EvilDick34
Banned
speedpop said:Doubt that will ever happen. Most of the class upgrades are benefits to different playstyles, not improving an existing weapon that is only defeatable through one 100% failproof measure (i.e. Demoman uber). Engineer will be a tough class to upgrade, much like the Demoman, because his playstyle is relatively set in stone - defend with your lvl 3 SG or attack with your lvl 1 SG whilst providing tele's and dispenser support in both areas of play.
If there were some protective bubble around SGs it would certainly make a lot of players hate chokepoint maps.
I see what you are saying but in defense of a needed upgrade for SG's all it takes is one really skilled heavy/demo and medic with the impending threat of uber to take down an entire defense of sg's. which usually consists of 1 and if your lucky 2 sgs on any give pub server. Lord knows too that when a clan gets together on a pub and stacks one team to hell and back with great players, it is way lopsided as is without uber and totally ridiculous and not fun when they use those ubers just to kick your teeth in.
It would be great to nerf the uber in that way, an SG with a shield to counter it. Not necessarily an upgrade for SG but a counter. That is what valve has been doing with these updates, is giving classes a counter to other specific class abilities that would in the beginning of tf2 just dominate other classes.
To be fair as well, it would make great sense that you could only use the shield once on an sg and cant again until you have to build a new one. People could try to abuse this by dimantling their own sg just to get another shield but if the Defense is being attacked constantly, dimantling the sg would be a risky proposition.