Kazza
Member
For those that haven't been following, although PUBG was available in China, Tencent wasn't able to get the licence require to enable them to actually start making money from it. Well, now they have a solution, and a new game "Game for Peace" has been released (at the same time PUBG was delisted). The new game was created by the original developers of PUBG (the Korean company formerly known as Bluehole, now called Krafton), and apparently all achievements have been carried over from PUBG. Being more in step with recent government guidelines (which included things such as bans on corpses and blood, references to imperial history and gambling), Game for Peace has more chance of being approved for a licence, and therefore able to be monetised.
According to a reddit user by the name of tingozhu, here are a list of the differences:
Here's a GIF of the new "death animation":
According to a reddit user by the name of tingozhu, here are a list of the differences:
So basically, player eliminated would set the crate on the ground and wave hands to say goodbye.
Top 5 players (squads) are now all considered winners of the game. When there are only 5 players (squads) left in a game, a pop-up will ask the player to choose to quit as top 5 or compete for the first place. A birthday cake will appear on the ground for the first place, and a helicopter will come to evacuate the survivors.
No more green blood. Actually no blood AT ALL.
There is a pilot recruiting advertisement of the Chinese Air Force on the loading screen.
Blue zone is now called "non/poor-signal area", players need to use "signal batteries" to survive in "blue zone". There is a separate signal bar. Staying in the "blue zone" will not damage health bar but signal bar, and a player is eliminated if either health or signal is damaged to zero. A countdown clock is offered (and can be turned off) to notify the player how many seconds they can survive in current "blue zone".
A CrossFire (or CS:Go)-like team battle mode is added.
Here's a GIF of the new "death animation":
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