Cow Mengde
Banned
I mean the game is graphically intensive as fuck, it's insane really. Check out it's benchmarks on a 1080 GTX.
It's really that intensive!? Shit, maybe from now on, we need to ask if the GPU can run Snake Pass instead of Crysis.
I mean the game is graphically intensive as fuck, it's insane really. Check out it's benchmarks on a 1080 GTX.
Digital Foundry, that run a full analysis of the game, said it was CPU intensive. Neogaf poster Skyzard, who played the game and is an expert, says it's not.No...I played the game. There's a snake and some platforms. Sure, friction and weight are checked... but if that's too much work for the cpu, it's not a great sign for something like GTA is it.
GTAV released the on the 360 and PS3 the Switch is much closer to an Xbox one than those so it can definitely run GTAV...No...I played the game. There's a snake and some platforms. Sure, friction and weight are checked... but if that's too much work for the cpu, it's not a great sign for something like GTA is it.
Well Epic Japan has at least twice hyped up Japanese UE4 games for Switch but so far we only know about SMT4(and presumably DQXI).
That was definitely the case but we're seeing some games announced for 2018 that are probably skipping Switch.(talking Code Vein, they're being coy with platforms)
Most of Nintendo's EPD-made games use their own internal engines, they don't really have a need to use UE4. Perhaps HAL Laboratories or Intelligent Systems could use UE4, but I wouldn't expect anything from Nintendo EPD using the engine.Maybe if Nintendo start using it.
You say "just a snake and some platforms," but that snake is actually an incredibly complicated set of physics calculations. It's not like, say, Mario who is essentially just a set of animations laid upon a 3D model, the entire thing has to be handled by the CPU on-the-fly along with taking into account friction, weight, etc. This Digital Foundry video explains it in a bit more depth.
I'm not implying that I know for certain what the Switch is capable of, but Snake Pass isn't as undemanding as many think it is; it's why even the PS4 Pro couldn't handle it at 60fps.
No. Just... no.
GTAV released the on the 360 and PS3 the Switch is much closer to an Xbox one than those so it can definitely run GTAV...
So the Switch export button is real?![]()
No one is talking about the fact that Switch run Casa Barragan in 720p, possibly even 1080p with a few adjustments?
Most of Nintendo's EPD-made games use their own internal engines, they don't really have a need to use UE4. Perhaps HAL Laboratories or Intelligent Systems could use UE4, but I wouldn't expect anything from Nintendo EPD using the engine.
GTAV released the on the 360 and PS3 the Switch is much closer to an Xbox one than those so it can definitely run GTAV...
Most of Nintendo's EPD-made games use their own internal engines, they don't really have a need to use UE4. Perhaps HAL Laboratories or Intelligent Systems could use UE4, but I wouldn't expect anything from Nintendo EPD using the engine.
I thought the PS4 pro did 1080p and 60fps for snake pass?
Sure the snake has weight and friction and it might not be as simple as Mario but compared to something like GTA or other bigger games, I'm not convinced.
I wonder when these UE4 games are actually going to materialise...
Basically. There are seemingly more "the Switch handles x well" threads than new game threads.
Digital Foundry, that run a full analysis of the game, said it was CPU intensive. Neogaf poster Skyzard, who played the game and is an expert, says it's not.
Who to believe? Damn this post truth world!
Games take time, especially when they started fairly recently most likely and are Japanese.... Was inevitable.
Lol, reminds me of that guy that always trolls in Nintendo threads, especially Switch threads, says that Nintendo would in no way touch the code of BotW one month out, so Nintendo MUST have downgraded the graphics in order to get better framerate. Despite tons of people saying nothing nothing was downgraded. There are a lot of armchair analysts, CEOs and devs here, that's for sure.
Yeah I saw that, pretty impressive. UE4 Switch games are going to look very nice.
Neither the Tegra X1 nor the Unreal engine were some unkown factors. It's disturbing how Nintendo couldn't get third party support right from the beginning.
Given the epic failure of Wii U, I would argue it was expected.
Given the epic failure of Wii U, I would argue it was expected.
Why was that inevitable?
Neither the Tegra X1 nor the Unreal engine were some unkown factors. It's disturbing how Nintendo couldn't get third party support right from the beginning.
I hear that if you keep repeating that the indies working on UE and Unity titles for the switch will just vanish in a cloud of black smoke. It's true.Why was that inevitable?
Neither the Tegra X1 nor the Unreal engine were some unkown factors. It's disturbing how Nintendo couldn't get third party support right from the beginning.
I don't completely buy that argument to be honest, in regards to JP support. Nintendo went to third parties with essentially a new handheld that can support pretty much any engine/game they make and they decided to wait it out almost completely. Something was messed up there.
Nintendo still had the most successful system on the Japanese market.
The main reason why we don't see some stunning third party support is that developement costs are now exceeding the possibilities of many Japanese devs. It's a trend we have already seen after moving from NDS/PSP to 3DS/Vita.
That comparison is fake, or a misrepresentation.Snake Pass PS4 vs Nintendo Switch
https://youtu.be/2w1JLCCrZfk
It really is a remarkable Switch game, both Epic and obviously Sumo Digital deserve some serious respect and not the strange downplaying seen in this thread.
Nintendo still had the most successful system on the Japanese market.
The main reason why we don't see some stunning third party support is that developement costs are now exceeding the possibilities of many Japanese devs. It's a trend we have already seen after moving from NDS/PSP to 3DS/Vita.
So there is a "Press button to port"
lol
I don't think that's the reason either. Vita/PS4 have more support than the 3DS despite the fact that they are surely more expensive to develop for and if they're not then Switch presumably isn't either.
I don't think that's the reason either. Vita/PS4 have more support than the 3DS despite the fact that they are surely more expensive to develop for and if they're not then Switch presumably isn't either.
I mean the game is graphically intensive as fuck, it's insane really. Check out it's benchmarks on a 1080 GTX.
Oh with Japan I think things are definitely in the works and you can see the writing on the wall. Japanese 3rd parties never move very quickly. Was talking more about the West.
PS4 didn't start that way though. The PS4 had extremely poor Japanese support initially outside of the odd title. Wasn't until it was confirmed to be a major success in the west that most of the others started to develop heavily for it. At the beginning it was mostly western faced Japanese companies and western developers.
We're seeing a lot of positive talk so far, which is definitely better than 3DS and Wii U were treated, but it still remains to be seen what it actually amounts to. Even DQXI is still in limbo and we're seeing stuff announced for quite far away that are still skipping Switch.
True but PS4 had a lot more announced for the future. Nintendo has no real roadmap laid out for third party support on Switch, there's only a handful of third party games with release dates right now(Seiken Densetsu, Fate/Extella, Ultra Street Fighter 2).
I mean the game is graphically intensive as fuck, it's insane really. Check out it's benchmarks on a 1080 GTX.
I think Digital Foundry tend to know what they are talking about.Yep, same as Omega Force games, are so damn intensive that often run bad on high end PCs.
Well, there is a significant market outside of Japan for VITA/PS4 games - not even including getting the game on Steam is way easier.
But the reality is that there is no untapped group of devs which would suddenly start developing games for Switch because of the UE support - doesn't help that the UE license for commercial games is quite expensive as well.
Again, just look back at PS4's first year. Japanese support wasn't nearly as good as you are remembering.
I think Digital Foundry tend to know what they are talking about.
Although performance adjustments and optimizations are still required after this, the basic pace of porting is simple with just one button.
We're seeing a lot of positive talk so far, which is definitely better than 3DS and Wii U were treated, but it still remains to be seen what it actually amounts to. Even DQXI is still in limbo and we're seeing stuff announced for quite far away that are still skipping Switch.
True but PS4 had a lot more announced for the future. Nintendo has no real roadmap laid out for third party support on Switch, there's only a handful of third party games with release dates right now(Seiken Densetsu, Fate/Extella, Ultra Street Fighter 2).
That's not how architecture works. It's the framework, not power. There's a reason why the PS4 can't play PS1 games and it's definitely not because it doesn't have the power.
I'd still say it was more positive than what we know for Switch so far. A late port of DQXI doesn't compare to FFXV and KH3 announcements and Yakuza is bigger than anything else announced for Switch.
Lazy devs!
We're seeing a lot of positive talk so far, which is definitely better than 3DS and Wii U were treated, but it still remains to be seen what it actually amounts to. Even DQXI is still in limbo and we're seeing stuff announced for quite far away that are still skipping Switch.
True but PS4 had a lot more announced for the future. Nintendo has no real roadmap laid out for third party support on Switch, there's only a handful of third party games with release dates right now(Seiken Densetsu, Fate/Extella, Ultra Street Fighter 2).
I should really download the latest build of UE4.
I'm like 5-6 versions behind.
Snake Pass is a UE 4 game and it's already out.
OT, but I still laugh that half the shit from that Sony 201t pres conference still isn't even close to out (afaict?) Ff7, kh3, shenumi 3? I guess the last guardian came out.I mean the PS4 wasn't great either in that regards most of it's initial announced support took years to come out or was vapourware (where's deep down). There's a reason why SE stood out in terms of initial support.
I'd still say it was more positive than what we know for Switch so far. A late port of DQXI doesn't compare to FFXV and KH3 announcements and Yakuza is bigger than anything else announced for Switch.
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What resolution were you playing at? What settings? There are ways to make games run better. Snake Pass we know is a very demanding game and yet there it is, running on the Switch.I still yet to believe these UE4 is so good engine/it scales too great comments. I played a few UE4 games on my laptop which is fairly stronger then Switch and it all had problems. I still think UE4 have problems with low end next gen systems.
Street Fighter 5, Snake pass were examples. I have yet to try Gears 4 or Tekken 7 though.
Other engines scales so much better namely Frostbite or Ubisoft games etc
The post you made I was responding too specifically made a point about Switch Japanese support not having many concrete release dates. You seem to be shifting your argument to get to the point you keep repeating day after day.
Again, look at PS4's Japanese 3rd party support after one year. Before DQ Heroes released essentially a year after launch, the biggest 3rd party Japanese game sales wise was Yakuza Ishin ( 134K) and MSG Ground Zeroes (170K).
I find it pretty likely Switch will clear that bar.