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SW FU Demo: When is it up?

McBacon said:
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Is that Skip?? :lol Downloading the PS3 version now.
 
played it earlier today and really liked it. Convinced me to pick the game up next month. It's not perfect (I wish the camera controls were faster, and the framerate wasn't any kind of stable) but I thought it was fun to use the force powers, which is what the game is really all about.

Not so pleased that the fight with the AT-ST at the end resulted in a QTE. I went back and forth with the thing for 20 mintues only to finally die, then on my second attempt realized I just had to trigger the QTE for the easy win. I really wish games would get away from taking control from the player to make them do "something cool" via a QTE. This game has plenty of cool without that crap.
 
v0yce said:
Why would you laugh at that? Comparing a 1 on 1 fighting game character model against one from an action game? What did you expect?

I think some of you guys need to play the demo again. Pelting the AT-ST is pie. Just aim in the general direction and it'll land. No lock on needed.

And I'm pretty sure you do deflect blaster shots while you're moving. As long as you're facing the enemy and not doing anything else. (I'll have to check. Maybe I was just faster on the block than I thought)

I thought it was a lot of fun. Lots of combos to toy with. And I can only imagine force pushing and throwing will only get better the more familiar and quicker I become using them.

QTE stuff was a bummer. I'm not much of a fan of that method. Its tired and needs to go away. Especially in a game where the in game combos look as cool as they do here.

And the dialog seemed a little much. The tone and atmosphere all seemed great, but hearing Vader talk to the App like he's an idiot hurts. "The Emperor cannot know.... that means no witnesses... none... so that means no Imperial troops either... you follow?" Yeesh. Hopeuflly its not that expository throughout.

Definitely. The second time is a lot more fun after you get a hold of the controls. I've probably played it 3-4 times and I'm still having fun messing around in it.
 
The controls were complex enough that I foolishly died a few times because I pushed the wrong button (do we have to use every button on the pad??) but after a bit I really got it and I think this game looks really good. I'm definitely interested in it now. I might not pick it up day one, but it's certainly on my radar now, which is usually not the case for a licensed game, even if it's Star Wars.

I kinda felt that jumping was pointless. Maybe they should have just gotten rid of that button.

Throwing storm troopers around is hilariously fun.
 
Decent ... should have given him the move set from soul calibur the saber combat is stupid he can extend his lightsaber with lighting?!

The game is fairly fun but i can just see myself getting bored of this, the demo did this in a matter of minutes.
 
I was vey excited for this game before the demo but now I a on the fence.

- it's way to easy
- camera is horrible
- no enemy AI to speak of


It just doesn't feel right. The game really just tries to make you feel like a badass and nothing more. Jedi Knight 2 still remains the best Jedi action game.
 
The Take Out Bandit said:
Part of good game design is not leaving the gamer to find a babysitter for your shitty camera.

Additionally R3 just re-centers the camera behind you. Which is more efficient, since I'm not playing an FPS, nor do I feel I should be subjected to FPS rules in an TPS.

I don't disagree with you, but moving your right thumb a bit to put the camera where you want it is hardly game breaking. There are certainly worse alternatives and being able to control the camera is hardly one of them.
 
Xater said:
I was vey excited for this game before the demo but now I a on the fence.

- it's way to easy
- camera is horrible
- no enemy AI to speak of


It just doesn't feel right. The game really just tries to make you feel like a badass and nothing more. Jedi Knight 2 still remains the best Jedi action game.

Yeah the enemies were pretty easy once I figured out the controls well enough, though it could easily be that they tuned this down for the demo or that it's an earlier stage. I'm going to keep an eye on the review because later levels could be different. Same goes with people's complaints about repetition.

Although usually in demos game companies put their absolute best foot forward (eg Bioshock) so maybe the plainness and simpleness of this demo is a bad sign...
 
Ryu said:
I don't disagree with you, but moving your right thumb a bit to put the camera where you want it is hardly game breaking. There are certainly worse alternatives and being able to control the camera is hardly one of them.

yeah...I just wish they would have had recenter mapped to R1 (or any button)though instead ala MGS4, Ninja Gaiden, Ratchet and Clank, etc.
 
Breakdancing stormtroopers, wheeeeee!!! It is a bit reminiscent of Psi-Ops indeed. It kind of sucks that you can't move around while breakdancing stormtroopers though, and they fade away way too fast. That QTE simply shouldn't be there. Other stuff etc. Ultimately it's a pretty good, entertaining game, but not as good as I think it could've been.

Btw, I managed to get stormtroopers to hold hands, it was a lovely moment. Then I killed them.
 
Why does the camera sometimes zoom in and follow a trooper I threw across the room? I have no idea how to activate it.
 
I love the whole bit with bending those railings by the dock area so the tie fighters would hit them and crash. :lol

This game is pretty exciting, but I wish it had a lot more melee attackers.
 
One thing that's weird about this game, at least from the demo, is that you still feel like the good guy.

If your character isn't causing a great deal of suffering and pain, is there any point to being Darth Vader's apprentice?
 
Speevy said:
One thing that's weird about this game, at least from the demo, is that you still feel like the good guy.

If your character isn't causing a great deal of suffering and pain, is there any point to being Darth Vader's apprentice?

the point is at some point u get to turn on him

ps what the hell wrong with the apprentice eyes they look really odd
 
Speevy said:
One thing that's weird about this game, at least from the demo, is that you still feel like the good guy.

If your character isn't causing a great deal of suffering and pain, is there any point to being Darth Vader's apprentice?
How many people did you MURDER while playing that demo, Mr. Good Guy?
 
Speevy said:
One thing that's weird about this game, at least from the demo, is that you still feel like the good guy.

If your character isn't causing a great deal of suffering and pain, is there any point to being Darth Vader's apprentice?

obviously you didnt unloc the force "sack" removal choke move. Seriously messes people up. or the force "pull ringpiece through neck" move. Then you feel evil...

Actually thats a really good point shouldnt you be an evil sadistic bastard revelling in the death and carnage and doing horrible things to people with the choke powers?
 
Whimsical Phil said:
How many people did you MURDER while playing that demo, Mr. Good Guy?

exactly...."play" with some of the enemies and they quickly start pleading for their life and begging

Remeber your slaughtering both Storm Troopers and Rebel Alliance....not to mention what other kind of stuff later on that's presumabely neutral or innocent
 
AgentOtaku said:
exactly...."play" with some of the enemies and they quickly start pleading for their life and begging
On this note, I could have sworn I heard one of the enemies crack some smartass comment when one of their stray shots managed to hit me while I was toying with him. It's only happened once and I'm not sure of what I heard. Anyone else experience this?
 
Wow, the demo really suprised me.
Please tell me there'll be online co-op, I saw the XBOX Live logo when the demo ended.
 
its a single player game on next gen isn't it? I know the PSP and Wii versions both have different types of MP (versus rather than co-op).
 
...Ok seriously....anyone having issues with the camera, be sure to turn IT ALL THE WAY UP in the options menu

...this is pretty much solved any quams I had with it
 
Ghost said:
How do you beat the AT-ST?

You can chuck stuff at it too.

I played the demo a second time and found it much better since I knew what I was doing from the start. Very curious to see reviews
 
Whimsical Phil said:
How many people did you MURDER while playing that demo, Mr. Good Guy?

Not only did I murder lots and lots of people, my favorite method was using one person as the murder weapon to kill another person.

AgentOtaku said:
...Ok seriously....anyone having issues with the camera, be sure to turn IT ALL THE WAY UP in the options menu

...this is pretty much solved any quams I had with it

oh, cool. I didn't even see the option. scratch one of my complaints about the game then. :D
 
Klaxon said:
I just like to throw living troopers off cliffs and against by flying tie-fighters. <3

I spent 10 minutes trying to take out the tie fighters by flinging everything I could find at them.
 
Speevy said:
One thing that's weird about this game, at least from the demo, is that you still feel like the good guy.

If your character isn't causing a great deal of suffering and pain, is there any point to being Darth Vader's apprentice?
While picking up a storm trooper with the force, get another storm trooper to hold hands. While holding hands, start singing "A Whole New World" (http://www.youtube.com/watch?v=t9-CS2v8wcc) as you make them dance in the air. Then finally throw them both of the edge into the infinite abyss.

If that is not evil, I do not know what is.
 
Brashnir said:
I spent 10 minutes trying to take out the tie fighters by flinging everything I could find at them.


I was so sad, when I realised that I can't forcegrab them. :(
But moving the steel beam in their way was quite satisifing, too. :lol
 
I'm not reading through 7 pages I missed so, did anyone mention the "auto-force-aim" ?

You know, that blue square that moves automatically to tell you where your next force push will go or what you'll lift if you press the proper button/trigger ?

Am I the only one thinking they totally messed that up ? A lot of the time, I'd find myself right in FRONT of a object (like, the thing is almost at my feet), and the blue square would actually stay on something that's on the side instead of going where I'm looking.

Meaning that in combat, I see like 5 ennemies at the same place, I charge a giga-forcepush of mega-death to stun them a bit before I go all saber with them, aaaaaannnddd the moment I release the force push button the force push goes NOT right where I'm looking, but right to the fucking trooper ALL ALONE on my right side. And when I say he was on my right side, I mean he is totally off-screen during the whole move. UGH.

Why didn't they use Jedi Knight's third person controls (when you put out your lightsaber) ? At least I could make lighting where I wanted to. Because lightning is also a victim of that blue square, no what you would be able to "enlighten" whoever you want.
And let's say they were afraid the casuals would be disturbed by third person controls and they really wanted that auto aim, they could at the very least have this blue reticle follow the player's view, dammit.

At one point I had two Stormpers taking cover behind a crate. I instinctively wanted to force push the crate into their faces. But nooo because Mister Blue Square just wouldn't go to that crate, and if I'd press RB (lock target), it would aim at one of the stormtroopers, and not the crate.
So I went back and forth, little to the left, or to the right, to try and make that stupid blue square to go on the crate I wanted to move, but with all the "liftable" things in the area the damn reticle just couldn't help but change target every half second. I was getting shot, so I said "fuck that" and finally blew them up in the classic way. But meh.

What's the point of being able to move about everything in the scene if you can't choose what you want to move ?
Maybe I'm just playing it wrong, I played it three times, I messed around with the options, and the problem's still there :(

Doodlebug said:
Did anyone else force grip a dead trooper and bash him against walls and other objects for like 10 minutes?

Of course, isn't that obvious :D

I used mine to mop the floor breakdance style :D
 
To be honest,I didn't use the lock on button at all and can grip stuff right in from of me. Works pretty well. Try it lol.
 
Defuser said:
To be honest,I didn't use the lock on button at all and can grip stuff right in from of me. Works pretty well. Try it lol.

yeah I barely use lockon at all at this point....obviously it'll be necessary though for Bosses and other Jedi
 
I must have missed the part in the Star Wars Universe where they changed how Lightsabers worked... Or how effective Stormtrooper armor is.


Outcast is still the king IMO. This game seems to lack that Star Wars feel.
 
I played through the demo again trying some of the things you guys mentioned like breaking the windows, which causes the air to escape from the ship. I had no idea you can force lift someone, throw your lightsaber into them, and finally force throw them away. That is so fucking rad. I'm finding out other combinations as well like jumping off the walls and things like that.

Router said:
Outcast is still the king IMO
Academy > Outcast
 
AgentOtaku said:
Finally!

Observations:

- Playstation3 audio indeed has DTS

- Audio overall has more "oomph" to it...especially on the low-end

- Controls feel more fluid due to analogs...force pushing/pulling in particular felt ALOT easier to pull off

- Performance did seem slightly better on PS3 version...especially during a heavy physics scene, like when you force push a corridor filled with stuff/dudes. Tearing though, seemed about the same....which means, barely there

- Loadtimes seemed the same...though will have to play again to be sure

- obviously dashing/locking with L1 and R1 feels more natural


So that's that. Definetely buying the PS3 version to be sure :D
After DL the PS3 version and running them side by side (HDMI for both on a Samsung 1080p set) - the PS3 version seems a little softer (up-rezzed?) and actually ran worse in a few areas. It also seems to have some non-normal mapped textures or lower rez ones. The Both do have slight tearing in odd areas. -I'd call it a wash between the 2 versions. Nothing really glaring.
 
Played it a few times, recorded a demo impressions runthrough of it (which will be up later).

Overall, quite fun. Fuck that QTE near the end though :/
 
Speevy said:
One thing that's weird about this game, at least from the demo, is that you still feel like the good guy.

If your character isn't causing a great deal of suffering and pain, is there any point to being Darth Vader's apprentice?

As others have said, you have to be a bit creative. You need to think like Sith.

Force grip a Rebel trooper and kill him by repeatedly beating his body against the ceiling. Pick up a Stromtrooper, hold him over the void, and let him go (you get the "long way down" bonus for this, BTW). Hold a Rebel trooper in front of you, watch him squirm and plead a bit, and then kill him with a saber throw.

I'm usually all about being a goody-two-shoes in video games, but give me the chance to be a dark Jedi and I'm all over it. I haven't had this much fun with a Star Wars game since I made party members kill each other in KoTOR or Force choked every living thing I saw as a DJK in SWG.

The only thing that will ruin TFU for me at this point is if there's no way to stay an evil, sadistic mofo throughout the game. Sadly, that's probably what will happen.
 
Ramenman said:
I'm not reading through 7 pages I missed so, did anyone mention the "auto-force-aim" ?

You know, that blue square that moves automatically to tell you where your next force push will go or what you'll lift if you press the proper button/trigger ?

Am I the only one thinking they totally messed that up ? A lot of the time, I'd find myself right in FRONT of a object (like, the thing is almost at my feet), and the blue square would actually stay on something that's on the side instead of going where I'm looking.
Yes. Target selection is completely fucked up.
When you use the actual lock-on function, it's even more jarring. The game will select whatever is closest to you. It pays no attention at all to forward or backward. Try standing very close but ahead of some of the (harmless) robots in the hallway while being shot at, and pressing the target lock-on. You will turn around 180° and target the fucking robot.
 
Academy > Outcast

Oooooohh...

Academy had the benefit of improved lightsaber combat and having force powers right from the beginning of the game.

Outcast has Kyle Katarn and a much better story.

Tough one that.... I always hoped they could make another Jedi Knight game incorparting the best of both games (Katarn with a saberstaff)
 
Force grip a Rebel trooper and kill him by repeatedly beating his body against the ceiling. Pick up a Stromtrooper, hold him over the void, and let him go (you get the "long way down" bonus for this, BTW). Hold a Rebel trooper in front of you, watch him squirm and plead a bit, and then kill him with a saber throw.

I love doing all that, but only when there's only one ennemy left. I feel dumb when playing with an ennemy when 5 of them are shooting at me.

bcn-ron said:
Yes. Target selection is completely fucked up.
When you use the actual lock-on function, it's even more jarring. The game will select whatever is closest to you. It pays no attention at all to forward or backward. Try standing very close but ahead of some of the (harmless) robots in the hallway while being shot at, and pressing the target lock-on. You will turn around 180° and target the fucking robot.

phew, so I'm not the only one.

Of course you can play without minding whatever you want to push/lift and still be efficient, but to me the shitty aiming is quite a drawback.
Also, isn't the throwing mechanic (throwing, not force push) a bit broken ? You can't throw where you're looking. You can only throw on a horizontal plan (left stick) or a vertical plan (right stick).
Throwing with the right stick is actually quite fun (that's how you smack troopers against walls, floor or ceiling), but when I try to throw with the left stick from a distance, it just never goes where I think it will.


I still feel like I had more fun with Jedi Academy or Outcast, that makes me wanna try the Wii version.
 
Yeah, Outcast was better. No great loss though, since I've directed my funds elsewhere, namely Mercenaries 2. Which looks absolutely ridiculous (in a good way).
 
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