Warren Spector talks to us about the legacy of System Shock and the current gaming landscape, and how that all feeds into System Shock 3.
System Shock 3 is still early in development; the recent trailer being pre-alpha footage. OtherSide Entertainment is currently only 14 members deep, including Spector, but the team is looking to expand as development ramps up. OtherSide Entertainment's's first game, Underworld Ascendant, may not have gone the way they'd hoped, but it seems that Spector and company are aware of what needs to be done to make a worthy successor for System Shock.
The following interview has been edited for clarity and readability.
GameSpot: You were there with the early immersive sims and wrote a few Ultima games, then with Epic Mickey you were trying to go in that vein with a Disney property. But what's that pressure like now? Do you feel any pressure to hold up this legacy of these early iconic PC role-playing games?
Warren Spector: I feel more pressure on this project than I think I have on any other. Even working with Mickey Mouse, I knew we could do the job, and I knew we had the budget and the team to live up to people's expectations. Here, we really are in this sort of "AA" space, not the AAA space. Paul Neurath, my partner, and I made a conscious decision that we'd already been down that road of AAA, many times and wanted to do something smaller. But I think the AAA expectations are still there.
And so I think if you ask my team, I think you'd hear that I'm pushing them pretty hard for AAA quality at the AA price tag. There are expectations with the scope of the game and the legacy of the original games. So yeah, there's some pressure. You bet.
check the link for more.