sn00zer said:After reading the summary of that movie I felt sick to my stomach....PEOPLE DONT WORK LIKE THAT
What movie?
sn00zer said:After reading the summary of that movie I felt sick to my stomach....PEOPLE DONT WORK LIKE THAT
i've talked at length about it previously, so i'll be as brief as possible.Fady K said:How could you like Homecoming more than 2 but less than 1, 0 and 3?You're the first Silent Hill fan to place 2 in such a low position. But like you, i LOVED Homecoming. And yes, Hell Descent was awesome! I wish there was more to it, but it was one of my favorite areas in a Silent Hill game. I loved the plot too, no matter how predictable people say it was, and i felt it was sad and memorable. Great music too. Great protagonist - my favorite in a Silent Hill game, in fact. The environments were amazing, the transitions, the combat was great too, even though I felt the AI was a little wonky at times. Homecoming is a classic to me, that would have been perfect if it given the proper next-gen treatment technically.
I really look forward to Shattered Memories![]()
Shattered Memories sounds like what you want.Clear said:I just want someone to go back and remake the original SH for modern hardware. Mainly because I find it hard to pick which of the first two Silent Hills I like better.
Because they are in a bunch of ways quite different gameplay experiences; SH1 is a far more aggressively scary game, whereas SH2 is all about this tragic funereal mystery.
The type of "horror" is tonally different.
I think maybe this is what Yamoaka (as producer) has gotten hung up on, and why he's pushed the action angle so much under his tenure. I've always though that this was a mistake, as the longer time you spend fighting something - the less scary and intimidating it gets.
It becomes a problem you handle, not a terrifying Lovecraftian unknown.
I think though what's really been missing though is the pacing; you need a certain ratio of spook-house to action/combat and they just can't seem to find it.
They need to find a way for you to personify an ordinary "Harry Mason" without turning him into Batman without the tights, and make it fun.
John Harker said:I still don't know what Shattered Memories gets largely ignored.
I for one am very much looking forward to it.
I've played it a bit, but beside that, I don't write anything off with out at least waiting for reviews or trying it myself. What, is no one buying it?
Yep! Siren is awesomeSomeDude said:Is Siren as good as Silent Hill?
The Shattered Memory characters look very bad in comparison to SH2 (a 2001 PS2 game).plagiarize said:it certainly looks more technically impressive than SH2.
Its certainly my favorite as well, as it is far better than SH 2, 4, and 5. I was never really moved by SH2 to begin with(I did enjoy it though), so I never understood the excessive drooling over it, expecially compared to 3.TheChillyAcademic said:Its interesting because SH3 is by far my favorite entry in the series, most likely due to the fact that it was a continuation of the original game's narrative, which I found to be endlessly fascinating.
For those wondering the movie is called Human Centipede, it just showed for the first time at a horror film festGod's Beard said:
Summary said:"Outside the more outré work of Takashi Miike and David Cronenberg, you wont have seen anything quite like Dutch avant-garde artist Tom Sixs totally bizarre off-the-wall oddity. Internationally respected Siamese twin surgeon Dr. Josef Heiter has a demented vision for mankinds future existence. He wants to remove human beings kneecaps so they have to exist on all fours and then surgically graft them mouth-to-anus to form a centipede chain. When two stranded female Americans arrive at his luxury home-cum-hospital looking for help, his long-gestating plan swiftly moves into chilling action with a shocking force. Kidnapping a third Japanese male tourist, he begins the tissue matches, teeth removal, and buttock moulding to create his triplet creature The First Sequence in Sixs intended trilogy features truly unforgettable imagery, clinically dazzling direction, and a so-far-round-the-bend mad doctor performance from German superstar Dieter Laser youll scream. Behold the grotesque New Flesh. If you dare!"
Jostifer said:The Shattered Memory characters look very bad in comparison to SH2 (a 2001 PS2 game).
as I said. i'm not the only oneabstract alien said:Its certainly my favorite as well, as it is far better than SH 2, 4, and 5. I was never really moved by SH2 to begin with(I did enjoy it though), so I never understood the excessive drooling over it, expecially compared to 3.
I don't know that I think nothing looks interesting, but I do agree overall. I'd be considerably more excited if this were Silent Hill 6. I don't understand why all these developers are constantly hitching their bandwagons to Silent Hill 1 and 2. With the degree to which they are changing things about SH1 being so drastic, I don't understand why this is a remake at all. Why even risk stirring up that nest?SolidSnakex said:Nothing about it really looks all that interesting. It's also hard for me to get excited about teams continually trying to live off the original Silent Hill instead of doing something entirely original. Part of the beauty of the series is that it sets you up to do very unique things, you don't need to retool different games in the series, just make something completely unique with completely unique characters. That's why Silent Hill and Silent Hill 2 tend to stand above the rest of the series. They're their own games.
TheJollyCorner said:Team Silent really had some fucking amazing technical designers. SH2-3 (and 4, when dealing with 'the room') are still some of the most graphically impressive games I've ever seen.
I couldn't even imagine what those guys could have done with PS3/360 hardware.
TheJollyCorner said:Maybe if the demand's high Konami might listen and try to bring even some of them back for a new game. Doubtful... but you gotta have hope.![]()
TheJollyCorner said:The closest 'experience' in a game I've had like SH2 since it released was, believe it or not, Sony's Rule of Rose. Taking the shoe-horned combat gameplay out of the equation, RoR had that same tragic, desperate, depressing tone... and one of the most fascinating and disturbing 'twists' I've ever encountered in a game. Much like SH2, I was left thinking about RoR for weeks afterwords.
I recommend it to anyone that can easily forgive clunky gameplay and wants an atmospheric, well-written story like SH2.
plagiarize said:i've talked at length about it previously, so i'll be as brief as possible.
the enemies were all too similar and completely unthreatening, pyramid head aside. the story was good, but i had zero empathy for James. so as good as it was, it just didn't engage me with the game world or the characters. there was a huge disconnect for me between the story and the game design.and i didn't remotely care if he killed his dead wife for a good reason or for selfish reasons
i didn't like the style (and imho underuse) of dark silent hill, going from the awesome industrial rust of the original to a more green and decayed version.
i'm not the only one that places it so low though. pretty sure CVXfreak agrees with me, though i might be confusing him with someone else.
i know people say that it 'makes sense from a story perspective' for the enemies to be similar and unthreatening, but i'll never understand why sacrificing gameplay for story is a good idea.
also i didn't like how low the stakes were. since i didn't like James or care about his dead wife, i didn't really see the motivation for being in Fuckedupville as i did in 1, 3 and 0.
trying to find your missing daughter is a really good reason to go someplace that is really fucking scary. trying tois not.remember why you killed your wife
just imho.
i played 1 through 3 back to back not that long ago. despite it's PSX graphics, the original easily impressed me the most. that's actually why i had big hopes for Siren... but sadly... the difficulty curve was just too frustrating for me.
SolidSnakex said:Nothing about it really looks all that interesting. It's also hard for me to get excited about teams continually trying to live off the original Silent Hill instead of doing something entirely original. Part of the beauty of the series is that it sets you up to do very unique things, you don't need to retool different games in the series, just make something completely unique with completely unique characters. That's why Silent Hill and Silent Hill 2 tend to stand above the rest of the series. They're their own games.
shidoshi said:No. No. No no no no NO.
Homecoming's Alex was a better character than Heather. Yeah, I said it. Heather changed nothing about the formula, and that's what made her so worthless.
I mean, to be fair, I like Heather. She's cute and spunky. But good lord she was in no way realistic. She literally had no motivation for what she was doing through the first half of the game, and if she was realistic, no way in the world would she have just bravely marched head-first into all of the shit that she did. Harry and James both had legitimate and completely understandable motivation for braving the town as they did, AND were middle-aged men. Not trying to be sexist, but who is going to deal with the horrors of Silent Hill better? An 30-something man, or a teenage girl?
And that - right there - is the awesome potential that Heather held; we could have, through her, seen Silent Hill through completely new eyes, from a perspective that neither Harry nor James could ever have given us. So what do they do? They actually make her more of a badass than either of the previous heros, tossing her sub-automatic firepower and having her walk through everything with little to no fear.
Heather, as a character, I like. Heather, as a potentially awesome Silent Hill heroine, was completely worthless. So much that could have been done with her, and absolutely nothing actually done with her.
Y2Kev said:I liked Silent Hill Homecoming. I thought it was a competent game.
I mean, I knew exactly where the story was going and there was 0 reason for Pyramid Head to be in it-- despite the fact the developers promised there WOULD be a reason-- and the voice acting was bad and the dialog was stilted and the realtime transitions hardly ever mattered and you spent like almost no time in the "otherworld" and whatever-- at least it felt competently made. Well at least it controlled well.
The game was fugly sort of. Alex's mother's hair looked like cubes of poop.
Fady K said:Its not as good as Silent Hill 1 & 2, but its better than 3, The Room, Origins, and Homecoming.
i did really like the story in SH4. that alone makes me glad they turned it into a silent hill game.brandonh83 said:I think they're all better than Siren, I haven't beaten it but it's pretty much been the same recycled episodes with a couple of different characters each time. I just don't find anything scary about Siren at all. I think it has good graphics and a cool atmosphere, but nothing has downright scared me in it. Even Homecoming had more brilliant strokes of creative horror than Siren. Just nothing interesting seems to ever happen in it. Like Dead Space, Siren is under the false impression that simply having spooky locales and weird enemies is enough. It's not. And this is why Silent Hill will always be better.
And my Halo controls comment simply meant that I don't need Silent Hill to have amazing control.
Also, SH4 has a great story, and that alone makes it better than Siren. SH4 gets shat on a lot, but other than those damned ghosts and the horrible backtracking I think it's a great game.
i don't argue with what you say about the soundtrack or the stuff about the room.brandonh83 said:I don't blame you much. It's the one I've played through the least amount of times. It's just, beyond the problems I have with it there's a lot for me to like. I think the soundtrack is one of the best in the series, the apartment room is creepy as hell (it didn't help that I played through the entire game my freshman year in college in a dorm room by myself, it was my first time living alone and I had THAT game to play and it just added to the experience), Henry was an okay character as was Eileen, and it had some truly great moments and cool storytelling, despite it getting a bit convoluted later on.
I did get Rule of Rose thanks to the following two people, JollyCorner and Fady, but have yet to complete it. I have a pretty barren weekend ahead so the time might be right. When I beat it I will make a LTTP thread full of in-depth discussion! :lol
Fady K said:Its not as good as Silent Hill 1 & 2, but its better than 3, The Room, Origins, and Homecoming.
Jocchan said:Story and atmosphere in SH4 were top notch. The game had serious gameplay issues, and looked graphically much worse than SH3 (mostly due to the different engine and the way overdone noise effects), but it still was a great horror game.
SomeDude said:Is Siren as good as Silent Hill?
Y2Kev said:Well, I don't think it's scary. But, aside from that, it's the least inventive and stupidest. I mean, really. It's just so stupid. Heather is so stupid.
SH6 on Wii would've been crazy from the perspective of the company. Although just watching the furious HD fanboy outrage could have been the best thing in gaming. :lolY2Kev said:[Shattered Memories] I don't know that I think nothing looks interesting, but I do agree overall. I'd be considerably more excited if this were Silent Hill 6.
The new Siren on the ps3 is as good Silent hill. The old Siren on the ps2 was not good at all. I hated how Siren on the ps2 played.Doubledex said:Yep! Siren is awesome![]()
Kasumi1970 said:The new Siren on the ps3 is as good Silent hill. The old Siren on the ps2 was not good at all. I hated how Siren on the ps2 played.
Wow, that's the first time I hear of this. Imagine the potential this project would have on PSN/XBL in the form of episodic content.TheJollyCorner said:Hell, Imamura came up with an idea back in 2001 that would be brilliant today with the whole PSN/XBL set-up. He thought it would be interesting to release SH games (using the SH2 engine) on a bi-monthly basis telling different bizarre, haunting tales in the town of Silent Hill. He related it to 'The Twilight Zone'. The idea was to charge about $20 or so for each unrelated 'episode'.
I guess at the time SH wasn't popular enough to warrant this... and maybe the whole operation in 2001 just seemed too unrealistic and ambitious for KCEJ?
It would be perfect now.
Kasumi1970 said:The new Siren on the ps3 is as good Silent hill. The old Siren on the ps2 was not good at all. I hated how Siren on the ps2 played.
TheJollyCorner said:Shidoshi-
from what I understand, it wasn't necessarily that Tsuboyama, Imamura, and Co. ran out of ideas- it was KCEJ that continued to throw up road blocks for them... i.e. SH3 changing scenarios in a more 'marketable direction', an original IP (Room 302) being converted into a Silent Hill almost half-way through in hopes of some kind of bizarre competition with Resident Evil 4, and the original ideas they had for SH5 to kind of reinvent the series (which sounded full of potential) completely being scrapped.
Hell, Imamura came up with an idea back in 2001 that would be brilliant today with the whole PSN/XBL set-up. He thought it would be interesting to release SH games (using the SH2 engine) on a bi-monthly basis telling different bizarre, haunting tales in the town of Silent Hill. He related it to 'The Twilight Zone'. The idea was to charge about $20 or so for each unrelated 'episode'.
I guess at the time SH wasn't popular enough to warrant this... and maybe the whole operation in 2001 just seemed too unrealistic and ambitious for KCEJ?
It would be perfect now.
It's just a shame... but I predicted this not long after SH2.
Silent Hill was always an obscure alternative to the much more mainstream, popular Resident Evil series. It seemed to come out of nowhere, took people by surprise, and became a cult (no pun intended) hit. It just so happened that the stars were aligned and all was good with KCEJ (probably knowing MGS2 was coming) and the team was really able to make their masterpiece with hardly any corporate pressure and full artistic freedom with SH2.
What we saw really was that great reckless abandon by KCEJ saying "Ehh... just make your game- we don't have much to lose at this point (even if it bombs we have MGS2)"... and the result was SH2.
It all really went downhill after that.
Konami began to realize they finally had marketable potential with SH, since the fan-base was growing pretty significantly.
What really makes me sad isn't that we are missing those great, bizarre "we are Japanese trying to make a Western horror and the result is artistically surreal madness"- it's that Team Silent really had some fucking amazing technical designers. SH2-3 (and 4, when dealing with 'the room') are still some of the most graphically impressive games I've ever seen.
I couldn't even imagine what those guys could have done with PS3/360 hardware.
Maybe if the demand's high Konami might listen and try to bring even some of them back for a new game. Doubtful... but you gotta have hope.
The closest 'experience' in a game I've had like SH2 since it released was, believe it or not, Sony's Rule of Rose. Taking the shoe-horned combat gameplay out of the equation, RoR had that same tragic, desperate, depressing tone... and one of the most fascinating and disturbing 'twists' I've ever encountered in a game. Much like SH2, I was left thinking about RoR for weeks afterwords.
I recommend it to anyone that can easily forgive clunky gameplay and wants an atmospheric, well-written story like SH2.
Kuran said:I am really crossing my fingers to see something of Forbidden Siren 2 at TGS, are there any signs that this will happen?
TheJollyCorner said:the only sign is that Toyama and his SIREN Team haven't put out shit in like 2 years (when the Siren remake came out).
I'd really prefer them do something completely new in the genre, as opposed to SIREN 2 Remake.
SomeDude said:What do you think of Siren?
TheJollyCorner said:The closest 'experience' in a game I've had like SH2 since it released was, believe it or not, Sony's Rule of Rose. Taking the shoe-horned combat gameplay out of the equation, RoR had that same tragic, desperate, depressing tone... and one of the most fascinating and disturbing 'twists' I've ever encountered in a game. Much like SH2, I was left thinking about RoR for weeks afterwords.
I recommend it to anyone that can easily forgive clunky gameplay and wants an atmospheric, well-written story like SH2.
TheChillyAcademic said:Finally, some good, in depth Silent Hill talk!!
That being said, RoR is without a doubt one of the most terrifying and disturbing games to be released thus far in gaming and in atmosphere it is matched evenly with Silent Hill 2.
Im bummed I missed out on most of this discussion, if it picks back up I'll definitely be in!!
SolidSnakex said:Speaking of Rule of Rose, Yoshiro Kimura (he came up with the concept) is now at Marvelous. But who knows if he'll ever do something like that again as it was way different from what he's done before or since. For example, his last game was Little King's Story.
SO HURRY THE HELL UP, brandon!
brandonh83 said:I think they're all better than Siren, I haven't beaten it but it's pretty much been the same recycled episodes with a couple of different characters each time. I just don't find anything scary about Siren at all. I think it has good graphics and a cool atmosphere, but nothing has downright scared me in it. Even Homecoming had more brilliant strokes of creative horror than Siren. Just nothing interesting seems to ever happen in it. Like Dead Space, Siren is under the false impression that simply having spooky locales and weird enemies is enough. It's not. And this is why Silent Hill will always be better.
And my Halo controls comment simply meant that I don't need Silent Hill to have amazing control.
Also, SH4 has a great story, and that alone makes it better than Siren. SH4 gets shat on a lot, but other than those damned ghosts and the horrible backtracking I think it's a great game.
Brandonh83 said:I did get Rule of Rose thanks to the following two people, JollyCorner and Fady, but have yet to complete it. I have a pretty barren weekend ahead so the time might be right. When I beat it I will make a LTTP thread full of in-depth discussion! :lol
plagiarize said:i'd totally play a game entirely in first person like those sections in your apartment.
i tried to play Rule of Rose, but it was a bit too... lolicon for me. if you get what i mean.
Kuran said:I am really crossing my fingers to see something of Forbidden Siren 2 at TGS, are there any signs that this will happen?
My uneducated guess is that sales-wise, Forbidden Siren 1 did pretty good. This thanks to its PSN release.
I hope every self proclaimed Silent Hill fan in this thread has at least played one Siren game, magnificent series.
SolidusDave said:I really hope we'll get to see more of Team Sirens work in the near future (maybe an announcement at TGS?).
brandonh83 said:*shrug* I don't know why people consider SH3 in the lower quadrants of SH quality. I find it to be the scariest, best-looking, most deliciously macabre installment. Story-wise it's not the peak of the series, but as a horror product, it's arguably the scariest videogame ever made. It's better than Homecoming, Origins, The Room, and yes, Siren. :lol
Kasumi1970 said:The new Siren on the ps3 is as good Silent hill. The old Siren on the ps2 was not good at all. I hated how Siren on the ps2 played.
SolidSnakex said:Speaking of Rule of Rose, Yoshiro Kimura (he came up with the concept) is now at Marvelous. But who knows if he'll ever do something like that again as it was way different from what he's done before or since. For example, his last game was Little King's Story.
Brandonh83 said:Chill bitches I'll be on it tomorrow.