Zeliard said:I hate it when my movement is limited in any game if it's not necessary
McBacon said:It is necessary because the two sticks are used to control all three axes of movement. If you removed the left stick, you wouldn't be able to move objects towards and away from the screen.
McBacon said:It is necessary because the two sticks are used to control all three axes of movement. If you removed the left stick, you wouldn't be able to move objects towards and away from the screen.
You don't need to use the Force Push button to push objects, though. You just point in the direction you want to go and let go of R2 after grabbing it and the object will fly (much further than when using force push). That's why, if you just run into a room and tap the R2 button while holding forward, you'll send tons of objects flying in that direction. If you just let go of R2 while holding an object in place, however, it will just fall to the ground.TFU could have benefited greatly from that kind of system. Especially if they'd mapped Force Push to a shoulder button. Lock-On is a nice feature, but since the game has mild auto-aim anyway...RB should have been used for Force Push. Important abilities like it should never be mapped to a face button when you need to use both joysticks.
The Blue Jihad said:Solution: keep them at a fixed distance away from you, like in Psi-Ops.![]()
dark10x said:You don't need to use the Force Push button to push objects, though. You just point in the direction you want to go and let go of R2 after grabbing it and the object will fly (much further than when using force push). That's why, if you just run into a room and tap the R2 button while holding forward, you'll send tons of objects flying in that direction. If you just let go of R2 while holding an object in place, however, it will just fall to the ground.
mr_square said:It would be a lot more intuitive if:
right thumbstick == move object
left thumbstick == move apprentice
analogue trigger == raise/lower object
Teknoman said:Dont see why everyone is having trouble controlling force grip. Its actually pretty easy, especially if you just want to throw something forward.
What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.The Blue Jihad said:I know. It's just strange that Force Push is mapped to a face button. It's an important power but to use it I'd have to take my thumb off of the right joystick...which kind of limits the quick accessibility of the ability. And quick accessibility is obviously somewhat of a focus, since Force Grip is RT. Just doesn't make sense to map Force Push (a power that's very close to Force Grip) to a face button when RB isn't doing anything worthwhile. The powers are similar. Why aren't the button assignments grouped?
EDIT: Yeah, mr_square's got the right idea. I think that's exactly how Psi-Ops did it.
agreed. I only force push in battles when it is in a combo (though everything is dead before the push happens) or to knock someone off a ledge quick.dark10x said:What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.
you dont hack people to pieces in soul calibur...Ysiadmihi said:Just got done playing the 360 demo. The game seems alright but killing people with the lightsaber felt very unsatisfying. I'm not asking for over-the-top No More Heroes kind of kills (though it would be sweet), but the lightsaber doesn't feel very powerful if you're not hacking guys to pieces.
Charged push is good for groups.dark10x said:What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.
dark10x said:What are you trying to use force push for anyways? It really isn't all that useful during the majority of combat situations as the Grip flings object with greater force anyways.
Jirotrom said:you dont hack people to pieces in soul calibur...
Oni Jazar said:Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.
Also what happened to force pull?![]()
Oni Jazar said:Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.
Also what happened to force pull?![]()
Oni Jazar said:Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.
Also what happened to force pull?![]()

The whole game looks off to me. Like everyone is a 3" action figure or something.DrBo42 said:Did anyone else think the game looks really bad compared to the videos? Everything was almost blurry..it's hard to describe. I was playing on PS3 with a 1080p LCD and it looked like I was playing the game on a standard def CRT. What the hell happened?
DrBo42 said:Did anyone else think the game looks really bad compared to the videos? Everything was almost blurry..it's hard to describe. I was playing on PS3 with a 1080p LCD and it looked like I was playing the game on a standard def CRT. What the hell happened?
Mrbob said:What I mean is you can slash them two times and knock them down, it only takes out half their health.
If you move over them while on the ground you can stab them one hit kill.
Let them get back up and it takes another two slashes to take them out. You have a light saber, these should be one hit kills.
Brashnir said:What is this internet obsession with light sabers and their all-powerful status? Just about every weapon you use in any videogame ever "should be one-hit kills."
It's a game. Get over it.
It doesn't necessarily have to be instantaneous, but TFU relegates what's supposed to be the ultimate weapon in this fictional universe to a fluorescent billy club.Brashnir said:What is this internet obsession with light sabers and their all-powerful status? Just about every weapon you use in any videogame ever "should be one-hit kills."
It's a game. Get over it.
Brashnir said:What is this internet obsession with light sabers and their all-powerful status? Just about every weapon you use in any videogame ever "should be one-hit kills."
It's a game. Get over it.
rhfb said:Basically a terrible GoW rip off.
There is no multiplayer at all.Naruto said:So there will be online co-op(360)?
When I leveled up, it allowed me to do the hold for force push (even in the air) and it would take out multiple guys and whatever objects were around would get pushed too (often into other guysOni Jazar said:Force push is too specific to be used in general combat often here. In JK2 you can force push a whole gang of stormtroopers in a wide arc, here it's much more focused and narrow.
Also what happened to force pull?![]()
Demo is also way too fun.Rorschach said:When I leveled up, it allowed me to do the hold for force push (even in the air) and it would take out multiple guys and whatever objects were around would get pushed too (often into other guys).
Including it in the combos also allows for multiple foe push.
Demo is way too short :\