• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Tales of Festival 2017 dated for June 2-4

The correct answer. This is the game we should be getting, since THIS year is Destiny's 20th anniversary. But I know better than to put my faith in Bamco on this.

I'm also spiteful enough that I don't want a Vesperia port just because people never shut up about it.

I would actually like that. I really want to play Destiny R after hearing so much about it.
 
Nope no rumors but we always see remakes/ports.

Tales of phantasia has had a tonne
Tales of eternia ps1 > psp
Tales of destiny > Tales of destiny remake
Tales of symphonia GC > PS2 > PS3
Tales of Rebirth ps2 > psp
Tales of destiny 2 ps2 > psp
Tales of innocence DS > PSVITA
Tales of hearts DS > PSVITA
Tales of the abyss PS2 > 3DS
Tales of graces Wii > PS3

You get the point aha

I could see a vesperia port with the 10th anniversary coming up and the ps3 version never releasing in the west.
That seems more plausible then.

I still want new Tales though, especially after how well Berseria is being received!
 
There's only one active Tales team at a time unless something recently changed behind the scenes, full development on Berseria probably ended around Spring last year, and they're moving past the PS3 with the next game, so it's very unlikely their next project is releasing until late 2018/early 2019. It could possibly still be announced in June but we'll at least see it by December going by usual tradition.

I think there's good reason to believe their next project will use Unreal Engine 4, which doesn't necessarily imply a massive leap in budget, just that it may work better for their future plans than continuing to use what they have now.

They might fill in the 2017 schedule with a quick cash grab port of Vesperia or whatever, but it's also entirely possible there's nothing this year but that mobile game.
 
Game announcement duckroll might be interested in:
- Tales of Phantasia full remake on PS4

Franchise announcement duckroll really wants to happen:
- All future Tales Of games have been cancelled and the series will henceforth just be a series of high budget fantasy anime TV shows produced by Ufotable
 
Anything Vesperia related is long overdue, but Berseria is so phenomenal that they can do something new and I'll be fine.
 
I would actually like that. I really want to play Destiny R after hearing so much about it.

It's the game we all deserve, even if I'd still hedge bets on it not getting localized even if they DID announce it.

At this point, I don't even think I'd be mad about it because I just want to retire my poor PS2. Let me play it on my PS4, Bamco!
 
They won't do anything interesting like Tales of Vs. Radiant Mythology is dead. They won't make Tempest R and finish that universe. In fact, they likely won't make any handheld spinoffs.

Radiant Mythology titles were boring & uninspired titles and their appeal only came from the content and fanservice, Tales of VS was a bad game and Twin Braves a terrible game I don't think we lost much there and both fans and Bamco are probably more happy with the mobile titles now.
As for Tempest R yeah that subject was discussed to death, two commercial failures were more than enough for Bamco it's just sad that of the three DS games the one which could have gain the most from these low budget remakes is the one that didn't got its own in the end.

I don't think most of you know what Tales of Festival even is. They may not announce anything new there, it's not that kind of event.

Well yes it is often, Xillia 2 in 2012, Symphonia UP in 2013 and Berseria in 2015 were announced there, I think it's still too early for the announcement of the next mothership title but I thought the same thing in 2015 and yet we got Berseria so...

Not seeing even that happen to be honest. Since finishing Chronicles tri-Cescendo essentially has been part of the Tales team for both Zestiria and Berseria (including localization, rather crucial part of the programming group) so them doing a port would definitely slow down work on the next Tales game by all indications. All other external companies that did Tales ports in the past haven't worked on anything Tales anymore after Chronicles (which was the last release reflecting the now dissolved Tales Studio structure).

That's an interesting tidbit, however instead of struggling with new tech on a mainline title couldn't that be interesting for them to first try their hand on a lowest effort game first to familiarize with the toolset/middlewares of PS4 (and eventually Switch)?

With Berseria being released in September I think it's safe to assume that the next entry won't be released until 2018, a remaster in 2017 is an easy way to fill the gap and while it may indeed delay their main project somehow I don't think it would hurt them too bad as long as it's released by the end of 2018.

I do wonder also if the fact the IP was announced for Switch isn't a sign that they could be moving to multiplatform and maybe Unreal Engine 4 (that last one is a big "if" though)
 
I was hoping for this last year, but maybe this year they'll finally show what Tales of the Best is? I'm still waiting for my Tales PS4 remasters!

It's the prototype name of Tales of the Rays (which was trademarked a month later), isn't it? :'(
 
That's an interesting tidbit, however instead of struggling with new tech on a mainline title couldn't that be interesting for them to first try their hand on a lowest effort game first to familiarize with the toolset/middlewares of PS4 (and eventually Switch)?
(...)
I do wonder also if the fact the IP was announced for Switch isn't a sign that they could be moving to multiplatform and maybe Unreal Engine 4 (that last one is a big "if" though)
Pretty sure Tales is moving to UE4 as UE4 is already used by most of Bandai Namco Studios. Using synergy there has to be their goal especially considering their small team size (and as UE4 supports Switch that's like a bonus platform then).

But they definitely won't port an existing Tales game to UE4. Replacing the engine of an existing game is insane work as you essentially replace the framework, the glue that holds the whole thing together, to which everything is adapted. Just making existing code run on other systems, or starting a new project from the ground up in UE4, are both far easier than the former.
 
Radiant Mythology titles were boring & uninspired titles and their appeal only came from the content and fanservice, Tales of VS was a bad game and Twin Braves a terrible game I don't think we lost much there and both fans and Bamco are probably more happy with the mobile titles now.
As for Tempest R yeah that subject was discussed to death, two commercial failures were more than enough for Bamco it's just sad that of the three DS games the one which could have gain the most from these low budget remakes is the one that didn't got its own in the end

Disagree. I thought Tales of VS was a lot of fun. Pretty much everything I'd expect from a crossover fighter really.

I also enjoyed Radiant Mythology for what it was, and heard 2 and 3 were miles better anyway. I'm sure a Radiant Mythology 4 would've had a lot of improvements.

(Haven't played Twin Brave though)

As for Tempest, well. I mean, they moved on from it just as Vita started selling better and I'm convinced a third game would've had a better time selling, although the fact it would've been Tempest with its tainted brand name and no longer mothership status would probably have reduced its potential.
 
Pretty sure Tales is moving to UE4 as UE4 is already used by most of Bandai Namco Studios. Using synergy there has to be their goal especially considering their small team size (and as UE4 supports Switch that's like a bonus platform then).

That's what I'd like to believe too, it means Julien Merceron's job ended up in making every internal team at Bamco make the switch to UE4, that's a huge shift on what were his previous assignements before (ie. making internal engines: Anvil, Luminous, Fox Engine...) maybe his focus is instead on developing/choosing more efficient middlewares now.

But they definitely won't port an existing Tales game to UE4. Replacing the engine of an existing game is insane work as you essentially replace the framework, the glue that holds the whole thing together, to which everything is adapted. Just making existing code run on other systems, or starting a new project from the ground up in UE4, are both far easier than the former.

Yep, how properly the project was handled/coded in the first place might help a lot, but you're in a better place if you simply just make a straight remake which make the work less tedious/efficient this way.
It's just that I have an hard time seeing no retail presence at all in 2017 for the series, and even if it already happened before announcing the IP on switch if it's not release until S2 2018 at the earliest doesn't make much sense.

And if they go with Switch/PS4, parity might be an issue, every midtier japanese developer will have to face that at some point, but between PS4 SKU, PS4 Pro enhancements, Switch handheld mode and Switch docked mode it may end up cost a lot on both QA and finetunning to please everyone.

We might end up with a Tales of XXXia September 2018 targetting
Switch handheld : 720p 60fps
Switch docked : 900p 60fps
PS4 : 1080p 60fps
PS4 Pro : 2k 60fps

With hiccups, different draw distances, varying shadow qualities etc.

What a mess.
 
It's just that I have an hard time seeing no retail presence at all in 2017 for the series, and even if it already happened before announcing the IP on switch if it's not release until S2 2018 at the earliest doesn't make much sense.
They may just focus on Tales of the Rays this year. *shrugs* Mobile development seems to be the only thing still ongoing aside one team main Tales development.
 
According to to Producer Yasuhiro Fukaya, Tales of Berseria will be the last PS3 tales game.(No surprises there.)
So the next Tales game (and the next engine) won't have to account for platforms that were released in 2006.

He also specifically mentioned seamless battle transitions as one of the improvements that could be made by focusing on current generation consoles.
 
Yep, how properly the project was handled/coded in the first place might help a lot, but you're in a better place if you simply just make a straight remake which make the work less tedious/efficient this way.
It's just that I have an hard time seeing no retail presence at all in 2017 for the series, and even if it already happened before announcing the IP on switch if it's not release until S2 2018 at the earliest doesn't make much sense.

Well they technically skipped 2014 for retail releases entirely and it was all for marketing Zestiria.

I think it depends on how far away the next game really is, how early they want to announce the game (which like a lot of PS4 JRPGs has been on an overall upward trend, Xillia took 9 months, Zestiria took 13 months, and Berseria took 14, at this point I wouldn't be surprised if they announced the next game in June but it won't actually release for another 16-18 months), and what kind of resources/manpower they'll want on hand since the circumstances for this project are different.
 
Well they technically skipped 2014 for retail releases entirely and it was all for marketing Zestiria.

They also had two titles in late 2013 (Hearts R, Symphonia UP) and Zestiria in January 2015, 12 months with nothing, while here it's Berseria August 2016 -> ??? S2 2018 which makes for around 24 months with nothing.


As for mobile titles it's fine in itself but it only works as long as there's a nostalgia appeal and new contents which are driven by the release of new mothership games, the series is one of the few that didn't collapse hard these past few years because they've been able to manage a steady release schedule between spin-off, ports and new entries.

Duckroll was kidding but maybe we're going to see more high effort projects asides from games to maintain presence, though all their tv/ova had pretty low sales (like Zestiria X recently) and I don't really know what else they could do.
 
Well they technically skipped 2014 for retail releases entirely and it was all for marketing Zestiria.

Maybe not for motherships, but TOTW: Reve Unitia was released in late 2014 for 3DS, so there was technically a retail release, it just was happening right in the height of Zestiria's marketing since it was an escort title remake (or port?) of a mobile game.
 
Honestly I hope they take a year off from making a new game and just do a Vesperia (U)HD remaster.
Then spend some extra time on the new engine before making the next game.
 
It'd be really weird to confirm you were doing something for the Switch, but then not announce what that something was for a full year. Tales of Festival doesn't ALWAYS have announcements, but they have announced mainline titles there before.

Also, now that I've heard it's Destiny's 20th anniversary I want a Destiny remake. Give it Berseria's battle system and put it on PC/PS4/Switch so I can see HD Stahn in all his ridiculously coiffed glory.
 
Nah, just let them remaster the remake they already did. There's no way current Bamco could put out anything better with how much they had improved it from the original—Destiny R/DC is the cream of the crop. There's no need to remake it for a third time at all.
 
Maybe not for motherships, but TOTW: Reve Unitia was released in late 2014 for 3DS, so there was technically a retail release, it just was happening right in the height of Zestiria's marketing since it was an escort title remake (or port?) of a mobile game.

Oh yeah that one completely slipped my mind, ultra low effort title that was overshipped and was unable to clear its first shipment (100k I think) even with bomba bins, it may have burned retailers on spin off titles and will probably stay the last Tales spin off on dedicated gaming devices for a long time.

It'd be really weird to confirm you were doing something for the Switch, but then not announce what that something was for a full year. Tales of Festival doesn't ALWAYS have announcements, but they have announced mainline titles there before.

I think in 2010 Persona was confirmed amongst the IP coming for 3DS, we had to wait until 2013 to see Persona Q being announced
Tales of Festival 2016 was pretty uneventful in term of announcements, except if you're into mobile titles and goodies stuff, and so was 2014.

It's not likely but it may happen, the only thing we know for sure is that they aren't targeting launch window like they did with Tales of the Abyss on 3DS, and I don't think there's any point in launching an exclusive title on Switch in late 2017 or 2018 so it's 99% sure that it would be multiplatform with PS4.
 
Oh yeah that one completely slipped my mind, ultra low effort title that was overshipped and was unable to clear its first shipment (100k I think) even with bomba bins, it may have burned retailers on spin off titles and will probably stay the last Tales spin off on dedicated gaming devices for a long time.
What could possibly go wrong with an extended downport of a F2P mobile game, eh. (Was developed by Jupiter of Picross and The World Ends with You fame btw.)
 
Depends. Fate and other Typemoon related material from them does gangbusters. Zestiria and God Eater both did/are doing terrible sales wise.

Which means, the most sensible solution going forward is a Fate route remake by ufotable, a tsukihime anime based on the manga, and an animated version of Mahoyo
 
So, this is happening tommorow. No hype, i guess...

Is there any stream available?

There's a lot of signs make me think that there won't be a Tales game for next year. Most noteworthy of them all is that there's no long ass list of trademarks that usually come before a Tales game.

But also...Code Vein is a Dark Souls-ish game but it also very much looks like an RPG and its launching next year, so why force Tales to hit when it'll be the very first PS4-only (also Switch but the Switch is way stronger than a PS3) title?

If someone can offer me convincing evidence that we'll see something today/tomorrow/Saturday, I'd love to hear it.
 
There's a lot of signs make me think that there won't be a Tales game for next year. Most noteworthy of them all is that there's no long ass list of trademarks that usually come before a Tales game.

But also...Code Vein is a Dark Souls-ish game but it also very much looks like an RPG and its launching next year, so why force Tales to hit when it'll be the very first PS4-only (also Switch but the Switch is way stronger than a PS3) title?

If someone can offer me convincing evidence that we'll see something today/tomorrow/Saturday, I'd love to hear it.

Bamco said that there will be Switch Tales game releasing by next FY.

So there's going to be some kind of announcement.
 
I don't want any Remakes, ports, sequels, prequels, spinoffs. Give me something new please. With a new engine that it looks as least as good as Ninokuni.
 
Vesperia on switch with all the PS3 enhancements.

Or destiny 2 port/remake

Or rebirth remake

Or new title.

Or something not mentioned.

Book it.
 
Wow, didn't realise it was this soon! Forever holding out hope for a Vesperia remaster, but I will be very happy with a new entry as well!
 
Bamco said that there will be Switch Tales game releasing by next FY.

So there's going to be some kind of announcement.

Fiscal Years are kinda complex. Are we saying one releasing by March 31st, 2018? Or one releasing in FY '19?

'Cause the former suggests a port or a remaster. The latter means they could technically wait until next TalesFes to announce it, unless they just want a longer hype cycle like Berseria, which is understandable.
 
My money is on a Zestiria and Berseria Double pack which allows Bamco to charge high rrp for the late ports.

That's what I said and I'd be thrilled at this, because we get TWO games on Switch and it's not like the Nintendo audience got these before (same with DQ Heroes) so I think it'd be a good idea, even at full-price... personally.
 
Top Bottom