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Take-Two CEO: Ps4 & Xbone full potential still far off

Lol

Yeah, because developers are going to be working magic with a midrange amd card from 2012 and a really crappy laptop cpu.

This isn't like pervious gens where people could squeeze extra power out of late optimization as devs learn to deal with the weird hardware the consoles have. Consoles today are basically midrange pcs with crap CPus and the same x86 architecture. There's no mysteries here. What you see is what get, and that's why ms is inventing shit to be solved with their silly hyping of dx12 on the bone.

There's a reason a 750 ti and an i3 is already outperforming 8th gen systems in benchmarks, and it has nothing to do with devs "not figuring it out" how to make games on the system yet.


PS1 was the easiest to work with in the 32-bit gen but the games still went through massive changes. Even more so than the more powerful N64 or Saturn.

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This was also on the same console that had a 33mhz CPU when PC's had 100mhz or more. So that argument doesn't hold up.
 
As am I. Witcher didn't do it so maybe it ain't gonna happen this gen. Console only gamer btw. Obviously IMO.

Foliage is important with next gen games. It was fine when games were still being crafted and designed with older tech, but now you want the trees and bushes to look just as good if not better than the character.
 
Lol

Yeah, because developers are going to be working magic with a midrange amd card from 2012 and a really crappy laptop cpu.

This isn't like pervious gens where people could squeeze extra power out of late optimization as devs learn to deal with the weird hardware the consoles have. Consoles today are basically midrange pcs with crap CPus and the same x86 architecture. There's no mysteries here. What you see is what get, and that's why ms is inventing shit to be solved with their silly hyping of dx12 on the bone.

There's a reason a 750 ti and an i3 is already outperforming 8th gen systems in benchmarks, and it has nothing to do with devs "not figuring it out" how to make games on the system yet.

I'm sure people actually believe the complete rubbish they type.

The PC has nothing to do with this discussion, this discussion is about whether the consoles have more to offer, which they have.

It's because devs are treating the consoles as a standard pc setup currently that there's plenty of potential left in them.
 
I was really amazed to see a game like TW3 looking so good on my PS4 (and I'm sure on XB1 as well) and CDP themselves said they didn't really come close to using these systems to their full potential , so if a game can look this good now, the next 2 years are gonna be incredible.
 
I think the U4 trailer at E3 will showcase some incredible graphics and maybe show the potential for what the hardware can do.
 
I had someone tell me the PS4 was 3 year old tech. I said to him, "you do realize they just celebrated the 1st year of the PS4 this last November right?".

I think "like with most gens" that we'll get more games down the road that will allow us to remember this gen. Anyone remember the first year of 360? It was an incredible slow start until Oblivion and eventually Gears came out. There's already a handful of fighting games on the new consoles to boot. I'd say the tech is there to deliver games faster, but nothing is at its height. W3 is great, but it's also the beginning.

I even remember the PS2 took a while or a good solid year for those must have games to come out. The PS3 had developers complaining about programming for the console for the first year. I remember they said it was incredibly difficult and so forth.

If anything we'll see more surprises and announcements in the next couple of years. I think the tech and the way each company works will showcase a lot in the weeks to come. I even expect E3 to have more to it than last gen. Last gen felt like the games led them on stage to do other things than announce a game. Now I think we'll want to hear more announcements and those short pauses will be well worth the wait.

I doubt the boys in blue will want things to turn into Zynga over night either.
Well technically the GPU tech does date back to 2012 and the CPU is an enhanced Bobcat
 
What Rockstar did with GTA V on Xbox 360, which was essentially 2004/2005 hardware in 2013, I can't wait to see what they can do with PS4/Xbox One. I'll buy their games day one. They have such a unique and strict vision. The only developer I really still trust.
 
What Rockstar did with GTA V on Xbox 360, which was essentially 2004/2005 hardware in 2013, I can't wait to see what they can do with PS4/Xbox One. I'll buy their games day one. They have such a unique and strict vision. The only developer I really still trust.

It was a technical marvel.
 
Well duh. The question is, will terrified AAA developers really take advantage of what that hardware has to offer? I'm inclined to say no just looking at how this generation has gone so far.

Around 2007 they discovered several genres and game types that seem to generally sell to a mass audience and mostly seem to stick to those these days.

What makes next gen hardware exciting is the potential in new game concepts and design. So far I have yet to see much in the way of that.

Boy I can't wait to drive the car, shoot the gun again and again.
 
Yeah, he's not the Rockstar CEO, he's the T2/Rockstar's parent company's CEO and not exactly someone who I would quote on the longevity/potential of the current generation's hardware.

No way this generation is only 6 years. I fully expect it to be as long as the last.

There's absolutely no way this generation is going to last seven or eight years without a successor, most of the factors in the last generation lasting so long are not in place this time around. We're getting the PS5 and next XBox by 2019 at the latest and 2018 wouldn't surprise me considering how underpowered these consoles were from the get go, especially the XBox One. If they stick with the architecture (and I don't see why they wouldn't) I'm expecting backwards compatibility that'll help make the transition easier for everyone.
 
Yeah, he's not the Rockstar CEO, he's the T2/Rockstar's parent company's CEO and not exactly someone who I would quote on the longevity/potential of the current generation's hardware.



There's absolutely no way this generation is going to last seven or eight years without a successor, most of the factors in the last generation lasting so long are not in place this time around. We're getting the PS5 and next XBox by 2019 at the latest and 2018 wouldn't surprise me considering how underpowered these consoles were from the get go, especially the XBox One. If they stick with the architecture (and I don't see why they wouldn't) I'm expecting backwards compatibility that'll help make the transition easier for everyone.

People have been saying this ever since consoles have been a thing.
 
We're getting the PS5 and next XBox by 2019 at the latest and 2018 wouldn't surprise me considering how underpowered these consoles were from the get go, especially the XBox One.
Not going to happen given the rate contract manufacturers are advancing.

2019 is barely enough time for 2 process node shrinks on large die parts needed for gaming, which would make the hypothetical PS5X2 an even smaller jump from PS4X1.
 
We all know this generation started weak, these consoles are failing to keep up at 1080p at a decent performance, let alone running 4K which gonna be a common in the next 3 years. So in no way this generation can last more than 5-6 years.
 
Yep, can't even imagine how games will look 5 years from now. Some games like Batman Arkham Knight, The Order 1886 and Uncharted 4 are already a huge step ahead over last gen games in visual fidelity. This gen is gonna be amazing.
 
We all know this generation started weak, these consoles are failing to keep up at 1080p at a decent performance, let alone running 4K which gonna be a common in the next 3 years. So in no way this generation can last more than 5-6 years.

4k isn't going to be common. We are a few node shrinks away from having the low cost processing power needed to even to begin dealing with it.

The perceived visual improvement is relatively small as well so it's not a big mass market thing currently.
 
There's absolutely no way this generation is going to last seven or eight years without a successor, most of the factors in the last generation lasting so long are not in place this time around. We're getting the PS5 and next XBox by 2019 at the latest and 2018 wouldn't surprise me considering how underpowered these consoles were from the get go, especially the XBox One. If they stick with the architecture (and I don't see why they wouldn't) I'm expecting backwards compatibility that'll help make the transition easier for everyone.


You think we're getting a PS5 around the same time as Naughty Dog's second PS4 game? (If we estimate between 2/3 year cycle after the release of Uncharted4)
 
There's absolutely no way this generation is going to last seven or eight years without a successor, most of the factors in the last generation lasting so long are not in place this time around. We're getting the PS5 and next XBox by 2019 at the latest and 2018 wouldn't surprise me considering how underpowered these consoles were from the get go, especially the XBox One. If they stick with the architecture (and I don't see why they wouldn't) I'm expecting backwards compatibility that'll help make the transition easier for everyone.

For future reference, the consoles being underpowered do not/will not/should not have anything to do with how long or short generations are. It just doesn't carry much weigh with the average consumer as it does with the hardcore ones. Plus, it doesn't work like it does for PC.
 
I don't think we will see anything "mind blowing" on either if these systems because PC will always set the benchmark for graphical fidelity. We will see prettier games for sure but performance is going to be awful at best.
 
i think the consoles are already struggling because they aren't powerful enough. developers are gonna need to really optimise their games if they want to achieve 1080p 30fps and keep up with PC.
 
You think we're getting a PS5 around the same time as Naughty Dog's second PS4 game? (If we estimate between 2/3 year cycle after the release of Uncharted4)

The change to a profit first model does potentially allow shorter cycles, but the slowing of manufacturing improvements does not.

Process is that slow the likes of Nvidia have started nerfing the drivers of their older hardware to make their new stuff look better in new titles it appears.
 
But the fact remains that PlayStation 4 and Xbox One lose in comparison with average gaming PCs of today. Which produces multiplatform PC ports for years to come that are not nearly as good as they can be, despite average gaming PCs power increasing all the time. So, the same old PC-gimping shit continues with this generation of multiplatform games. Consoles are an eternal ball and chain...
 
i think the consoles are already struggling because they aren't powerful enough. developers are gonna need to really optimise their games if they want to achieve 1080p 30fps and keep up with PC.

Why would they want to keep up with the PC? Consoles have never kept up with the pc.

The PC gets whatever the consoles allow them to get these days.
 
I don't think we will see anything "mind blowing" on either if these systems because PC will always set the benchmark for graphical fidelity. We will see prettier games for sure but performance is going to be awful at best.
Right, because The Order and Driveclub aren't mind blowing and have awful performance at best. Oh, wait...
 
Lol

Yeah, because developers are going to be working magic with a midrange amd card from 2012 and a really crappy laptop cpu.

This isn't like pervious gens where people could squeeze extra power out of late optimization as devs learn to deal with the weird hardware the consoles have. Consoles today are basically midrange pcs with crap CPus and the same x86 architecture. There's no mysteries here. What you see is what get, and that's why ms is inventing shit to be solved with their silly hyping of dx12 on the bone.

There's a reason a 750 ti and an i3 is already outperforming 8th gen systems in benchmarks, and it has nothing to do with devs "not figuring it out" how to make games on the system yet.
This is the most correct post in the entire thread.
 
Why would they want to keep up with the PC? Consoles have never kept up with the pc.

The PC gets whatever the consoles allow them to get these days.

Come on now. When the 360 came out it had a high powered GPU with unified shaders that kicked the shit out of most mid range GPUs at the time, not to mention a multi core CPU at a time when almost all PC CPUs were single core.
 
Come on now. When the 360 came out it had a high powered GPU with unified shaders that kicked the shit out of most mid range GPUs at the time, not to mention a multi core CPU at a time when almost all PC CPUs were single core.

Exactly. This is probably the first generation where consoles were behind the average PC so soon.
 
What's sad is current cellphone/tablet CPUs already eclipse Jaguar's performance. Zen should be a significant jump if the next consoles use it.
 
Come on now. When the 360 came out it had a high powered GPU with unified shaders that kicked the shit out of most mid range GPUs at the time, not to mention a multi core CPU at a time when almost all PC CPUs were single core.

Correct. It was very cutting-edge for 2005. Other than the reduced ROP count it could stand toe-to-toe with any GPU then and had the benefits of unified shaders and eDRAM. The tri-core CPU was also around the level of a Pentium D according to Capcom.
 
Lol

Yeah, because developers are going to be working magic with a midrange amd card from 2012 and a really crappy laptop cpu.

This isn't like pervious gens where people could squeeze extra power out of late optimization as devs learn to deal with the weird hardware the consoles have. Consoles today are basically midrange pcs with crap CPus and the same x86 architecture. There's no mysteries here. What you see is what get, and that's why ms is inventing shit to be solved with their silly hyping of dx12 on the bone.

There's a reason a 750 ti and an i3 is already outperforming 8th gen systems in benchmarks, and it has nothing to do with devs "not figuring it out" how to make games on the system yet.

There are certainly ways you can optimize for dedicated hardware, but I don't look at something like Assassin's Creed: Unity and think "and those graphics are just be beginning!".

Especially with the proliferation of third-party game engines I think much of the potential of current-gen hardware has been tapped already. There are technical advances that might improve the look of a game (like photogrammetry) but as you said this isn't like the previous generation where console hardware was exotic - we know what this hardware is capable of thanks to its PC counterparts, and optimization for that hardware can only get you so far.
 
The Order looked good but that was mostly due to asset design than any real technical wizardry. Uncharted 4 will no doubt look great as well. However I think Nintendo is the real master in this regard because their games look and perform great on underpowered hardware thanks to ingenious tricks and great art design.
 
We get this every generation.

You get the studios who say, we are using every ounce of power out of the consoles. Which tends to be true as far as how hard the console is working, but the programming is not close to actually getting the most out of the machine.


And then you get the full potential argument, which is at least more honest. The developers can do a whole lot more with the system, they just need to get better at working with said hardware and the tools developed as a generation goes on.

I never trust the developer who says we are using the full capability of said console.
 
The Atom used in the Zenphone 2 is already notably faster and more efficient per core (though granted it's 4 cores only, not 8). Nvidia's Denver and the latest ARM Cortex designs also exceed it.
Wat.

I own a Zenphone 2 (the 2.3ghz version), slightly sluggish until I remove bloatware as much as possible. If you run intensive apps for some time and it will throttle hardcore to not get too hot.
 
But the fact remains that PlayStation 4 and Xbox One lose in comparison with average gaming PCs of today. Which produces multiplatform PC ports for years to come that are not nearly as good as they can be, despite average gaming PCs power increasing all the time. So, the same old PC-gimping shit continues with this generation of multiplatform games. Consoles are an eternal ball and chain...

... and PS360 are a ball and chain for PS4 and Xbox One or do you think that every third party rewrote their engines from scratch to shift to GPU compute and massively multithreaded CPU code? Anyways, this ball and chain seems to make some PC games you like possible with generally higher average selling prices and a game hungry user base ;).

Console always lost system power wise vs PC's although they offered a gaming oriented architecture, closed hardware you could target close to the metal for years, and support from gaming specialised SDK's from the console manufacturers. A lot of the magic we saw on consoles was not due to raw power but the benefits of a fixed specs platform fully opened to developers and careful software and data optimisations. See the PS1 vs PC example... 33 MHz scalar MIPS core vs Pentium running at over 100 MHz and with a hardware FPU.
 
And some were asking for next gen in 2018 \ 2019..... no not going to happen.

This gen will last almost as long as the last one.... the next gen won't start before 2020 and I couldn't be more happier with this.
 
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