games rather than third-person horror, which is severely lacking recently.
 
Top Bottom