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SW FU Demo: When is it up?

Zeliard said:
I hate it when my movement is limited in any game if it's not necessary

It is necessary because the two sticks are used to control all three axes of movement. If you removed the left stick, you wouldn't be able to move objects towards and away from the screen.
 
McBacon said:
It is necessary because the two sticks are used to control all three axes of movement. If you removed the left stick, you wouldn't be able to move objects towards and away from the screen.

Actually, you're right. I forgot about that. Good point.
 
McBacon said:
It is necessary because the two sticks are used to control all three axes of movement. If you removed the left stick, you wouldn't be able to move objects towards and away from the screen.

Solution: keep them at a fixed distance away from you, like in Psi-Ops. :-)
 
TFU could have benefited greatly from that kind of system. Especially if they'd mapped Force Push to a shoulder button. Lock-On is a nice feature, but since the game has mild auto-aim anyway...RB should have been used for Force Push. Important abilities like it should never be mapped to a face button when you need to use both joysticks.
You don't need to use the Force Push button to push objects, though. You just point in the direction you want to go and let go of R2 after grabbing it and the object will fly (much further than when using force push). That's why, if you just run into a room and tap the R2 button while holding forward, you'll send tons of objects flying in that direction. If you just let go of R2 while holding an object in place, however, it will just fall to the ground.
 
It would be a lot more intuitive if:

right thumbstick == move object
left thumbstick == move apprentice
analogue trigger == raise/lower object
 
dark10x said:
You don't need to use the Force Push button to push objects, though. You just point in the direction you want to go and let go of R2 after grabbing it and the object will fly (much further than when using force push). That's why, if you just run into a room and tap the R2 button while holding forward, you'll send tons of objects flying in that direction. If you just let go of R2 while holding an object in place, however, it will just fall to the ground.

I know. It's just strange that Force Push is mapped to a face button. It's an important power but to use it I'd have to take my thumb off of the right joystick...which kind of limits the quick accessibility of the ability. And quick accessibility is obviously somewhat of a focus, since Force Grip is RT. Just doesn't make sense to map Force Push (a power that's very close to Force Grip) to a face button when RB isn't doing anything worthwhile. The powers are similar. Why aren't the button assignments grouped?

EDIT: Yeah, mr_square's got the right idea. I think that's exactly how Psi-Ops did it.
 
Dont see why everyone is having trouble controlling force grip. Its actually pretty easy, especially if you just want to throw something forward.
 
mr_square said:
It would be a lot more intuitive if:

right thumbstick == move object
left thumbstick == move apprentice
analogue trigger == raise/lower object

They could've made the right or left bumper a toggle of sorts, and when you hold on it the right stick becomes what the left stick currently is, to free up the left stick at all times for movement.
 
Just got done playing the 360 demo. The game seems alright but killing people with the lightsaber felt very unsatisfying. I'm not asking for over-the-top No More Heroes kind of kills (though it would be sweet), but the lightsaber doesn't feel very powerful if you're not hacking guys to pieces.
 
Teknoman said:
Dont see why everyone is having trouble controlling force grip. Its actually pretty easy, especially if you just want to throw something forward.

It's more fun to throw things straight up. Bouncing Stormtroopers off the ceiling and having them rain down on you is a blast.
 
The Blue Jihad said:
I know. It's just strange that Force Push is mapped to a face button. It's an important power but to use it I'd have to take my thumb off of the right joystick...which kind of limits the quick accessibility of the ability. And quick accessibility is obviously somewhat of a focus, since Force Grip is RT. Just doesn't make sense to map Force Push (a power that's very close to Force Grip) to a face button when RB isn't doing anything worthwhile. The powers are similar. Why aren't the button assignments grouped?

EDIT: Yeah, mr_square's got the right idea. I think that's exactly how Psi-Ops did it.
What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.
 
dark10x said:
What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.
agreed. I only force push in battles when it is in a combo (though everything is dead before the push happens) or to knock someone off a ledge quick.
 
Ysiadmihi said:
Just got done playing the 360 demo. The game seems alright but killing people with the lightsaber felt very unsatisfying. I'm not asking for over-the-top No More Heroes kind of kills (though it would be sweet), but the lightsaber doesn't feel very powerful if you're not hacking guys to pieces.
you dont hack people to pieces in soul calibur...
 
dark10x said:
What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.
Charged push is good for groups.

As for moving during grip, wouldn't that be non-canonical? I mean, look how much concentration it took to move the ball in Caddyshack 2.
 
dark10x said:
What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.

I'm using Force Push because it's a staple Star Wars force power? And sometimes it really sucks having to deal with the finicky auto-lock-on of Force Grip in the middle of combat? Come on, there are very obvious reasons why a multi-target Force Push would be preferred over a single-target Force Grip.
 
Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.

Also what happened to force pull? :(
 
Oni Jazar said:
Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.

Also what happened to force pull? :(

Well you can push multiple guys if you include force push into a combo but it's just not the same :(
 
I've played this 4 times or so, and each time I like it more and more. You can pull off some really awesome combos by combing lightsaber with force powers. It also isn't always about killing the enemy right away, but buying some time/space to take care of the rest Some good ones are where you slash combo into a push of the enemy, or do a combo that leads into a ground pound that pushes enemies back. It isn't that complex, but still pretty fun.
 
One part I did enjoy in the demo was tossing stormtroopers and rebels hundreds or maybe thousands of feet into the air, then watching them fall.
 
Oni Jazar said:
Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.

Also what happened to force pull? :(

I mean it is just a demo
 
Oni Jazar said:
Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.

Also what happened to force pull? :(

Keep in mind you get more abilities as you 'level' up.

Played the demo on hard. Pretty great. I gives me a GoW vibe, only the 'magic' is far more useful and fun to play with.

Do we have any idea how long the game will be? Not sure if it was mentioned.
 
Did anyone else think the game looks really bad compared to the videos? Everything was almost blurry..it's hard to describe. I was playing on PS3 with a 1080p LCD and it looked like I was playing the game on a standard def CRT. What the hell happened?
 
so the two versions perform almost the same but still they differ quite a bit in how the look. I have tried comparing them myself and the 360 version looks quite a bit... darker and somehow also brighter

textures seem the same but there is something about the lightning...
 
DrBo42 said:
Did anyone else think the game looks really bad compared to the videos? Everything was almost blurry..it's hard to describe. I was playing on PS3 with a 1080p LCD and it looked like I was playing the game on a standard def CRT. What the hell happened?
The whole game looks off to me. Like everyone is a 3" action figure or something.
 
DrBo42 said:
Did anyone else think the game looks really bad compared to the videos? Everything was almost blurry..it's hard to describe. I was playing on PS3 with a 1080p LCD and it looked like I was playing the game on a standard def CRT. What the hell happened?

Looks great to me. Then again, I'm playing it on an SDTV.
 
I feel like this was a few design decisions away from being a great game. The half-assed defense system really drags it down.
 
I played it for a second time to test it out on the PS3 instead of the 360 this time. I actually like the demo quite a bit more the second time. And for me the frame rate was smoother and the game didn't glitch and lose sync during the opening scene. But that could just be my 360 finally dying, but this is the only game my 360 has ever hiccuped on before.

I played around with the combos more, and actually got much more proficient with the force moving objects around. My most major issue is that the game is seriously ugly and unrefined. And I agree that the light saber lacks appropriate impact when hitting enemies. If they took some more time on the engine and production values it would be a lot more fun. Though I doubt anything will change seeing as how the game is just about to be released and probably finished. Still, this has gone from a no way to a maybe for me.
 
Put me in the liked-it category. I'm not a huge SW fan and I loved the Vader scenes. I imagine SW fans must be melting before the screen.

Oh and PS3 version, on a 1080p LCD. No tearing or other visual issues and smooth as butter.
 
I found the gameplay kinda boring. It was like "run in throw, throw, throw, throw, throw, throw, throw", etc....". The main combat seemed kinda lacking and the force throw seemed overpowered so the gameplay just felt very repetitive after a little.

Also the jumping animation was choppy and ugh. Some of the other animations too.

I dunno, felt like an unpolished action game. Not interested in picking it up though I do like fast dash move.

Also the camera was too slow to keep up with the movement.
 
Mrbob said:
What I mean is you can slash them two times and knock them down, it only takes out half their health.

If you move over them while on the ground you can stab them one hit kill.

Let them get back up and it takes another two slashes to take them out. You have a light saber, these should be one hit kills.

What is this internet obsession with light sabers and their all-powerful status? Just about every weapon you use in any videogame ever "should be one-hit kills."

It's a game. Get over it.
 
Brashnir said:
What is this internet obsession with light sabers and their all-powerful status? Just about every weapon you use in any videogame ever "should be one-hit kills."

It's a game. Get over it.

Exactly.

Only AWPs get to kill people in one shot. Get with the times people.

Do we have any idea how long this game will be?
 
Huge letdown. Basically a terrible GoW rip off. Targeting system is horrible, lightsaber doesn't cut shit in half instantly like it should, and the camera wasn't as good as it should be either.

The game looks good, and has nice interactivity but as soon as you try to play it turns to shit.
 
Brashnir said:
What is this internet obsession with light sabers and their all-powerful status? Just about every weapon you use in any videogame ever "should be one-hit kills."

It's a game. Get over it.
It doesn't necessarily have to be instantaneous, but TFU relegates what's supposed to be the ultimate weapon in this fictional universe to a fluorescent billy club.
 
The demo was good. Going to be a purchase. I don't know if I should get the Wii version or the 360 version...or both.

Sigh....
 
Brashnir said:
What is this internet obsession with light sabers and their all-powerful status? Just about every weapon you use in any videogame ever "should be one-hit kills."

It's a game. Get over it.

I normally would agree, especially when people say that if a game has guns and bows, that guns should do so much more damage (like an arrow can't kill someone?). However, in this game, using the lightsaber puts you at such a disadvantage that you would expect it to be more powerful. Also, people might be used to Jedi Outcast, where glancing hits wouldn't be kills, but a clean swipe through a stormtrooper would mean instant death. Finally, the reaction of the hit enemies seems like they were hit with a stick rather than sliced with a instant vaporizing blade.
 
Listening to this weeks 1up yours podcast sounds like the reviews won't be very favorable in this months EGM. So gameplay in the demo is pretty much what will be in the final game.
 
rhfb said:
Basically a terrible GoW rip off.

Which is a rip off of Ninja Gaiden, which is a rip off of Devil May Cry. I really don't see the resemblance of SW FU to the games I mentioned. Other than maybe QTE.
 
Thought I'd come back in and post my findings with the graphical insanity I was experiencing on the PS3. I was right about it looking like standard def. I looked at my PS3 display settings and in there's a list of resolution your TV can do. Mine was only set to standard and 1080p. I don't know how this happened but it seems like it prevented it from going to 720p instead (which I believe is the output for this game). Problem solved, looks insanely better. :lol

In other news, after a proper run through on both my PS3 and 360 I prefer the look of the 360 version. The lighting just seems better to my eye in the 360 version. The only bad part is the tearing, which I hope is addressed. PS3 version is smooth as butter.
 
Oni Jazar said:
Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.

Also what happened to force pull? :(
When I leveled up, it allowed me to do the hold for force push (even in the air) and it would take out multiple guys and whatever objects were around would get pushed too (often into other guys:P).

Including it in the combos also allows for multiple foe push.

Demo is way too short :\
 
Rorschach said:
When I leveled up, it allowed me to do the hold for force push (even in the air) and it would take out multiple guys and whatever objects were around would get pushed too (often into other guys:P).

Including it in the combos also allows for multiple foe push.

Demo is way too short :\
Demo is also way too fun.
 
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