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Tekken 7; bridging the gap between 2D and 3D fighters?

Tizoc

Member
I keep forgetting to make a thread about this...
As many are aware Gouki/Akuma had been revealed to be in Tekken 7 being based off his SF4 incarnation, he even has EX moves and supers. Here's an interesting video that looks at the subject matter of 2D and 3D fighters-
https://www.youtube.com/watch?v=IBNrGuq2c-8
^Original video with Eng. subtitles among a few other subs

https://www.youtube.com/watch?v=d3lhs8O7B0c
^Video in English

The creator also has made a handful of excellent insight/retrospective videos on Virtua Fighter which are worth checking out in their channel to.

For now though I find it interesting, all things considered, how Bamco may be experimenting with meshing 2D style gameplay into Tekken's 3D; a precursor to TxSF if you will, it may take time but once the right pieces fall into place we may get a TxSF game that could be the most 'innovative', for lack of a better word, fighter in the past few decades.
 
Raidou in DOA can also shoot fireballs if that's all that it's about.
I'm sure there's some other characters in past 3D fighters able to do that as well, even if you don't count arena fighters like the DBZ games. Same for EX moves/supers, nothing really new or unique to T7...

Aha, well I see it as something uncommon in the 3D fighters I've seen and played over the years, so Gouki's inclusion stood out.
Note that he mentions a few other fighters that did the 2D+3D hybrid thing as in the video.
 
The problem is Akuma literally playing the exact same as his SF4 incarnation. Its very lazy and not helping him blend in with Tekken at all....he's supposed to be apart of this universe but plays like a SF character and not a Tekken character.
 
Just watched the video, and while I understand what he wants and hope for, I don't really get how he comes to this conclusion.
Imo, Pokken pushed more to merge 2D and 3D fighting together than just a cameo with a moveset a little bit different. Sure, it is promising for TxSF (if it's ever released), but there's nothing really interesting or important about it.

Even that weird japanese game he shows off in this video shows more interesting mechanics (even if it seems completely broken and not really fun). I don't know, that's pretty weird, he has some excellent VF videos, but I'm still not sure what he was aiming for with this video.
It's nice to be hyped for T7, but it's not a game that will help 2D players to transition to 3D fighters, especially since Tekken is pretty different in terms of game systems.
 
Imo, Pokken pushed more to merge 2D and 3D fighting together than just a cameo with a moveset a little bit different. Sure, it is promising for TxSF (if it's ever released), but there's nothing really interesting or important about it.

Pokken was more a merging of arena fighters and traditional fighters.
 
Yeah that poster is legit solid; carrying on the tradition of the Versus Battlecade series (which also has some excellent comparison and introspective videos on almost all the big 3D fighters of the '90s).

I've had my own idea for a 3D fighter that could bridge the gap between them and 2D fighters; thing is w/ 2D fighters your options are more limited in terms of quantity and standardized, but this helps facilitate new ways to exploit a smaller toolset. Whereas it tends to be the opposite w/ 3D fighters; vast quantity of moves but often very specific circumstances in which many of them can be applied.

For a lot of people weened on SF and its ilk, I suppose the biggest hurdle is having hundreds of moves to memorize and needing to pull off at a moment's notice when the opportunity presents itself, and that's a lot of information to analyze. Knowing how to use a Shoryuken as a counter or reversal, or an attack for playing smart footsies is also somewhat complex of information to retain, but is comparatively less so than a lot of things you need to know w/ 3D fighters (on average) to remain competitive.

To that note out of the old stable, I'd say Virtua Fighter probably does the best in easing people into the basics. Tekken is actually quite beginner-unfriendly in ways since Tekken Tag and (arguably) Tekken 3 b/c there seems to be a lot of stuff in there to take into account which isn't quite the case w/ the typical Virtua Fighter.

Then again, VF3 had some of the most dynamic game mechanics of any 3D fighter ever, some of which were even removed due to that (like the way a lot of grab reversals worked. Admittedly, I quite like its implementation of grab reversals b/c it adds a nice risk/reward component and is comparatively realistic, accounting for inertia and momentum, and Newton's basic laws of physics).

The problem is Akuma literally playing the exact same as his SF4 incarnation. Its very lazy and not helping him blend in with Tekken at all....he's supposed to be apart of this universe but plays like a SF character and not a Tekken character.
I'm curious to see what his movelist is like but this has been the biggest issue w/ my seeing him in T7 so far as well. I was hoping for an Akuma with more nuance to his style like you get w/ Tekken characters, but he's more like a polished SF EX incarnate in a proper Tekken game.

Not ragging on SF EX either; I actually think they're fun games more or less (aside from 3, which I haven't played, altho it was trashed to shit back when it came out). Just noting how it's a bit of a cognitive dissonance.
 
While I'm not a competitive gamer, when it comes to fighting games, I do acknowledge apart of mastering the different elements of these games comes with dedication, time, and motivation, especially when practicing with someone else.

I definitely see Tekken 7 as an extended experiment to Tekken Rev, in order to hammer out any inherent issues they might face while developing TxSF.
 
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