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Tekken 6 vs Tekken 6 (56K = nono)

Seiken said:
If you're on PSN, I'll gladly let you try which "high level's" the best, my Lee or your Lars :lol

Yeah, I just came back from a 12 hours T5: DR session so uh... The only shit you've been doing is complaining, so yeah we get that you're not interested in Tekken. Uh... now what?

now nothing? you enjoy tekken and i'll enjoy my opinion?
 
WasteLand Soldier said:
now nothing? you enjoy tekken and i'll enjoy my opinion?
Yeah, enjoy posting your useful opinions on forums too.
 
dark10x said:
Have you played this? It actually looks really damn nice in person. In particular, the object motion blur on the characters is really incredible looking and gives the game an almost pre-rendered CG-like appearance. It's definitely one of the best looking fighters around.
Yes I have, and as I said, the shaders are ugly.
 
Ooh I'm liking the motion blur. Very nice. Can't wait to get into this. Dunno why I never bought Tekken 5 even though I loved it. Totally going to get good with Kazuya Mishima and King/Armor King.
 
Xenomorph said:
Ooh I'm liking the motion blur. Very nice. Can't wait to get into this. Dunno why I never bought Tekken 5 even though I loved it. Totally going to get good with Kazuya Mishima and King/Armor King.
The motion blur is indeed very nicely done. The best thing about it is the fact that it isnt overly done, like every other game that uses it solely as a tech feature rather than something to enhance the overall atmosphere. Its subtle, its clean, and its used in conjunction with some of the best animations in the industry. Its an addition, as opposed to it being used as a cover up for sloppy work. Really good stuff there.
 
Tiger uppercut said:
i coulda sworn T6 arcarde boards are made really similar to the PS3, so PS3 wins? after all your looking for arcarde perfect, amirite?

Not necessarily.. this isn't 1995. Our modern consoles are powerful enough to play arcade ports the way they're supposed to be played. The situation used to be that arcade perfect is something to strive for.. but if the arcade version has slowdown, it seems preferable that you would want to fix that for the console release.

I've noticed slowdown in the PS3 versions of SCIV and SFIV, but never in the Xbox versions. Apparently the PS3 version of Tekken 6 will also have slowdown during highly taxing moments.
 
There are times when you still want the slowdown from the arcade game. A large variety of shmups come to mind. Ibara was made far more difficult on the PS2 by the slowdown being removed (muddy graphics notwithstanding).
 
Phrost said:
Apparently the PS3 version of Tekken 6 will also have slowdown during highly taxing moments.

The E3 build had the same slow down present in the arcade. I don't believe we know if it will remain that way in the retail or be improved.

Pixel counters at B3D have determined the PS3 version of Tekken 6 has X2 AA running at 1024 x 576 native. Tekken 6 arcade was 720p but BR edition arcade has a lower res due to full motion blur.

X360 is running a higher native resolution, either 1024x768 or slightly above 720p, they're not sure. It does not have AA. Also it might not have the same motion blur.
 
[/QUOTE=MarkMan X360 is running a higher native resolution, either 1024x768 or slightly above 720p, they're not sure. It does not have AA. Also it might not have the same motion blur.[/QUOTE]


Doens"t the 360 have auto AA ?? in the video mem
 
I bet nobody in this planet would be EVER able to tell the difference between those screens. And I bet in movement the difference, if noticeable, will be negligible.

Just have a laugh at other games that do look worse on PS3. This shit looks the same in both consoles. Period.
 
MarkMan said:
X360 version does not have AA? I'm looking at these side by side, you really think that?

They look pretty much identical to me. Quaz51, the pixel counting guru, said no AA, at least in the screens he checked. There is a science to it. I'm in no position to question him.

A matter of taking different paths to reach nearly the same look ? I never would guess the PS3 version was so low res.

In Tekken 6 BR arcade, despite the drop from native 720p, it ends up looking a little better than 6 due to the added motion blur effect. I haven't played the game yet, just repeating what I've read from people who've compared them.
 
Been playing t6 whilst in china (shenzen) over the last few days. Game looks sick as fuck, and I ain't even a tekken fan!! Holla!
 
Death Dealer said:
The E3 build had the same slow down present in the arcade. I don't believe we know if it will remain that way in the retail or be improved.

Pixel counters at B3D have determined the PS3 version of Tekken 6 has X2 AA running at 1024 x 576 native. Tekken 6 arcade was 720p but BR edition arcade has a lower res due to full motion blur.

X360 is running a higher native resolution, either 1024x768 or slightly above 720p, they're not sure. It does not have AA. Also it might not have the same motion blur.
The 360 version is apparently 1366x768 with no AA, just like SC4. PS3 is 1024x576 2xAA.
 
I said it before and I'll say it again:

I'd like an option to turn the motion blur off

I'm a motion maniac and I love to analyse a punch or kick animation frame by frame or repeat it 100 times. This effect is fine and dandy as a novelty, but I actualy want to see more then a blured trail of character while doing quick motion.

Not too much to ask, Namco? An off option?

Was anything confirmed about it and console exclusive characters?
 
danwarb said:
The 360 version is apparently 1366x768 with no AA, just like SC4. PS3 is 1024x576 2xAA.
You sure about that? If it were 1366x768, the shots in the OP would appear much sharper (as the image would be downscaled).

The difference between the PS3 and 360 shots seem minimal in terms of pixel size.

I'm no pixel counter, however, so I really can't say. It just doesn't have the clarity I would expect from 1366x768.
 
dark10x said:
You sure about that? If it were 1366x768, the shots in the OP would appear much sharper (as the image would be downscaled).

The difference between the PS3 and 360 shots seem minimal in terms of pixel size.

I'm no pixel counter, however, so I really can't say. It just doesn't have the clarity I would expect from 1366x768.

There's a little confusion over whether they're 1366x768 or 1024x768, but there's a huge detail destroying blur filter being used. Not only that but it seems these images are poorly software scaled twice, once down to 720p by the internal engine, then again by the website posting the images.

They both look ugly as hell anyway (and no, "motion" isn't going to get rid of the crappy modelling, shading, texturing, IQ, shadowing, lighting and art) so its all a little academic anyway. The 60fps + motion blur, plus some decent animations is the only thing that T6 has going for it in the visual department, everything else is just terrible if you ask me.
 
GrayFoxPL said:
I said it before and I'll say it again:

I'd like an option to turn the motion blur off

I'm a motion maniac and I love to analyse a punch or kick animation frame by frame or repeat it 100 times. This effect is fine and dandy as a novelty, but I actualy want to see more then a blured trail of character while doing quick motion.

Not too much to ask, Namco? An off option?

Was anything confirmed about it and console exclusive characters?

Yes you can turn it off. And there will be no console exclusives. This isn't fucking "738k keycode" Calibur. :lol
 
I think it's about time to call bullshit on those professional pixel counters. In the comparisons a few pages back the image quality looks equally horrible on both consoles.
 
Well I'm going from MY experience, take that as you will.

I've played the PS3 and 360 version for 3 days straight multiple times and I do not notice a difference graphically between the two at all.
 
MarkMan said:
Well I'm going from MY experience, take that as you will.

I've played the PS3 and 360 version for 3 days straight multiple times and I do not notice a difference graphically between the two at all.
I've probably asked you this before, but did you get a chance to use a VSHG with it. Any PSN DR-style issues with it?
 
I will say this, since tekken one the walking animation for the characters has been the same. DOA 4 has better animation than this shit.
 
I'd trust what MarkMan says over anyone else right now. Don't rely on that stupid GT comparison (cause you know it will come out). If you really want to make a comparison when it comes out, buy both versions. :D
 
_dementia: VSHG was fine from my testing, my bad, I don't remember if I replied to you or not.

Caddle: A perfect example of someone who hasn't played this game lolol. Either that or you are blind as fuck.
 
I've played both the ps3 and 360 versions and didn't notice any difference at all. I'm told that the ps3 has motion blur while the 360 doesn't, but I really couldn't discern between the two at all, so maybe that has changed.

Skilletor said:
I don't get why that's an insult. DoA animates very well.

I guess the thought of DOA doing anything better than tekken just doesn't jive well....DOA sucks.
 
I think DoA-fans (all three of them?) are just angry they're not getting any more boobage this generation. They have to switch boat, they've already went half way onto the SFIV boat.
 
Tekken 6 Screenshots look almost exactly the same to me, of course there is a little difference with the background and maybe with AA (but you cannot tell from that one cause the ankle is at a different angle, might be that interfering...)

To SCIV vs SFIV comparisons, after more than 100 hours poured into SCIV, testing it on 360, playing a little on PS3-s, and closing to 600 hours of SFIV, played mainly on 360, and trying it with PS3/PC both:

1. SICV is higher resolution on 360, and also it lacks slowdown. There is almost zero slowdowns in PS3 version, but sometimes there might occur a little: that is not present on 360.

2. SFIV: I did not notice the AA difference much - I did notice the resolution drop in animations in winning/closeup scenes at PS3 -, and they both play at the same speed. There has been some great flame wars in SRK (for a while, I sadly took part in it, sorry -.-"), but the main consesus were that people were using different type of controllers (mixing wired, wireless, ps3/360),and different displays (ranging from upscaled, native, crt, lcd, etc..), thus almost everyone who switches from one type of setup to another with a different console/display will be off for a few matches, cause there is a difference -but it is not with the game's speed. It is just the latency of the setup which differs.
 
CcrooK said:
Yes you can turn it off. And there will be no console exclusives. This isn't fucking "738k keycode" Calibur. :lol

Confirmed? Cool. About console characters, the info about them was there for weeks, I stopped following the rumour. So it was debunked, good.
 
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GrayFoxPL said:
Confirmed? Cool. About console characters, the info about them was there for weeks, I stopped following the rumour. So it was debunked, good.

I can't recall where I heard it. May have been from GT with the......um. Not Pax. The event from before. Gamescon or something like that. Pretty sure I heard it there.
 
Seiken said:
I think DoA-fans (all three of them?) are just angry they're not getting any more boobage this generation. They have to switch boat, they've already went half way onto the SFIV boat.
I wouldn't be surprised if Hayashi ports DOA4 to PS3. I mean, that's like, what he does and he's running out of Ninja Gaiden's to port... Maybe he'll add Rachel and Momiji...
 
Seiken said:
I think DoA-fans (all three of them?) are just angry they're not getting any more boobage this generation. They have to switch boat, they've already went half way onto the SFIV boat.

DOA5 has already been confirmed. It's just a matter of waiting, not knowing.
 
I honestly don't want this to be taken the wrong way, but I truly wish Namco would put this on PC. It makes me drool thinking about it.
 
So am a moron now ,well would someone post a video of Doa 4 walking animation please. Am talking about when the character walk not doing any moves. If you do that you would see that when you do the same with tekken they don't walk but drag they feet it looks so retarded.
 
geez tekken fans are fucking aggro. maybe thats another reason i didnt understand the love. the animation is actually pretty janky. then again with what looks like limited moves i guess theres no reason to go all out.
 
All around DOA 4 has better animation for being hit, stumbling, and just walking for christ sakes. Just to make sure am replaying it right now, the way the game flow blending the animation from one move to another is just incredible.
 
The way tourney players move around in those videos makes the movement animations look pretty janky, yeah. I've always felt there was something funny about the way Tekken animates, but it's never detracted from the playing experience. I haven't been blown away by the animation for any 3D fighter, to be honest.
 
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