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Tell me your JRPG keys to success

A GOOD BALANCE BETWEEN STORY AND GAMEPLAY SEGMENTSSSSS

Even better, intersperse character interactions / plot story into the gameplay segments themselves a-la Prince of Persia 2008.

Too many times will I reach a big chunk of dungeon gameplay with no real hook (because the dungeon is usually just passable) and I stop playing because I lose motivation. Only the Tales games will I forgive those types of chunks because the combat is actually entertaining, also they intersperse the large gameplay segments with skits, which are almost the main draw for me.
 
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Wait a minute...that's a BIRD girl.

She's a Tengu, a type of crow demon from Japanese myths.

I'd use an image of Orin but it would be NSFW.
 
- Steal from bosses

Ah, this is an interesting one. Stealing is something I never do in RPGs. What is the proper way to use a steal ability? Should you steal in every fight? If there are multiple enemies, should you try to steal from all of them? If you don't get anything off an enemy does that mean you shouldn't try again?

Also, something someone brought up before - in some games (Star Ocean included), your non-active party members don't gain xp. What do you tend to do to keep these party members up to date? Do you ever just ignore the other guys?
 
Talk to everyone

Explore

Never buy equipment unless a significant increase in stats/ability are available which is almost never. Usually most characters have special equipment hidden somewhere in chests or loot from missions. This also lets you save up a ridiculous amount of money.

Fuck grinding, you should never run from battles so I'm always over leveled and it feels good. Unless you are in an area where you notice you are gaining a decent amount of Exp easily.

debuff/buffs always on bosses. Also always steal from them. I fucked up in FF8 not doing that.
 
Grind until I'm triple the power of my adversaries. Never turn down or run from a fight, and buy the best weapons as soon as they are available.(you should have plenty of cash or deblooms from all the fights you take on) B^p
 
- Press ○
- Don't press L1+R1

This will take you far on the standard power fantasy path.

If there's customization, be creative, we're talking games made by relatively small to tiny staffs so as tempting as minmaxing a base stat is it's more likely that the true optimum is a broken synergy their QA team never thought to test (or did find but left in to appease the players who want to feel smart rather than strong.
 
Ah, this is an interesting one. Stealing is something I never do in RPGs. What is the proper way to use a steal ability? Should you steal in every fight? If there are multiple enemies, should you try to steal from all of them? If you don't get anything off an enemy does that mean you shouldn't try again?

Also, something someone brought up before - in some games (Star Ocean included), your non-active party members don't gain xp. What do you tend to do to keep these party members up to date? Do you ever just ignore the other guys?

At least in Final Fantasy IX, I almost always steal from bosses because they hold stronger gear that are not accessible in shops at that given point in time. I rarely, if ever, steal from regular enemies because they usually just hold HP or MP restoring items.

As for your second paragraph, I have done both keeping all party members leveled (Golden Sun) and ignoring them (vanilla Persona 4. Not doing that for Golden though). For me personally, it depends on whether I have the time.
 
Ah, this is an interesting one. Stealing is something I never do in RPGs. What is the proper way to use a steal ability? Should you steal in every fight? If there are multiple enemies, should you try to steal from all of them? If you don't get anything off an enemy does that mean you shouldn't try again?

Also, something someone brought up before - in some games (Star Ocean included), your non-active party members don't gain xp. What do you tend to do to keep these party members up to date? Do you ever just ignore the other guys?

the best way is to use it on every enemy you see to get free items. only use it on new monster until you learn what they drop. i usually do it about 10 times per monster, because the drop rate for stealing is different for each item. on bosses, either look up what they drop if anything from stealing to see if it is worth it, or 5-10 times if that isnt your style to make sure you had a good shot of getting something. a lot of rare items/weapons/materials in RPGs are only obtainable through bosses.

For Party members, either level them all up so you can swap between them to maximize utility, or stick with the main party size and get really good there. if its a system where all members get equal xp if used in battle, it is good to mix them up and train them all, unless they are completely replaceable by another or useless (FF7 Cait Sith) because there is no downside to leveling up everyone.

Another thing is use the blue mage style class. That is a class type that can learn your opponents moves. It is either the best or the worst class depending on the game. it can be a very powerful tool if used well.
 
Here are some tactics I am taking:

1) When I enter a new town, check out the equipment and get the best equipment/abilities available for all my characters, unless it is clearly too expensive to be bought. If I'm a little short on cash, go grind a little bit for it.

2) If experience for monsters in an area is still coming at a good pace, grind for a little while and gain some easy levels.

3) If I go into an area and immediately get my ass kicked, don't freak out! I'm probably not meant to be there yet.

4) If I die but almost win, either go grind a little bit, or check to see what attacks the boss or mobs are using. Maybe I just need to go equip fire resistant rings or whatever on everybody.

What kind of tactics do you JRPG veterans use to consistently complete these games?

I disagree with how much focus you put into grinding.

Stat increases from one tier of armor/weapons usually isn't that noticeable. You can skip the grinding if you occasionally skip a tier of armor/weapons and be fine. What you should really be doing is maxing out your inventory on the cheapest healing/mana potions available to always be healed between battles, and a decent amount of expensive heal/mana potions for boss battles.

If enemies in an area are giving you easy xp, the enemies in the next area might give you easy xp too, while letting you make progress. As long as they don't kill you, you can just heal up from those 99x cheap potions you are carrying around.

If you getting your ass kicked in an area means you doing 1 damage while they're wiping your party out in one turn, yeah you're not supposed to be there yet. But if it's clearly pointing you in that direction, you might have just done something wrong. Sometimes you just need to find their elemental weakness, and blast them down with your mage while defending with everyone else. You only have to win once, and after that it's not hard to recreate that win every time you see that enemy after that, unless you're using valuable consumables and taking a ton of turns to win.

If you die but almost win, think about what you could have done differently. Most of the time, your first few turns are inefficient as you feel out the enemy, but once you know the weaknesses and tempo, doing the right thing from the start should be enough to overcome that sliver of damage you missed the first time around.

I only grind if I feel I absolutely need to, which usually means about 2 or 3 grind sessions per game max for me. Waiting until you hit a wall also means the overall time spent grinding is minimal, because you're getting the highest xp possible per grind motivated fight. As long as you're not running from fights you can win, you'll mostly do fine in xp.
 
1) Check every corner of dungeons for chests. At a fork, always go the way you think is wrong first because it usually contains a chest at the dead end.

2) For certain games, power level a few characters rather than the whole team. If you don't min-max your EXP into a few characters there are certain Fire Emblems where you can't beat the game.

3) Push forward until you lose. Then grind a good bit. Then push again. Don't really need to grind if you're already easily clearing bosses.

4) SAVE BEFORE ENTERING DUNGEONS. Some of the older JRPGs have dungeons you can't exit until you clear it and it could be impossible to clear at your current setup. Meaning you have to do a complete restart from the beginning of the game. Also other games can have "points of no return". Enter the dungeon and it's on to the finish. No more going back or doing side quests.

5) Always have someone in your party who can heal and deal massive magic damage. Also one person who side-specializes in buffs/debuffs. You never know when you must have to cast silence or slow..etc.

6) Focus on learning stealing skills early. You can usually steal some pretty awesome shit from bosses that you would otherwise miss.

7) If a game has a crafting feature...NEVER SELL YOUR OLD EQUIPMENT. There could be some super awesome special weapon that requires some one-of-a-kind early game component you'd otherwise trash (Star Ocean 2).

8) Save your MP for the boss. Rely on basic attacks when traveling through a dungeon.

9) Never you blow your MP on the final boss right away. He's probably got multiple forms.

10) When fighting tough bosses, it's usually better to play it safe. Focus on keeping health totals high and sneak damage in when you can. Sometimes a boss needs a 30 minute fight with most of it using healing potions on your party.

11) Gravity spells are damn useless. The enemies you'd like to use them on--like bosses and high-hp minions--are immune to gravity 99.99% of the time. There's generally one boss vulnerable to it and one big field enemy. Otherwise you're wasting your MP.

I could go on for hours but I'll call it here.
 
Give the best armor, weapons, accessories and every permanent stat-boosting item to the main character. He/she will carry the rest of the dead weight throughout the game.
 
A lot of good info in this thread. Haven't seen elements talked about much.

Usually you can brute force (over level) through this mechanic, but learning each games elemental charts will make most jrpg bosses really easy if you know their weaknesses. It can get tedious switching out equipment for different encounters though.
 
Ah, this is an interesting one. Stealing is something I never do in RPGs. What is the proper way to use a steal ability? Should you steal in every fight? If there are multiple enemies, should you try to steal from all of them? If you don't get anything off an enemy does that mean you shouldn't try again?
First of all, find out what you can steal. When you encounter an enemy type you haven't seen before, steal from it. If it drops junk, you can mostly ignore it. But every once in a while, you find a normal enemy that you can steal Hi-Potions from before you can buy Hi-Potions in stores. You also never know when you might find a enemy that you can steal rare weapons or accessories from.

For bosses, steal until you get the message that the boss no longer has anything to steal. There are a lot of games where you can steal valuable or even one-of-a-kind loot off of bosses.

Also, something someone brought up before - in some games (Star Ocean included), your non-active party members don't gain xp. What do you tend to do to keep these party members up to date? Do you ever just ignore the other guys?
I like having a wide variety of characters, so I grind them up to keep everyone even. This is not what I would recommend. If you want to avoid grind, you just stick with a single party you like. For example, I kept everyone even in level in the main game of Persona 3, but only used a party of four for the entirety of The Answer, since I didn't want to drag the experience out.
 
- Open with debuffs/buffs
-Go for hp/ mana regen skills
- Buy new weapons only if the damage output is significant ( with the exceptions of a good stat boost/ skill)
-Don't ignore passive skills when choosing skills
 
Get the best gear in town, unless choosing wisely is a thing due to costly equipment, e.g. Dragon Quest games.

Don't grind. Find out enemy weaknesses/patterns instead, and learn the details of the battle and growth systems.

Talk to every NPC, making sure you get all the dialogue.

Take note of places/events you can't access initially due to lack of proper transportation/tools/key items, and backtrack when you get them. Chrono Trigger has a lot of these due to the nature of the game.

Steal from bosses.

Be stingy with MP usage. A lot of JRPGs, especially older ones, don't offer generous amounts of MP recovery resources till you get to the next inn. MP recovery items are rare.

Hope you have fun!
 
There's a secret summon in Square games that you can only use in the middle of a boss fight: press L1+R1+L2+R2+Start+Select and enjoy!
 
Be stingy with MP usage. A lot of JRPGs, especially older ones, don't offer generous amounts of MP recovery resources till you get to the next inn. MP recovery items are rare.
I'd like to expand on and partially contradict this statement. I think the most important thing is to find out whether or not burning up MP is a good idea or not. For example, you really want to conserve MP as much as possible in most Dragon Quest games, but in any Final Fantasy game starting with IV, you are pretty much guaranteed to get a save point where you can rest using a Tent before every boss fight. Likewise, Chrono Trigger is a game where MP restoration items are very plentiful and cheap. So in games like Final Fantasy IV or Chrono Trigger, you would let a lot of MP go to waste if you don't use it readily. To use an alternate example, Phantasy Star 4 gives several characters access to instant death attacks that can be used X number of times every dungeon. You can't instant kill bosses, so you might as well start using them to instant kill any normal enemy that might give you trouble.

Starting in the Playstation era, you start seeing a lot of RPGs like Grandia, which drop the pretense of attrition and give you free full-restores at all save points, or even game systems like that of Wild ARMS, which doesn't use MP at all (and instead uses a resource that is purely encounter-based). So how much magic you should be using will vary a lot from game to game.

In games where you do need to conserve resources, try to find alternative ways of using magic, such as equipment that lets you cast spells for free. The Dragon Quest series has a lot of these items, such as the Lightning Staff and Sage's Stone. Don't under-estimate these items. A handful of those items can pretty much carry you through the second half of Phantasy Star 2, for example.
 
The biggest key to success is to treat each JRPG as it's own thing, not something that's constant between games/series etc.

For example, in Xenoblade when customizing characters for end-game higher level stuff, Agility >>> Strength.
 
Never ever use items
They are for the final dungeon and boss
But don't Use them even then

Only heal with magic
Don't cast magic as Mage and healer
They are for meleeing until the boss

Grind until you can do that
Then you know you are ready to move on
 
don't grind or you will never learn to play anything. you'll just waste your time.

talk to every npc, check your skills regularly, balance your party. use everything you have but keep 30-40% of your power for rougher parts of your game. i'm talking about items or precious mp/skill points in dungeons.
 
Expanding on the buffs/debuffs stuff:

Evasion/Miss chance is broken in literally every game. Abuse it.

Go in to boss battle -> spam evasion buffs -> luck -> EZGAME

if you get hit you messed up
 
Never upgrade your equipment until you see the game over screen.

... if you like to be challenged in JRPGs. Some people enjoy steam rolling every trash mob and boss fight.
 
In Star Ocean 1 & 2, just pick 4 characters you really like and completely ignore the rest. (I'm partial to Roddick/Millie/T'Nique/Phia in SO1 and Claude/Opera/Chisato/Bowman in SO2).

Use item crafting! Buy a bunch of raw materials and start making weapons & armor. You can make some great equipment very easily, and you can sell the stuff you make for a profit thus funding more item crafting. Also, it's been a while, but IIRC if you play a symphony while crafting you make better stuff.

There are two abilities I always try to max out first. The one that reduces the cost of all other abilities, and the one that makes you gain more ability points when leveling up.

Offensive magic sucks in those games. Don't waste a character slot with a mage.
 
The biggest key to success is to treat each JRPG as it's own thing, not something that's constant between games/series etc.

For example, in Xenoblade when customizing characters for end-game higher level stuff, Agility >>> Strength.

Pretty much, every JRPG has that one thing(skill, stat, etc) that is slightly stronger than it's counterparts, find out what it is and abuse it.

Trying to find a balance of not using too much mana(or whatever it's called) and being too stingy is also important, same with items. I went from never using items and mana in normal battles to finding a good balance, which speeds up the fights without finding myself with not enough resources. Again, you'll need experience with the game before you can figure out how many resources you can spend without regretting it.

NEVER buy equipment if you're getting decent drops from mobs/quests, complete waste of resources since most bought equipment will never be anything more than decent. Of course this depends on the game.
 
Also, something someone brought up before - in some games (Star Ocean included), your non-active party members don't gain xp. What do you tend to do to keep these party members up to date? Do you ever just ignore the other guys?

Depends. If I'm pretty positive I don't need them at some point in the game then yeah I simply ignore them. If not I build my party with 3 already leveled up and one weak character (later in the game) and go beat up some rather easy enemies that still give you good amounts of xp.

I hate nothing more than games that force you to play with certain characters or whats even worse: Force you to use every fucking character in the last boss fight even though you didn't had to use them the entire game,
fuck you Rogue Galaxy

The biggest key to success is to treat each JRPG as it's own thing, not something that's constant between games/series etc.

For example, in Xenoblade when customizing characters for end-game higher level stuff, Agility >>> Strength.

While there's some truth to that I think that you can never go wrong with fast and agile characters. You can't die if you can't get hit and have a huge advantage if you always start first.
 
no animu shit
no teenager characters, or children

Adult teens get a pass from me.

If they didn't, a ton of Fantasy lit would be out the window, as well.

I don't really mind playing as an 18 year old, if not Vaan.

But that comes back to the "No Animu shit" qualifier with which I happen to agree.

Also anything even remotely tangentially approaching Lymle needs to go die in a Chris Hansen fueled [bon]fire.
 
Explore. That's all I've ever done. As soon as I'm told to go somewhere I'll go in the opposite direction and explore as much as I can until I get to an impassable point or getting one shotted. By then I should be strong enough to do whatever I'm actually supposed to do.

In towns, talk to everyone until they start to repeat themselves. Check every little corner for hidden items and people, do all the side quests I can there and then and check the shops.

I try to have 99 HP and MP potions if possible at all times, means I can save my MP in case a battle starts going wrong. At least 30 revive items and then 10 of all the status cure items. If the game has a fusion system then I'll keep all armour and weapons if not sell them unless they're special in some way. I try not to buy the latest equipment unless it's a huge improvement, saves money and I might end up finding better stuff around anyway.

Battle wise, buff and debuffs all the way. Haste, attack/magic up, defence up, HP up etc... (The Gambit system in FF XII made this so easy to setup) Always try to inflict any boss with status ailments, and always steal! Some bosses have awesome stuff. Once that's done find their weakness and attack it as hard as I can. I tend not to worry about who I have in my party unless I'm having real trouble, I like to use everyone as equally as possible, at least until I've unlocked all their abilities. Because of that my style changes all the time depending on who I'm using (unless you swap abilities, then I'd go with who had the best stats in what area and enhance that area as well as try to cover any major weaknesses.
 
no animu shit
no teenager characters, or children

Ever play Vagrant Story for PS1? It's a dark and gritty JRPG centered around politics and ancient rituals that stars (mainly) adults (one kid is taken as a hostage, but that's it) written and designed by Yasumi Matsuno (made Final Fantasy Tactics and Tactics Ogre).

It's my favourite JRPG of all time.

Don't open any treasure chests unless you have a guide in front of you.

I'm looking at you Final Fantasy XII

Pshaw, there's only two JRPGs I can think of that have that problem. FFXII is one, and in a very specific case is Chrono Trigger with the black chests that react to the pendant. Every other JRPG I've played is open season on chest opening.
 
Playing Star Ocean 4 right now. What I'm focuing on doing now.

1. Grind skill points early - HP Boost maxed as soon as I can learn the skill on every makes me op as fuck. Also, it makes crafting great items early on a breeze.

2. Adjust which skills the AI will use - The AI in this game is pretty bad with spamming unnecessary skills. Example: Edge loves spamming silence on enemies when it would be quicker just to kill em.

3. Enemies usually drop a specific item that counters the debuff they can give - Save your money buying the items from the store even if they are pretty cheap.

4. Use save points - Any game with save points, gun for that point!

5. Don't stick with the starting lineup - The best characters usually come later. <3 Meracle, Sarah, and Arumat.
 
Here are some tactics I am taking:
1) When I enter a new town, check out the equipment and get the best equipment/abilities available for all my characters, unless it is clearly too expensive to be bought. If I'm a little short on cash, go grind a little bit for it.
2) If experience for monsters in an area is still coming at a good pace, grind for a little while and gain some easy levels.
3) If I go into an area and immediately get my ass kicked, don't freak out! I'm probably not meant to be there yet.
4) If I die but almost win, either go grind a little bit, or check to see what attacks the boss or mobs are using. Maybe I just need to go equip fire resistant rings or whatever on everybody.

What kind of tactics do you JRPG veterans use to consistently complete these games?
OP, Add these:
5) Create multiple saves. You never know when you reach a point where you either missed a great item, took the wrong path, regret your build, etc.
6) Search every corner and edges for hidden paths/treasure(s).

I remember saving right before fighting Demon Gate (FF7 first disc boss) and I was way under leveled. Only one save file made.. after dying numerous times and multiple strategies, I had no place to grind.
 
Pshaw, there's only two JRPGs I can think of that have that problem. FFXII is one, and in a very specific case is Chrono Trigger with the black chests that react to the pendant. Every other JRPG I've played is open season on chest opening.

Maybe, i'm sure if I sit down and think about it I can come up with more.

But the bigger issue at hand is the counter-intuitive delayed gratification aspect of many JRPG games.

"I know you'll be tempted, but don't do X now, if you did X too early, you will not be able to get Y later on in game"

I hate that. If I'm going to be punished for doing something that seems like a reward, then don't make it seem like a reward.
 
1. Don't ever run from random encounters

I have a friend who refuses to ever run in a game, and I've seen him die plenty of times and forced to restart a long-ass dungeon. So my first tip is:
-Don't be afraid to run from random encounters, if the situation is looking dire.

Other tips:
-Treat the encounters as an exercise in tradeoffs - is using a spell that drains MP but kills the enemies in one round more preferable to killing the enemies with regular attacks but taking more HP damage in the process?
-Exploit buffs/debuffs against bosses
-Exploit elemental weaknesses against bosses
-Be prepared - always stock up on
-And don't be afraid to use those curing items when you get a status ailment
-Try to do most of the sidequests
-Unless they are clearly designed to be grueling and obnoxious
 
I don't really think I call what I do in JRPGs strategy. I just kind of do them without thinking. What I do differs from game to game but this is my general rule.

I learn the battle system. This is a big one. Knowing the battle system helps in strategy when fighting bosses. Read spells/special attacks descriptions as well equipment descriptions carefully adds to that. It really helps. To be honest though, I tend not to do this all the time especially if it's a game in a series I've played before. Make sure you know the skill/spell you're using or else it may come back to bite you. (Yes, in FFVII, Aeris ultimate limit break actually caused a wipe for me because I activated it with petrify timer on my party during demon wall fight and couldn't remove the petrify countdown after that. I hated using her ever since.)

I like to have dedicated healer in the group. It usually is a spellcaster of some sort but a person dedicated to using healing items is fine too. If the boss is harder or if I'm underleveled, I would have have the dedicated healer on standby and do nothing but heal. The only time I have ever used two dedicated healer is in final boss in FFIX. I was really under leveled in that game. I just so wanted to finish it that I didn't bother really leveling/exploring/getting best spell or items etc. My black mage didnt even have blizzaraga/thunderaga/firaga. That was how badly geared/leveled I was.

The other strategy I have is an all out offensive. Sometimes I will just leave certain party members dead because it's easier to have them dead than to try and keep them alive. Just really need the healer and a super dps or two. Don't really need that dude/gal that can attack but just doesnt do much because the boss damages the whole party each turn x2 or some really annoying thing. That or cuz I missed the revive that was tucked away somewhere in a treasure box for the first half of the game and have no way to revive people and healing item/spells are limited too. (Looking at you Chrono Cross)

I always explore dungeons fully or towns, for those towns that heroes can loot everyone's drawers/barrels etc. Do side quests/dungeons. Usually the rewards are worth it and a lot of times better than what stores sell. (I hate it when I upgrade gear in a town and then next dungeon I get equivalent or better gear. That design bugs me so much. Town stores should supplement gear from dungeons not other way around imo.)

Status effects can actually be a hit or miss. A lot of bosses are immune in many JPRGs. (why bother having them if that's the case... -.-") That said, there are few games where it really matters. Same thing with buffs. Though buffs tend to be more effective than status effects in battles.

Stocking up on items is another one that depends on the game. I like to stock up on items that cure status effects though. If I have the money to afford them, I usually carry at least 10 of each. Status effects may not be effective enemies in all JRPGs but they tend to be always effective against players. (WTF right?)

The above leads into managing item usage. Yes it's contradictory to say hoard them and then to say use them all the time. It depends on the game again. How easy the items are to come by. How easy it is to heal/cure status effect vs using items. It's a game by game basis. I guess general rule, don't be afraid to use items if needed but do save the real good ones for boss fights or really dire situations. Sames thing goes for special attacks and high level magic. (JRPGs like Suikoden especially where spells are limited casting until you rest comes to mind for definitely save until boss fights.)

I definitely save often. Save whenever I see a save point. Save on world map before going into dungeons. I don't use two saves myself, but I suppose I can see that helping. One in the world map and one inside dungeon just in case something goes wrong in the dungeon and need to load earlier save.

Grind levels. I hate this. Games designed to grind aren't fun for me. This is not always possible as well since some games have mobs that level with you but in games that's possible, it's an option.
 
I don't have any, IMO.

Learn the battle system (but really, there are some games where only a rudimentary understanding of the game is rewarded, and that's okay.) Learn enemy behavior. Respect attributes and status ailments. Try to get a feel for when the game attempts to "teach" you something.

If you're in a traditional JRPG with towns and such don't feel obligated to buy shit every time. Is the stat gain marginal? Do you lose any added attributes? Is there another party member (maybe a new one) who would benefit from equipment more? Instead of thinking absolutely about pluses and minuses and numbers, what about cultivating a certain party character's perceived strengths (or crafting that character in such a way?) Making one character exceptionally "tanky"? Or if not, what sort of party do you want to build?

Be willing to explore and willing to lose. I think that risks are good, so long as their negative consequences are manageable. I think playing from behind is something lots of people can benefit from, as an experience

You'll only have success if you're having fun. I'm frequently at a point in JRPG's I play where later on I end up with a ton of money and a ton of items and this is not uncommon for JRPG players, so that stuff is unimportant. Find something to engage yourself in, put some effort in it. The game's world, music, gameplay, characters, w/e.
 
Pshaw, there's only two JRPGs I can think of that have that problem. FFXII is one, and in a very specific case is Chrono Trigger with the black chests that react to the pendant. Every other JRPG I've played is open season on chest opening.

The single best RPG of all time is marred solely by this particular flaw.

Well... that and Cyan's class design being the suck.
 
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