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Symphony of the Night is Overrated

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Aria is mechanically superior but unfortunately is also greatly held back by the GBA hardware. Soundtrack is fairly bland for Castlevania standards and the visuals aren't nearly as good.
I could actually take it seriously though. Even later Igavania's are hammy af.

The only thing that's legendary in SotN is its script and voice acting.
 
I thought it was alright. Played it for the first time around two years ago and whilst I had fun, I really couldn't see why it is so revered on hardcore gaming sites. It doesn't hold a candle to Super Metroid, a game that I played for the first time well after its initial release, and what SOTN was trying to emulate.
 
Playing through this right now for the first time. I couldn't disagree more. I love it. I could nit pick some things, sure, but overall I think it's great so far.
 
I thought it was alright. Played it for the first time around two years ago and whilst I had fun, I really couldn't see why it is so revered on hardcore gaming sites. It doesn't hold a candle to Super Metroid, a game that I played for the first time well after its initial release, and what SOTN was trying to emulate.

hardcore_gamer_sleeveless_shirt-r9719e411dc5f403c8349b05c0174cd85_k2gms_324.jpg
 
I much prefer classicvania. SoTN to me has been responsible for some of the worst habits in the genre, and lacks the depth n tighter level design other Metroid-like games have. It certainly doesn't stack up to the majesty that is Super Metroid.

Coming up:
"Planescape: Torment is a piece of shit. The combat sux"
You joke, but that combat is sus. Planescapes dope story beats wouldn't exactly make that a less valid complaint.
 
I don't really agree with you on a lot of your points but I do think that, in a genre full of masterpieces, SotN probably gets too much praise. Super Metroid, Ori, Axiom Verge -- all better.

I really like Axiom Verge, but this statement is ludicrous.
 
I can accept that it is not everyone's cup of tea, but stating that it isn't responsive is just plain wrong.
 
I would have to say the opposite. I tried playing Super Metroid again about 3 years ago, couldn't finish it, just wasn't fun to control that character. SotN on the other hand is a game I replay about once every 2 maybe 3 years. I think to appreciate Super Metroid you had to have played it when it was released or have affinity for that character.

This thread is making me want to play it again this weekend. Such a great game.

I play SM almost yearly and Samus in SM asks for mastery. She has low traction but all her jumps are heavily nuanced by button press time, speed and travelled distance, which allows for more flexible jumps. And you can wall jump, wall kick and bomb jump anywhere, which makes an impressive toolset that no other Metroid game has. I struggle to find another game with similar options.

In comparison, Alucard and Samus in subsequent games control more rigidly, with setpieces designed to make the game look good and stylish. Easier to get into, probably. But they also feel restraining.
 
Only thing I find particularly odd is that one item you get that looks like a hand. It throws big white dots in the enemy's path. I could never figure out what it was supposed to be (some holy offering?). Looks like fat single pixels. Weird.

They're ashes.
 
Blasphemy!

Yup

What is happening on GAF these days?

Is it cool now to dissect classics decades later? Do we not understand historical contect anymore? And fuck this game is effing timeless even in our current landscape

Its STILL being replicated today


Did you guys see the FFT 20 years topic? Insanity
 
No it isn't, you are wrong and you should revise your concepts.

The artstyle, level design, pacing, bosses, soundtrack are all top notch even by today standards.
 
SOTN still plays perfectly, its not "clunky". I am able to go exactly where I want when I want. The combat is far from being boring.

Its not rose tinted glasses, or "back in my day" bullshit the game plays great and has a great atmosphere.
 
Another week..another thread about calling an all-time classic overrated...The used of the word overrated is overrated. You just looking for an echo chamber?
 
I think it's a good game, but it's nowhere near the top for me, none of the Metroidvania's are. For me it boils down to the level-design; it's very repetitive, a problem most Metroidvania's share. A lot of the game is great though, so I'm definitely not knocking the game.
 
Guacamelee is great, but SOTN remains as the best Metroidvania of all times.

Sure, being 20 years old a few things evolved since then, but iIt's an all time classic, a masterpiece. It isn't overrated at all.
 
It's uneven, the difficulty curve is completely out of whack, the inverted castle is a pain to traverse, the warp rooms are limited and clunky to use and there's a ton of mostly useless loot lying around.

But it's still fantastic, the game shines as a labor of love. They slammed in everything they thought of here to pack it full of secrets. The atmosphere is tremendous, the exploration sprawling and it charted a new course for the franchise despite being the side project in the face of 3D vania attempts.

I don't take issue with people finding this one flawed. But even as someone who got around to it late (in 2010) after playing the DS successors it's still my favorite.
 
Aside from how finicky some of the special inputs can be I'd say the control are fine. Most of the other issues the OP brought up though? I strongly agree.

Difficulty Curve is entirely borked
Lots of stuff thrown at you (equipment, etc.) that the game gives you no incentive to use - kind of poor game design
The Inverted Castle loses its luster pretty fast
Oddly Cryptic in an often unfun way

It's a game that still holds up years later but it has serious flaws I feel are often overlooked and later Igavanias, while they might have dropped the ball on some non-gameplay aspects compared to SOTN, have certainly improved upon SOTN in key ways.
 
It's like Resident Evil 4 in that it's a good game that completely changed what that series was afterwards. Rondo of Blood is my favourite Castlevania and it's disappointing that the series never really returned the traditional formula(outside of that Wiiware remake of Adventure).

Level design, challenging combat and enemy placement became irrelevant in Symphony.
 
They're all good to great imo. Fave GBA one for me is Aria of Sorrow. Fave DS one is Order of Ecclesia. But they're all worth playing.
All except Harmony of Dissonance. Looks like a dog, sounds like crap and is boring to play with a stupid second castle for no reason.
 
I played Half Life 2 and SotN for the first well after their original release (One year ago and 10 years ago respectively) and it's such utter nonsense to claim these games are mediocre.


If the next thread is on OG Deus Ex I'll burn this building to the ground.
 
Just because he walks slow, it doesn't mean the gameplay is clunky. The game also offers ways to easily get through rooms like the stopwatch sub-weapon and the power of mist.
 
Still one of, if not the best Castlevania games and definitely worth the praise it got, far from overrated.

The term "Overrated" is becoming meaningless tbh because every game seems to be overrated according to someone these days.
 
Coming up:
"Planescape: Torment is a piece of shit. The combat sux"

I'm tellin you man. It'll be either that or LTTP.

I much prefer classicvania. SoTN to me has been responsible for some of the worst habits in the genre, and lacks the depth n tighter level design other Metroid-like games have. It certainly doesn't stack up to the majesty that is Super Metroid.

You joke, but that combat is sus. Planescapes dope story beats wouldn't exactly make that a less valid complaint.

It's as valid a complaint as complaining that Spec Ops: The Line was a bland TPS; it's technically accurate, but it doesn't take away from the quality of the game.

And while it's fine that you prefer classicvanias, I don't really get the "worst habits" criticism. What worst habits? Really the only complaint I have about SotN is its difficulty is too inconsistent. For all the complaints about how easy it was (and most of it was pretty damn easy) I remember running into the Guardians in the reverse castle in the hall near the end boss and getting the shit slapped out of me.
 
It isn't. It had a huge impact when released, that alone is worth the hype.

The exploration, the visuals, the MUSIC... it is almost perfection.
 
I still don't understand why threads like this get a pass.

Symphony has been universally praised for 20 years. It's a goddamn masterpiece.
 
Just because he walks slow, it doesn't mean the gameplay is clunky. The game also offers ways to easily get through rooms like the stopwatch sub-weapon and the power of mist.

The criticism feels much more like "game doesn't play like this other game therefore it's bad" when it is in fact it's own thing.

OP used the example of Rayman Origins as comparison and I love those games to death but it's not appropriate for use here.
 
The controls are, quite simply, clunky. Controlling Alucard isn't intuitive at all. He doesn't feel tight or responsive. And he's slow.

I think your xbox might have a lot of input lag or something because the game controls really really well.
 
I feel like perhaps this is best addressed by comparing it to bands / recording artists.

In that you can not really care for The Beatles or Michael Jackson or Led Zeppelin. That's fine, different strokes for different folks.

But to act like each of those artists didn't produce masterpieces that massively influenced the art form would be ridiculous.

Each of the purported flaws you mention with SOTN is handled with ease if you take the time to master that aspect of the game. That a game is hard to master doesn't make the controls bad. It makes the game challenging and interesting.

Point is, the game doesn't really click for you. That's fine. But overrated it is not. It's beloved for many valid reasons.
 
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