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Tearaway - The Modern Age Mario 64

Skyzard

Banned
Remember playing Mario 64? You should have relived those memories countless times if you've been here a while.

Remember being amazed by the 3D visuals and open environments, the colours, music, themes and free movement.
Today he is even more charming and the platforming became even funner and more accessible.

He's good. He's still very good.

Imagine a kid getting THIS for Christmas. He holds the Vita close in his hands and enters the game.

ievYNUzOOBgte.gif


Dazzled by the colourful (read +OLED) visuals he explores Media Molecule's carefully crafted world.
Bouncing, jumping, rolling, twisting and timing his movements. He is challenged but entertained, and rewarded with stickers to make his character how he likes and then takes instagrams of him and the world.
His face shows up in real time as THE Sun, while he's still in play as Iota.
He cuts out objects to decorate the game in his hands and also gets to print game objects out to make his own at home.

He uses his fingers to lift a log infront of his character. He is totally in control.


Dad can have the Vita afterwards for his PS4.

- Bonus preview fact: I’m sure that players of Tearaway studio Media Molecule’s previous games will be happy to know that the jumping in Tearaway is pretty good. It’s not floaty (little big victory!). - Stephen Totilo

And if you got to the end without watching the full video, it really is worth your time.
If you look carefully, within the first minute you can see the level is rather open ended and large, somewhat obscured by the fog and where the player is going - there are a few obvious path and it doesn't seem like it wastes your time, a nice use of space. Not huge like Mario 64 but not entirely as linear as the main footage we saw of Tearaway before, with the introductions and explanations.

-=-=-=--=-=--=-=-=-=-=-==-=-=-=-=--==-=-

Edit: -----Some Mario 64 references from people who have played the game:

The Guardian concludes from their preview:

Tearaway will also use the PS Vita's front touch-screen, and its ability to sense tilting, and the (admittedly very early – the game is due at an unspecified time in 2013) impression we got was that while it may feel most like a platform game, that most enduring and venerable of genres, it will nevertheless be shot through with freshness and ingenuity, in a similar manner to Miyamoto epics like Super Mario Galaxy and 64.
http://www.theguardian.com/technology/gamesblog/2012/sep/04/tearaway-video-game-preview

...The mere act of traversing the world brought back wildly fond memories of wandering the front yard of Princess Peach's castle in Super Mario 64 -- it's a type of genuine, uncynical exploration that you don't see very often in 2013.
1UP

-More quotes
-latest story trailer
-older gameplay video
-thread with more customization shots
 
Tearaway has the potential to be MM's game that defines the creative foregrip that the team has on a lot of both their own and Sony titles. Say what you will about LBP, but it's definitely the brightest star in Sony's modern IPs.
 
That kind of is the impression I'm getting, from a gameplay perspective. And for all the crap I've said about how I prefer the heavily "designed" courses of modern 3D Mario games, I'm looking forward to revisiting this style of gameplay too. The craziest part is I'll be doing both on the same day!
 
Not even in the same universe as Mario 64. Very unfortunate title.

But the game looks really fun, and it deserves more hype.
 
After replaying Crash and Spyro games recently, I am really on a whimsy platformer bender....will buy the second it hits $20 (I dont buy games for more than $20...has nothing to do with the quality of the game)
 
Some serious drugs doing the rounds at Media Molecule by the look of it.

Kind of an odd comment considering the aesthetic is childrens crafts, not some weird LSD trip

EDIT: Damn double post...having trouble adjusting to speed of threads lately, those megathreads take off so damn fast
 
Game looks gorgeous and appealing.

Still, it's nothing like Mario 64, even if I kinda know what you mean by this.
 
Ugh? I'm excited for Tearaway, but that title, my man, is just WRONG.

Are you that desperate for people to read your thread?
 
Tearaway looks gorgeous but we have no guarantee about how good its gameplay mechanics will be, especially after Media Molecule's previous outings.

The thread title though...
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I might be wrong, but I didn't get the impression the OP was saying Tearaway will be the "new Mario 64" in terms of its impact on the industry. He's just saying it's a modern throwback to that style of game, which is pretty rare nowadays.
 
It looks really interesting and fun, but dude, you're comparing apples to orange, the only thing both games have in common is their genre.
 
Um. Let's wait for reviews and impressions from GAFers...The thread title is premature for sure...and let's be real here: even if it get's a 98 metacritic, it won't be remembered like Mario 64, even the kids of today won't exactly be drawn to it in the same way. The best 3D platformer ever would not topple the first time 3D worlds of platforming occured in a new exciting way they did in Mario 64.
 
Tearaway has the potential to be MM's game that defines the creative foregrip that the team has on a lot of both their own and Sony titles. Say what you will about LBP, but it's definitely the brightest star in Sony's modern IPs.

In an alternate dimension where Uncharted isn't a thing? Sure.
 
People should actually read the OP and understand the point of view properly and not jump to conclusions based solely on the thread title

I for one agree. I think MM has something special on their hands here
 
you'dve gotten way more derailment hits if you didn't hold back on the title, OP

i'dve gone with "MARIO KILLER (RIP)" for example
 
I understand what you're saying, but the thread title is insane. This won't go well.

I'm missing one gif which actually shows what the level is like for those that don't click on the video.

He compares to Mario because Mario 64 had a big impact on gamers in how they felt playing the game. A lot of that wonder is lost now that we've gotten so used to Mario and 3D in general.
Tearaway goes out to recapture that worldly feel. I know a lot of the early footage looked linear, we didn't even know if he could even jump. It seemed like an introduction level, which seeing this video, shows it clearly was - yet many were skeptic. For kids, a lot of this connectivity will be just like how we felt playing mario 64. Sure the technology exists elsewhere (like 3D games on PC back then) ... but look at what they've made!

Please do watch it if you haven't yet and are uneasy.
 
So, this will be defining the direction that the genre will go from now on?


This thread title shivers my timbers >:(
 
People should actually read the OP and understand the point of view properly and not jump to conclusions based solely on the thread title

I for one agree. I think MM has something special on their hands here

I read the OP. I doubt any kid is going to want Tearaway, or even a Vita for Christmas. I was at Futureshop earlier today. The kiosks for 3DS, Vita, and Wii U were all empty. Meanwhile there was a group of 5 kids crowded around the demo station for whatever the newest smartphone on the market is.
 
I tried this game at PAX, and the controls felt pretty clunky. (Ugh diagonal drums.) It didn't have the sense of freedom that Mario 64 had.

It's a charming art style, and there's a lot of creative stuff, but I felt that it veered toward gimmickry and self-consciousness.
 
Oh man this thread title reminds me of the puppeteer thread that said "Puppeteer out Nintendo's Nintendo." I don't see this ending well.
 
I can see where the OP is going with that title. Sure it is probably going to backfire but let's be honest, Tear Away (looks) quite innovative, and to add fuel to the fire Puppeteer is better than the entire New Super Mario Bros series and DCKR as well for that matter.
 
I read the OP. I doubt any kid is going to want Tearaway, or even a Vita for Christmas. I was at Futureshop earlier today. The kiosks for 3DS, Vita, and Wii U were all empty. Meanwhile there was a group of 5 kids crowded around the demo station for whatever the newest smartphone on the market is.

You say you read the OP but your comments don't actually reflect it. What does sales have to do with this thread?

And hyperbole galore yikes. But I'm not even gonna bother addressing that. This thread isn't about sales, metacritic etc etc. People are just way too defensive when it comes to Mario. The OP is giving both games a compliment.
 
I still don't know how I feel about this game. The constant touch and motion sections looks obtrusive and gimmicky from what I've seen. I wish the game had focused more on traditional exploration and platforming, but I will still have to try it because the paper world looks so darn good.
 
You say you read the OP but your comments don't actually reflect it. What does sales have to do with this thread?

And hyperbole galore yikes. But I'm not even gonna bother addressing that. This thread isn't about sales, metacritic etc etc. People are just way too defensive when it comes to Mario. The OP is giving both games a compliment.

OP comparing a game that's not even out yet to one of the most influential games of all time and I'm the one that's being hyperbolic?
 
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