Lard said:Fair enough, but I don't go around calling people who buy digital games stupid, I don't see why I should be labeled stupid because I don't.
But you said you would call him stupid.Scuba Steve said:You weren't actually called stupid
Yeah. Controls are floaty, level design is nowhere near as good.handofg0d said:I never played it because the flash game sucked.
But then a friend reviewed it saying that he was hesitant to try it since the flash game sucked so hard but this was much better. So maybe I'll try it too.
But let's all agree that the flash game sucked.
Lard said:Zero interest. I don't even know what it is.
As soon as I hear "Downloadable game", I tune out.
Scuba Steve said:You haven't heard anyone say how well designed the levels are? Or how tight the controls are? The mechanics of the game are tuned to perfection. You can appreciate the level design as you speed run through them and see how every obstacle falls into place. The music is great and the art style is charming. It's a game that's challenging, yet not frustrating like most games since it's never the game's fault for you dying. If you enjoy platformers, and have the patience to master the mechanics of the game, it's top tier.
tiff said:But you said you would call him stupid.
pmj said:I'm never again going to play a technical platformer with a 360 pad. I learned my lesson with Bionic Commando Rearmed.
Pretty much any of the 2D Mario platformers are far more imaginative, fun, polished and whatever else than Super Meat Boy. Far less frustrating too.SmokyDave said:Cannot recommend this game enough for platform fans, it's the pinnacle of the genre.
Gaaraz said:Pretty much any of the 2D Mario platformers are far more imaginative, fun, polished and whatever else than Super Meat Boy. Far less frustrating too.
To each his own, I guess. I liked Mario 3 & SMW but I prefer the balls-out approach of SMB. I didn't find it too frustrating either, just fucking hard. The controls are too tight for the game to frustrate me.Gaaraz said:Pretty much any of the 2D Mario platformers are far more imaginative, fun, polished and whatever else than Super Meat Boy. Far less frustrating too.
+1SmokyDave said:I liked Mario 3 & SMW but I prefer the balls-out approach of SMB. I didn't find it too frustrating either, just fucking hard. The controls are too tight for the game to frustrate me.
Gaaraz said:Pretty much any of the 2D Mario platformers are far more imaginative, fun, polished and whatever else than Super Meat Boy. Far less frustrating too.
Ryaaan14 said:I've seen enough videos of this game to determine it is beyond my skill level.
Agreed. The game was hard, but never did I feel very frustrated because I always felt that I made progress with every new attempt at a level. I liked the fact that the game was challenging, most modern games are lacking in this department and SMB was a refreshing change. The fact that it took so much effort to finish some of the levels made it that much more rewarding.SmokyDave said:To each his own, I guess. I liked Mario 3 & SMW but I prefer the balls-out approach of SMB. I didn't find it too frustrating either, just fucking hard. The controls are too tight for the game to frustrate me.
I do like the whole "ghosting" with previous runs. I think that would alleviate my rage slightly. Or make it worse, WHO KNOWS.Stumpokapow said:I think you'd be surprised. The short level length, the gradual difficulty curve, and the incentive to retry means that even skill-less gamers would get pretty hard if they keep a sunny disposition and keep trying.
I can't say you'd be able to 100% the game or anything, but I bet you'd be able to get pretty far in it
I read halfway through your post before realizing that SMB was refering to Meat Boy and no the first Super Mario Bros...Stumpokapow said:
Metroid Killer said:I read halfway through your post before realizing that SMB was refering to Meat Boy and no the first Super Mario Bros...
This is MK all over again!
Stumpokapow said:I wouldn't put SMB up with the best Mario games, but I'm curious what you mean here with a few of the complaints. For example, when you mention polish, I'm not sure what you're referring to.
The controls are obviously very well-honed, they'd have to be to even make it possible to finish half the levels. There are no visual or audio glitches. The difficulty curve is quite gradual. Excepting the, IMO, poor design decision of booting people out of the glitch stages, I don't really see anything that reflects a lack of polish, and they've patched the game a few times without removing it so obviously they believe in the design decision.
As it relates to imagination, I'm not sure what you mean here either. Obviously it's not a 1:1 mapping, but both Mario and SMB aggressively throw new mechanics at you and discard them shortly thereafter. SMB has a number of mechanics I've never seen before. Pretty much all of them work (the repulsor magnets are the only ones I'd say are actually frustrating in terms of their execution). Also in SMB, you've got 10+ characters each with differing abilities, and the game is balanced in such a way that you can finish pretty much any level with any of them but some are more appropriate than others for a given task. But perhaps the most imaginative aspect of the game is the fact that the Dark World levels really satisfy their obligation of presenting you the levels you've already played in a remixed and reloaded format. It's not just "take original level, add more death"--they really brought out the spirit of each level in a more twisted way.
While SMB is frustrating, it's intentionally so, and if you look at the design choices they made, many were to highlight the fact that a game can cause frustration without causing you to lose motivation. For example, Meat Boy's meat trail allows you a quick visual reference to what you've tried and where you've failed before. The instant respawn lowers the cost of failure and the time spent waiting. The replay element is very cathartic as well.
Can I ask how far you got in the game before you gave up?
Stumpokapow said:I think you'd be surprised. The short level length, the gradual difficulty curve, and the incentive to retry means that even skill-less gamers would get pretty hard if they keep a sunny disposition and keep trying.
I can't say you'd be able to 100% the game or anything, but I bet you'd be able to get pretty far in it
Island said:I own it on Steam and dont have a controller. I heard it would be an exercise in frustration to try it with KB+M. And I would like to have a positive experience.
(And screw having to pay $80+ for an official Xbox 360 for Windows controller. Trying to find a good second hand one.)
Island said:I own it on Steam and dont have a controller. I heard it would be an exercise in frustration to try it with KB+M. And I would like to have a positive experience.
(And screw having to pay $80+ for an official Xbox 360 for Windows controller. Trying to find a good second hand one.)
Island said:I own it on Steam and dont have a controller. I heard it would be an exercise in frustration to try it with KB+M. And I would like to have a positive experience.
I agree, controlling meat boy with the 360 analog stick feels just right.lowrider007 said:That isn't really a valid excuse tbh considering using the analogue stick in this particular plat-former can give you very precise and accurate control over the meat boy in the air, In fact I'd even go so far as to say that super meat boy actually works better with analogue controls over binary due to the physics of meat boy.