Sagitario said:
Wiimote:
a)does your blockstrings/combos for you and
b) allows you to do charge moves without charging.
Zero as a character has very safe normals and specials that have little to no recovery, yet "trap" you in hit/blockstun because they are multihit. Basically if you try to punish you will most likely get hit anyways. Your only option is to variable counter/megacrash
while blocking.
Combine that with a distance game zero shouldn't have but is possible by spamming his charge projectile with the wiimote in the above vid and you have a character that is bullshit to fight against at all ranges.
A Zero player who mashes buttons on the wiimote can give you trouble, a zero who mashes buttons
and knows a little bit of what they are doing are just ridiculous.
And then you have the other noob chars, people who use ryu/tekkablade and mash out their level one
all the time because its hard to punish if blocked (and they will probably just do it again if they have meter) and is super fast and can catch you from fullscreen. Random super ftl.
And then you have pokepokesoki. I respect these players a little more though because his slow speed can be a hindrance at times, but still a,a,a,a,a,a,a,a,a,a,a,a,a(hit),b,c OMG 30% HP gone...yeah.
Don't mind the venting but I am just extremely sick of people using combinations of Zero/Ryu/Tekka Blade/Soki online. Not to mention its always players that use those 4 that always seem to ragequit...