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Team Fortress 2 Engineer update: The failed experiment

They should give the Engineer a little push trolley that he can build stuff on. It'd be funny and allow him to move his gun forward.
 
Doytch said:
From what they said, they want to get engineers to leave your base instead of letting them do stuff away from their base, from their base.
This. Part of the reason I play engie is because I prefer setting up a base and defending it to engaging in straight firefights. But being tied there, afraid to move because you might not get back to repair before your stuff is destroyed is paralyzing.
 
Sounds like the engineer won't be getting any completely new buildings.

Here's my idea: fast assembling buildings. They get built twice as fast as normal, but they only do half as much damage or some other nerf like they can only be upgraded to level 2. One of the biggest pain in the asses for an engineer is how long everything takes to get built unless you sit there and hit it with you wrench, which takes away from your ability to go out and get more metal.
 
suaveric said:
Sounds like the engineer won't be getting any completely new buildings.

Here's my idea: fast assembling buildings. They get built twice as fast as normal, but they only do half as much damage or some other nerf like they can only be upgraded to level 2. One of the biggest pain in the asses for an engineer is how long everything takes to get built unless you sit there and hit it with you wrench, which takes away from your ability to go out and get more metal.

It doesn't take that long to build stuff, definitely not long enough that i'd be willing to sacrifice half damage or a level cap.
 
Doytch said:
From what they said, they want to get engineers to leave your base instead of letting them do stuff away from their base, from their base.
They might add more choices on top of the existing buildings.

I'm all for building the update towards an assault engineer. They should just give the engineer a dog that barks whenever a spy is near.
 
fallengorn said:
They might add more choices on top of the existing buildings.

I'm all for building the update towards an assault engineer. They should just give the engineer a dog that barks whenever a spy is near.

I still like the idea of an engineer building a bot of any class except engineer.
 
One thing that's stuck out in my mind is how a stab-and-sap is usually a guaranteed destruction. Even if the spy's been killed and there's three other players right there, if that was the only Engineer nearby, they're stuck watching his builds die with no way to help.

So since the normal Sentry is such a highly complex piece of equipment that they can't fathom, the alternative is a lower grade Sentry, one with a clunkier look (maybe with a visible cone of light where it's looking) and a slower firing rate, but one any other class can melee Sappers off of, say after three or four hits. They still can't repair it, but it buys the Engineer some time to get back to it.
 
Or maybe a wrench with a boxing glove taped onto it that makes you unable to fix your machines, but one-hit kills anyone that's not a heavy.

Okay, no.
 
Increase the crit rate for the wrench please, Valve.

So I can dominate as an Uber Engineer rushing the point
:lol
 
Raging Spaniard said:
Yeah cause Engies dont dominate every map already ...
I haven't played engie much on the PC version because their stuff gets blown up so easily. Even on pubs.

Console version is much friendlier to engies. I don't even know why, but they're a much bigger obstacle.
 
Honestly, I see three options that would make people happy.

1. A rebalance of Sentries and Demomen. Have Demomen do less damage and/or have less splash damage range, and in return lower Sentry firepower and aim ability. To add on to this, allow any class to melee off a sapper but have it take like three or four melee attacks instead of the engie's two. They obviously can't heal the sentry afterward, as that's an Engie skill.

Along with this rebalance, the update will do something to encourage engineers to see their sentries as more dispensable, rather than something necessary to defend.

2. Change the class like they did with the Demoman to solve some other problem in the game or just make it more fun for people to play.

3. Make really powerful alternate buildings, which it sounds like they're aiming for anyway. As someone else said, a defense drone would be a cool idea, but as the Demoman already is out there to block explosives and fire, I'd rather the drone block bullets. While in the perimeter the only weapons that would hurt you would be projectiles, fire, and melee attacks. This also allows it to help counter scouts, just like the regular sentry does, and give something to help against snipers, which piss me off. Most importantly, the Medic would still have his needles and so wouldn't be affected.
 
Proven said:
I'd rather the drone block bullets. While in the perimeter the only weapons that would hurt you would be projectiles, fire, and melee attacks. This also allows it to help counter scouts, just like the regular sentry does, and give something to help against snipers, which piss me off. Most importantly, the Medic would still have his needles and so wouldn't be affected.

Heavy finally meets one that can outsmart bullet? I guess the Engineer's a fit for that.

I doubt that would fly, though. That sounds too crushing against some classes.
 
Make weapons that force the engineer to move around so when the update does come it's not just a turtle fest
 
I already play as an offensive engineer. I'll drop a level 1 sentry somewhere in the middle or in the enemy's half of the map, then run around with my shotgun trying to kill people or steal the intel. Usually I can get an ok number of kills with my shotgun, and those level 1 sentries I drop randomly often pick off 1 person too before they die.

If they do something to make this style more viable, that would make me happy.
 
Zzoram said:
I already play as an offensive engineer. I'll drop a level 1 sentry somewhere in the middle or in the enemy's half of the map, then run around with my shotgun trying to kill people or steal the intel. Usually I can get an ok number of kills with my shotgun, and those level 1 sentries I drop randomly often pick off 1 person too before they die.

If they do something to make this style more viable, that would make me happy.

I think that quick drop level ones that can't be upgraded would be good. Even better would be the ability to build 2 or 3 level ones that can't be upgraded.
 
I'd like to see them introduce an SG that is quicker to set up (eg. one that autodeploys fully upgraded), but does less damage than a regular sentry. That would solve the buildup time problem and allow engies to play a more dynamic role within the team.

[Edit: I see this has already been suggested.]

One variant of this that might be cool would be a 'sentry grenade': i.e a throwable sentry deployment unit that would pop up, and start taking out enemies. Though this might be hard to balance.
 
Out of so many fan ideas I think the blimp is the best one so far, a floating dispenser which can follow you around or move about via control. I think it's cool.
 
I'd like to see interesting new traps to help the Engineer combat enemy spies.

The Bear Trap - It would clamp down on an opponent's foot, causing little damage and temporarily stunning them with reduced movement speed. If an opponent is caught in a bear trap, one of their team mates can shoot it off to instantly stop the bear trap's effects.

Silly Putty - A contraption that temporarily disables any opponent's primary weapon regardless of whether or not the player has his or her primary weapon currently equipped at the time. A dispenser would be required to produce a limited amount of silly putty bullets that can be used with the shot gun but it doesn't cause any damage to the enemy hit by it.

Explosive Hologram - Device that projects a fake image of the enginee player constantly pounding on a already built sentry or dispenser. It would help lures opponents to get close enough to it so it that doubles as a timed explosive against enemy players. The only way to determine whether or not the hologram is a fake or real player is to perform a melee attack on it. However, if an enemy has a sharp eye, they'll notice that the engineer's movement pattern stays the same.
 
Hiltz said:
I'd like to see interesting new traps to help the Engineer combat enemy spies.

Like a bear trap that can clamp down on an opponent's foot, causing little damage and temporarily stunning them with reduced movement speed. If an opponent is caught in a bear trap, one of their team mates can shoot it off to instantly stop the bear trap's effects.

Or some other contraption that temporarily disables any opponent's primary weapon if caught in range of the device's area of effect allowing the engineer to prepare to attack or run away.

Hmm I like the idea of traps.
 
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