The best AA I've seen is TXAA. Crytek has a nice custom AA in Ryse.
Ryse also uses TAA.
All the major implementations of TAA are custom implementations. CryEngine has is own type as does UE4. The one used in Fallout is possibly one of the best along with the other two mentioned here.
Temporal aliasing is far more distracting and detrimental to the experience than blur so TAA all the way.
Yup. I absolutely despise temporal artifacts from aliasing. They're like flashing lights to me.
I personally like to use FXAA with sharpening filters or just SMAA; I will do more experiments to reach acceptable levels of TAA blurriness using LOD bias and luma sharpen in Fallout 4.
FXAA is awful at temporal stability. It even accentuates problems of the lack of subpixel stability.