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Ten Thing Japanese Hate About JRPGs

You could still get the spear from a chest. It's not like it was even a good weapon either. There were quite a few better swords.
umm excuse me? That weapon saved my ass countless times through my numerous playthroughs. It was invaluable.

Trying to get the "better swords" you speak of would have been a bitch without the Zodiac.
 
umm excuse me? That weapon saved my ass countless times through my numerous playthroughs. It was invaluable.

Trying to get the "better swords" you speak of would have been a bitch without the Zodiac.

The thing is completely overpowered when you get it. I don't know what you were doing where you felt like it was essential. The only point of getting it the secret way is if you feel like shit stomping through the first half of the game.

I remember getting tournesol and masamune on my first playthrough without ever getting the zodiac spear. I also think excalibur is more useful in the end game levels. I never regretted not having the spear.
 
I think everyone can agree with #4.

If I can't use them in my party, at least have them involved in the mission somehow as opposed to just chillin out back doing nothing.
 
Turned based combat can be fine. There are plenty of games with interesting turn based combat systems (Resonance of Fate, The Last Remnant), if the game is going for a twinge of srpg appeal.

Now if you just mean

Attack
Magic
Items
Flee

then sure, that's kinda poor.
 
Turned based combat can be fine. There are plenty of games with interesting turn based combat systems (Resonance of Fate, The Last Remnant), if the game is going for a twinge of srpg appeal.

Now if you just mean

Attack
Magic
Items
Flee

then sure, that's kinda poor.

Are you dissing FF6? Because you are making big mistake if you are, pal.
 
Are you dissing FF6? Because you are making big mistake if you are, pal.

No, that game is probably my 2nd favorite ff. I account for the fact that it's over a decade old.

And even then, there are plenty of reasons to love FF6 outside of the battle system, it was just standard at the time.
 
No, that game is probably my 2nd favorite ff. I account for the fact that it's over a decade old.

And even then, there are plenty of reasons to love FF6 outside of the battle system, it was just standard at the time.

Also it wasn't strictly turn-based, and every character had a unique ability.
 
Give me one example of that 'middle ground'.
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Zegram Ghart is not too handsome. Not too ugly.

I'd also elect Auron from FFX as well. Not pretty by any means, but not hard to look at either.

No, turn-based combat is the best combat.
:)
 
4. You have a bunch of characters, but only a few of them can participate in the battle.

This is the only thing on that list that I find kind of annoying. I like it so much more when an RPG that has more party members than you can have in the active party, and doesn't make the extra people wait at a hideout or whatever, lets you change characters during a battle. That, or least putting in a way to get the extras to participate in battle for a short moment. I always found it to be really silly when you have extra party members and in the story's terms they were there and participated in the fight, but when it comes to the gameplay they're off doing...something.

The rest of the list is either kind of weird but doesn't affect my enjoyment of the game, or I actually like them and don't mind seeing them in a game.
 
290px-Rg-zegram1.jpg


Zegram Ghart is not too handsome. Not too ugly.

I'd also elect Auron from FFX as well. Not pretty by any means, but not hard to look at either.


:)

Wait.

So Johnny Depp rip off is 'normal looking' to you? (I mean, not to mention he's not even main protagonist) If Auron looks 'middle ground' guy, then darn dude, what does your daddy look like?!

You surely have some incredibly high standard.

I was expecting more along the line of Drake from uncharted (he DOES look like regular guy)...
 
What does this mean?

I've noticed in Japanese promo videos that they sometimes call an inordinate amount of attention to the voice cast and the theme song that only shows up once. Hell, didn't one of the Final Fantasy VII spinoffs have a character that was played by live-action footage of a rock star?
 
I don't see anything inherently bad about turn based combat. Sure come games like to spice it like Resonance of Fate or Radiant Historia and other games keep it standard like Pokemon or Dragon Quest, but as a game design choice it's fine. I find the complaints about it to be as silly as saying turn based strategy games are bad just cause they are turn based.
 
No, that game is probably my 2nd favorite ff. I account for the fact that it's over a decade old.

And even then, there are plenty of reasons to love FF6 outside of the battle system, it was just standard at the time.
FF6 is nearly two decades old at this point! Just a reminder that we're all getting old ;)
 
Wait.

So Johnny Depp rip off is 'normal looking' to you? (I mean, not to mention he's not even main protagonist) If Auron looks 'middle ground' guy, then darn dude, what does your daddy look like?!

You surely have some incredibly high standard.
I'm going by today's standards in Japanese gaming. Those two are definitely middle ground. They're not pretty by any stretch. They're also not ass ugly either. They're only "good looking" in this day and age.

I mean, Yangus from DQ8 is the only genuinely ugly prominent character I can even think of off the top of my head.
 
My number one complaint with JRPGs is the utterly insulting RNG/drop rates which developers use to drag their games out for another 50 hours.

I don't know how anyone can find it fun to grind the same piss easy enemy for 10 hours straight just so that it will drop a piece of crap that you can use to upgrade your weapon to max level.

Instead of making items a 1% drop from enemies why not make it so that you can get items as a 100% drop but only by fighting in more challenging ways. i.e. if you beat an enemy without using magic the drop is guaranteed. Or a monster that is massively weak to fire element but if you use fire on it then you don't get the drop and if you avoid using fire then the drop rate is 100%? Doing it this way would be more challenging and more rewarding than the farming that plagues the genre at the moment.

Finally, although I'm aware that you can simply avoid such tedium in games it definitely means spending less time with a game because of it. Two of my favourite JRPGs of this generation (Demon's Souls and Nier) were massively guilty of insultingly low drop rates and it led me to spend less time with these games than I would have, had their been another way of fighting to upgrade all your weapons.
 
I'm going by today's standards in Japanese gaming. Those two are definitely middle ground. They're not pretty by any stretch. They're also not ass ugly either. They're only "good looking" in this day and age.

I mean, Yangus from DQ8 is the only genuinely ugly prominent character I can even think of off the top of my head.

Have you ever heard of...

TORNEKO.

or...

Far east of eden?

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The only problem is that both game were able to sell somewhat OK just because of DQ and Far East of Eden name value. As stand-alone they would have stand no chance whatsoever.
 
I don't see anything inherently bad about turn based combat. Sure come games like to spice it like Resonance of Fate or Radiant Historia and other games keep it standard like Pokemon or Dragon Quest, but as a game design choice it's fine. I find the complaints about it to be as silly as saying turn based strategy games are bad just cause they are turn based.

I only actively dislike turn-based combat when it's slow. I like, quick snappy battles. Skies of Arcadia is a good example. I think it's a pretty solid RPG, but the slowness of the combat drags it down a bit for me.
 
My list:

1. Unlike WRPG, it's cinematic, combat, cinematic with little to no influence on story and its branching paths.

2. Stuck with one costume- Seriously, who goes for days without change of dress, lol. Of course, I understand that the dress is a part of their identity that can be easily exploited for creating merchandises.

3. Save points. DS did a great job of doing away with them; the interval system is archaic.
 
It was the other way around. Square Enix believed that western gamers were likely to resonate more with a muscular father-figure than an effeminate teenager.

I, for one, welcome the change. It felt more fresh to play as a gruff father (Which makes more sense that he's some kind of mercenary) that is doing everything in his might to save his daughter as opposed to playing a feminine brother guy.

I can't remember the producer's stance on the subject though. I've read conflicting info regarding whether he feels Father Nier is canon or not.

Also I hope that #1 on the list is adressed some day, it'd be fun to have both older and less handsome protagonists.
 
Hmm, sure, I'll Bite.

1. The characters are all good-looking guys and beautiful girls.

I agree with this mostly; It's boring when a cast is made with all samey-looking people. I can understand WHY the mains are "attractive", but there could be some mix-up on the secondary cast, or we could even see "attractive" character introduced last, and more rugged, plain guys introduced first, but with stronger characterization to make them likeable.

Every media stars "Attractive" main characters, but RPGs offer a unique chance to get to know the character to great depth. This should be taken advantage of more.

2. Movie --> Dialogue --> Movie

This is annoying. Why not just keep it a movie? The pacing is horrid, and it;s like a tease of "hey, you might get to play agai- OOPS! NOT NOW!"

3. Opening chests without permission

It was funny the first 10 years ;) I'd love to see more RPGs either make it a privilage, or make it a mini moral choice. Make all the people who notice call you a pickpocket, make this belittlement stick with you, and switch it up, and make those who you deny rewards from spread news of you generosity, and have people maybe even give you better stuff late-game, for not "stealing" stuff early game.

4. You have a bunch of characters, but only a few of them can participate in the battle.

I agree. It's an RPG, and I'm normally the "leader". Let me put whomever I want in those fights! If I want the cleaning lady of the fortress to pick up a gun and fight in my place, I should be able to make it happen! I really dislike it when there's a likeable NPC that you have around, that you can't DO anything with.

5. The actual game contents are subordinated to the theme song, voice actress, etc.

Do we ever feel that in the US? "FF XIII-2, what's that, OOO, OOO, Another interview with LAURA BAILEY!" I can perhaps understand the feeling, from seeing all the CV mentions and bonus ads that pop up in JP game announcements, though. Also, when they show a bunch of character speak, CV, Theme, etc, before showing real gameplay, or system details...

Yeah, I'd be happy if JRPGs began ads with focuses on gameplay, and let the CV and Image song stuff wait for a while. No insult to the artist themselves, as I enjoy much of their work, it's just that "the reason" I'd decide on a game or not.

6. About 1,200 people line up for preorders.

Hehe, lucky you! But really, you'd think there be better organization for these things by now. But maybe it's just not readily possible?

7. Hidden things you wouldn't understand unless you read a walkthrough

Yeah, I don't like "Secrets" that are rewarded by an outside method, either. Make it part of the game lore. Give me a hint. Make the reward scale by how much or little attention I place on it. Make multiple rewards that each begin at different points in game. Or make a gameplay-related trial that lets me backtrack and reclaim progress I missed out on. Those kind of things would make "secrets" much more enjoyable, and engrossing.

8. The protagonist always does the opposite of what I think.

"Dumb for the sake of advancing the story", ahhh. It's jarring in a ROLE playing game, when your avatar into the world doesn't do what you want. I'd love to see an RPG that makes you carry your decisions with you, through consequences. Not just "party member left the group", or such, but do things like give my character permanent injuries, difigurement, heroic distinction, better weapons, etc. Instead of the tired and true "these look like too many enemies... RUN!" when you know you're strong enough to take on all you see before you.

9. You're just running errands, and then before you know it you have somehow saved the world.

Haha. Story padding that detracts from the adventure. You know, I'd love to see an RPG where the "Sidestory" content doesn't even open up until new game plus. And then that side content changes the story, as previous events you were on time for before, you might be too late for, as you went on a different errand. Or, you might make new events, because you tampered with something that changed the course of history.

10. They're called JRPGs.

Western RPGs are called "WRPGs" too, right? If anything, I think it's something of an honor to have your own spin on a genre. It might be a little overbearing, but I never see this as truly negative.

-----

Japanese RPGs could really use some expansion amongst their own systems, and some growth of ideas. Or even revisiting old ones. I still want more games that play like Grandia II and X-2!

Personally, I'd be all for shorter, more feature-packed tales, that offer enough fresh content in a Normal play, plus New game +, to = 60 hours (or near it). Much like Vanguard Bandits, and it's 3 story paths.

Wouldn't that be the best way, to write memorable characters? Show us all facets of their personality, like how they'd deal with love and relationships in one path, and then, on a second playthrough, see how they'd deal with that love being killed before their time, or even what'd happen if that previous love interest now became a bitter rival, who you never had the chance to get to know?

There'd just be SO MUCH MORE to explore beyond "Kill deity-like beast, save world...BUT AT WHAT COST?!?"
 
1. The characters are all good-looking guys and beautiful girls.

2. Movie --> Dialogue --> Movie

3. Opening chests without permission

4. You have a bunch of characters, but only a few of them can participate in the battle.

5. The actual game contents are subordinated to the theme song, voice actress, etc.

6. About 1,200 people line up for preorders.

7. Hidden things you wouldn't understand unless you read a walkthrough

8. The protagonist always does the opposite of what I think.

9. You're just running errands, and then before you know it you have somehow saved the world.

10. They're called JRPGs.

So basically this list can be summed up as: "We're bored of getting spoon fed the same thing over and over again. Do something new."

Those all seem like pretty reasonable complaints to me, to be honest.

Actually, the first game I bought for my new PC gaming rig was Skyrim, I have been playing it off and on sporadically for the last week. It's a great game, but one complaint I've had so far was number 3 on this list. We are still playing RPG's where we can walk into anyone's house and steal all their stuff? But I guess this is just a commonly used gaming trope, that we all take it for granted now.

Though Skyrim does avoid numbers 1, 2, 5, 6 (though instead of pre-orders we all sit in download ques online), and 10 (yeah, no kidding) on that list. But some of these complains are universal across all RPG's and not just exclusive to JRPG's.
 
The way skyrim implements its quests makes me think that it is a worse offender of 9 than many jrpgs. But 9 could possibly apply to tons of types of games.
 
This is one thing in games thats always confused me.. you just take everything and no one ever seems to care.

If Link was running around my house breaking jars full of rubees id kick his ass.

And (through Navi) he'd ask what the heck have you done lately to save your world? You'd repeat the 1 line of dialog you know and he'd leave and go bomb the King of Dodongos, risking his life for people who don't even care.
 
I, for one, welcome the change. It felt more fresh to play as a gruff father (Which makes more sense that he's some kind of mercenary) that is doing everything in his might to save his daughter as opposed to playing a feminine brother guy.

I can't remember the producer's stance on the subject though. I've read conflicting info regarding whether he feels Father Nier is canon or not.

Also I hope that #1 on the list is adressed some day, it'd be fun to have both older and less handsome protagonists.
The person you quoted was incorrect. The game was developed with "Father Nier" in mind, and the "Brother Nier" was a concession made later for the tastes of the home market. Maybe it's best to say that the game was developed with both Niers in mind... But the "Father" came first in development.
 
The person you quoted was incorrect. The game was developed with "Father Nier" in mind, and the "Brother Nier" was a concession made later for the tastes of the home market. Maybe it's best to say that the game was developed with both Niers in mind... But the "Father" came first in development.

I have a lot of irks about Nier, but I will say one of the best things was the Father character. Glad to see something like that.

Now we just need some 40+ year old females in fighting games.... We've barely cracked 30. (Chun li was 31 in 3rd strike)
 
In this thread, we complain about games staring characters who aren't ugly.

I'll wait in the OT for the thread complaining about movies staring actors who aren't ugly.
 
I'll wait in the OT for the thread complaining about movies staring actors who aren't ugly.

That's already an old complaint with certain movies, especially movies with high profile actors that break the illusion of the scenario. Also with good looking actors or actresses that have the personality of a potato, also an issue with a good amount of JRPG.
 
Now we just need some 40+ year old females in fighting games.... We've barely cracked 30. (Chun li was 31 in 3rd strike)
To be fair.. There aren't a lot of older people in any real world sports, for obvious reasons.
 
"Stop right there, criminal scum!"

(In Witcher 2 you can even take the money out of the tip jar and no one cares, lol)

-Geralt does quest

-poor villager in house: "Thanks for helping us, but we are really poor so we dont really have anything, still, take this orens as a thanks!"

-Geralt (player chooses): "Dont worry, you dont have to give me anything"

-In the same house, use the medalion to see which furniture has objects, take all the shit inside the furniture you can, including 20 orens.

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I dont see that as a problem though, its just funny to me, and is also really attached to the RPG lore. So I dont mind having it in games. But I also dont mind if another RPG comes and doesnt let you do that for example.
 
Eh. Some of those are on my list but I'm more tired of the slow pacing, random encounters, and level grinding more than anything else. I'm pretty sick of turn based combat too.
 
My thoughts:

1. The characters are all good-looking guys and beautiful girls.

Yep hate that too, especially considering it wasn't nearly that bad back in the day. That's something I also hate in most new movies. Get some average looking dudes.

2. Movie --> Dialogue --> Movie

Agree

3. Opening chests without permission

Don't really care

4. You have a bunch of characters, but only a few of them can participate in the battle.

Huh?

5. The actual game contents are subordinated to the theme song, voice actress, etc.

Huh?

6. About 1,200 people line up for preorders.

Yeah, not where I live

7. Hidden things you wouldn't understand unless you read a walkthrough

This sooooo much. Especially when it means I'm getting a bad ending. Hello Suikoden.

8. The protagonist always does the opposite of what I think.

Not necessarily.

9. You're just running errands, and then before you know it you have somehow saved the world.

Yep would be nice to have some smaller scale RPG

10. They're called JRPGs.

Huh?
 
My thoughts:
10. They're called JRPGs.

Huh?

I'm guessing they don't like the fact that their RPGs are sort of stigmatized by the rest of the world as being not real RPG's but something else, which is why they're tagged with that 'J-' qualifier. (And that's an argument that some people here have made about JRPG's as well, so they wouldn't be wrong.)
 
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