Baloonatic said:
I personally think the first two Siren games were better than Blood Curse. I've always been a huge fan of the originals and only got a PS3 and played Blood Curse recently, maybe I set my expectations too high. Still liked it though, hopefully there'll be another. I'd rather it be a full retail game and have the same stage advancement as the first two.
I personally felt Blood Curse was a retail release in its contents (my copy was actually the Asian English retail release), what did you mean by having the same stage advancement as the first two?
By the way, your avatar, it's from that game Ku-on, right? Can you give me some impressions? Seems a bit like Fatal Frame and i'm a big fan of that series.
simtmb said:
Forbidden Siren 2 completely owns. Definitely one of my favorite survival horror titles. The very first one, aside from general poor game design, controls etc down to the hilarious dubbing, was a pretty solid title itself (actually, it was amazing but incredibly flawed), the sequel however completely blows that game away, plus despite my gripes with New Translation/Blood Curse (i loved how the plot developed with the old titles, and the incredible breadth of characters), with these Siren games, simply give yourself to the story and take as much as you can of it in, and what you have there are proper and powerful survival horror titles.
Also, just reading another posters...posts, Fady K, is pretty much spot on with everything. Kudos.
Thanks, man. I, too, felt that Siren could have been amazing were it not for some flaws, mainly i felt that there was an imbalance to its difficulty, and the map was a bit difficult to get to grips with - two things that were thankfully fixed for the remake. Another thing that you mentioned, the hilarious dubbing - so true, i was very glad they fixed this up in Blood Curse to add to the authenticity of the plot. Unlike the majority of horror titles, it really is cool to get to play as a wide variety of characters. Different perspectives is something i'd much appreciate in other horror games.
brandonh83 said:
Then I'm just going to assume that Silent Hill's methods of being terrified just didn't work their way into your mind. That's fine. It doesn't have the same effect on everyone. Here's an example of what makes Silent Hill frightening to me. And just to be a bit different, I'm going to focus on an installment that isn't even the best one: Silent Hill 3. I could use Silent Hill 2 but that would be an easy trump card. It's by far the most brilliant and disturbing and psychological game ever made, so to be fair and help illustrate further how the entire Silent Hill franchise, not just one or two but all of them, are superior works of horror, in my opinion, than everything else I've touched in the genre.
So, she goes into a room. In the back is a mannequin. Okay. She explores further back into the room. A scream, a thud on the floor. She returns back to the mannequin. Its head is on the floor and there's blood coming from the neck. This is the sort of creative and mindful scare tactics that Silent Hill is widely known for. It doesn't just stop at a random scream. There's a point to the scream. Games like Siren and Dead Space stop at the scream. Silent Hill keeps delivering. It's scares aren't randomly-generated noises with no meaning. What cut the head off the mannequin? Why is it bleeding? Is whatever cut the head off still around somewhere? You don't know. You just have to guess.
First off, it was good reading your comments, thanks for taking the time to reply to a lot of what i've said, makes for an interesting discussion. First thing is, honestly, i don't get scared easily, so its not that Silent Hill's methods didn't really work on me - the thing is, i personally feel that Silent Hill's method is less about scaring you and more about disturbing you with terrifying psychological thoughts, what do you think? I mean, on the other hand, i did say that Resident Evil the remake downright scared the shit out of me,
but once i finished the game, the scares are finished too. That's where the power of Silent Hill comes in, that it gets you thinking much further beyond the credits - and any piece of entertainment that does that is powerful in my opinion.
The clip of the mannequin is a brilliant example of Silent Hill 3's scare moments - however one thing you said - as a person who beat the Sirens and loves them - i have to respectfully disagree with and it is where you say that "Games like Siren and Dead Space stop at the scream. Silent Hill keeps delivering. It's scares aren't randomly-generated noises with no meaning." Trust me, man, if you allowed yourself to get into Siren more - as a game and as a story - you will realize that Siren is not random in what it gives
at all . In fact, the 'random' scares in Siren are all there for a reason. The only scares that you may think are there for no reason - such as when the Shibito shriek or scream after seeing you - is because that is their reaction to seeing you - its a gameplay element, much in the same way that a guard says "who's that?!" in the Metal Gear Solid games upon seeing you. Dead Space, yes, i agree - much of its scares are random and cheap, but Siren is another story.
brandonh83 said:
Siren doesn't let me guess about anything. It just flat out tells me. The "scares" in Siren are reduced down to how creepy the enemies look, how creepy the location is, how creepy the music is, and nothing more. That scene in Silent Hill doesn't really happen in a creepy location because it's smarter and doesn't have to rely on its own atmosphere to be creepy and frightening. It just naturally is. Siren never threw anything at me like that. It was the same stuff over and over again, none of it scary or interesting, whereas every single Silent Hill game I've played doesn't treat me like a run of the mill horror fan and is constantly shaking things up.
You know, Siren is actually more subtle in its plot than the Silent Hill games? You may think you know everything there is about the plot - hence when you say it doesn't let you guess about anything - until you get further and start compiling the plot points and you realize the occurences in Siren are way out there - a lot bigger than what you imagined - and certainly unlike
any horror game ever created. Siren may have been inspired by other horror games "on the surface" - but once you discover everything - you realize how big the play truly is.
As for what you say about the locations of the game - Silent Hill, being the psychological game that warps between the normal state of mind and the darker state of mind - the Hell Descent, for example - allows for that range between a normal home (as in with Alex's place in Homecoming) and a place from the other world (as in the alternate version of Alex's Home). That doesn't work in Siren not because it is less smart - but simply because the plot cannot allow for a normal peaceful little part of town. The whole area around you is messed up - you are less safe than you ever are in Silent Hill - danger is all around you.
When you say, about Siren, "the same stuff over and over again", what are you referring to? Because the locations, when they are revisited, are all for a purpose and really add to the plot - as you see the same event from a completely different perspective. The reason why you feel its repetitive is probably because you haven't been caught up with the story well enough to feel immersed - that is why i tell you to start over and allow yourself to grasp as much of the plot, world, and characters, in order to enjoy Siren the way it is intended. Once you do that, you'll be surprised how much Siren will shake things up for you - not only from a plot perspective, but from a gameplay one too
brandonh83 said:
Again, I would love to know where, at any point in games like Siren or Dead Space, does anything like this. This might be boring to some people. "It's just her reflection in the mirror bleeding, I want gameplay!" But thankfully Silent Hill doesn't treat me like that. It treats me like someone who is bizarrely interested in everything going on, and the weirder and more unexplainable, the better. It's a simple matter of locking you in a room and then proceeding to mess with your brain for a few minutes. You can't do anything. You can't open the door. You don't know why everything in the reflection is bleeding. And then the real Heather starts to bleed. The real walls start to bleed. Are you supposed to be doing something? Is there a key somewhere in the room? If so, where? What the hell are you supposed to be doing?
Like you, i love when a horror game is weird and unexplainable. That is one of the biggest reasons why i truly cherish the Silent Hill games. Would you believe me if i told you that this reason is just as big for me to cherish the Siren games? They are so bizarre and weird, in some ways more than Silent Hill (it can be more complicated with the story by the way). However, if you are going to go in to the game with the negative feelings you have towards it, even if you have any chance of being interested in it, you will kill those chances if you dive in without being more welcoming to the game

And you know me - im the kind of gamer who welcomes story even more than gameplay - i am the kind of guy who cheered when i found out the length of the overall cutscenes in Xenosaga III and Metal Gear Solid 4 - the more story, the merrier - that is how i like most of my games. I say this to let you know that when I praise Siren, i'm not simply talking about the gameplay

Out of curiousity - what episode did you reach in Siren? Be honest
I love the scare tactics example you brought up about Silent Hill 3- one of my favorite things about the series. Let me just tell you however that just because Silent Hill does something unique in the horror gaming genre, doesn't mean Siren doesn't, and vice versa. They each have unique strengths. I'll leave Siren's for you to discover
Also, do note that Siren is a different kind of horror game than Silent Hill. Silent Hill is definitely more about the psychological aspect of horror, whereas Siren is more about being faced with a real physical threat that has a mind of its own, and a messed up plan of its own. This isn't about zombies wanting your flesh as you might have guessed from one of the scenes early in the game showcasing a Shibito infected a Japanese man, this is much more than that. Im starting to see that you went into Siren comparing it to Silent Hill and that's where it, expectedly, falls short - you see, its not meant to be a Silent Hill-like game, even if it comes from the man who directed the original Silent Hill. Your expectations [/I] do change everything [/I] you see. If i went in expecting The Dark Knight to be the big-screen take on the comics and the animated series, i would have been disappointed, for example.
brandonh83 said:
So now that we're past showing cool scenes on Youtube, let me discuss something else: Silent Hill's ability to make you feel like you're connected to its world. By that, I mean the games consistently have you doing things that tap into your character's psyche, providing deeper looks into their thoughts, feelings, and choices. And sometimes you make the choices. Near the end of 3, you go into a confessional booth. A lady confesses and you must either grant her peace or make her think that "god," whatever that god might be, has decided that, no, whatever you did, you must live with it for eternity. You are faced with this decision. And there's more to it. You don't see the person on the other side, you just hear "her." You have no idea what it is. Could be a human. Could be a monster of some type. Could be a figment of your imagination. It could even be lying, just there to have fun and mess with you. This is how Silent Hill works. It hates you. It's there to screw with your mind and screw with it, it does. So what do you choose? It depends on what you think is on the other side of that booth. If you grant "her" forgiveness, she deeply thanks you. And congrats, you may have just given something forgiveness that doesn't deserve it. Not only that, story-wise, you're religiously symbolized and you do have power within the spirituality of Silent Hill, so whatever decision you make may have weight to it. It's amazing how this one scene, with a couple of lines of dialogue, can be discussed in this manner. There are so many possible implications, as the majority of everything that happens in these games.
On the topic of choices in the game that you make for your characters in the Silent Hill series - to be fair, this is minimal, and is barely done. For instance, in Homecoming you get to make three choices, which will affect the ending you get. And honestly - the Silent Hill characters aren't that deep much. Not even James - we barely learn about James as a character beyond his sin, what we do learn, is so interesting, but its nothing with crazy depths. Alex, too, is not too deep of a character. What makes Heather deep is her being based on another character from the series. Harry wasn't too deep either, and especially Henry - he was the least character with the least depth. Does that make it a flaw of the series? Not really, i still enjoyed the Silent Hill characters overall more than Siren's. But Siren gives you a good number of playable characters - each with their reason in the plot, all with believable circumstances. Siren gives you variety - around at least 8 characters that you learn more about, the more you pay attention to the Siren world. I'm not saying Siren's characters are deeper, im saying they can be just as deep and interesting as Silent Hill's.
Also, when you play through more of Siren, you will realize it mostly hates you too - you'll see, it barely gives its "characters" any breathing space.
brandonh83 said:
I'm sorry, but I have yet to run across anything like this. In anything. Not even film. And if you read that and scoff, please point me in the direction of a movie you have in mind, because I sure as hell haven't seen it.
Im not scoffing when i read this, cause you must remember that im on the same boat with you when it comes to loving Silent Hill. I take the Silent Hill horror over the horror presented to me through any other medium too.
brandonh83 said:
I may sound as if I don't think Siren has any merit as an artistic horror piece. It most certainly does. It's an atmospheric game with cool characters and some chapters, such as the hospital, are very effective. What I'm trying to express is that I don't think horror is effective unless there's more to it. Siren has all the outside filling of a good horror product, but what lies under its skin? No, I haven't beaten it. But I did play 3/4ths of the way through successively. I started it when it came out, dropped it, but then restarted it and played through the majority of the game. And during the entire time, it felt very static as far as creative horror is concerned. The game is utterly fantastic at making you panic and run for your life, but that's not really my thing. I explained that the mirror scene in SH3 makes you panic, but it's not a simple matter of hiding from something. The mirror scene is psychologically terrifying and, believe it or not, character development.
Yeah, see, Siren isn't much of a psychological experience, of course. But it still has its psychological moments, and some in-your-face moments that are truly threatening. The game is truly more about survival and finding out what the hell is going on. Its a stealth (in most parts) horror game where you don't know what the hell is going on. In many ways, that is one thing we love about our Silent Hill games (save for the stealth part, which isnt there much). There is some character development, but its not as psychological as Silent Hill's, yet just as interesting in many ways. In Silent Hill, your protagonist has a big HUGE reason for being where they are, and punished for a big sin. In Siren, you play as these normal people caught up in extraordinary situations, its realistic, fun, and different (not that Silent Hill isn't, it definitely is).
brandonh83 said:
I'm sure. Again, Siren isn't stupid, or simple. It does have a good story. It's not a pointless endeavor. However, I would argue that it fails at getting me, personally, into it to the point that I care about it. I didn't care about any of the characters, and while the story is good, it didn't interest me much. I plan on finishing it soon, possibly after Rule of Rose, but I stopped playing Siren for a reason, and it's simply because I didn't care and the game hadn't scared me one time during my time with it nor did it do anything remotely creative or inventive. If I wrote an analysis of Siren, it would be positive. But I wouldn't have too much to say. If I wrote an analysis of any given Silent Hill game, I'd be maddened at the fact that I wouldn't know where to begin, where to end. I wouldn't be able to pick a focal point of discussion because there are so many great ones to choose from and pick through. That's why I think Silent Hill is ultimately vastly superior and potentially untouchable. Not to mention the music, sound effects, overall sound work, art direction, new, visually disturbing things around every corner which aren't just reduced to the same creatures stalking the halls like in everything else, and the fact that every single one of these things caters to the story being told and more often than not relates in some messed up way to the story, character psychology, or what have you, really drives home the fact that Silent Hill is indeed the epitome of horror.
Hmm..if you did try to immerse yourself into the game and play it with a change in expectations yet you still wouldn't feel care about it then i guess it just wouldn't be your kind of horror game, which is unfortunate as i feel theres a lot you can love in this series that you'll look back to and remember fondly. Try this, sometime, when you don't have another game on your mind much, give Siren another shot from the beginning, and expect nothing from it, and make sure you don't make any comparisons to Silent Hill, go through it - pick up archive items, many are rewarding to get - and once you finish it, if you do, ask yourself - did i enjoy this as a game? When you finish Siren, if you enjoyed it, you will also be maddened by the fact that you would not know where to begin. The final act of Siren is not what one would expect. Silent Hill to me is still the epitome of horror. Silent Hill also has at least 7 entries (excluding the film, and including Shattered Memories), it is an established franchise. Siren is young, but if its going to grow, then i can only expect big things from Silent Hill's good friend
I will look into the rest of your comments about Silent Hill 3 soon, and respond
In the end my friend, you are a winner, because you have a chance to experience Siren (which i wish i could re-experience) and we have another Silent Hill biggie to play soon
DarkUSS said:
Fady K, do you happen to know of any good in-depth plot analysis of Siren? I found
this on GameFaqs but for the most part it is describing the facts that occurred in the game rather than analyzing them.
As for myself, though I had a blast playing through Siren Blood Curse last summer, I must admit that I barely remember anything story-related from the game now. On the contrary, this hasn't happened with Silent Hill 2 and 3 even though it's been more than 3 years since I last played any of them. Guess I have to agree more with Brandon on several points about Siren, with the only exception that Siren Blood Curse
did scare me while I was playing. However, after the closing credits I don't think I ever found myself thinking about the game's deeper meanings in the same way I used to do with Team Silent's SH games.
Actually, just to make myself clear, i'm not arguing that Siren's story has more staying power than Silent Hills. Silent Hill definitely does, so there is no disagreement to begin with. Im just saying that Siren is almost just as good (and better than some of the Silent Hills) for a variety of reasons. I recall reading a plot analysis that actually
did make Siren: Blood Curse a far more interesting experience plot-wise, i will try to find the link for you, i believe Kuran would have it.