I'm referring to its Dungeon Master mode inspired by Dungeons & Dragons (an old table top game that those kids played in that episode on Recess).
Sword Coast Legends has a regular story mode like other RPGs but this is the standout feature for me and why I'm so interested.
Fextralife explains it well.
This is the video that sold me. I encourage you to watch the first 5 minutes or so to get a good idea of how the Dungeon Master thing works.
Basically, as dungeon master you get to create NPCs, create quests (writing, enemies and even item placements in a room), create traps, give chests, etc. This sounds really cool to me and I've never heard of any other game attempt it. I've read that the game's combat is real time, has 1-6 abilities and feels like a MOBA. I believe that, despite its generic look (imo), the game is set in an established world but I've never heard of it.
Here are the basics of the game.
It is developed by n-Space which has some developers from Dragon Age: Origins and the game is releasing September 29, 2015 on PC and supposedly later in the year for PS4 and Xbone.
Update
Sword Coast Legends has a regular story mode like other RPGs but this is the standout feature for me and why I'm so interested.
Fextralife explains it well.
Here is how the game looks.Fextralife said:In addition to a deep campaign mode, the multiplayer elements extend to perhaps Sword Coast Legends’ most intriguing gameplay feature: Dungeon Master Mode. In what equates to a 1v4 format, players can assume the role of Dungeon Master and craft a fully fledged campaign of their own, that can be played by a party of players. Dungeons can be created and modified in real time, with DM’s able to change the difficulty to react to their players’ successes or struggles and even take control of bosses directly to up the challenge for the party.
The campaign creation toolset features a robust editor which gives aspiring Dungeon Masters the ability to create and edit custom quests, locations, and creatures. Do you fancy a branching murder mystery that begins in the mountains and comes to its climax fighting an undead army deep in catacombs? Check. How about recovering a world impacting item burgled from a distraught NPC? That can be easily done. The options for story realization are endless, and quests can be chained together to form a truly world spanning epic. It doesn’t get much more D&D than that. That intimate, dynamic and unpredictable experience is the kernel of the tabletop game and responsible for the profound attachment by millions. Capturing that essence and transferring it to the digital realm is no small task, but after viewing gameplay footage and developer streams, n-Space’s passion and understanding of the game’s emergent magic is evident.
This is the video that sold me. I encourage you to watch the first 5 minutes or so to get a good idea of how the Dungeon Master thing works.
Basically, as dungeon master you get to create NPCs, create quests (writing, enemies and even item placements in a room), create traps, give chests, etc. This sounds really cool to me and I've never heard of any other game attempt it. I've read that the game's combat is real time, has 1-6 abilities and feels like a MOBA. I believe that, despite its generic look (imo), the game is set in an established world but I've never heard of it.
Here are the basics of the game.
Fextralife said:The gameplay features a top down, tactical, party-based approach which allows players to pause time and queue up attacks and abilities. Character creation, customization and in-game actions all are based off of the most recent D&D 5th Edition ruleset which is both instantly familiar to long time vets, and also very approachable to newcomers. Players can choose from 5 races and 6 classes to flesh out their 4 person party. Along the way, various NPC companions will join players on their quests. The campaign can be experienced solo, or with up to 3 other players in online co-op.
It is developed by n-Space which has some developers from Dragon Age: Origins and the game is releasing September 29, 2015 on PC and supposedly later in the year for PS4 and Xbone.
Update
Yeah, they got a lot of negative feedback from that last head start. Just announced they're pushing the game's release back (again).
https://forums.swordcoast.com/index.php?/topic/4460-sword-coast-legends-new-launch-dates/
SWORD COAST LEGENDS NEW LAUNCH DATES
PC, Mac and Linux Release October 20, 2015
PlayStation 4 and Xbox One Versions Now Slated for Q1 2016